
Isn’t the sword a bit short?
Isn’t it getting harder to balance the two modes now that bottles don’t accumulate in axe mode?
Was it a weapon that couldn’t directly unleash super moves unless it was from a Just Guard? If so, I wanted a technique like CFC.
If axes are enhanced through Just Guard, isn’t the significance of GP now uncertain?
Since super outs have become difficult to use, isn’t there hardly any decent source of damage left other than just breaking wounds?
I was happy that by strengthening the axe, I could maintain the sharpness even when sheathed.
I like the move of enhancing the shield from a charge because it’s cool, but isn’t the completion of the enhancement a bit slow? If I get knocked away in the middle, the enhancement doesn’t happen.
Furthermore, how come it can become a big axe but doesn’t have a counterattack?
This weapon has both a showdown with a large sword and the ability to counter, so it doesn’t feel out of place, does it?
This weapon is not one that can be fired continuously.
Let’s strengthen the shield axe and hit it for a lifetime.
Do I not need to enhance my sword?
If I want to indulge in the madness of hitting with a sword, I feel like I should enhance it.
When the meat quality of the attributes is like that of gravity, it becomes strong.
In the first place, if you’re going to get an S rank in the arena with Leia, you don’t even need shield upgrades.
By strengthening the axe and hitting the head, I can finish it in under 5 minutes.
Super high can be released normally, though.
I have no time to enhance my axe, so I end up strengthening my sword, which is annoyingly slow.
In other words, when there is nothing to do in multiplayer.
I don’t understand…
I use the Charge Blade based on the atmosphere…
If you have time to strengthen your sword, you might as well perform a small barrel self-tribute.
Pity is something similar.
There has never been a coexistence of two modes since long ago.
The sword is a bin charge device.
If you add attribute transformation, it will look cool even if you self-destruct with crystals.
If you’re going to use attribute super release, is it better to carefully select Artia?
Because of ignorance, I strengthened my shield, then collected bottles with my sword, enhanced my axe, and I’m just lost in pleasure.
The only additional motions in the sword mode of this work are shield enhancement and concentrated attack.
It really seems like they have no intention of making sword enhancement usable properly.
In Rise, sword enhancement was ridiculously slow, but how is it in Wields?
Jasga axe enhancement au au aa~
Pizza cutter uaa uaa uaa-
Wasn’t it only World and Rise that could somehow manage with super overpowered moves?
A competition to collect materials with the insect rod, sword, and charge axe in multiplayer.
How are you maneuvering with a charge blade in Zoshiaki?
GP watches Albedo’s chain-dragging jump motion and responds with a high-speed transformation sword form to brace for the subsequent chain slam.
While thoroughly using the axe against the fighting Reia, I watch for the breath’s preparatory action and then respond with a sword transformation GP to counter with a high output.
You will be able to use small tricks based on an understanding of the monster’s behavior.
That said, since the perfect guard can guard without using sharpness, if I can aim for it, I want to include perfect guards.
However, all the techniques derived from the just guard have a dead zone, so there are times when I deliberately choose to use a guard point that can derive into an axe slam.
The axe element is transplanted into the Switch Axe to become a Charged Blade.
I want them to release more options that don’t look like axes.
I feel like I saw something that suggests there might be a way to enhance the shield other than holding down from the bottle charge, but I’m not really sure.
It may be a misunderstanding.
Is there still an upgrade to shield enhancement and GP performance?
Wound destruction has low damage.
Axe form → △◯ high output → R2 transformation shield enhancement
I’ve been using the Charge Blade for 76 hours straight since the release, but I recently learned that there was a sword upgrade…
The super output of Rise had such a weak hitbox that it couldn’t even hit the Leia after a somersault, making it extremely difficult to use.
In Sunbreak, the hit detection and attributes received a ridiculously strong enhancement and burst out.
Rise has such terrible hit detection in the air that it hardly connects, and the damage is also terrible; I remember just playing around with the Axe Hopper occasionally.
When there are wounds, the attributes of the meat quality become softer, so the super moves will also deal damage.
I think a person who has such poor aim that they can inflict multiple wounds at once is weak at that point.
Please come again at the end of May; I will show you the real Charge Axe.
I’m holding a Gunlance and Charge Blade, but the Gunlance can easily perform a Guard Point (GP) counter by reloding right after an attack while in shield pose.
