
Is that really necessary?
>>162
Roberto! (smack)
Because I didn’t raise Cordelia in the ruins of Han.
I made Diana a strong woman in the fossil cave.
Lockhart just kind of fell out.
What the… I’m getting hit even though I haven’t thrown a punch yet…
Since I’ve seen that the golden axe has a proven track record, I think Beggheart must have a proven track record too.
It’s over at Valeria Heart.
If you look at the synthesis level, it’s almost impossible to learn annihilation as a skeleton.
1% is impossible…
>>7
…It seems like the training isn’t sufficient.
I will guide you to another room.
>>7
Little by little, it’s getting fun as Raymond starts to 1T-kill Skeleton Blue with just punches and kicks!
How cute!
Offering unlimited free access for 1% seems incredibly reasonable from a Reiwa perspective.
If you do it 100 times, you’ll have a breakthrough.
Leeway
There are settings where you always duel with the members in the front row, and almost no operation is required as Raymond continues to smash the skeletons.
It’s not 0%, so you can keep hunting until you remember.
The digger struggled to unearth hard rock and then said, “You!”
If we carry over this growth, will the evaluation become stricter as well?
>>16
Wasn’t the growth evaluation determined by the values before the animus possession?
It seems that it’s enough to just let the digging go for 90 minutes in the end.
>>18
If you want to convert it into crispy chips, it takes a short time.
If you want durability that can be used properly, it needs to last a long time.
The probability of digging up rare items feels like it increases the more diggers you have.
Seriously? The rarity doesn’t change whether it’s 10 minutes or 90 minutes!?
>>20
It might be my memory mistake…
It’s good that Raymond becoming the God of Fists won’t be in vain.
I’m making Tyler swing his fist for the Meteor God Fist, but it’s a bit inconvenient that there’s no martial arts techniques.
Can’t I even get a punch from a fighter?
To host an anima in a physical body without the use of tools is, to put it mildly, the act of a pervert.
It’s a level that even Professor Van, who is a disciple of Professor Silmar, hasn’t mastered.
It’s better if they’re durable, but the rare tool weapons don’t really get used much anyway…
I wonder if the weapons of the summoning magic could have infinite durability.
Despite the rather subtle performance for the LP consumption, it’s quite pleasing that the world’s password allows the use of the forest.
That’s why.
>>27
Someone who is satisfied just by taking it.
Water mirror, etc…
>>28
I thought this was the safest option, but you’re not going to use it?
>>29
I want to solidify the party with the strongest equipment! Or I want to include various spells! It might not fit in then.
Well, I can’t really say anything since I haven’t mastered it that much.
It’s the strongest with a shield.
To be honest, if I hadn’t had a flash of inspiration, it would have been smooth to kill, so it was easier than I thought to use Aosuke for extermination.
Sometimes, I end up killing them with a counter before I even throw a punch.
In terms of performance, there’s no doubt it’s strong, but if you’ve trained enough to aim for drops, I think you might be able to do without it, right?
Kvel, send me six knights.
When I was doing it for 10 minutes, I didn’t get anything at all, but after I started doing it for 90 minutes, I got three Golden Axes and Ouroboros, so it seems longer is better.
It seems that dealing with laziness increases the probability of bringing good things, as mentioned in the explanation.
Give me the bow that does not play the song of the soul, Kuver.
I will give you a shield that smells like this dog.
Which is better, the Beast’s Shield or the Water Mirror?
The beast’s shield looks kind of gross, but…
The water mirror can now be retrieved from Infinite Van-sensei…
Four infinite titans (or preferably six) are tough, Genie-chan.
Excuse me, may I ask something? I’m a beginner who became interested in the SaGa series from the recent Romancing SaGa 2 Remaster, but is SaGa Frontier 2 also similar in terms of game system?
The story looks interesting, and I’m a bit wondering whether to buy it.
I need help, please.
>>41
The system is quite different, but it’s definitely harder to get stuck, so it’s perfectly fine even if you’re just in it for the story.
>>43
Thank you.
Since it’s an old game, I was worried there might be some unhelpful parts, but it seems okay.
Noisy
Buy it.
To confront the enhanced demon, first, go around the last Megalis four times.
I want each of the resistance gear…
It seems like Infinite Titus is a relatively decent one since it’s a fixed boss and can be defeated in one hit.
You might just be brainwashed.
The characters change drastically with the time jump.
You can inherit abilities from past characters.
Alright, it’s Romancing SaGa 2!
Those who get stuck with the current specifications are the type to get stuck with Mario.
There are no longer any elements of checkmate.
If you’re worried, you can just separate the save files for places where you think you can level up.
