
Yes, engage beam.
Please return it…
When I see the excited nameless one?
The scene where everything was ruined after collecting all the bracelets first.
If you’re going to cloud things up, it should definitely be with a cute girl.
Please return the ring… just Sigurd’s is fine, please return it…
Recently, I’ve been playing Luna Chronicle on Switch with ticket purchases and no DLC, but I can feel various preferences in different places.
There are a lot of women, huh?
Give back the relocation.
I don’t need the leaf, so please give me back the other rings.
I like how there are many characters with sharp performances in the early game, and as the game progresses, more balanced and easy-to-use characters join, similar to Tear Ring Saga.
Isn’t Roy the one we need the least?
Roy is somewhat ambiguous himself, and I also feel that the royalty he brings is kind of ambiguous too, but is that just my imagination?
Naturally remaining are the third-level managers and Chiki.
Looking back, both the Dragon God and my sister are quite clever, which is unexpected given their good-natured appearances.
It’s nice that Mikaya gets confiscated and the healer is on the brink of overwork death.
Well, DLC is sort of like an official cheat…
Roy is quite usable because his fire attack is strong.
The one that is not the main one has skills that are too low…
If Dear Mand has the hit + skill, all concerns will disappear.
So please return Sigurd.
It was shocking that even the rewind was stolen.
Well, it was there as an item, but that’s a system, isn’t it?!
Since my first FE was on the GBA, I tend to use characters with high evasion and high hit rate.
Is it really okay for Rin-chan’s speed to be that cheap?
I love bad endings.
I want Veil-chan to have many children.
Veil-chan, who threw the Sigurd ring, is amazing!
I mean, the development staff understands.
What exactly is speed absorption absorbing?
In the first half, it’s about rare beasts, and in the second half, it’s about Veil, with no shortage of clouding.
It’s tough not being able to assign magic-type aptitude instead of just simple combat strength.
I can prepare for the second round, though.
What is an engage beam?
Roy is missing out because his joining period is short.
Dragon God Beam!
If we’re talking about subtlety, Leaf is quite something as well.
The physique adjustment is helpful, but everything else, including the skills, is too unsatisfactory.
Leaf is convenient as it takes the “potential” type, so I think it would have been quite appreciated if it was available in the mid-game.
It seems that mastering the Sacred Dragon Qi Gong technique allows one to emit beams, so that’s probably it.
Roy’s sealed sword is strong, and it’s also conveniently useful because it increases stats through transcendence.
Well, compared to Kamui, it’s a rather modest benefit.
It’s good to emit an engage beam, but what bothers me the most is the concept of a beam being present.
Since playing with the DLC makes it overly powerful, I wanted something like the Holy Magic Ruins where I could fully utilize it.
Without any additional elements, earning SP is tight, so I want the rings back for that reason as well.
I thought it was amazing that I could earn SP even without equipping a ring!
Due to this specification, children without rings on the joining map don’t want to gain experience points until that map is finished.
After returning the leaf, I realized I wanted the talent a little while later.
For now, while Micaiah and Leaf are around, I need to make sure everything is distributed properly.
A staff’s attributes are quite valuable too, right?
I love how Lucina seems plain at first glance but is incredibly capable.
The bond shield, dual assist, and synchro correction are all incredibly efficient.
I was in a lot of trouble because I hadn’t trained at all and lost the ring.
Just when I was about to reach a higher rank, I was defeated and lacked the necessary qualities.
Veil is kind, isn’t it… I’ll give you a ring in return.
A 45-year-old man who, without permission, gives away doping supplies as DLC, finally reaching a level where he can help in battles even on Luna.
It’s one of the few complaints I have about Engage because the game doesn’t handle things very well.
It seems like he’s an old man in a dead-end job, so there’s not much that can be done about it, right?
In the second round, I have to do various things before the ring is taken, so I can’t make any progress at all.
Without DLC, it’s quite significant as a no-miss counterattack with huge damage, so Leaf is needed.
Vandray finds it harder due to the higher internal level rather than the growth rate.