I can’t understand why the Charged Axe has such a strict GP timing but doesn’t get the Just Guard.
When I practiced seriously, I realized that this weapon outputs more damage in quick, sharp bursts than I expected.
Those who are grinding in Leia Battle are using GP like crazy, so the pros are probably looking at these strange rumors and laughing.
I thought it was a brain-dead weapon, but realizing that it requires holding down the button made me understand in the arena that it’s not as brain-dead as I thought…
Even so, among the arena weapons, there aren’t many factors that hold you back, so it’s quite comfortable to fight with.
When you just engaged in a multi-battle, without any damage and they’re not targeting you, and there’s nothing to do~~~~~ in that case, sword enhancement is quite useful…
I’m currently using a Rabara weapon, but should I make a paralysis Artia?
I’m curious about how much the number of paralysis episodes will decrease.
Please wait until G appears.
A monster with meat quality similar to Behemoth is coming, and the sword enhancement will be highlighted.
If you’re at a stage where you’re worried about the number of paralysis episodes, it’s not necessary to create it.
If you want to take more damage, it’s good to make it.
I’m worried about what will happen if paralysis stuns me.
By the way, is it okay for shield enhancement to just be shield enhancement? Not attribute enhancement?
I think it’s a simple and easy weapon to use for paralysis stun-lock in multiplayer.
If you try to get a proper time solo, it’s the axe poke transformation GP! Axe poke transformation! Guard! The difficulty of transformation poke is interesting…
It’s more accurate to say that World Sunbreach somehow managed to handle it with an overwhelming output, and finally, the damage is now proportionate to the risk resources.
I wish there were sword enhancements in the Jasukaga derivatives.
What kind of adjustments would save the Axe Brothers?
I’m the loser who has given up on GP.
I’m aiming for a general axe…
Counterattack-focused transformation slash! Come, counterattack-focused transformation slash!
Is it okay if I die?!
The paralysis Charge Axe is made for slot purposes.
If the shield is strengthened, shouldn’t the axe be strengthened at the same time?
Recently, I noticed that putting the vibrating controller against my crotch excites me.
The immediate brilliance was great with the liberation I dreamed of in XX, the two buzzing.
To begin with, this game isn’t something you should be aiming for GP at all.
Since there isn’t much benefit in sticking to a fixed place, it would be better to practice moving around with an axe instead of making such efforts.
Even though I have three sheaths equipped, it doesn’t seem to get much faster.
Because I can’t normally maintain the axe, there are quite a few situations where I get hit unless it’s GP.
In the first place, even though my older brother’s name is Ax, his serious mode is with a sword!
Name fraud! Like being told “this slash sword!”
Well then, I’ll make someone who goes all out with an axe! I think the one that was born from that is my younger brother.
I feel it’s unreasonable to expect that we can fight perfectly even before transformation…
The sword enhancement that transfers energy saved in the sword back to the sword after temporarily returning it to the shield is the least understandable.
Is there not much difference in power between the saw mode and either △ or ⚪︎? Is ⚪︎ stronger?
Historically, GP has primarily been used for closing the gaps in sword skills, right?
They might as well combine the Switch Axe and Charge Blade into a single weapon type.
Once the axe enhancement is finished, you don’t have to do anything other than the loop of ◯2 times △ once or less.
Both of them are too unnecessary in the slash part.
I don’t really dislike swinging the axe adjustment itself, but I hate long-pressing.
It’s fine that the sword is weak, but the fact that the skill to shorten the time spent with the sword, Loading 2, is a cursed skill is the real problem.
Am I the only one who feels that I can’t use any weapon, not just the Charge Axe, without this concentration mode?
I can’t keep up with the speed of the veteran Gore a little bit.
It’s the one that can perform sliding with the unusable one-handed sword.
Is the release 2 cut-up loop producing more firepower?
Well, thanks to my focus, I usually aim for stuns, so I haven’t really been doing it much.
I thought the gap after the fall was too big, but I guess it’s not efficient after all. 〇×4…
Despite the blade clash, there is too little meaning in guarding during the movement.
The fundamental premise prior to that has a too low inherent value.
What is with the sluggish movement in the first place?
When we start talking about names, this isn’t just a charge axe; this is a charge chainsaw!
