
I’ll spend the remaining time with Jack.
Goodbye Pyon Pyon Jack, welcome back Season 2.
Hmph! Hmph! Hmph! There’s been a sudden increase in Jack showing up!
The BanNam adjustment team is probably reflecting on their actions…
The defensive system is both weak and overly complex compared to the offensive system…
I’m looking forward to seeing what kind of expressions Nakatsu and Harada will have when they come out at EVOJ.
I’ve definitely gotten used to it, but the combos are so long that the side being attacked is too bored.
I have a question about character abilities: if Heihachi isn’t weak in his normal state, why can he use super enhancement mode after activating Heat three times?
>>8
I wonder why…
>>8
Is it because it’s Heihachi?
There are 32 characters just in the initial lineup, so I wonder if development is falling behind.
I feel like if stamina increases, the gap in firepower will just widen even more.
>>11
I really think that trying to increase physical strength is the action of a fool or a complete beginner…
I would like the officials to explain what intentions were behind the adjustments, especially in situations like this.
If you’re usually dissatisfied, why not go back to 7? He says this while remaining silent.
>>13
Right now, it’s best to say nothing at all.
Saying something clumsy and accelerating an outrage is the worst.
>>17
I wish you had quietly kept your thoughts to yourself instead of engaging in a debate regularly…
If this emergency patch is as bad as that, isn’t it hell for the pros to have to play EVO with it…?
>>15
Last year’s EVOJ had a hellish environment too, so it’ll probably be okay.
>>15
If you don’t like that kind of change in the environment, then don’t become a professional in eSports.
Aim to become a professional tennis player.
For now, just scatter the Tekken coins.
They are professionals who have gone through Leroy Japan, you know?
Please do your best…
It’s good to check it out since they are responding in English.
If you don’t like social media, can’t you just not go and see it?
Harada’s response battles are basically only done in English, so if you hate it, you can just ignore it.
Increasing physical strength may lead to slacking off and widen the gap in character differences.
While dying in seconds decreases, the unpleasant dilemma does not disappear.
Do something about the dirty ninja!!
>>28
I was thinking of using a ninja, but it got really confusing, so I went with Anna instead.
I adjusted it so that you would die if you used the Yoshimitsu blade.
I think there are too many characters with stances in 8.
It’s too complicated with things like Xiao and the stances being back-facing.
If I didn’t think your face was cute, I probably wouldn’t even have thought about using it.
In any multiplayer game, a uniform increase in health is a forbidden tactic.
I want the ranked match system to be improved.
Right now, it feels like I’ll die if I take off the Yoshimitsu blade.
I thought they would stay silent today, but as expected, they posted again.
Well, it feels kind of like a flat apology, so I guess it’s okay…
In the current environment where you can’t go from Power Club to Heat, the addition of techniques that have practically no countermeasures other than Power Club is a huge boost.
It was quite something to have gone from Power Club to Heat before as well.
The frame of the release was weak, and that area has been left untouched, huh?
It seems like the idea is to reduce the stalemate by increasing offensive developments from a poised position, which was initially a wait-and-see approach.
I feel like there are too many to grasp and control properly.
It is easy for newcomers to join, but the difficulty of intentions and preparedness clashes head-on.
However, reducing the things you can do will result in an overwhelmingly negative reaction from existing users.
I wonder if many people desire characters that require quite a bit of skill.
I don’t really understand much about Tekken because I’m not very experienced with it.
I think Power Club Heat is a valid personality.
In Season 1, I only climbed to Iron Fist King by using Fen’s small tricks, so it’s sad that it has become a game of big decisions.
If you guard against a stance transition technique, let me get a counter hit in.
Even if the protagonist is told that a game requires skilled play,
It’s like everything the development side has built up until now has suddenly exploded.
Isn’t transitioning from a significant advantage with a slash a bit unfair?
The capoeira move was not very effective, as the low stance was not incorporated into the slashing kick, which was rather weak and ineffective.
>>46
Xiaoyou has been able to do it for a while…
“While increasing physical strength only smells like a powerful drug, I wonder if it’s really okay.”
>>47
I was doing it at 7 too.
>>47
I did it at 7.
The disparity in firepower has widened and it was met with criticism.
Let’s have a high-mobility battle between Jack and Jack!
From here, we’ll make adjustments and it will get better, and by winter, it goes from being terrible at the start of season 2 to being unexpectedly fun, but then it will break during the major spring adjustments.
>>51
Don’t break.
Instead of simplifying it to 8, I was thinking that if we increase the number of things to remember at the beginning, won’t that make it harder for newcomers to join? I’ve been wondering about that all along, but what do you think?
>>54
Well, to be honest, whether new people increase or not depends more on how we promote it than on the amount of things to remember…
>>55
It seems like they don’t really have much motivation for advertising around there either.
Maybe I am tired.
If you hit it, it’s about +30G for the lower section.
Let’s apply the stance transition from the slash to all characters.
I can’t believe this is the game made by people who were diligently adjusting things in Season 1.
Whether something becomes popular or not depends more on luck than on advertising…
The SP style fast loading and unloading is definitely a tease, right!?