Home » Game » Controller » [Controller] When you think about it, the names “Start” button and “Select” button don’t make much sense, do they?

[Controller] When you think about it, the names “Start” button and “Select” button don’t make much sense, do they?

SELECT button START button HOME button A/B/X/Y buttons Right stick Screenshot button LED light TURBO button D-pad Left stick

1: Japan Otaku ReviewsYeahx46

Artifacts from the Famicom.

2: Japan Otaku ReviewsYeahx103

You were really selective in your selection, weren’t you?

5: Japan Otaku ReviewsYeahx18

Wait, this color makes ABXY feel gross.

6: Japan Otaku ReviewsYeahx35

>>5

I won’t wait.

7: Japan Otaku Reviews

Is it not okay to select with the D-pad?

9: Japan Otaku ReviewsYeahx23

Regarding the start select, it’s similar to how the save button in applications is a floppy disk now…

15: Japan Otaku Reviews

>>9

It’s a bit difficult to compare the feature that hasn’t changed, like saving, with the features that have changed completely.

10: Japan Otaku ReviewsYeahx2

In the old days, games were started by selecting with the select button and starting with the start button.

It is true that in modern times it is not necessary to continue habits that are no longer relevant.

11: Japan Otaku ReviewsYeahx1

What is turbo? Is it like in Wreck-It Ralph?

13: Japan Otaku ReviewsYeahx21

The start button was almost the pause button.

14: Japan Otaku Reviews

It should be fine as indicated – with minus and plus, right?

20: Japan Otaku Reviews

>>14

Isn’t it kind of like that now?

72: Japan Otaku Reviews

>>14

In other words, the genuine parts have + button and – button markings.

To put it simply, the allocation for NSO is + for START and – for SELECT.

Sometimes mysterious external manufacturers use such notations.

16: Japan Otaku ReviewsYeahx8

The start is still used for the start, though.

I’m no longer selecting anything.

17: Japan Otaku Reviews

When there aren’t enough buttons, it will open the menu with the Select Start.

This is difficult to press.

18: Japan Otaku ReviewsYeahx1

The PS console has somehow ceased to have a start select button, but the current corresponding button name doesn’t just pop up at all.

19: Japan Otaku Reviews

After all, it’s the menu button and the view button, right?

21: Japan Otaku ReviewsYeahx5

Even though it’s plus or minus, seriously stop with the ABXY box arrangement!!!!

24: Japan Otaku Reviews

>>21

When switching back and forth between the Switch and the box, I honestly can’t tell which is which between AB and XY.

22: Japan Otaku Reviews

The start button was, for me, a button I would unconsciously press whenever Mario fell into a hole.

23: Japan Otaku Reviews

I was selecting the game mode.

27: Japan Otaku Reviews

>>23

Game mode…?

79: Japan Otaku Reviews

>>27

For one person or two people.

Now, since you can select options or switch automatically after starting the game.

25: Japan Otaku Reviews

I was quite surprised that the start button was jump in the Game Boy Ultraman.

26: Japan Otaku Reviews

Using the select to move is too difficult, so people quickly started using the D-pad to move and the A button became mainstream.

28: Japan Otaku Reviews

That said, I had gotten used to the share button on the PS4.

Even if it’s made the create button on the PS5… it felt like that.

29: Japan Otaku Reviews

I want you to change one of them since both start with the letter S.

It’s difficult to make a quick judgment.

30: Japan Otaku Reviews

Back then, I couldn’t start Sonic the Hedgehog 3 in Sonic Mega Collection because I didn’t think of using the start button, and I wondered why the game wouldn’t start for so long…

31: Japan Otaku Reviews

Surprisingly, there are games with key assignments that make you go “Really?” up to around the Super Famicom era, right?

32: Japan Otaku Reviews

In the past, just creating cursor handling must have been quite a challenge.

33: Japan Otaku Reviews

The difficulty display of A and B is still a mystery.

34: Japan Otaku ReviewsYeahx10

Even in the Famicom era, the select was one-way down.

It wasn’t convenient…

35: Japan Otaku ReviewsYeahx1

If you’re a native Switch generation, don’t you already not know about Select and Start?

135: Japan Otaku Reviews

>>35

When was there a select button…?

There were also things like PS and SS, right?

…It was there, right?

139: Japan Otaku Reviews

>>135

There is no PS4 and Sega hardware only has the Start button.

159: Japan Otaku Reviews

>>139

It can be largely divided into 1 to 3 and 4 and beyond.

I remember thinking, “Is this a video?!” when I first saw the start button shaped like a triangle and bought number 1.

36: Japan Otaku Reviews

The start button is the pause button.