The shield part is the axe part, so just removing the axe enhancement and keeping the shield enhancement is fine, right?
The concept of charging with a sword and then swinging with an axe, but the development itself actually charges with a sword? Isn’t that pointless? What’s up with that?
Well then, just go ahead and spin the axe from the very beginning.
The duration has improved quite a bit due to the bin enhancement, but it’s only an enhancement to recover from the negative adjustments, so it’s really just the shield enhancement…
It was good back when Super Deji was alive, though.
With shield enhancement, I should be able to spin around since that’s what I’m enhancing.
I want to fight Rajang soon.
Achieving revenge for IB.
It’s packed full of machinery inside…
I’m a bit bothered that it’s become a chainsaw as a weapon type.
I think many Charge Blade users probably thought about changing weapons after fighting Zoshia…
The moment a monster becomes one that is resistant to damage and has many attacks that cause a perfect guard to be difficult, that’s it.
I touched a greatsword in the arena, and it swings lighter than I expected…
If you want to treat it as a super heavyweight, then give me a little more firepower.
I don’t want to charge with a sword?
But if you deny that, then the concept will disappear, right?
Everything depends on how much tweaking is done in weapon adjustments.
Don’t crush operations other than Gari-Gari.
The Paralysis Gari-Gari-Stan festival itself is not unpleasant, but the moment I turn my attention elsewhere, I become fully aware of being submerged in a swamp of discomfort and feel like I’m dying.
I think people who liked Bravo’s circular saw are really enjoying this weapon in the new game.
Isn’t that a classic GP counter design that really stands out?
The Switch Axe and Charge Blade are the two major confusing weapons in this game.
Aren’t there too many gauge managements?
Zoshia shoots flames, and the safe spot is right in front, but unless you have a weapon with reach like Chaks, you can’t really follow up with an attack afterward.
We have a pretty good compatibility.
I want it to be renamed to something like Chainsaw Axe.
First of all, the ideal image of the charge axe varies too much from person to person.
If you touched it at a time when it was extremely strong, you would be pulled in that direction.
Wouldn’t it be easier to balance if the sword and axe were kept separate for the Switch Axe and Charge Blade?
I think Zosia and I don’t have the best compatibility, but it’s not to the point where it’s impossible.
Once you get used to it, you can produce quite a bit of firepower.
I’m happy if I can finally use the energy blade after strengthening the sword and doing all sorts of things.
~Isn’t enhancement unnecessary?
It’s fine to just attack using a bottle.
I’ve been thinking about this for a long time.
What is a bin?
Axe enhancement and sword enhancement are too much like cancer cells…
How about a strategy where you drop the axe, hone your inner eye, and poke with a sword?
The adjustment team probably doesn’t know what to do with the Charge Blade and the Switch Axe either.
They say to charge with a sword and unleash power with an axe, but the fact that you can properly manage with the clumsy movements of an axe user means that monster is just a total weakling…
The basic concept is to use the sword for maneuvering and transform into an axe to deal damage when the opportunity arises, which is the healthiest concept, but there are many people who deny that, so it turned out like this.
I can’t imagine why such a defective weapon was created in the Monster Hunter world, so it’s no good.
Where has the person who made the 4G chucks gone…
Shield enhancement, sword enhancement, axe enhancement, bottle enhancement.
Reinforcement Osugi
Let’s set aside the misfire direction of the sliding cut.
The post-dodge stiffening is set to be the longest among all melee weapons, so in terms of movement and combo potential, it has become more useful than before.
It’s really frustrating.
Although the performance is low, it has been used in a way that makes it possible to lower other aspects.
Don’t set up that fucking hard knockback after avoidance!
The appearance of charging up a strong attack isn’t very cool, is it…?
Not being enhanced is like a punishment game.
I have a lot of dissatisfaction, but I dislike the possibility that adjustments might be postponed because I can output power poorly.
I think that separating skills by weapons and armor in this game has also become a disadvantage.
For now, it should be fine to eliminate being knocked back from overheating; even if that goes away, the sword is still weak.
I think it would be good to just hit and fill up the gauge, and then release it.
There were people who thought 4G was strong just by watching videos of it putting Kirin into a sleep-induced state.
The shield enhancement wears off, and since it lifts allies significantly, in actual gameplay, it was treated more like a penalty move for failing a cancel command.