
←The one that is actually displayed in the game.
It was an eye patch…
I realized it when I was told…
It’s definitely way off…
Why did you let it pass while it was misaligned?
>>3
The evasion rate not working properly is something that happens a lot in FF6.
Indeed, I might not have any memory of looking to the right.
I wonder if they won’t notice it during the test play?
I didn’t notice it either…
Because it presents something that doesn’t exist in reality, I think it’s shaped in a way that’s hard to understand, but I just let it go as it is.
Is it just a fleeting moment because it’s a sunbeam?
Ultraviolet irradiation device!!!
It was a castle that could move through the desert, and Figaro’s technology was quite advanced.
Of course it’s a sunbeam, so I’m wearing sunglasses.
>>11
My eyes!!! 11
You wouldn’t notice something floating in the upper left because of the background.
I wonder if it’s fixed in the transplant or the Pikurima?
>>13
The port and pixel remaster are not fixed yet.
It’s properly misaligned.
>>66
It’s not done properly, fix it.
I don’t see it much because it only comes out a little.
If you have a butt that makes me want to stare like a siren, then that’s a different story.
I don’t really understand what they are doing on the right either…
>>15
I wonder if it had an image like JoJo’s ultraviolet irradiation device.
It’s Priketsu Edgar…
The programmer who received the graphic data
I wonder if they didn’t really understand what this is.
No, I didn’t find it unnatural at all.
RK is originally that kind of person.
It somehow conveys that a laser beam is being directed at something.
The truth revealed after 30 years.
>>22
It will be revealed in at least 25 years!
No one cares, so it’s all good!
>>23
It’s probably because it’s actually going to turn out like this that they went with it as is.
It’s quite well-designed and nice, isn’t it?
Like air anchors and so on.
Oh, that was misaligned…
The crossbow has insane performance for a machine that you can use from the start.
Huh… Can I use this for free as many times as I want?
With an auto crossbow, a drill, and a sunbeam, even the Empire is a weakling.
That’s why magic has declined, isn’t it?
When it became high resolution, I thought I could understand what Siegfried was holding in his left hand, but it became even less clear.
>>31
I think it’s more like they have a gun equipped on their arm.
I might just barely burn myself on the right too…
There are more serious bugs in this game.
>>34
That said, there aren’t any bugs that frequently cause the game to become unplayable.
Due to being dug up a lot, many small ones have been found.
The problem of being too close to the schedule limit.
It didn’t bother me as much compared to the sense of discomfort of having a drill attached to my head.
The way society is out of sync like me.
>>39
Even though it’s off, no one notices or points it out…
There are a lot of strange bugs, but they’re mostly things that don’t appear unless intended, so it’s not really a problem.
Gakko (the sound effect of a sudden impact or something hitting)
The graphic designer won’t notice this unless they debug it directly.
Honestly, when I play, I only have the image of something shining above my head!
In this game, is it magic?! I was surprised to see Edgar performing an AoE attack that was more powerful than a single-target Fire spell, and I was initially confused.
It’s ridiculously strong compared to weapons around, yet ridiculously cheap.
Other than Edgar, all the Figaro soldiers can be used, so it’s no wonder the Empire can’t do anything.
It’s strange to say we can act when the Empire can’t even do anything until Kefka sets fire to it, since it’s treated as an alliance.
In other words, Kefka is strange.
>>48
It means they’re a strong nation to the extent that the empire has no choice but to form an alliance.
>>50
No…
In actual gameplay, while the castle that can be accessed underground is one thing, South Figaro, with its economic base, was relatively easily taken over.
>>53
If you actually played it, you’d understand that it was because the spy assisted.
Well, there aren’t any soldiers stationed at all.
In FF6, if you have an auto crossbow, defeating the Magitek Armor is a piece of cake, and that’s something most players think about once they play it.
The C-shaped part that resembles the original handle cleverly avoids the face.
The part coming around the right shoulder is in the correct position, but I don’t know what it is.
Sunglasses are completely unseeable when you’re actually playing.
If Mash takes over, it seems that it will become a great monastic nation and thus become a strong country in its own right.
When I look at it now, it’s all just a bunch of crazy formulas, right? That’s machines for you.
Even with the auto crossbow, it’s like having mid-game weapons at no cost for the whole team.
I don’t know how to read the remaining ammo display for the auto crossbow…
The bullets were unlimited.
My brother is also shooting beams, dancing with flames, and creating vacuums in real life.
Magic itself is probably just rare and not necessarily strong.
The soldiers in South Figaro are weak enough to be easily robbed, but the armor is tough.
