
Speed is an especially important value among the statuses, right?
Then why is it allowed to have a trait that increases one stage every turn just by being in play?
Conversely, is there any reason for not having a characteristic that increases attack or defense every turn?
It’s quick because it can be defeated by a tempting receiver.
It’s someone who faps to Pokémon even though they don’t know much about it…
Speed is the most important, but if it’s too high, there aren’t that many advantages…
There isn’t much difference between a 2-stage increase and a 6-stage increase.
When the attack special attack increases by 6 stages, it becomes despairing, but even if speed increases, you just get taken first anyway…
The girl in the thread will definitely have pee left in her hair after she urinates, but I wonder if it smells when sniffed.
With a little ingenuity, it might be possible to activate it multiple times.
Also endurance.
If a thread image like a representation of Hoenn received something to complement it, then of course…
There are Pokémon that can increase attack for one turn and Pokémon that can increase defense for one turn.
I’m not really familiar with Pokémon either, but I think it’s crazy that Protect and Substitute are available to almost all Pokémon.
If you’re too fast, you can invest effort values in endurance, so being fast is definitely advantageous.
The speed-boosting Blaziken is well-balanced because what it needs to do, including its Mega Evolution, is clear.
Being fast alone isn’t really anything special.
I really hated the Oni Goalie that kept using Substitute and spamming Protect while raising its evasion with its unpredictability.
Acceleration can also be strong when applied to endurance, so it’s not just a simple matter of S.
In other words, if you dance with the sword while accelerating, you’ll be the strongest…
A mindset like “it’s fine to have a version of ◯◯ for the casuals” occasionally destroys game balance.
Balance is difficult.
If you have more than double the speed, let’s make it possible to act twice in one turn!
The reason why the die jet was completely broken was also that.
I don’t know much about Pokémon, but why isn’t there a special attack version of Intimidate?
It seems like the anonymous poster doesn’t know that there are Pokémon that get speed boosts before Blaziken.
The more speed you have, the better; it’s only those that can become stronger by adopting Electric Ball.
As soon as they step onto the field, there’s a trash player whose speed increases.
Why are there people who apply corrections to the status side instead of rank correction?
When I see moves or traits that respond to contact moves, I think it’s unfair that most special moves are non-contact.
It would be good if it’s just one level higher than the opponent in front of me, but it doesn’t really mean anything if it’s higher than that.
I remember it used to be a paralysis S adjustment of 1/4 for a long time.
Chlorophyll doubles speed under certain conditions, but Solar Power only increases special attack by 1.5 times under the same conditions and also has the drawback of slip damage.
So, speed and special attack are probably separate things.
No matter how fast it is, if you hit it with priority +2, it will die.
Is speed important even in doubles?
If there is an S version of the bodyplay, will the thread image become the environment?
In other words, Regieleki and Prankster are the strongest combo.
No matter how much you increase your speed, getting ambushed is still nice, isn’t it…
Regieleki can’t keep up with the speed.
No matter how you think about it, a strong person is definitely stronger.
Since it’s a speed manipulation game with Tailwind, the base stats aren’t as important as in singles, but when looking at the overall battle, it feels like they’re more important than in singles.
If you become too receptive, there are no good things that come from it.
Attacks can easily fluctuate.
Special attacks are hard to increase or decrease.
I wish they would import the state of reduced attack from the special attack into the main series.
Huh!?
Are you really going to attach a guaranteed S boost to a move that can be used for a limited 3 turns and has a base power over 100?!
I don’t know much about Pokémon either, but I think the recent inflation of speed is too much.
I’m stupid, so I don’t really get it, but…
Isn’t it good to just spam priority moves with forced type matching using Terastal?
Muncher is too powerful as an additional effect rather than just its strength.
I think psychokinesis could be 100100 as well.
The 130 line has completely collapsed.
You’re making a lot of mistakes with who you’re transmitting electromagnetic waves to.
Isn’t it about time to allow Pokémon that just trills when they enter the field?
On the contrary, why are earthquakes still 100100 now?
If you say something like “if you float, you can dodge,” I’ll punch you, you bastard.
Regarding skills, I think there’s a tendency to set things loosely since it’s now adjusted so that they suddenly become unlearned when crossing generations due to HOME.
I want to bury my face in the fluffiness down there and take a deep breath.
Conversely, if the speed line rises to this extent, wouldn’t it be better for Pokémon around 110 to forgo speed and invest in durability instead?
A mysterious technique called magnitude.
I feel like every few generations, the S line is breaking.
Fast Pokémon become even faster.
Even with Daichi’s power, it has more strength than Rascal and Shadow Ball…
I wonder what will happen with the inflation of S moving forward.
Magnitude 100!
Around 70-100 is a fierce battleground, so how much to compromise depends on the hypothetical enemy.
There are times when even if you put some durability into it, it won’t hold up.
I wonder if the slower ones among the Three Great Houses are aware that they are used in the story.
Should I release a downgraded version of the intimidation S?
Pikachu is fast, but its other abilities are weak, and it can only rely on its electric-type power to cover for that!
Somehow… it’s not as fast as I thought at all…
It’s nostalgic to remember the time when it was said that Dugtrio could still perform well at that level because of S120.
I haven’t really played matches properly, but…
Since there is an assumption that it takes 6 turns, it doesn’t seem that scary unless it’s B or D.
The disadvantages of direct attacks are too many, so distribute traits or tools that reduce non-contact attacks by half.
Other performance is so strong that I use it all the time, but Lag is definitely one of the slower among the three starters… I mean, the only one slower than Lag is Dodai-san.
Not everyone in the S135 group is fully investing in effort values.
But I don’t really have any memories of being overtaken by Lurage.
