Home » Game » Super Robot Wars » [Super Robot Wars] It was said that MX was easy, but the final stages of Electric Monkey and Dragoon were quite difficult. The crossover parts were really good.

[Super Robot Wars] It was said that MX was easy, but the final stages of Electric Monkey and Dragoon were quite difficult. The crossover parts were really good.

1: Japan Otaku Reviews

Mr. Hugo doesn’t usually take the lead, but I have the impression that he was a good older brother and quite unique as a protagonist.

3: Japan Otaku ReviewsYeahx4

Even if there is a powerful mecha like Zeorymer, you can’t clear it with just that one machine like you can now…

12: Japan Otaku Reviews

>>3

Well, I can somehow manage the Spiral Castle Rush…

4: Japan Otaku ReviewsYeahx3

It’s been almost 20 years since it was said that MX was easy and low difficulty.

5: Japan Otaku Reviews

There were several tough stages of forced deployment.

The final lineup is full of outlaws, and the final boss battle is basically a walk in the park.

28: Japan Otaku Reviews

>>5

On the contrary, I have a vague memory that the final episode had the weak enemies’ HP suddenly skyrocketing, which was somewhat tough.

6: Japan Otaku Reviews

I remember a crazy anonymous person who kept circling MX in the past.

8: Japan Otaku ReviewsYeahx1

>>6

Not the impact side!?

Would it be like registering all works as favorites or something?

17: Japan Otaku Reviews

>>8

Because that’s Nadeshiko’s Hikaru, an abnormal lover.

I watch the works that Hikaru appears in many times.

19: Japan Otaku ReviewsYeahx1

>>17

Crazy…

But it’s good love.

22: Japan Otaku Reviews

>>17

I feel like there was an author like that in an anthology 4-panel comic, but could it have been a nameless one…?

25: Japan Otaku Reviews

>>17

So the nameless P really existed…

18: Japan Otaku Reviews

>>8

Huh?

Don’t you usually aim for that when you go through a round in Super Robot Wars?

7: Japan Otaku Reviews

The game I struggled with so much that I got stuck was Dragonosaurus.

9: Japan Otaku Reviews

In the early stages, the battle between Dendou and Daimos is also quite interesting.

Do not turn allies into enemies with their statuses unchanged.

10: Japan Otaku Reviews

It’s great to recreate the OP with a simultaneous attack using RahXephon and Raideen…

Simultaneous voice is nice too…

11: Japan Otaku ReviewsYeahx1

It’s at a level where dealing with difficulties in MX can no longer be handled in SLG…

13: Japan Otaku ReviewsYeahx2

Since strong units are quite heavily skewed towards the so-called super type, some space branches can be tough at times.

Hey… Even though it’s a faithful adaptation, why betray?

26: Japan Otaku Reviews

>>13

I like that when you work hard and wipe them all out, you get a comment from Dolcehnov.

14: Japan Otaku Reviews

It feels like it comes after Impact in the series, so it gives the impression that it’s easier than Impact.

15: Japan Otaku Reviews

I think it’s a bit of a shame that you can’t see Aqua’s second cut-in unless you choose the shooting protagonist machine.

16: Japan Otaku Reviews

I went around several times back then, but my favorite was mostly Dragoon.

Those three machines are useful until the second half, and above all, the Maillot is strong in the final stages.

20: Japan Otaku Reviews

The stage where I settle things with King Vega on the Moon is really tough.

21: Japan Otaku Reviews

The only thing I’ve looped in Super Robot Wars is W.

23: Japan Otaku Reviews

It’s fine to choose favorites because you like them, but it’s not really a big deal.

When considering efficiency, there will inevitably be a hierarchy of advantages and disadvantages.

In the case of the Nadeshiko with many units, the benefits are significant.

24: Japan Otaku Reviews

It usually goes around J or 8 times, right?

31: Japan Otaku Reviews

>>24

Raftcranz is great… Chivalry unprepared!

27: Japan Otaku Reviews

The Dragooner map was tough because I wasn’t leveling up Getter.

I only trained with God Gundam in the Gundam series.

29: Japan Otaku Reviews

My favorite machine is RahXephon, which I fell in love with at first sight even though I’ve never watched the anime.

…The protagonist’s machine is withdrawing?

30: Japan Otaku Reviews

The character from RahXephon mentioned the guest army, and it made me chuckle a bit.

I think Torikai said something, but I already forgot it.

32: Japan Otaku ReviewsYeahx1

The issue of not noticing Black Salena before the action ends.

33: Japan Otaku Reviews

I like Gundam, but I didn’t really use MX much.

Still, I have memories of using DJ to the fullest.