>>48
It’s set up so that you can level up in the final boss battle, which is probably where the game’s difficulty spikes…
To be precise, the SaGa series is referred to as a series, but it feels like each work has a different system.
However, SaGa Frontier 2 is relatively easy to play after playing Romancing SaGa 2.
The combination for Rebirth Saga is set, but here it seems that it depends on the combination and has a probability of appearing, so that might be different.
Also, the durability of weapons, I suppose.
If you’re attracted to the story, the only thing I can say is to do it right away before you encounter any spoilers.
It’s quite a simple system for a SaGa series game.
I feel that Minstrel Song is more complex.
I don’t really understand what the carryover Kvel is.
Is it something unrelated to the story?
>>56
I think it feels like things that can’t be held multiple times will be picked up in the story.
>>56
Family heirloom, etc.
Family heirlooms and so on.
In the first round, it’s good to focus on the scenario without thinking about rare drops or anything.
There are some unkind parts.
It has improved significantly compared to the original.
Saga increasingly wanted to enjoy richer flavors.
Ultimately, I will be satisfied after about 20 laps around Mido Ko.
It seems that the only thing you can have multiple of is the hot stone.
For example, the ice spear is used as a key in the valley-crossing scenario, so it cannot be carried over.
Beast Rants can be carried over just because you pick them up.
“Go fetch the Quvel!” he said, so in the second week, Will comes back with a rare stone.
>>64
If you want, we can disband today if Mr. Tyler gets caught!
Can I hold multiple Kvels of the Shouma product?
>>65
No way.
I was playing the PS version until yesterday, and now that I’ve reached a stopping point, I’ve started the remaster, and it’s running super smoothly!
I want to bring the rare drop items over here.
I actually don’t really understand how to use the pause feature.
In the basic earning system, it’s better to keep it somewhat restrained, but is it okay to earn relatively unplanned in Saga Frontier 2?
>>70
Basically, it’s better to keep earnings down, which is contrary to the essence of Saga.
It’s better to earn a lot at the start in SaGa Frontier 2.
Therefore, the more accustomed you are to Saga, the easier it is to get stuck on your first attempt.
>>70
The difficulty of the combat in the final phase increases slightly.
If the egg is broken in the PS, it’s super easy.
>>73
On PS and even on Vita, I couldn’t even see the ending of my mother or aunt, let alone breaking the egg.
>>76
Well, even so, the egg will break.
>>82
I don’t think it’s a matter of getting bored halfway through due to making money…
I want to level up automatically by repeatedly shooting tree roots in a wormhole, but Genie-chan falls asleep right away.
When you’re used to Saga, you tend to take LP very seriously.
This guy has a balance where it seems cheap unless he dies.
>>78
Genie
999/999
1/12
Instead of being erased upon death, it burns fiercely from enemy attacks and healing.
The LP of this work.
But it feels wasteful to use LP for a retreat.
Now that I have properly learned the system, I can also handle the griffon.
>>84
I… I’m dead.
If you keep hunting enemies in the early game, you’ll suddenly find yourself right before the final boss…
If you keep hunting enemies in the early game or run away, the enemies become stronger…
Even though it’s okay to run away, if you keep hunting in the early stages, the enemies become stronger…
Compared to those, it’s super easy.
This time there is enemy learning, but it doesn’t really relate to earning.
The gear suddenly jumps up about three levels with the enhanced boss.
In this game, even the final boss has become quite easy.
In any case, the stand is just too strong.
>>88
As for the battle at South Mound Top, that aside,
A nameless person is saying that you need to earn money in the ruins of Han in order to complete everything.
Everyone is definitely assuming well-done eggs…
>>91
If we’re assuming fully ripe eggs, then it doesn’t necessarily have to be the ruins of Han.
It’s just a know-it-all with no real experience, right?
You can use LP recovery casually, while also being aware that Jeanie’s LP is low.
>>89
Ohayoubu! Give me eternal youth and immortality!!
Thanks to the inheritance of wild, the game is much easier except for the first generation.
Every time a generation changes, it doesn’t become like the initial village hero.
Everyone, please become an LP like Roberto…
Maybe amazing people can clear even the enhanced bosses with quite a restriction.
I used everything I could and won.
Even though it was powered up, I thought that the Flame General Spirit wouldn’t be that strong, but when I charged in, I got thoroughly beaten up, so it was fun.
Thanks to the inheritance, even the enhanced demon was easy on the first try.
As expected, the unknown egg was cornered to the brink of annihilation.
I think it has become a work that I can recommend after Libesaga because many improvements have been made.
>>97
Well, in that case, maybe the SaGa Frontier 1 remaster is better, right?