At a development site that already feels like a high-stakes gambling den,
Isn’t this display messed up? I mean, what even is the correct state? There aren’t that many debuggers who can throw out questions like that.
The machines are probably strong because Edgar has performed some special modifications on them.
It seems that regular soldiers wouldn’t be that strong even if they used commercial products.
I thought it was like… holding a big weapon with both hands.
I didn’t notice the sunglasses part…
It becomes a six of how much of a battlefield it was.
>>62
There are times when it suddenly feels like a free scenario after the collapse, so the situation at the time must have been quite something…
>>73
There is also a story that it never existed after the collapse.
For the build-up to the Demon Great War, and despite the Empire’s persistent targeting.
There were few scenes where magic and magical armor were a threat.
>>63
The magic sealing sword is almost useless, possibly due to the weakness of the magic itself.
>>63
The true essence of magic lies not in attack, but in healing.
If you think of them as a zombie army that can be revived as long as they don’t die, they would be quite a threat.
I thought about it when Grandpa’s White Wind became a lifeline due to the magic stone restriction.
Machines are surprisingly inexpensive for their performance.
With the cost of making one magic armor, it seems I could make about 100 crossbows.
Debugging couldn’t be done like it is now, where you can fix it and check immediately.
It might have been better if there was a dedicated energy source like coal or something like spending guild points.
Is the strange shoulder of the Dragon Buster’s Clovis due to the same principle?
Encountering a lot of bugs around avoidance and the like.
It’s having a huge impact in terms of gaming as well.
I think everyone just ignores it, that’s how Final Fantasy 6 is.
>>71
Vanish Death was this for me.
>>72
Banides is like a loophole in the specifications.
First of all, it seems that the floating Demon Continent was created on a whim, and that alone is quite scary.
In terms of volume, it was indeed the largest domestically produced RPG of its time, and the fact that there were no critical bugs affecting progress is impressive.
I think the machine’s strength initial setting might have had durability issues that caused some damage.
It is listed with a quantity, and on top of that, it’s unusually cheap in addition to being high-performance.
For some reason, in the ending, when Shadow leaves, it actually processes his departure as leaving the party.
It seems that the GBA, thinking it would be bad to tamper with it carelessly, copied it without modification and processed it separately, which created a new bug.
First of all, there’s a kind of atmosphere around being able to buy some machine or something…
Wasn’t this something disposable or something like that?
There are many player-friendly things like Bug’s Banish and taking two Variant Knives, so it actually contributed to the fun.
Thanks to that, the king has almost no impression of a spear character.
>>82
Because the one with the sword is stronger…
>>82
Just to be clear, in the end game, using a spear and performing consecutive jumps results in higher damage output.
But it’s okay to let Mog do that.
There is also a theory that it has been stopped because disposable items make it difficult to present unique products.
A strong sword will clash with another strong sword.
If it’s a spear, only Mogu competes.
Since there are many people who can wield swords, if we keep passing them to those guys, we won’t have the room to give it to Edgar, right?
Because strong weapons are limited…
Well, it might be one of the good things about 6 that you can do random Ultima without being fixated on weapon bashing…
I’m making a lot of massive implementation mistakes, but it’s balanced enough to be playable without any issues…
The story about the bugs feels like it’s intentionally broken.
>>92
To be precise, in terms of the character’s strength limit, the game’s difficulty hasn’t caught up, which means the balance is not maintained.
There’s even a feature for character enhancements called total annihilation level up…
>>95
I understand the desire for a good texture, but personally, I find something this easy to be the most helpful, so finding a balance is difficult…
The problem with normal play is that the physical evasion rate isn’t functioning, but it’s hard to notice that…
To be honest, you won’t have much trouble even if you completely ignore things like magic stone bonuses…
It’s completely clear that you can dive deep into it, but there’s absolutely no need to do so.
The ease of leveling up has been significantly improved compared to 5.
The recent Final Fantasy series has been releasing new titles at a crazy pace…
Compared to FF, people used to say that Dragon Quest doesn’t come close at all.
It’s just that FF is coming out too much.
Before the collapse, there were quite difficult parts, but after the collapse, it becomes significantly easier.
It’s because it feels like a free scenario where the player can’t control their progress.
It’s not that there aren’t any surprise deaths like in a tower of fanatics, but…
>>100
When it comes to brutal surprise kills, there are things like Storm and Death Gaze…
There are quite a few of those…
General Leo’s skin color clearly hasn’t changed at all.
Actually, I didn’t need the magic stone bonus…
I think it’s more accurate to say that the enemy can’t keep up with our growth rather than that it becomes weak.