35: Japan Otaku Reviews

>>33

SSSS

36: Japan Otaku Reviews

>>33

It seems that the performance of MS other than the Dije was quite mild.

I remember desperately running away from the Practise until Amuro and Nu joined and reinforcements arrived.

34: Japan Otaku Reviews

The impact was one thing, but the shield defense has a nature similar to a limited-use reduced damage barrier, so its reliability is extremely high.

In God Hand Final, the way Rom-bro can take a shield is unfair, right?

37: Japan Otaku ReviewsYeahx1

Even though I understood it, it was crazy when it was recreated.

38: Japan Otaku ReviewsYeahx2

MX is quite simple, but if you train in a biased way, I think the split surfaces will be quite difficult.

It’s quite tough in the later stages with guys who haven’t really trained or modified much.

39: Japan Otaku Reviews

Sometimes I ended up getting trapped alone in enemy territory and it resulted in game over.

The EVA mass production units were a hassle in P.

40: Japan Otaku Reviews

Thanks to the combination of main forces and combined attacks, mobile suits can perform quite well in various situations.

I was glad that the two Kubelai Mk2 units were usable at a level suitable for boss fights.

41: Japan Otaku ReviewsYeahx2

The Dragoon thing is a hassle if you haven’t leveled up the ZZ characters due to squad division.

42: Japan Otaku Reviews

Well, if I believe in the Getter’s power, somehow it’ll work out—Keen’s betrayal scenario.

43: Japan Otaku Reviews

If you raise Dimos too much, the Electric Boy gets killed, right?

44: Japan Otaku ReviewsYeahx2

Overall difficulty is classified as low for the time, but when looking at it on a scenario basis, depending on training, the branching can be very tough in MX.

45: Japan Otaku Reviews

The Gundam series other than G Gundam doesn’t stand out much, so I thought I’d go without using that, and it turned out to be quite tough.

46: Japan Otaku Reviews

The ZZ group has a supportive spirit and is quite useful, but it’s not really a line that’s worth using deliberately.

47: Japan Otaku Reviews

To put it differently, the MS in MX is generally mediocre, except for exceptions like the Dije.

Well, it’s not that I’m weak or anything.

It’s just that things like Dragooner and Estivalis are definitely easier to make work.

48: Japan Otaku ReviewsYeahx1

I like the way the subtitle appears.

49: Japan Otaku ReviewsYeahx1

At a time when the Toei version of the Getter Team was commonly piloting the true Getter, it was actually refreshing to see just the G.

50: Japan Otaku ReviewsYeahx1

The Getter Dragon stands out for being difficult to handle due to its very short range except for the boomerang when used alone.

I like how it’s rare and convenient to move with the combination attack when Mitsuru is accompanying you.

51: Japan Otaku Reviews

Zephyr and Dendoh, as well as Zeorimer, don’t really appear much in Super Robot Wars…

55: Japan Otaku Reviews

>>51

Zephon and Zeorimer have a connection with the enemy laterally…

The effort required to create animated works is…

52: Japan Otaku Reviews

I thought I’d try a restricted playstyle for a change, and playing with only female characters was no trouble at all…

53: Japan Otaku Reviews

In the early stages, there are too few enemies, so my allies can’t grow at all.

The number of enemies suddenly increases around the complete destruction of the gear headquarters.

The final stage of Dragoon is just a hassle.

56: Japan Otaku ReviewsYeahx2

>>53

I guess everyone thinks this, right?

This part stands out to me.

65: Japan Otaku Reviews

>>56

Excluding the Dije SE-R, the Universal Century factions aren’t very strong, and without Dragoon 1, Dragoon 2 and 3 don’t really function well, so if you haven’t leveled up Getter G, it’s going to get pretty complicated…

66: Japan Otaku Reviews

>>56

The inability to break walls with Dijeh is subtly impactful.

The metal armor is mostly garbage, but the Daimaijin is quite tough and doesn’t take damage, and it’s scattering.

Zeorymer, Raideen, and God Gundam cannot be used.

If you advance slowly, you can manage any way you want, but if you intend to clear it quickly, this is the most difficult part.

54: Japan Otaku Reviews

I don’t really understand what the fighting shooting attribute was all about.

I feel like everyone was pushed into this in the second half.

57: Japan Otaku Reviews

In the world where the secret of everything that is useful for connecting with the perfect enemy organization for storytelling exists, there are scheming villains like Zeorimer, but it just happens to be that Masato-kun himself is one of them.

59: Japan Otaku ReviewsYeahx1

There are about three Great Mazingers.