The talk about getting stuck if you don’t train in the ruins of Han and how the Gyuus sword is too weak is like…
It’s the one that’s been criticized for saying too many inappropriate things even before the remake.
>>98
It’s true that hitting with the Gys sword deals good damage, but…
The dual-wielding is pointless, or rather…
People like to exaggerate…
The Unknown Egg is about how to inflict damage while maintaining revival against the fierce attacks that mix vortex and remnants of stars.
Sometimes the Reincarnation will get affectionate.
>>102
During one turn, when I went from Vortex to Mega Bolt to Incarnate, I was like, “Are you kidding me?”
It feels like the South Mound Top, which can’t be forcibly inherited, has truly become the most challenging obstacle in name and reality.
Gustav just needs to stop using dual swords.
It’s impossible that in Romancing SaGa 2, the enemies are so strong that you can’t win unless you flee from hundreds of battles without winning a single one.
The tail fin is too exaggerated.
>>107
I think Romancing SaGa 2 has larger temples and such.
>>107
Well, when I was in elementary school, I actually found myself in a situation close to that…
I cleared it for now, but after clearing, I encountered a scenario that made me go “Oh yes, this is it!”
I really like that kind of thing.
I think Romaza 2 was a pretty difficult game, considering the official release for those who couldn’t clear it during the time of Rebesaga.
I can’t escape from the ruins of Han…
>>112
Even though it’s been said over and over above, are you still going to say it?
>>114
You’re overreacting way too much when I didn’t even say it was essential…
I understand the feeling of not being able to stop because the ruins of Han are normally quite profitable.
I knew I shouldn’t be doing it, but I isolated myself for three days.
>>119
Is it really okay to get such a great move so early on!? My brain is just overflowing with excitement…
>>128
Learning through practice is one thing, but synthesis is largely knowledge-based…
>>112
To be serious, this time there are better earning spots, so once you learn the skills you want like Burn to Death or Bear Crush, it’s better to move on quickly.
In Romancing SaGa 2, if you just keep running away from enemies without updating your equipment, you’re going to find yourself stuck.
Isn’t it just that you’re not good at the game rather than it being difficult?
I wonder how many people got stuck on the SFC version of “I won’t let you escape… just you…”
The reason Egg was a difficult boss is that the drop in difficulty level suddenly required countermeasures in a scenario that had been progressing smoothly until then.
>>116
With the current feeling, it seems like if we only take measures against petrification, we won’t be able to handle the forest normally at all?
It’s the power of a spirit lurking around here…
>>118
The default genie is quite weak in terms of durability.
If you attach a spirit behind you, you’ll be muscular.
>>118
Ginny’s LP is not only cute but also her HP is cute… and Mi-chan is too cute because there’s no place for her to train… and Will is an old man… wow… Roberto and Gustav are amazing, what is with these ordinary people and their strange hairstyles?
Since I can’t return to the city and there are no recovery points, I was relying on that strength precisely because it’s tough to train again, Egg.
It’s exciting to have a flash of inspiration! Just like the ruins of Han.
Especially with the speeded-up remaster, it can be done smoothly, so it’s easier to just do a little more!
Don’t bother with air players.
Even those who are snacks have the experience of getting stuck in Romancing SaGa 2, which is their first saga.
Since I can inherit it now, it’s better to train a low initial value Will Party for future benefits.
I want a Last Leaf for LP break prevention.
In the first week, defeating the stone and tree will end up being the better choice, right?
In a typical RPG, there’s no phenomenon of “getting stuck” no matter how poorly you play!
>>127
Things like FFT or getting stuck.
Well, it might not be normal.
“The ones saying ‘I can’t clear it because of Han’s ruined dojo’ are just faking it.”
“Those who like the ruins of Han and want to turn them into a dojo are not just pretending.”
Distinguish between different uses.
>>131
What are you being so arrogant about?
If you really want to hunt gryphons at Alexei’s quarry, then just train with Han.
It’s a big deal that you can return to rest if you’re training your martial arts before picking up the Kvel.
>>132
I feel like there’s really no need to hunt griffons anymore.
Water mirrors can be mass-produced in circles, and the Demon Lord Shield is stronger.
>>143
That’s why I insisted on it, you know.
I think that if we can just defeat it, the Crystal Wings would be quite good armor at that stage.
>>154
There are times when I think that the crystal wings wouldn’t have sound wave resistance…!
Well, if you’re not going to use the song of the soul, you don’t have to worry about it…
>>156
Well then, shall we aim for the wind-cutting hat?
>>159
It’s great to have resistance to paralysis!
>>159
I can’t believe it!
