
The university is short, but the taste is overwhelmingly good.
The brotherhood is not that…
The Dark Brotherhood has memorable quests and characters.
It gives the impression that Uho Dai only listens to stories.
The thief guild feels like it’s only doing cave exploration except in the early stages!
The dark faction’s introduction quest kid is so bland that it just makes me think… oh yeah, that existed…
(The archmage who only remembers fire and healing)
I’ve never seen anyone with the intelligence of J’zargo who abbreviates Winterhold University as “Uhō University.”
I like that I can get a nice room at the university and the location is good.
The brotherhood wanted the option not to become dogs.
I quietly hate being called smelly like a dog by the guards even after fixing the bugs.
I really like thieves the most; they’re the most dramatic.
I really like Mercer as a villain.
I like the part where the thief guild regains its influence and rebuilds itself.
You’ll end up doing monotonous work over and over again, but…
The guards say unnecessary things besides just barking, so ignore them.
The brotherhood feels a bit small-scale because it talks only about its own members throughout.
It’s not good to force things during a quest… so I understand that it can’t be made optional.
Players have the final resistance of not being able to advance the quest.
Despite being called a warrior to be respected, there is a feeling that they are quite taken over by Daedra.
I’m having a bit of trouble saying that I’ve mastered it…
The Brotherhood may find that training is its greatest benefit.
Ursrod and werewolf, well…
If the thief only engages in the main story, they fall within the realm of a noble thief, so there isn’t much resistance to that.
The Dark Guild feels a bit reluctant to take care of NPCs.
Especially if it’s someone I’ve been helped by in the previous lap.
The Brotherhood should ultimately go to Sovngarde.
Because of the mixture with the werewolf, it’ll end up as Harsheen’s toy…
The university has quests to help necromancers and such.
“Oh, the life-risking great cause of Oblie’s Archmage was just a pointless central confusion from the perspective of the provinces, huh?” I find it deeply moving.
The dark faction takes on additional requests lured by rewards, and it’s painful that the mother of the assassination target later commits suicide.
I like the Brotherhood somewhat, but Uthrad is too weak.
Even though there are no rewards, it’s good that there is a route to crush them, the Dark Brotherhood.
The expansion pack is well-made, making it tough.
Compared to Oblivion, none of the guilds have the process of steadily working their way up from the bottom, and the feeling of belonging to an organization is very weak.
The Brotherhood has been in conflict with and defeating the Silver Hand for a long time.
When you think about it calmly, the werewolf hunters aren’t really bad guys…
Even a dog that usually doesn’t get used much can turn out to be quite an interesting play when you occasionally give it a try.
I get bored right away…
If the university is “Uhho University,” then the fraternity must be “Uhho Fraternity” as well.
By the way, what was Silver Hand?
The Forsworn are the indigenous people of the Reach, right?
Werewolves are weak because their equipment is nullified except for a few.
Even vampires have that silly appearance, which is deadly.
There’s a bug where Brynjolf keeps saying the same line forever if you end the Thieves Guild…
The last quest of the Brotherhood is like “Hey, you guys, come with me!?” and it makes me laugh.
They promote the job as having a high salary and a homey workplace (but it has a low salary).
The three K’s: harsh, dirty, dangerous.
Guaranteed faith with serious illness.
It is a brotherhood of honor and pride, nice to meet you.
I’m not quite sure when is the right timing to treat the werewolf with the Kasu brothers and Aera.
It seems to be simply different from the relationship rank as well.
Being forced to go with the flow is a bit of a problem; speaking of which, the equivalent of the Fighter’s Guild in Oblivion was pretty tough too.
Isn’t gaining power by dealing with Hagravens almost like being Forsworn?
If the Hagravens and Forsworn Briarhearts in that land continue to increase, I think the Nords will eventually be exterminated.
I heard there was an unlimited pick, so I joined the thieves’ guild, but it became a bit tough because the atmosphere made it hard to just take things freely.
I’m sorry, Nocturnal! I’ll come back to return it after defeating Alduin! I just took off.
If you get caught up in the faction of Western games, you’ll be running around cleaning up after the pompous seniors.
I have become a leader who has no intention of separating.
It’s a given that I’ll be made to run errands by my arrogant subordinate…
Well, in Skyrim, the necromancy is relatively lenient, and that’s separate from the story of that quest.
I remember when I first played and suddenly drew the Shimmermist Cave in the Brotherhood, getting killed repeatedly by Falmers and Shrouded.
I remember that some site’s abbreviation was “Uho Dai.”
I like the members of the brotherhood.
Aera is beautiful.
But I want to be a warrior, not a werewolf…
The Dragonborn, who can only use the uncomfortable pick to open doors, has the ability to unlock the structure of all structures and open the doors of talent, having effects on the mental realm as well.
The Dark Brotherhood was somehow abducted and told to kill these guys.
If I kill this guy, it will lead to the destruction of darkness.
I like that if you just mute the sound, you can rush through and skip it.
They are attacking villages and massacring villagers, they are just typical vicious bandits, the Silver Hand.
In the past, it was a decent organization, but due to certain reasons, it couldn’t be maintained… I wonder if there’s some kind of backstory like that.
In every play, we clear the guild solely for the sake of our companions.
Tova is good, even though it feels a bit like a mob character, it has its own personality.
I love Ria because she is cute.
I think it’s pretty amazing to take down a bear.
I will never forget the feeling of fear when I reached Blackreach.
Isn’t that the underground city from Junji Ito’s Uzumaki?!
I wished there were a few more events in that underground city.
The Dark Brotherhood in Skyrim was in a weakened state, and Astrid was doing whatever she wanted…
It’s also a story about regaining the order and dignity of darkness.
