
It’s a shame that after all this, there is nothing in terms of the storyline, including the addition of side quests.
>>1
There is another request.
>>4
“Has it increased?!”
I’m happy.
I’m a bit stressed by the attacks from unseen places, so I’d appreciate it if you could move the camera a bit farther away.
It seems like it has more impact than the Super Power Era, but Gouto-nyan is so noisy!
Can you bring multiple of the same demon?
Is this your first time outside of Devil-chil?
I just did 5R recently, so Sojiro is really guiding me a lot!
That’s how it is, and since I like Gouto, it’s a double treat for me.
Anyway, if the combat gets better and the other elements aren’t too bad, it looks like the overall game will improve quite a bit. I’m looking forward to it!
>>8
It seemed like a rather short work, simply put…?
This is more of a thorough remake than a remaster.
I wish they would also release King Abaddon in this format.
It seems like it won’t take much time to clear, but I have a feeling that the post-clear content will have a lot of volume.
>>11
If you’re talking about the caption “relatively short for an Atlas RPG” in the video…
I think the comparison is to works in a calendar format.
Well, I want them to really dive into the gameplay elements.
It’s fine to turn Eldappari into the final boss without holding back.
The sense of cutting seems better in the original.
A little too smooth.
Super strength doesn’t have any branching in LNC, right?
>>15
It’s not that kind of story when it comes to Raidou or Devil Summoner.
>>17
I have a memory that there was a really subtle branching with King Abaddon.
Huh, is this voice really Gouto Sojiro’s!?
I don’t understand, man.
Wasn’t there a route where King Abaddon changes character when he dies…?
>>20
It felt like it was a matter of which sibling would die.
What was Sugita’s Ride?
>>21
It’s been quite a while since we got to know each other from the drama CD.
I’ve been involved with Soul Hackers’ remake and occasionally guesting as Raido, so it’s been about 20 years now… ?
It means that a route where both die can be added.
The difficulty of combat has increased.
The development of the scenario in Abaddon King doesn’t change much, but the unlocking of allies should vary quite a bit depending on the alignment.
It’s a stance that feels less dramatic than something like a fair-weather friend or an honest person.
>>26
I was vague about the name of the route, but since Metatron and Lucifer appear depending on the route, it basically turns into something like Law or Chaos.
It’s from another media, but the article about the preview experience was really vague about the original combat, which was no good.
At that time, I didn’t know the rules of Mahjong and was at the mercy of Narumi, but now it’s different!
The Devil Summoner series has a lot of passionate fans.
If we make something poorly, it could lead to a real riot.
>>30
It’s not like it’s a series that has stable quality to begin with, so it’s not really…
>>32
To be honest, even the original Devil Summoner wasn’t particularly well-made as a game.
>>30
Did you forget about the existence of SH2?
Speaking of something poorly done, the original Super Robot Wars is lacking in atmosphere…
I want them to stop dying in battle when I control a partner demon alone.
The game balance was incredibly bad even in the first Devil Summoner, and places like the downtown area were hellish.
Still, I think the reason I accepted it was because the worldview and atmosphere were good, so the supernatural strength that grasped that should be fine.
What can a Devil Summoner fan riot do?
>>37
I don’t have much energy because there are no aunts or uncles around…
Doing Abaddon King makes it really clear why the Summoner series didn’t include alignments; you can definitely feel how it just doesn’t fit.
>>38
This is not something to be done in modern fantasy, or rather, in Taisho fantasy.
Well, the King Abaddon is quite active in the local customs village as well.
>>43
Especially the Rideou series is the grand adventure of the 14th Kuzuha Rideou who protects the Imperial Capital!!!
Because that’s why it tastes good, there are naturally some aspects where if you put an alignment into a character with such a clear role… it kind of feels unnecessary, right?
>>38
Being heavily LAW or heavily CHAOS makes one feel intensely like a social misfit…
Those things can only exist in a post-apocalyptic wasteland.
Isn’t combat just going to be about shooting beams anyway?
Putting aside the combat, I saw some reactions at the time expressing confusion because it suddenly connects to Megaten 2.
The superpower character world view is nice, but the system is so bad that it’s been clearly mentioned even in the videos released by the official source…
The Akara Samana Corridor will take care of everything.
I’m looking forward to seeing how the Super Power Super God War turns out.
The guardians of the imperial capital belonging to Yatagarasu are full-fledged system heroes, so there’s neither C nor N on their side.
That’s exactly right, and it has been said since its release that there is always an added sense of foreignness to King Abaddon.
