
Are you involved with Kaneko?
>>1
It’s not Atlas right now, so it’s hard to say… The illustration is probably by Doi-sensei, though.
!?
I’ve never done it before, but I was contemplating getting the actual device for this, so I’m grateful.
I hope the series continues to be well-received and that the remastering also extends to Apache and Devil Survivor.
>>3
I want the magic sword X too…
>>3
I want Growlanser too!
I hope to be connected to King Abaddon…
I’ll connect it to the new work!
If you buy this, you might also get Abaddon, and maybe even Abattu.
That’s great! Let the phonograph play loudly.
Since it was my first Atlas game with King Abaddon, I’m counting on you seriously.
I’ve been thinking about Raido since last night.
Why did we let Kaneko go before doing this…
It’s great that it’s a system that allows summoning two Abaddon kings.
Release Shin Megami Tensei V soon.
Release the new Rideou game soon.
Parappa-parappa-paralalala!
I bought the game because I fell in love with the battle BGM.
Please release Mahjong earlier!
It seems they are recruiting.
I’ve fought Abaddon before, but I haven’t fought Super Power, so I’m looking forward to it.
Though King Abaddon did it, I’m grateful that the Super Heavy Armament Corps was not formed.
Isn’t it more of a remake than just a remaster?
I’m not expecting much from the new work since Kazuma Kaneko isn’t at Atlus anymore, but please include King Abaddon.
>>24
If the director didn’t have any preparations for the new release with that tone of voice, it would be a fraud…
>>27
“I feel like I’m saying I’m fully motivated to create, so everyone please buy it… I don’t want to fail…”
>>27
I want to release it, but there are issues with sales! It’s a serious reason, so it’s understandable if it doesn’t come out.
If Teacher Doi draws Raido without focusing on the style, it might become more medieval.
Is the battle system overhaul already a remake…?
From what I hear in the PV, is this the voice from the preaching room?
Taisho Year 115 Commemorative Work
Oops, a discovery of a stylish young man like a shining star in the thumbnail.
Is this a Pokémon that can be button-mashed…?
>>31
In the remaster, you no longer have to mash the button.
F…failure! P…pineapple!
Rido… you too can become a money maker like Sensei and Joker…
Dance, travel the world, and appear in Smash Bros…
I bought the digital deluxe edition without hesitation.
Sorry, Raido… Wahaha! Is that what CV Koyasu will say?
It’s the one who put Narumi at the table that’s to blame for Narumi taking the super-fast Kokushi Musou!
It seems that the system for making a partner is not through conversation.
That’s a bit disappointing.
>>38
Well, it was also a time when there were no COMP, and without the skills of a summoner, you couldn’t be a Summoner.
>>38
In front of the weakened demon! Button mashing!
It seemed like that.
It’s great that there are so many improvements despite it being a remaster…
I’m excited about Super Robot Wars, and now I’m finally calm enough to look at the official stuff, but the combat feels completely different; isn’t this a remake rather than a remaster?
>>40
It looks like the battle of King Abaddon is aggressive.
>>40
RAIDOU Remastered!!!!
Mahjong
It’s over, Cat Jouji.
>>45
Since it’s dead, it has been over from the beginning.