60: Japan Otaku Reviews

Great Mazinger

Mass-produced Great Mazinger

Black mass-produced Great Mazinger

Great Mazinger with “Ganso” written on the groin.

68: Japan Otaku Reviews

>>60

Usually, you wouldn’t choose this, right?

Only Koji-kun can revert to the Mazinger Z costume.

71: Japan Otaku Reviews

>>60

Aren’t they all the same?

61: Japan Otaku Reviews

I feel like Giganos Fortress and King Vega are often mentioned as late-game maps…

It had become a training that I also struggled with.

62: Japan Otaku ReviewsYeahx1

Getters have a good balance of the mind, don’t they?

It was good that each form had its turn, charging in with Liger, occasionally providing support with Poseidon, and being the boss killer with Dragon.

63: Japan Otaku Reviews

If we don’t reduce the elements of Dendou, the workload will be overwhelming, but is it really okay to remove the distinctive parts?

64: Japan Otaku Reviews

The only one specified is MX, and the Getter Beam from works around this time and the beams fired by fighting characters are generally considered special moves.

67: Japan Otaku Reviews

It’s great to get a lot, but I want it a little earlier.

69: Japan Otaku Reviews

My Amuro won’t lose to plug suits! Charge!

70: Japan Otaku Reviews

But I quite liked the parts that got challenging in the branching paths of the old Super Robot Wars.

I wonder how I can get through this with the current strength.

72: Japan Otaku Reviews

In the Vega King battle stage, if you’ve raised your Dizer reasonably well and applied Iron Wall, you can almost wipe it out solo, so whether you struggle or not depends on how well you’ve developed it.

73: Japan Otaku ReviewsYeahx1

The moon surface could indeed be tough if it’s a disaster no-touch.

The lineup itself has strong mechs, so if you endure, you can crush the rest.

74: Japan Otaku Reviews

Nu Gundam departing! The battle animation of the fin funnels is cool!

→Aren’t the practices strong…?

75: Japan Otaku Reviews

I have a few manga artists in mind who might do multiple rounds for Hikaru.

76: Japan Otaku Reviews

I have a memory of constantly resetting in a stage where losing meant the Gatling Boar was shot down.

77: Japan Otaku Reviews

Becoming aware of terrains like mountains or buildings makes things much easier, doesn’t it?

Ignoring that area results in painful attacks, and you tend to avoid them not much.

78: Japan Otaku ReviewsYeahx3

The current Super Robot Wars is too easy, so it’s already changed genres.

Well, it’s a festival game, so that might be okay.

There is no crunch.

82: Japan Otaku ReviewsYeahx2

>>78

That’s the current policy, so please do that voluntarily on EX hard or something similar.

83: Japan Otaku Reviews

>>82

When you reach around level 30, the terrain effects become almost meaningless, which is making the game even more flat.

Increasing the difficulty won’t fix this.

107: Japan Otaku Reviews

>>83

I think it would simply make the game more interesting if it considered things like terrain suitability a bit more.

In modern times, thinking about such things probably just makes it seem complicated, so people decide to give up on it…

89: Japan Otaku ReviewsYeahx3

>>78

I mean, these days, if a game is even a little bit difficult or has some hiccups, it’s called a bad game.

The creators must have to be quite considerate as well.

79: Japan Otaku Reviews

If the distortion field doesn’t allow for any major damage from beams or G-weapons like recently, everything is mitigated, so it’s incredibly tough.

80: Japan Otaku Reviews

Mars and NERV underground are almost event battles.

81: Japan Otaku ReviewsYeahx1

The impression was so deep that it felt like it was mixed in with one of the episode titles of Robo that had been parodied repeatedly just last month, like “The Glory’s Sunset.”

84: Japan Otaku Reviews

The performance of UC series MS is generally unreliable, so when I’m told to use that in a branching scenario, it makes me go “Ugh…”

85: Japan Otaku Reviews

I feel like the double zeta is still dragging from the time of impact, and the range of map weapons still seemed to be messed up.

86: Japan Otaku Reviews

I wanted to play it for the first time in a while, but the PSP I have at home is completely dead.

87: Japan Otaku Reviews

I think it would be nice to have a robot bond game with a scenario that I like.

88: Japan Otaku Reviews

I remember that when you put a pilot with a gun fight on the V-Gun, its range became ridiculous.

90: Japan Otaku ReviewsYeahx3

The impression was that MX was easier compared to α Gaiden and Impact, which had a significant impact.

91: Japan Otaku Reviews

In about 30, gold will be surplus at any difficulty.

There are too many modifications being carried over; it’s excessive.

92: Japan Otaku Reviews

Well, they have separate modes prepared for high difficulty now.

