
High Rock, Faerest, Winterhold, Skyrim, Solitude, Dawnstar, Windhelm, Markarth, Dragonbridge, Scossaen, Falkreath, Riften, Blue Mountain, Vardenfell, Boars, Ald Runi, Balimora, Morag, Holomun, Morrowind, Vivec, Cyrodiil, Colovian Plateau, Coral, Shadenhall, Imperial City, Narnian, Mournhold, Black Marne, Skingrad, Niben Bay, Nareth’s Tears, Hammerfell, Riften, Gardenia, Stros M’kai, Farley, Zil’tel, Somerset Isle, Brastellus, Ammelt, Alirell, Black Marsh, Nirn, Suoview, Rulric, Alessia, Beyond, Fifi, Rahmanium, Doro gon, One the Pilgrims, Skingalrad, Extra Time Wintscmlinit, Entryway, Lantern, Legend, High Low Ram Bow.
With the revival of the Kingdom of Arneshia, I finally feel relieved, but it’s tough that the income from the Count’s territory in Cyrodiil is better than that of the damn rural kingdom of Black Marsh.
Oh, Alnesia! The mighty kingdom of Kanterik! This city, built on the land where the wise prophet Kanterika attained enlightenment and received the techniques and knowledge of the Psijic Endeavor from the guiding Hist, has become a safe haven in a perilous land—a sanctuary to escape the trials of Mundus alongside the long-lost Morrowind. The clans of Kanterik were gathered in this land under the tears of guidance but have never sunk beneath the waves. The people of Venus overcame their journey under the guidance of Alnesia’s “Great Sorcerer” Asara and achieved the suppression of rebellion. He repelled both internal and external foes, pacifying the land of Al-Gon, which spreads south of the fortress, and rebuilt the long-lost kingdom of Alnesia. The Nedic people, like the Osurgnihma, and perhaps others, stand strong in defiance through the power of faith and Kanterik’s might. My beloved Alnesia…
Why are you playing with such a force…?
Next, I was told to conquer the eastern Black Marsh! But it’s tough that my income hardly increases even though my territory is expanding…
Formation of Cantemiris Long ago, our clan was guided by the inspiration of the Oracle to undertake the Second Migration, developing the shores and high coasts of the Badomei Wetlands. Cantemiris constructed numerous civilizations that illuminated the world filled with the impoverished masses and the high market—chaos and neglect—but its essence seldom extended beyond the city gates into the marshes. That is about to change. Effects – Title history will be inherited from the Arnesiamarsikan nation – You will gain the Cantemiris Senior Kingdom – All kingdoms in the Badomei Wetlands region will become hereditary lords of Cantemiris – If you are in complete control, Tiamars will become the hereditary lord of Cantemiris – Gain the origins of the legend of light in the Badomei Sea Requirements – You must be in complete control of the Badomei Wetlands region – Meet one or more of the following: Cost: 2000, 1000 Unify the marsh and the sea! [ Notify when this decision becomes available ]
Engaging in petty squabbles in a trashy area.
By the way, here’s an overview of Cantemiruk.
Kantemir Sect, a faction of the organized Velos religion 🔥Passion: 56%/45% -1.17 Religious Leader: Vacant Many have inherited the divine possession of Velos, but most have vanished into the annals of history. However, Kantemir was different. The heretical people of Velos were drawn to her charisma, residing not in the contempt of outsiders who loathe the ash-covered Vesfaff, but in the southern wetlands of Restain and the outskirts of Cornia. Throughout her life, the Kantemir Sect established its teachings as distinct from all other factions. People continue their efforts to find suitable souls that eternally dwell in Shimestas and Dokado village, with the belief that the dark days, filled only with mediocre performances, are said to wear away the voices of men. To transcend the realm of mortality and escape from “the contact of remnants,” people must constantly strive to overcome mediocrity. The Kantemir Sect believes that the darkness that obstructs the path to transcendence is the powder of ash. In some cases, ash is seen as a continuation of divine trials, while time, like the wind, passes by. Nevertheless, that family and clan ensure their religious understanding and conviction as guardians of their lineage. Significant transformations are underway within the tribe. The Semst beehive, which always plays an important role, is surely part of this.
Why did you end up living in a place like that?
>>8
Hmm…
Well, it’s pretty big and stands out in the Black Marsh, doesn’t it?
Arenor is so strong…
>>11
Alinor has income 80 times that of the entire Kingdom of Arnesia, with only the province where Alinor Palace, the headquarters of Alinor, is located…
When you sum up the Black Marsh, it somehow becomes about 15 times.
A mortal whose brain was scorched by a maid.
If you’re in Black Marsh, let’s worship the Hist rather than the Daedra!
>>14
The Kantemil faction has Hist as one of its guardian deities, so that’s good!
You can choose a guardian deity from Azura, Boethiah, Mephala, or Hist!
Since I have the historical events set to ON, it seems that if I don’t have land outside of Black Marsh by the year 580 of the second period, I will end up with an extinction ending due to the Nahatem plague, so I’ll do my best…
It seems that all the races of Black Marsh, except for Argonians, die…
While we’re fighting in the garbage dump, it seems like Talos will come and kill us all.
I can’t tell if Cyrodiil is amazing or if Black Marsh is awful.
CK3 is enjoyable when I’m using schemes in a trashy region to do trashy things…
>>19
A game where enemy lords inexplicably die young for three generations in a row!
>>19
The most fun is when I’m going around in tournaments.
Everyone isn’t participating in the tournament.
Elsvear is strong!
>>20
Elsweire is large on the map, but due to being unable to control 70% of Elsweire, a dismantling event occurred, splitting it into the northern Anuquina Kingdom and the southern Paletine Kingdom.
The reason it is labeled as Elsweyr on the map is that, like the Holy Roman Empire, the vassals gather and elevate a priest’s cats as kings, but in reality, it is a chaotic war-torn country.
It looks like an interesting mod, but if you don’t know TES well, it doesn’t make much sense.
Nuaah…
In EK2, Elves wear a theocratic succession, so they cannot inherit from parent to child, leading to frequent rebellions.
Also, in commemoration of being given the title of Great Magician, when I tried to extend my lifespan and become immortal with magic, I was threatened by Azura-sama that they would curse me if I attempted to become immortal, so I gave up.
I don’t know anything other than Cyrodiil and the Shivering Isles…
>>28
Skyrim is the land of the Nords.
>>29
It is the land of Falmer.
>>30
Oh! This Falmer is talking!
Aren’t you ashamed to call this trashy place a kingdom, Kanteimir faction?
>>31
The Kingdom of Alnesia is located in a trashy place, but it has a great tradition that was established during the Meresic period…
It’s fun to work hard for a dying force, isn’t it?
>>33
It’s too obscure to understand!
It’s terrible that neither the Kingdom of Arneshia nor the Cantemire faction comes up even when I search.
Beginners should play in Skyrim or Cyrodiil!
Once we unify Black Marsh, the next step will be to unify Tamriel!
I wonder if I can do it!? Can I unify Tamriel from Black Marsh!?
It should be called Argonia instead of Black Marsh.
Let’s conquer Black Marsh and have Argonian maidens polish our spears.