It’s a problem that the opponent who can properly give me experience points is stronger than me.
I’m playing as Vandrel in the first team on Lunacra, but it’s really tough.
Since there’s no helping it, I’ve made it a Breach and attached Dual Assist to use it as a decorative piece.
The delay in Mars returning is causing the construction of the evasion wall to be delayed.
When I used Vandre in Lunacloud, I ended up switching to Gryphon and decided it was fine to just use the staff role and Thunder Sword.
Upon looking again, it seems that even if you have the potential to wield S weapons, there aren’t many opportunities to make use of it in the main story.
The protagonist is becoming like a handyman or lubricant.
Why are all the base values for the DLC class unlocked by the evil dragon uniform…?
What is this price for the CC item… I can’t buy it…
When I read the explanation, I thought Lucina was not just plain, but rather strikingly strong.
In the first place, S weapons weren’t that strong or were obtained too late…
The rewind item retrieval is too excellent, Zelcoba.
There are just too few uncles!!
Leaf gives freedom to change jobs…
I feel like the reason Vandreu struggles more than others is because he is a Paladin and his weapon doesn’t have good maneuverability.
If it had been a spear or axe during the initial Great Night, would I have been able to go a bit further?
The nameless is too outstanding… even though it’s nameless…
Because there are elements that can be brought in, unlike the previous work.
The difficulty level is different between going to the DLC right away and going before clearing the game.
During my first play, my strength was so pathetic that I had no choice but to change my class to Kamui. My rare beast.
It was so strong that strength was not an issue at all.
Number of obtainable qualities No.1
Give freedom to job change.
Leaf
Roy thinks that the possibilities exploded after the blood feud began.
It’s really strong to be able to launch six squares while guaranteeing a firm stance with Blood Vengeance Flame Dance.
When there is weapon forging, it tends to lead to relying on forged weapons.
Isn’t the investment in S weapons a bit too strong?
The enemy’s paladin is strong and well-balanced, but using it in our own forces…
It’s troublesome to be able to carry only one type of weapon.
First of all, the investment amount is too high, and there’s no way to make it in time during the main story.
Basically, the income is tight with this game.
If you’re going to do Early Dragon, it might be best to have Vandrey absorb most of the experience points.
Thanks to the special specifications, even if the level goes up, the strength of the enemies doesn’t change.
Luna manages while struggling with her finances.
I bought it a while ago with a ticket or something (my first Fire Emblem) and I played it recently.
It’s awful to have my ring taken, and I’m so disheartened because I’m not making any money doing it normally, whether in terms of money or materials.
I heard after clearing that it’s good to send Anna against the Void Reinforcements in the Marth’s Side Story for fundraising.
I had the S weapon equipped for the engagement technique.
Star Rush with Georgias is also fun and can output good firepower, right?
By that time, there won’t be many people to use it with…
Why does the calculation for Leaf’s and Eirika’s engage skills turn out like this…?
It tends to be that way, but for now, I was able to rely on it.
It’s fine if I can earn money by fighting normally, but having Anna do it for me seems off, right…? That’s the difficulty of the situation.
I want more money…
Even on my first playthrough, the weapon enhancement values clearly seemed excessive, and I thought this might be good… but if I invest, something good might happen… so I ended up just investing a lot.
I wonder if I can complete the game as soon as I release the evil dragon?
It seems that Boné, who was weakened in stats because the initial class is strong, is too unusual.
It seems like it’s set to initial values calculated from the base stats of the class, but I don’t think they probably assumed that much for the template?
The woman’s warrior and the grenade, well…
When a man wears it…
Investment is valuable, especially when it strengthens and molds us.
You can obtain Volganon as soon as Pandoro is unlocked.
It’s quite helpful that they have what I want relatively accurately.
What was the original of Celica’s side story again? Dragon Zombie?
It would be fine if Kamui’s side story just knocked everyone out, but the composition is normally difficult, which is terrible.
I got the icon parts from the thread, but they’re too detailed, so it’s not suitable for a small icon…
The color stands out.
Cute, cute, chewy-sama.
The Kamui side story made me want Kamui.