But three appeared before I got Water Mirror 1.
>>159
Is that really necessary?
>>162
If we say that, then the whole process of targeting rare drops and overfishing will become a problem!
>>162
Roberto! (smack)
>>156
In the first week with Alexei, it’s a resistance that isn’t usually remembered, so you don’t need to worry about it…
Nameless belt!
I’m having so much fun training that I’ve surpassed 30 Valeria Hearts!!
>>133
I think it would be better to dispose of that number and turn it into chips.
>>135
If you just consider the amount in circulation, is disposal cheaper than using and breaking it?
>>144
If you take it directly to the chip shop for disposal, it’s a little cheaper.
Disposing of items from the item menu should be no different from using them up.
>>148
I might not have expressed it well, but what I wanted to ask was the latter.
Thank you… then I will have Gus-sama swing this appearance Firebrand around…
>>133
Anonymous-nii-chan is scary~
>>136
It’s bad that Quinpegg spawns consistently and is also good for training.
When they spawn consistently, having three of them makes it relatively easy to encounter them.
Considering that I waited with dead eyes for the axe’s duplicate technique to flash in Romancing Saga 3, the ruins of Han are too gentle… I could get used to it…
>>134
The axe’s clone technique is Fransiska’s yo-yo, right?
That has a low difficulty for inspiration, right?
>>145
It’s a deadly spin.
>>150
The correct answer is both are cloning techniques.
By the way, the yo-yo is stronger.
>>157
It changes around level 40 for a regular axe.
Well, everyone can use it in their own way, and I don’t want to engage in any debates about who’s the strongest.
>>145
Isn’t it a deadly spin?
What is the correct combination of armor after all…
>>137
The correct approach is to adjust your resistances to match the enemy while securing the desired anima.
>>137
It feels like full-body armor or petrification-resistant armor and three Quver are stable.
Rather, since Will is in the final party, excessive leveling in Han’s ruins is not very efficient.
It seems like the early members of the Will arc are overflowing with talent, which is somewhat of a problem.
Genie-chan, who is making a fuss about wanting to have lunch together with everyone, is so cute!
Since the repair costs for Valeria Heart are high, I feel like it might be better to just use it until it wears out.
She calls herself such a cute girl, so she is aware that she is a beautiful girl.
Even if you repair Peg’s Valeria Heart, it will only reach 30.
What’s up with the ones that the digger brings having durability of 60 or so?
>>155
The freshness is probably different between what the beast has and what is dug up.
>>155
Like other items, that one has a specification where the current durability is randomly determined based on the working time, ignoring the maximum durability…
>>189
Is that upper limit value the same as when it was obtained?
I got 90, but I wouldn’t like it if it dropped to a limit of 30 after using them…
If you can reliably pick up Quivers and Tools along the way, rare drop items can be said to be almost unnecessary.
Peg Heart should have been stronger since it’s the most challenging rare item…
>>168
Valeria Heart is tougher…
>>171
When I looked in the warehouse, there were 13 Peg Hearts for 30 Valeria Hearts.
If you do it multiple times, Valeria Heart might have more because it has three creature judgments.
Mietia’s victory pose doesn’t look like that of a 25-year-old.
>>170
It’s good because it’s cute, as Master Silmar said.
This time the digger is bringing back most of the rare equipment, so there’s even less need to aim for rare drops…
I think the stone beast tags are worth targeting.
>>172
Since it’s three times the speed, targeting is actually faster than having the digger pick it up.
It’s a feeling of the deceased, but…
>>176
Hurry and naturally return the anima.
>>176
Don’t casually talk to me about anime.
>>176
Aim for rare drops that can be collected by Tigger.
Take both at the same time.
>>176
I didn’t notice that you died!
>>172
A revolution where you can handle three PokéStations at the same time.
On the contrary, it has become possible to dig only when the game is running…
I remember bringing it to school and getting in trouble when it beeped during class.
Is the only seriously useful rare item the Titus Greaves (not the infinite one)?
>>174
Hard rock is great!
>>178
Considering the correction values, isn’t Brimstarves better?
It’s simply easy to make money in abandoned places.
Cody and Tyler are taking turns hitting each other, but I still can’t combine the beatdowns or kick rushes at all.
Should I let them come up with ideas naturally?
>>183
Since neither of them have the talent for martial arts, shouldn’t we leave it to Raymond?
I’m going to the Han ruins again with the Anima cult people.
>>183
There is a character that remembers being beat up when they joined.
A nameless one with the Steel Anima…
I wonder if when ghouls and the like attain peace, the feeling of the anima departing with a whoosh can be sensed by the people around them.