>>46
It seems that those who are making it also realized, “No, this really doesn’t fit…”
It became a subtly ambiguous expression, referring to opportunists and honest people.
>>48
When Atlas was bought, I was endlessly told to do Raido with an engine like that.
>>61
Before that, I had dreams of seeing something like Shin III Maniacs and wondered if there was a chance Raido would move in DMC…
It’s too different from the other game… This is practically a remake after all.
How much effort are you putting in?
What’s going on with this gun?!
It’s shooting rapidly…
>>51
I wonder what the magazine is like.
In the first place, the protagonist is a hero by nature, so there is no need for route branching.
Is this alignment really necessary? That’s what you think, right, King Abaddon?
The rapid-fire itself has been around since the PS2 era, but this cylinder is definitely a joke…
It’s nice that there’s also demon dialogue as a bonus.
Wasn’t Raidou jumping in the old work…?
>>56
I have a frustrating memory of not being able to overcome an obstacle in Abaddon King, which was clearly surmountable, until the very end.
Jump is a new element.
I have a memory of King Abaddon always firing extremely thick lasers.
However, seeing this remake battle, I can’t help but reaffirm that the original was really sluggish…
Raito himself belongs to Yatagarasu, so that doesn’t change, and the alignment is somewhat incompatible.
The original super strength battle can only be described as rough.
Even the summoning of 2 bodies and evasion motions are added with King Abaddon.
Chouri was originally software made for the PSP, so it has been changed for the PS2, so please excuse the volume and controls…
>>64
It’s strange to expect users to consider the circumstances of the software manufacturer.
I don’t think there are still people who are thinking about criticizing the PS2 version at this point.
>>64
Thinking back, they worked hard until the PS2 era, but after that, they were said to be a manufacturer suitable for developing handheld titles for a while.
I would be happy if they removed the boss that acts like a barrier for stalling time, called the Shikimi Wall.
I think the reason they released this video is to show that they fixed the aspect that fans wanted improved the most! I’m even more excited now…
I would be really happy if the new Rideou sells like crazy and comes out around the time of the Dragon Engine.
If this remaster, or rather, this practical remake hits the mark…
I want to try a new Rideou game running around the capital using Sega’s know-how and technology.
>>71
Like Raido
With the know-how from this action, the future Atlas games will have a much broader range.
I really hope this ride sells well…
I think it’s too wasteful to let this series die like this.
>>74
That’s true, but if you say that, then all Megaten games are like that, so it’s hard to make a choice…
I think it has a format that makes it easy to rebuild into the latest and popular systems, so I have high hopes in that regard.
I made a reservation, so I’m counting on you, Sega, for Abaddon King next year.
Next, I’m counting on you for the new work.
It seems like next year would be unreasonable, but if it sells well, we could release it. I got that feeling from the Spotlight video, and my motivation should be increasing.
https://www.youtube.com/live/sb4BbG9M_9I?si=J90XKqgKFKAAB9Yv&t=1320
King Abaddon can’t check the mood of Uncle Trigger unless he leans toward chaos.
I like Abaddon except for the gloomy atmosphere of the scenario.
In the Super Power Brigade, do the Four Knights attack you just for wandering around the map?
>>81
That is only King Abaddon.
>>81
That one is from the end of Abaddon, so it doesn’t exist anymore.
King Abaddon just wants everyone to go to paradise!
Oh, this was an action!
I somehow thought it was a command RPG.
Is it something like a middle ground between a remaster and a remake?
>>86
I want a new word to express this.
>>159
I feel like it used to be called an arranged transplant a while ago.
The reason I changed the title is that it was so heavily modified that keeping the old title felt like it would disregard the previous work… I thought it was kind of deep love.
Not only in Megaten, but there aren’t many games in the genre of Taisho-era supernatural drama either.
I want them to release a map that is as elaborate as the term “King Abaddon” suggests.
There have been various things, but Mr. Yamanoi is still here making it for us…
I wonder if I can enjoy this series even if I don’t know it? I got really into P5, but I haven’t played anything else.
>>90
Of course, if you’ve played the previous titles, you’ll smile at the little references, but basically, it’s an unusual entry in the series, so starting with Raidou is perfectly fine.
>>90
It’s similar to Devil Summoner 0, but it has almost nothing to do with the main Devil Summoner series, so there’s no problem.
>>97
Forget the individual elements; the question is, are they really connected historically?
>>150
When talking about that, I wonder if the worlds of Shin III and Raidou are loosely connected?