Throughout the whole story, the Dragon God makes quick judgments.
I love event scenes where characters are staring sideways in silence.
It just looks like it’s glaring at an angle, but it’s soft and has nothing but cuteness.
There isn’t a map where I don’t want Kamu, given my level.
I understand that it’s made in a way that encourages managing resources, but I also want to freely enjoy my playthrough with carryover options.
Adding tasks like handover and costume additions for the Switch 2 edition… is it impossible?
Kane was making the thief Anna work alone in the forest to earn money.
I can’t manage this without relying on Anna for financing.
I kept defeating Anna in Celica’s side story through endless ambushes.
Since there are probably no survivors here, let’s move on.
I like the past recreation map spin-off, including various points that can be criticized.
But is it really okay for Rin-chan to be there?!
Isn’t it more convenient to use a forged universal weapon than an unrefined S weapon?
Many players were struck by the gap between cuteness and severity.
If you were on the attacking side in that situation, I can see you doing something like that here and there.
But perhaps there are survivors…
Well, I have the item, so…
In the first week, I didn’t understand the strength of the Dragon King’s power, but it fills the gauge completely with just one hit.
It’s really easy to use!
The S weapon was strong with Nova and I just had Diamand carry the Cladborg.
When I fought with Ike engaged against Senelio, he said something like Senelio…
Give it back! You can strengthen it to silver level before doing that, so if you sprinkle one emblem there, it will be over, right?
I think I should have imposed some restrictions somewhere.
In the main story, even though it’s outdated, it’s exceptionally strong and the special weapons are cheap to upgrade.
I wonder if it’s okay to use Rin-chan’s map, but honestly, I don’t know anything else.
Rin-chan feels like it could be either the Manikati Temple or Kiaran Castle elsewhere.
The dedicated artifact for Louis has arrived…
If you focus on the essence of fierce fire, it seems like the morph of the black fangs would come out in places like that.
Personally, I wanted weather change elements as well.
It’s fun to give Louis Venomous and cover it up.
It felt like Hector’s map was there too, but all I can immediately think of is the part in Blazing Blade where you defeat the captain and it ends with game over.
The fiery battle is fundamentally too cramped of a map, and there are hardly any maps suitable for engagements.
I liked the break system, so I hope it will be adopted in the next work as well.
The leaf surface where it was decided not to let shooters cross the river when there’s no system for carrying allies.
Now! Drop the bridge!
The first one to be retrieved was Sigurd’s ring.
The Kamui Gaiden should take place during the day according to the original story… but in the movie, it seemed to be either during sunset or sunrise?
I inadvertently felt the limits of 3DS-kun.
However, in the many side stories that have a structure that rushes the leaf surface, this one is one of the most conscientious and easy to earn.
I think the well was an element that could have been included from the beginning…
It’s nice, isn’t it? A general who believes he is a baron.
Personally, I don’t think Tsumanne-chan is the weakest, but I’m wondering who is the most optimal.
Aren’t the weapon types of the Paladin and Great Knight reversed?
Leaf’s engagement skill has good synergy with fixed damage addition effects.
Especially, the swordsmanship bonus of +10 stacking 4 times is a great deal.
The attack with the sword should only be one time, but I guess it’s because the activation is with a beam sword…
The DLC release was really quick, which was nice.
I was able to play with the evil dragon before the heat completely cooled down.
I wonder if they chose the cave of Almaz with toxic gas because there’s some kind of gimmick.
Aiku is not weak, but I couldn’t find an optimal solution better than Panetone.
I want to play Dragon Shooter, where I can earn about 1500G by obtaining 5 medicine-type items in one mini-game.
It looks generous, but there are quite a few rough edges in the details, so I get the feeling that the production staff didn’t do much playtesting.
The UI is still seriously inconvenient.
I think the main royalty and the heralds are currently not aligning well.
Tsumanne-chan recommends Ivy.
With luck reinforcement, it becomes a powerful accident prevention, and since it has decent stamina and defense, it’s easier to utilize blood revenge. Being a flying unit also makes it easier to contract.