37: Japan Otaku ReviewsYeahx4

It’s a tradition that goes back to the arcade games before the Famicom.

38: Japan Otaku Reviews

I quite like PS5 and III.

44: Japan Otaku Reviews

>>38

The Share button is a new button that is not a select button.

The alternative to select is the touchpad, which is confusing.

39: Japan Otaku Reviews

Start button (press to stop)

40: Japan Otaku ReviewsYeahx1

For now, I understand Nintendo’s ABXY, but why did Microsoft adopt ABXY as well, and with different placements?

45: Japan Otaku Reviews

>>40

The Dreamcast, you know…

51: Japan Otaku ReviewsYeahx3

>>40

SEGA placement

53: Japan Otaku ReviewsYeahx1

>>40

Because it was based on the best-selling Mega Drive in America at the time.

So that’s more of a Sega arrangement than an MS arrangement.

XBOX is basically a Sega hardware!

71: Japan Otaku Reviews

>>53

Is that why it doesn’t sell?

41: Japan Otaku Reviews

I feel like it has been around since Game & Watch.

42: Japan Otaku ReviewsYeahx3

The images in the thread have the buttons printed as plus and minus, yet they say start and select, which doesn’t make any sense, and the coloring seems to be inspired by the Switch, while the layout is like an Xbox, which also doesn’t make sense.

43: Japan Otaku Reviews

When the guide says “Press the + button!”, I can’t tell if it means the directional keys or the plus button, so I feel like “plus” and “minus” might not be optimal either.

46: Japan Otaku ReviewsYeahx2

As I thought.

Blue

Green Red

Yellow

It would be easier to understand if we separated them by color…

47: Japan Otaku Reviews

I wonder what I should call the three buttons on the box and the □□ button verbally.

48: Japan Otaku Reviews

Later on, I wonder why the Nintendo XY positions are like that, but I think the box is the source of the confusion after all.

103: Japan Otaku Reviews

>>48

It seems that the box was inspired by Sega…

49: Japan Otaku Reviews

If we’re talking about button A and button B, then it has to be button C and button D, right!?

50: Japan Otaku Reviews

On the contrary, why did we used to select with the select button and start with the start button? Why couldn’t we go back to the title screen without resetting after selecting a game mode? (Especially in fighting games)

Is it simply a matter of effort and skill…?

60: Japan Otaku Reviews

>>50

The idea of having multiple functions assigned to a key didn’t exist back then when you trace back to that era.

52: Japan Otaku Reviews

It might be a remnant of switching between clocks and games from the era of Game & Watch.

54: Japan Otaku ReviewsYeahx4

It probably wasn’t very good to have neglected ABXY between 64 and GC.

59: Japan Otaku Reviews

>>54

Since ’64, there have been countless opportunities to fix it with a modified controller…

Especially the Wii

64: Japan Otaku Reviews

>>59

1 button… 2 buttons…

63: Japan Otaku Reviews

>>54

GC is attached in a strange shape, so it’s not just 64.

65: Japan Otaku Reviews

>>63

I intended to include a discussion up to the cross configuration.

67: Japan Otaku Reviews

>>65

Even though the cross is small, it’s there, right?!

74: Japan Otaku Reviews

>>67

I’m sorry, I completely forgot about that losing hard game since I hardly even touched it. I don’t care about it anyway.

It was an important thing for you, wasn’t it?

55: Japan Otaku Reviews

The start button has a designated function for opening the menu or pause screen, but the select button’s purpose is not very clear, right?

78: Japan Otaku Reviews

>>55

Bugging button

56: Japan Otaku Reviews

Rapidly pressing START to activate slow motion makes you wonder where the start element is.

I can’t understand the Hi position anymore.

57: Japan Otaku Reviews

It can be seen in first-generation gaming consoles, so it must be the trend.

61: Japan Otaku ReviewsYeahx2

It makes sense for the A button to be at the bottom like in the development stage specifications.

It makes sense for the A button to be at the bottom like in the development stage specifications.

66: Japan Otaku ReviewsYeahx3

>>61

The moment I saw the image, the discomfort was so intense that I thought I might die.

68: Japan Otaku Reviews

There are sometimes displays in the PS series that are difficult to distinguish between square and circle.

76: Japan Otaku Reviews

>>68

I think it’s unfortunate that the PS5 removed the button colors from the PS.

Well, it can’t be helped since they took color vision deficiencies into consideration.

83: Japan Otaku Reviews

>>76

Even though I’ve lost my colors, the Astro Bot keeps pushing the button colors hard, so I’m like, what the heck…

69: Japan Otaku ReviewsYeahx1

Why not just create a world standard specifically for controllers?