>>90
It’s not the same calendar format as the P series, so it’s different in that regard, but that’s why it’s fun to progress quickly.
I definitely want you to give it a try.
Wait a minute, even King Abaddon wasn’t this busy!
If the enemies gather, it seems like there will be a chance to use the Maha-type that was not very useful before.
I learned how to play mahjong with this when I was in middle school.
I was embarrassed in real life.
I thought the character Raido from Soul Hackers really only had a moment of appearance!
It’s not as much as P3→P3R, but…
P4→It’s changed quite a bit more than P4G.
Can I also play mahjong in the remake?
I think it would be better to try something like Megaten VV rather than suddenly getting into Raido.
Raito has quite a few quirks.
The field has become wider, hasn’t it?
While combat evolution is a good thing, the main storyline is quite engaging, but I think exploration (errands) is rather tedious.
I’m glad! I can look forward to the release without any worries!
Thank you!
There probably wasn’t even enough volume to feel sluggish.
>>103
The volume is casually said to be easy, imagining a modern Atlas game.
>>105
It’s like in Persona 5 where the school part and social interaction are completely omitted, and it feels like it’s only the Phantom Thieves part.
Although various improvements have been made, it’s still a game from 20 years ago, so I think it will appeal to a certain audience. However, if you watched the promotional video and are interested in the atmosphere and characters, I believe it’s worth buying.
Ugh, this is it.
I have only played Abaton, so I’m looking forward to it.
I want to do something like Rideou quite a bit.
I remember that I could clear the main story in about 30 hours, super power.
It seems that there are quite a few side quests added, as it was said that the original didn’t have leaving the main story aside for demon raising and other requests.
>>109
In that case, if you’re planning to take a bit of a detour, it might be good to expect around 40 to 50 hours.
It’s simple and good.
But still, the action feels cheap.
>>111
It had too many changes to be called a remaster, but it was a delicate balance that made it a bit too strict to be called a remake.
I’m looking forward to seeing Raido call out the name of his companion, like Taabo Grandma, during the summoning.
I had Capcom create the action part for me.
I want to have the feeling of firing wildly with two revolvers.
“Let’s sell it with the catchphrase ‘There’s a man who can make even demons cry.'”
>>114
I’m going to become a maniac…
I thought Raido was a staff dub.
Now you are properly a voice actor.
>>115
Aren’t you doing the Shin 3 Remaster?
Well, I hope Dante will come to play somewhere in the series again…
The sluggish Raidou performs a stylish action…
Since he was the kind of guy who would hit someone on the head with a bottle from the start, there’s not much incongruity even when he performs a heat action.
It might be a bit different to confront a warship with a sword and a pistol.
>>121
I think that’s something you shouldn’t change.
In Atlas games, conversations with townspeople that change as the story progresses are quite common.
This time there will be a direct visit to the site, so collection will become more convenient.
It’s a proper action game…
When it comes to Raido, it should always be two slashes followed by a guard.
>>125
Kuzuha’s strongest sword technique
>>128
I feel like that’s only necessary for the Kayachin battle or the super Kuzuha mode.
It’s quite lukewarm, isn’t it?
Is the camera in the town fixed?
It seems that there used to be a super Kuzuha mode, but this time it looks like you can choose the difficulty from the start, so maybe it’s been discontinued?
>>127
There it is!
It’s a one-time only full-nude battle in the bath, just using fists this time, but I can do the “Shura Rotation Kick” like King Abaddon.
It feels like the title change and focus on abroad are really dependent on how well it will be received overseas.
【Boogie Woogie】
President of the Katawitch Watch Student Council
I’m currently playing as King Abaddon and in the process of clearing the last dungeon.
What can I say… it’s so verbose!
It’s like an RPG from a long time ago.
The exploration part was too tedious, saying it needed a devil of ◯◯.
But this time there’s both full maps and fast travel, so it will probably be quite easy.
>>136
Is that a troublesome factor?
I think they’re utilizing the system.
>>141
When I saw it on the surface, it seemed interesting, but in the end, when I played it…
Should I go back to the save point and re-summon?
I remember having no choice but to continue stockpiling those with gimmicks even if they were outside the suitable level.
>>141
It was extremely troublesome.
This time, since firing and cooling can be automatically swapped with your allies without needing to resummon them, the tempo seems to be good.
Before becoming Sugita, Raidou used voice actors, but he only makes cheers and groaning sounds.
I wonder if events with my allies will happen.