93: Japan Otaku ReviewsYeahx2

I can’t go back to a Super Robot Wars without a shutdown…

94: Japan Otaku Reviews

By modern standards, even MX would probably be considered a terrible game that’s just too difficult to clear…

95: Japan Otaku ReviewsYeahx1

I think there are some aspects of 30 where they just threw their hands up at adjusting because there were too many maps.

96: Japan Otaku ReviewsYeahx1

I liked the tense feeling when unpleasant enemies or layouts appeared, though.

100: Japan Otaku Reviews

>>96

The support defense formation of Turn X is nice, isn’t it? No, it’s not.

97: Japan Otaku Reviews

Since the enemies in the previous Super Robot Wars were tough, MX felt refreshing because the enemies were soft.

MXP has been adjusted by HP, and that is no longer the case.

98: Japan Otaku Reviews

There was a time when I almost got stuck because I couldn’t come up with the idea of using D3 for support defense in the stage where I fight Albero with Hugo who is low on energy.

99: Japan Otaku Reviews

Playing 30 with no modifications and no training restrictions is quite challenging.

101: Japan Otaku Reviews

It’s impactful in front of MX, isn’t it?

Well, compared to that, it feels easier…

102: Japan Otaku Reviews

The low difficulty of MX is partly due to many weapons being too convenient.

It’s like a Dragoon-type rifle that can attack two adjacent enemies simultaneously, or it can fire simple map weapons rapidly.

103: Japan Otaku ReviewsYeahx1

The HP balance for the retreat boss is just right with this.

It’s almost impossible to shoot down the Hakka Robo with P.

104: Japan Otaku Reviews

When I lent it to a friend who had never played SRW or any SLGs before, they ended up getting a game over during the tutorial.

It seems that they didn’t notice the existence of the mental command because I only handed over the software.

105: Japan Otaku Reviews

I want them to participate in Eva and Rahxephon again, but the compatibility is definitely with the old movie, right?

Even so, I want to see Shin Eva and Shinsei side by side.

106: Japan Otaku Reviews

MX has memories of suffering from the range of weapons.

108: Japan Otaku Reviews

Is fighting shooting still a hidden stat even now?

109: Japan Otaku Reviews

Despite raising the average age of female pilots, Aqua-san in her provocative swimsuit.

110: Japan Otaku Reviews

It was interesting that MX had Koji, Judau, and Domon in a state of growth.

111: Japan Otaku Reviews

The terrain suitability is honestly low, and I feel bad that various units have been used as jokes and defeated…

112: Japan Otaku Reviews

Although it uses the same method as MX, I felt that the connections between the conversations before and after the scenario in 30 were very weak.

MX has some aspects that are beautified, but…

126: Japan Otaku ReviewsYeahx3

>>112

It’s a completely different approach because you can freely choose the order of some scenarios, unlike the 30.

127: Japan Otaku Reviews

>>112

It feels like MX and Impact had a narrower range of scenario choices and also unrelentingly managed conversations only with the characters that were definitely present at the time.

Well, maybe that was just enough.

113: Japan Otaku Reviews

The part where Gilgazamune appears was quite tough.

The Gunjam team is also very strong, and the enemies of Dragoon are powerful.

114: Japan Otaku ReviewsYeahx1

The guys who are in the running for the strongest unit are already strong enough with just a little enhancement.

Rather, it’s better to consciously raise weaker characters to avoid crying over forced deployments, which will lower the overall difficulty of the strategy throughout the entire game…

115: Japan Otaku Reviews

Even practices are quite strong.

It’s a bit too strong if I try to kill everyone all at once because I’m retreating.

116: Japan Otaku Reviews

It has been a long time since terrain has been meaningless except for the sea.

117: Japan Otaku ReviewsYeahx1

It’s not a strong game that can ignore complaints, you know, Super Robot Wars.

I guess K-level would be the worst form of strength individualization, so it probably won’t drop to that level.

118: Japan Otaku Reviews

I like the ending theme song.

119: Japan Otaku Reviews

Only in MX can you see Amuro, who made a stylish entrance with the ν Gundam, struggling to dodge and not quite hitting even when focusing!

120: Japan Otaku Reviews

I have a memory of the counter correction being quite severe.

121: Japan Otaku Reviews

The Dragoon is strong even with three units in operation, but it feels like the slightly awkward use of Tap is a stopper.

122: Japan Otaku Reviews

The infamous IMPACT episode 1 is actually quite interesting as a SRPG.

After getting somewhat used to it, I was surprised at how easy it is to drop Norris while maintaining concentration.

123: Japan Otaku ReviewsYeahx2

Only MX has a support attack system that isn’t just for assistance!