73: Japan Otaku Reviews

>>69

Nice to meet you.

80: Japan Otaku Reviews

>>69

There is a standard called Xinput that is used worldwide, isn’t there?

Only Asian island nations are resisting it.

70: Japan Otaku Reviews

The current MS arrangement wasn’t necessarily meant to match with Nintendo.

When you think about it normally, it’s common to arrange them from left to right as ABC.

75: Japan Otaku ReviewsYeahx1

It is unbearable for B to be above A in a sensory way.

84: Japan Otaku Reviews

SELECT

SELECT

85: Japan Otaku Reviews

The names of the trigger sections are quite chaotic across different controllers.

110: Japan Otaku Reviews

>>85

L1R1 L2R2 LR ZLZR LBLT RBRT

123: Japan Otaku ReviewsYeahx4

>>110

I really dislike the Z notation regarding this.

I’ve always thought they should at least use LZ RZ notation.

136: Japan Otaku ReviewsYeahx1

>>123

Well, in the case of Nintendo, the Z trigger button on the 64 is already there, so it feels like it’s just left and right of that.

142: Japan Otaku Reviews

>>123

I hate LB and RB too.

T can still be recognized as a trigger, but B doesn’t resonate at all, so L and R are fine, right?

149: Japan Otaku ReviewsYeahx1

>>142

That is a bumper.

157: Japan Otaku Reviews

>>149

The trigger is often used as a button to pull the gun’s trigger, but I’ve never operated a bumper with the bumper button!

86: Japan Otaku ReviewsYeahx1

Nintendo-related has somehow become +/- now.

96: Japan Otaku Reviews

>>86

I think it’s probably something like NSO that will be assigned to START/SELECT.

87: Japan Otaku ReviewsYeahx2

When I watch game commentary, there are times when the start and select buttons don’t respond, and it sends a chill down my spine.

89: Japan Otaku Reviews

>>87

There is no such button anywhere.

88: Japan Otaku Reviews

Even the PS console is supported by Nintendo in development, so it might be considered a bit like a younger brother…

90: Japan Otaku Reviews

There are many games that still require a select button that is only used occasionally.

91: Japan Otaku Reviews

In the early days, I do have a vague memory of selecting things with the select button… something like that.

92: Japan Otaku Reviews

I’m annoyed that the controller seems like it will end up looking almost the same when it’s fixed.

I want a more advanced future controller.

It’s a bit exciting to become a mouse for Switch2.

93: Japan Otaku Reviews

The layout of the GC controller makes it clear to anyone that this big button in the center is the selection button, so it makes sense.

94: Japan Otaku Reviews

Why did you attach a microphone to the Famicom in the first place?

97: Japan Otaku ReviewsYeahx1

>>94

I thought I could use it for something since it was cheap.

101: Japan Otaku Reviews

>>94

It’s interesting, isn’t it?

95: Japan Otaku Reviews

Is there any place nowadays that still uses the name “Select button” for the original?

98: Japan Otaku Reviews

Looking at the history of controller designs, it’s amusing to see how much they wandered before settling on the configuration of the left stick being up and the right stick being down.

99: Japan Otaku Reviews

I only remember using the select button with the original Pokémon.

108: Japan Otaku ReviewsYeahx2

>>99

Well, that’s basically a culture from before that.

100: Japan Otaku Reviews

It’s just a difference in style, but I hardly ever touch the SHARE button.

105: Japan Otaku Reviews

>>100

Since chat will probably turn out that way too, could you provide a low-budget version to reduce costs?

102: Japan Otaku Reviews

It feels like the Joy-Con’s – button is so difficult to press that it’s treated as if it doesn’t exist in the game.

107: Japan Otaku Reviews

>>102

Chain start!

130: Japan Otaku Reviews

>>102

It gives the impression that there are many uses for actions that are separate from the actual game, like displaying system menus or pausing.

104: Japan Otaku Reviews

The A button is better on the right edge.

But I don’t mind doing it like GC.

It’s the button we press the most.

106: Japan Otaku Reviews

I used to select in the SFC version of Street Fighter 2.

109: Japan Otaku Reviews

I like the Xbox-style stick layout the most.

116: Japan Otaku ReviewsYeahx1

>>109

The box controller is sentenced to death for making it a bit difficult to play Katamari Damacy.

129: Japan Otaku Reviews

>>116

I never thought I would experience this through Apple Arcade.

This is definitely a game with a PS layout…

111: Japan Otaku Reviews

Selecting was something I did back in the early Famicom games.

113: Japan Otaku Reviews

It’s the RUN button, right?