Specifically, motion bow…
For now, can’t we just prepare one unit for each clan?
>>145
In collection-style games, having limited inventory slots tends to be problematic, so there’s a lot of trial and error happening in Pokémon regarding that.
The number of tubes is increasing, so I can place excess demons and simultaneously hold multiple demons, and the demons needed for the gimmick will come out on their own.
Well, that’s why it’s necessary to maintain a certain balance of species among your allies, and I think this is a point where opinions can vary quite a bit.
Well, I feel like I could have managed to recruit someone around there even if there wasn’t anyone that quite matched.
From halfway through, I had a high-class flower devil always at hand, as I got entangled with zombies in Tsukudo.
It has already been revealed that such things do not happen in the remaster.
Although there is an increase in volume due to a separate request, it probably isn’t enough to cover the volume just with that, and even with an increase, there likely wouldn’t be that much volume.
Well, that’s 6000 yen, so…
Well, nowadays, it would be fine to do a new game based on Atlas standards after remastering Abaddon King, ha ha ha.
My Obo-loguru is coming back.
One of the hidden bosses of King Abaddon is King Asura.
It seems that it has already been added at the time of the super power remaster.
Can I also expect something from Masakado?
It seems that they have also made quite a few revisions to the visuals.
I just found out.
Was it Yusuke or Raido?
The first entries of both Devil Summoner and Persona have terrible balance.
This was balanced, but the combat part was terrible.
There is too much disparity in the special skills of my allies.
Due to the lack of variety in tone, I liked the older female demon who mercilessly turned into an aunt.
>>161
It’s nice, isn’t it, Auntie Kyubey?
If it’s a story about a route where a nuclear bomb won’t fall on Tokyo, you can go wherever you like in the Akalana Corridor.
Stocking the demons from each department is a detective’s hobby.
I don’t ask for much, just please make it into an anime…
If you want anime of a certain quality or higher in the current anime industry.
If you don’t catch a production company, it’ll be impossible, probably since over three years ago.
Please request manga, novels, and new games as well…
White team… since we were making character graphics for the PS2 version, can you do something good with the anime…?
I also like manga, so I wonder if there are any side quests related to Marabito.
>>171
Isn’t that kind of like Abaddon and difficult?
The new work following the anime adaptation of Marebito has a perfect lineup.
I want to walk around the Imperial Capital soon…
I noticed in the footage, but this time the battle BGM for the separate request is “Battle – Naomi.”
It’s practically a remake since they haven’t touched the scenario or design, but they’re completely redoing the materials.
Is modeling a reuse of the true V?
I wonder if this will increase the development speed.
>>178
For some reason, Fenrir is being redesigned not in V but in the True 1 style, so I don’t understand.
There’s high expectations for King Abaddon… The battles seem really fast-paced and fun.
Didn’t the angel have a different appearance from both Persona and VV?
I would be happy if you could raise the heroine’s heroine level a little more…
>>182
Although Kaya-chan is technically a captive heroine, she is also a rival character, which makes things complicated.
Fenrir is not from True 5, but rather from when he appeared as Abaddon King, and Beelzebub also has the toilet shape of Abaddon King type.
I don’t recognize any of that; it all belongs to the design from the time of King Abaddon. That Alkeny, for example, only exists with King Abaddon.
When King Abaddon appears, the high pixie will be modeled anew.
It’s funny how Kaya-chan immediately starts causing a ruckus right when it seems like she’s about to join a detective agency.
Even without considering the content, Nakaya-chan doesn’t feel like a heroine from Raido.
Azure Power Type Nataku, Technique Type Belphegor, Crimson Lotus Type Asura King, Purple Mist Type Ophanim, Thunderquake Type Kybele, Ice Water Type Mermaid, Ice Water Type Papyrus Sagu, External Law Type Alkeny, External Law Type Thanatos Akyun.
Belphegor and the like have been deliberately redesigned in a Taisho-style design.
Due to being in that state throughout the work, there’s no chance to interact with her, Ms. Kaya.
I was overwhelmed while laughing at the storm of inside jokes towards the end.
The story is quite easy to understand since it unfolds in a way that shows where our family went after riding.
At that time, it was strange that the model of Natataishi already existed in P3, yet they deliberately introduced the model of the true 1 Nataku.
The skeleton is an ogre, but…
Is it correct to understand that Raido is a game like P5S?
Rido does not resemble other Atlus games…
Raido is Raido.
Compared to P5S, it’s not quite refined yet…
The ingredients of Raido can only be obtained from Raido.