Up to about 5 aircraft can participate!

125: Japan Otaku Reviews

>>123

It’s a guy that can aim for maximum firepower, but it has a somewhat plain system…

128: Japan Otaku Reviews

>>123

After four missed shots, a massive boosted single shot comes flying in.

But I can’t get on board with the combined attack, that’s for sure.

Support is allowed for combined attacks, but…

130: Japan Otaku Reviews

>>128

MX can perform combined attacks by both the ones receiving support and the ones providing support, which is pretty amazing.

Many have good fuel efficiency, so you can casually unleash things like Unison Kick or Double Getter Beam.

124: Japan Otaku ReviewsYeahx1

The blue hawk had quite an unruly performance.

I’ll forgive it since it’s quite a late entry.

129: Japan Otaku Reviews

The PSP version is terrible.

131: Japan Otaku ReviewsYeahx1

Impact and MX compile multiple scenarios as chapters, so the timeline remains consistent.

The number 30 has a system like a social game, so inconsistencies occur.

132: Japan Otaku Reviews

>>131

The break section is too long.

About four episodes is the limit for shuffling.

134: Japan Otaku Reviews

In scenario 30, I just got Camille as an ally, but then in the next conversation, he started talking about the Brave Police commander as if he completely trusted him, saying, “That person should be fine,” which made me laugh because that’s just not right.

135: Japan Otaku Reviews

I remember being surprised when I defeated Yatenko right in front of the deployment at the final stage of Nadesico, and the stage ended.

138: Japan Otaku Reviews

>>135

It’s excessive to not even need to shoot down a six-shot or the Yatengu light.

Akito used his love to wait, and when he chipped away with Daimos and the others, the event triggered and it was over!

136: Japan Otaku Reviews

Isn’t the MX the dual blade that can cut fate, even Baikanfu doesn’t know?

137: Japan Otaku Reviews

In the original work, it is used only in a human? state with twin blades.

139: Japan Otaku Reviews

Wasn’t there a bug related to training in MX?

I remember clearing it quite comfortably.

142: Japan Otaku Reviews

>>139

It’s on the sulfur side.

140: Japan Otaku Reviews

I’ve heard that the PSP version has become unnecessarily stiff.

141: Japan Otaku Reviews

Recently, most robot anime are flying in the sky…

143: Japan Otaku Reviews

If we wanted to, we could unleash the Final Dynamic Shuffle Alliance Punch Special with a simultaneous combined attack!

144: Japan Otaku Reviews

But on my first try, I cleared it with just Z and ZZ, so it wasn’t really that difficult.

148: Japan Otaku ReviewsYeahx1

>>144

What they’re saying about the difficulty is just a recent trend to criticize it.

145: Japan Otaku Reviews

I remember it was really difficult to use in the early game because it was weak until Dragoon was strengthened and Kane awakened.

146: Japan Otaku Reviews

If I hadn’t strengthened the MS units, the Giganos Fortress would have been really tough.

Of all things, even the most developed D1 in Dragoon is missing.

147: Japan Otaku Reviews

A stage where you fight Medius Roks in its second form only once.

If you shoot down an enemy before reinforcements arrive in one battle, you can probably gain funds and experience points, which is not widely known.

149: Japan Otaku Reviews

When you first see it, you realize that it’s important to nurture everything evenly…

I don’t know which aircraft will be allocated to each route branch.

150: Japan Otaku Reviews

I think the worst part is eliminating the post-battle conversation scenes and nearly erasing the existence of non-combat characters.

151: Japan Otaku Reviews

Even with a low level, I managed to get through the Dragooner part of MX somehow.

I leveled up to a certain extent just by fighting on that map.

152: Japan Otaku Reviews

I hadn’t used Den-Dou much, but I was surprised at how incredibly strong it became in the final episode of the route.

153: Japan Otaku Reviews

Since there is a clock manager, I generally don’t have any trouble during boss battles.

154: Japan Otaku Reviews

It’s an MX that has made the impact difficult, so it’s easy, easy.

And this is the last Tose’s Super Robot Wars that I heard about here the other day.

158: Japan Otaku Reviews

>>154

It’s the last licensed Tose Super Robot Wars.

155: Japan Otaku ReviewsYeahx2

Why is there talk about 30 in the MX thread?

157: Japan Otaku Reviews

>>155

Well, that’s probably because it’s the latest installment in the series.

Congratulations, Y!

156: Japan Otaku Reviews

I felt that the Clock Manager had a lot of bosses with resistance, one way or another.

Well, it’s true that it’s problematic just by the fact that even part of it can be turned into a punching bag.

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