132: Japan Otaku Reviews

>>113

Both NECHE and Hudson are no longer here…

146: Japan Otaku Reviews

>>113

The soft reset commands are easy and are located close to each other.

You’re easy to blow up, and I don’t like it!

114: Japan Otaku Reviews

In the later stages of the Famicom and Super Famicom, it was used for various purposes, especially the SELECT button.

Conversely, I think START is often used for starting or pausing→resuming, and didn’t have many different usages.

115: Japan Otaku Reviews

I definitely feel a sense of discomfort with the box label in the thread image, but I won’t be looking at my hands while playing anyway…

117: Japan Otaku Reviews

I think it was good to have a touchpad added to the PS4 recently.

Even if there’s a small button around the middle, it’s hard to push, so a super big button is fine.

It’s intuitive to open maps and such.

I don’t really use the touch feature much, but…

147: Japan Otaku Reviews

>>117

The touchpad lacks the precision needed for games.

For some reason, it’s included with SIE hardware in recent years, but…

At first, it was the Vita, right? That’s just the back though.

162: Japan Otaku ReviewsYeahx1

>>117

Most… recently…?

118: Japan Otaku Reviews

The button on the right side of the Sega Saturn isn’t really needed, right?

119: Japan Otaku Reviews

SHARE is not a selection.

A large select button on the touchpad.

120: Japan Otaku Reviews

Well, it’s mostly the menu button or the pause button, right?

121: Japan Otaku Reviews

I sometimes accidentally take screenshots, so please move to another place…

122: Japan Otaku ReviewsYeahx1

I don’t know why they were focusing on Select instead of doing it with a cross back then, when there was no reason not to.

127: Japan Otaku Reviews

>>122

Because it was something like that.

Once it becomes something like that, surprisingly it is difficult to break away.

151: Japan Otaku Reviews

>>122

Because choosing with buttons was more mainstream than using a lever in arcade games.

I predicted that, but there are actually games where you operate the menu with a lever.

124: Japan Otaku Reviews

I don’t remember it very well, but I feel like the select button on the DS was particularly unnoticeable.

125: Japan Otaku Reviews

In most games for the 3DS, the select and start buttons had the same effect and were treated as compatible with the DS.

126: Japan Otaku Reviews

The button equivalent to the start/select on the box still makes me wonder which is which when it appears on the screen…

128: Japan Otaku Reviews

Stop automatically taking screenshots, recording videos, and uploading them to social media just by touching the recent box controller.

131: Japan Otaku ReviewsYeahx1

The minus button is useless.

133: Japan Otaku Reviews

Why did both Nintendo and Sony stop color-coding the four buttons?

Is it hard to distinguish colors if you are colorblind?

134: Japan Otaku Reviews

If you’re creating a program, it’s easier to make it so that when this button is pressed, it moves to the next item and loops.

137: Japan Otaku Reviews

The RUN button on the PC Engine doesn’t make you run as much as it claims.

138: Japan Otaku Reviews

In the end, the fact that they are using a standard round button on the Pro Controller shows they must be aware that the + and – buttons on the Joy-Con are difficult to press…

140: Japan Otaku Reviews

Even if I press the pose button, no one strikes a pose.

141: Japan Otaku Reviews

The home button on the Switch is helpful for adjusting settings and other tasks.

The home button on the box controller only manages to accidentally open Steam.

143: Japan Otaku Reviews

The RUN button had a great sense of executing the program, didn’t it!

144: Japan Otaku Reviews

Well… secret techniques usually involve pressing buttons while holding down select, right?

145: Japan Otaku ReviewsYeahx1

Isn’t there a point in saying that it’s better for the Joy-Con to be difficult to press because it’s small?

Accidental discharge prevention

148: Japan Otaku Reviews

What’s the difference between a button, a key, and a trigger?

155: Japan Otaku Reviews

>>148

The trigger is in the form of a pulling mechanism, so you understand, right?

165: Japan Otaku Reviews

>>155

I can’t help but think there were times when it wasn’t the trigger.

150: Japan Otaku Reviews

Isn’t it a button!?

152: Japan Otaku Reviews

If you look at the MVS cabinet, you can see that the select and start buttons are special buttons.

153: Japan Otaku Reviews

Well, there’s no need for that name right now at all.

154: Japan Otaku Reviews

I want the existence of the stick press to be removed, regardless of the notation.

158: Japan Otaku ReviewsYeahx1

>>154

I really think it’s the worst to express it as L3R3.

I’ve never been able to convey that smoothly even once.

156: Japan Otaku Reviews

What! You mean the mechanism to press reset can’t be used in specific situations!?