The lag in Hoenn is generally slower, which compensates for the low S.
If it’s a journey, you can still compensate with level and effort points, so it’s S rank.
A cool pickaxe for the recently common excavation item collection mini-game in social games.
I miss the days when I was mindful of 70-speed scarves on the 130 line.
On the contrary, it feels like there aren’t as many Pokémon above Masquerain’s speed of 123 as I thought among the “Three Houses’ Fastest.”
The 130 line barrier is still alive only for the three prestigious families.
I think what is needed for travel is skill.
It would be easier to use if it could be filled with four types of full attack.
The custom that forbids the legend from having a somewhat dual-type stat distribution has been discarded.
Lugraige and Loudborn aren’t too slow; they’re sturdy and have high firepower.
Proper heavy tank
Pikachu has a strong image in a confined environment before the home release.
After the home release, there isn’t enough S.
I’m glad it’s not a system where a large difference in speed results in a difference in the number of actions.
It’s just like a bug that’s only fast, like Tekkanin.
They say it’s difficult to catch the Dugtrio in Diglett’s Cave.
It seems that Diglett evolves at level 20, and since individuals at level 20 or 22 also appear, catching one and just raising it by one level might be enough.
If I draw Doug before encountering them, I won’t know.
Tekkain (a type of bug) is banned for the crime of shedding its exoskeleton.
When using Raichu, you realize how convenient Lightning Rod is.
Is the electric terrace balloon Nukenin really not allowed that much?
On the contrary, Blaziken without acceleration is way too slow for its appearance…
Even Basho was treated terribly and constantly called a degraded monkey until the acceleration and flying knee came along…
Mega Yanma also has limited range in its change moves and sub moves, so it has a relatively good balance.
Tekkamin can receive around A110 as well.
There’s no way someone with acceleration would quit accelerating.
So it’s a hassle.
Is it Mega Emboar or a regional form?
The Hoenn region has a warm and cheerful climate, so its species stats are not suited for battle at all.
The Isshu region is a competitive society, so most of the species are those with battle-oriented stats.
However, Kyogre from Hoenn has consistently maintained its presence in the legendary environment.
In Hoenn, there were also Pokémon with low base stats but high demand, like Torkoal and Breloom.
After Koutas was given a boost…
Kinogassa had its own unique strengths from the beginning, but the Kotasperipper comes from SM.
Simply put, there are many with low base stats in Hoenn.
Milotic was normally used.
If we can use Mega Evolution, then there will probably be Primordial Reversion as well.
I don’t think anyone would complain if some Pokémon from Hoenn had their base stats redistributed.
Mr. Tekkanin will become like Zubats with speed tricks.
While speed boosts are certainly strong, they can only increase to a certain extent. Therefore, attack buffs that can be stacked to become stronger are more powerful if they are the same kind of buff.
What I recommend for you is this overly confident diet plan!
The weather from a while ago was crazy to change so persistently.
The thread image ended up getting teased about s in the end.
Kinogassa is a low base stat fraud, isn’t it?
Well, I think Torkoal has a pretty good distribution of stats when it has the ability Drought.
It’s better because of the acceleration, but the thread image also has quite a decent Hoenn base stats, doesn’t it?
Even if you say the base stats are low, I feel a sense of hypocrisy when you’re cutting down speed like that!
I think it would be nice to significantly boost the base stats of Pokémon with Mega Evolution that have too low base stats.
Cacnea is strong, so it’s not good.
I truly realized that a low total base stat does not equal weakness with Nuoh.
Are you talking about Dooo, who has significantly reduced both attack and speed?
If Champions can simplify the training process through microtransactions, I will support them for life.
Charging for ideal individuals + slightly higher charges for different colors would be fine.
I mean, wouldn’t it have been better if Mega Evolution had all been standardized to 600 base stats?
Knogassa has always been wondering what that A is.
I think it was interesting that having a big explosion made the timing of reading the ghost and protecting it very critical.
How much do you need to compensate the technique range to be satisfied?
I wish they would change the rank match rules in Champions.
Because I’m a technician, I can use various techniques.
Why is Iwasaki’s selection so rarely distributed?
If it’s a mobile game, I expect that various adjustments can be made relatively easily, so I’m looking forward to that.
I’ve tried adjusting the number of weather turns and things like that.
I wonder why Scizor is always in the environment.
There was a time when I thought that way too.
I think it’s because of the steroids.
The Mega Evolution that really wasn’t used, even if I say it, is probably Mega Tubunne.
Somehow, it seems that every Mega Evolution has a memory that those who love it have left behind at least once.
If you think that 10 is also acceptable, in a way it can be said to be the least necessary status.
Speed is the 5th or 6th most important status.
Huh, why…?
If you’ve lost from the beginning, it doesn’t really matter, does it?
So, I’ll use Toxic on the second turn.
I don’t feel guilty at all, but I’ve been using Mega Lopunny the whole time.
It doesn’t have explosive strength, but it’s fast, and the normal moves connect extremely well.
I don’t have any guilty feelings, though.
Please give something to synchronize with Hassam that can also be included in the environment for Haganeil-kun.
I’m not very knowledgeable about Pokémon, but a trait that increases defense after receiving an attack seems stupid, so wouldn’t it be better if the defense increased before taking the hit?
It’s obvious that A-version acceleration is not acceptable just because Hassam got a little stronger with its Baton Pass.
Acceleration is usually sufficient with one acceleration, and if it gets slower than that, there’s no point in having acceleration… that’s the feeling I get.
The ones that originally have acceleration have overly problematic base stats.
If the power of sand is increased to 1.3 times at all times instead of just during sandstorms, it would become quite strong, wouldn’t it?
Drednaw will become even stronger.