That’s nice, isn’t it?
As I kept reloading, the bodies kept shifting further and further.
A funeral for Kodoraku that must not be laughed at.
The enemy sorcerer is so unfair! They have infinite magic!
At first, I didn’t know anything and charged into the underground waterway, but when I reached the thieves’ guild’s hideout, I was confronted by everyone.
The biggest challenge at Winterhold University is continuously maintaining the magical shield during Professor Tolfdir’s lectures.
There are only 100, so hurry up and shoot.
It feels like there are many places where it seems there could have been more events if there had been more time for development, especially since Blackreach is really empty compared to its size.
The previous work felt like it may have gone a bit over the top.
First, while playing the role of a noble thief, I’m going to steal the Elder Scrolls for the legendary great thief.
It starts off with a sudden threat to the poor, you know.
The enemy’s destruction magic is nothing but trickery.
At first, I played the story of the Brotherhood thinking, “Oh, that’s nice,” but after gaining more knowledge, I find myself laughing at their actions, thinking, “If this were any other Daedra, they would be killed on the spot!?”
If there are collision objects caught in an ice storm, the hit count increases! Why did that happen?
There aren’t that many werewolves.
The rewards from defeating them probably aren’t enough to sustain an organization of that size…
To begin with, there are probably only a few people who want to hunt such dangerous creatures.
The Dark Guild allows you to experience a phenomenon that makes you feel like it’s not quite right.
The Black Reach specialty, Shinderion, has died.
The Dark Brotherhood is going to add a mod that helps members…
I think the Silver Hand ruins are in a great location.
Enemies with magic until the curse starts to activate are really scary, aren’t they…
Babette-chan is beautified and protected.
Collecting red Nirnroot is a hassle…
(I might get caught for things like theft or lock picking… it feels a bit guilty, so I think I’ll refrain…) And then, during the Brignon test, there’s forced theft and lock picking.
(It turned out to be surprisingly easy…) and before I knew it, I started to steal like it was breathing.
I learned that this is what it feels like for a human to fall.
Just clean inside the castle, Lord Halcon.
I’m afraid of magic, so I’ll receive the protection of the Grand Duke’s monument early on.
I had already completed the pilgrimage to Mara.
In the early stages, the magic that shoots stones in the dungeon is too strong!
That development and that assassination target, the quest name “Long Live Shishis!” is really over the top.
I don’t feel like saying “Long live the Dark Brotherhood” after it’s all over…
I think it’s impressive that it was able to operate well despite the various things being neglected and the absence of those who could hear.
It’s rather strange why other jobs are being picked up, Astrid.
It seems like the assassins sent by the NPC to the protagonist have more personnel than what’s visible in the area.
Delfin, who is warned by the high elves to “watch out for that 50-year-old hag,” is too much of a warrior.
What’s terrible is that they completely ignored the request from Arethino, which had been surrounded by rumors, and as soon as it was taken, they swiftly abducted it with mysterious efficiency.
I will first go to Riften and clear the Book of Love.
I’ve never managed to collect all of Valencia even once…
It’s kind of Lydia’s fault for ignoring someone who’s sleeping at home, right?
The content of the assassination request hasn’t shown any significant changes in trend since I’ve started hearing voices, and I don’t think it deviates as much from its original intent as some might say.
Moreover, it’s terrible that Serana is looking this way.
Don’t look at me!
The family treasure (plate) of Aretino.
I love Vezara, it’s cool!
I’ve mostly completed it, but I still haven’t finished gathering the Valencia items.
Speaking of the Dark Brotherhood, it’s sad to see Morag Tong has fallen to the level of thugs.
I was asked to keep an eye on something that felt suspicious, and the person I confronted was performing some kind of shady ritual!
I was surprised by the queen of magic and sorcery, who has an incredibly terrible anecdote beyond what I imagined.
After I properly cleared it with vanilla, I added a mod and cleared the Companions quest, and I couldn’t help but laugh when I saw Kodlak’s corpse with an erect penis.
In Mushiking, the roles and combat skills do not correlate well.
The Valencia crown is fun to try at least once.
It’s not that gathering itself is fun, but the effect of the Prowler that you get upon completion.
It’s fun to find an inexplicable number of jewels just by rummaging through the ruins.
It’s not someone who reads the books lying around like a weirdo that can realize the seriousness of the situation; it’s the Potema subjugation.
Isn’t it the event from the Art University of Solitude? It’s really cut off, isn’t it?
It can only be thought of as someone who ran out of strength along the way.
The resurrection of Potema right under Solitude is one of the most serious events in the story of Skyrim, right after the resurrection of Alduin.
About half of it is because of the sound of the name, right? I don’t think Potema is that amazing.
I wanted to see what would happen if Potemayo made a comeback…
Potema’s quest also ends pretty easily.
I was thinking that this Morag Bal guy, who gives you a really strong weapon at this base, is quite nice…
In Elder Scrolls Online, there was a really evil ceremony happening, and I was like, “No way… I believed in it…”
As expected, they’re a good person who gives treasure!
Potema is a strong shield coupon…
Potato chips
A single party can pick up the strongest sword, so let’s do it.
Which is worse, Potema or Mannimarco?
There is potato mayo bacon in the cave.
Potema emits quite a flashy beam, so she looked strong.
When I entered the final floor to retrieve King Olaf’s poems, I unleashed high-power magic on the Draugrs sitting near the entrance.
What are you saying, that the Dawnbreaker is a weak weapon, O immortal one?
It’s surprising how neatly written and formal Falke’s letter is on such nice paper.
Are you listening, Laris-kun!!!!