160: Japan Otaku Reviews

Even during the Famicom era, the name “select button” had become unnecessary, but it couldn’t be changed for about 20 years after that.

Even on the PS3, it’s the same as it is.

161: Japan Otaku Reviews

>>160

I have a memory of selecting one of the Gradius games and starting it with the select button.

163: Japan Otaku Reviews

Sega has labeled the control panel from left to right as A, B, and C when viewed from above.

Nintendo has designated the outer button that can be pressed even with small hands as Button A.

164: Japan Otaku Reviews

That is the recognition of a ridiculously large select button.

Since it’s bigger, they added a touch feature as a bonus!

166: Japan Otaku Reviews

There were quite a few games where the B button was used to confirm choices in the early days of the SFC…

Eventually, it fell into disuse.

167: Japan Otaku ReviewsYeahx2

The plus and minus keys… their shapes are trash…!

168: Japan Otaku ReviewsYeahx1

Does the select button mean it used to be a button to choose something?

169: Japan Otaku Reviews

>>168

That’s right.

170: Japan Otaku Reviews

>>169

So, the A button wasn’t selecting anything, I wonder?

171: Japan Otaku Reviews

The term “trigger” started with Nintendo 64, right?

172: Japan Otaku Reviews

Why has A been on the right and B on the left since the Famicom era?

Isn’t it usually the other way around?

175: Japan Otaku Reviews

>>172

In the past, horizontal writing in Japanese was commonly read from right to left, known as “right horizontal writing.”

178: Japan Otaku Reviews

>>175

It’s pre-war…

The Famicom isn’t that old, right?

179: Japan Otaku Reviews

>>175

Wow, the Famicom existed since before the war.

173: Japan Otaku Reviews

The B button for accepting and Y button for canceling during Nintendo’s chaotic period surprisingly applies to Mario Kart.

They probably did it in a place that was just right for the position.

180: Japan Otaku Reviews

>>173

If you remove all conventions, this is the most correct in terms of UI design.

But the correct answer isn’t determined by just that, you know.

174: Japan Otaku Reviews

As a remnant from the time when I was implementing the game in circuits, I assigned single functions to the buttons back then.

The directional buttons were for controlling the character and had no other functions.

So, the game mode can be selected with the Select button.

176: Japan Otaku ReviewsYeahx1

I’ve asserted this several times, but…

Normally, you write ABCDEFG…XYZ in order from left to right.

In the first place, it’s not about the box layout; both SNK and Sega have controllers with AB and XY.

Only Nintendo, which places BA and YX side by side, is strange.

By the way, just to add a little to this theory,

Hudson’s PC Engine also goes in the order of 2 and 1, so that’s also mysterious, but it’s a secret.

177: Japan Otaku Reviews

The reason the button order is from right (outside) to left (inside) is unique to Nintendo, so they must have had a thought process when designing the Famicom.

If you arrange them normally, they will be lined up from left to right just like in horizontal writing.

The PC Engine buttons are arranged in the same order as buttons II and I.

183: Japan Otaku Reviews

>>177

If anyone understands, it might just be Gunpei-san…

181: Japan Otaku Reviews

In other words, Nintendo should have placed the A button down on the SFC!

184: Japan Otaku Reviews

>>181

I think it was done following the trend from the Famicom.

185: Japan Otaku Reviews

>>181

No, that should have been done from the FC.

182: Japan Otaku Reviews

I want the trigger press to be removed, but considering compatibility with past works, it might be difficult…

186: Japan Otaku Reviews

It turned out that having A as the confirmation and B as the cancellation is clearer! So when we decided to make the PS, we probably assigned a circle to the confirmation A and a cross to the cancellation B.

188: Japan Otaku Reviews

>>186

Yes, that is probably the case.

Thinking according to Nintendo, I made the A part a circle.

187: Japan Otaku Reviews

There are some things that can’t be changed now like voltage markings, but I think it’s definitely time to change the select start.

189: Japan Otaku ReviewsYeahx2

>>187

So, it’s already gone!

190: Japan Otaku Reviews

Even if you say that you should have done that, you can’t change the past.

There’s no choice but to get used to it.

191: Japan Otaku ReviewsYeahx1

× Decision

〇 Cancel

This is gross, but who decided this?

192: Japan Otaku ReviewsYeahx1

You lose if you care, since Nintendo controllers are just chosen randomly.

You lose if you care, since Nintendo controllers are just chosen randomly.

193: Japan Otaku Reviews

It’s just a guess, but for early simple action games or shoot ’em ups, it’s better if the main buttons are on the outside, and there’s a flow like using the A button for the main action…

194: Japan Otaku Reviews

The person who decides the specifications at the beginning has a huge responsibility…

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