Changes/Power-up Elements from the Original Version
Revamped Combat System
> Introduction of MAG Train Battle
Special skills of Raido that can be used in battle
Introduction of “God Sword Special Skill”
Special skill of Raido that automatically brings effects
Introduction of “Ashikaga Exploration”
Introduction of Kill Demon-In System
Introduction of the finishing move “Spirit Sword”
Addition of lock-on feature during combat
Introduction of counterattack system against gunfire during combat
Graphic remastering
Addition of character voices
Introduction of quick save feature
Introduction of auto save feature
Increase in types of buddy demons
Ability to make same-type demons into buddies
Experience gain for all buddy demons in hand
Introduction of “Dehiikau De, Pro”
Revamping of sealing magic techniques
Ability to seal magic using button controls when sealing
Introduction of the training box
Introduction of “Rapid Response”
Significant increase in Raido’s titles
Automation of title grants
Addition of detective skills
Narumi’s investigation badge can be accessed by all members
Introduction of symbol encounters
Addition of “Dense Mosquito Soul”
Introduction of displayed locations on the mini-map
Addition of dash feature
Addition of skill fusion for demon bodies
Change in skill inheritance specifications during demon fusion
Ability to change all 8 slots for usable skills in battle
Introduction of remembrance skills for buddy demons
Ability to check conditions for activating demon skills and others in the title menu
Introduction of continue feature
Ability to replay from the last save point as a buddy demon
Ability to search for demons by their actual appearance or name
New search functionality available
Freeing of “Naki Usasu”
And many other elements adjusted
It’s a championship-level remaster!!!
>>47
It was a complete mess and no good.
It’s a remake!
>>47
On the contrary, how incomplete and lacking was the original version?
>>163
The scenario and atmosphere are good, but everything else is lacking…
I’ve been told that all along…
>>163
I just have the impression that I want to create an action RPG with Megaten…
Remaster as well.
Remake too
Same.
The original battle was so sparse… that’s what I’m thinking with faded memories…
>>49
First, it’s one companion.
Is Izun here!?
Well, I thought there would be additional demons, but I didn’t expect them to actually appear.
Is there a mini-game for mahjong?
Should I remember how to do it?
The system has been heavily modified, but since I haven’t touched the story at all, I guess that means it’s a remaster.
I wonder how the mystery magazine depletes.
Can you only do rapid fire in one shot?
I never expected that they would take the feedback from back then seriously: “Please let us play with super powers in the combat system of King Abaddon.”
It is said that the remaster infused with the director’s passion is of a different quality.
This time, you can just hold down the button instead of mashing it!
>>60
That helps…
If it’s our Raido, he will create the strongest Motionbo for this time as well.
>>61
I want to have Izun and Moshobo as my attendants.
You can summon two at the same time, right?
>>62
Well, I was able to summon it in Mahjong from the beginning…
Memories that Mikaber was joking about.
Come to think of it, that’s true.
>>68
I like big breasts that look like they are in a bowl.
I want to quickly destroy my destiny.
>>65
I hope they don’t change the name even if the Abaddon Remaster comes out.
The next Pokémon is from the Taisho period, huh?
I’m so happy my allies are increasing!
If you can summon a lot of OP, then at least make it two in battle! That’s what they were criticizing.
King Abaddon was interesting, but
The battle of super strength is somewhat like this…
Can’t we do something about it? The feeling was overwhelming.
It feels like it was made by an RPG developer who has never created an action game.
>>71
Did you just say something bad about the cursed sword X!?
>>71
It’s true that I was basically an RPG shop.
I have taken action before, but…
How many skills can Raido have at the same time!?
With the addition of skills through swordsmanship training, it’s going to be amazing!
The superpower couldn’t adapt due to the gunfire being fixed at a three-round burst.
I remember that the three consecutive shots were recreated in the Manicore presentation.
This is already a remake, right?
I’m worried that the combat has become too soft.
>>75
Well, there will probably be difficulty adjustments there.
>>79
Hard (Damage doubled, prices tripled)
>>75
I think it should be fine because the difficulty is quite high.
>>75
There is an increase in difficulty there.
It is believed that Naomi was repeatedly using this ancient summoning style as well.
And strong.
The exquisitely tacky feel of the special move “Spirit Sword” gives off a suspiciously Rideau-like vibe that slowly creeps up on you.
Superpower was created with the vibe of wanting to energize through passion…
That story really lifts my spirits.
The top change is the overhaul of the combat system.
>>81
It’s definitely the part that is most desired.
>>81
“The character development, world view, and scenario of Raido are good, but the system is disappointing.”
>>81
Abaddon is still manageable, but the battles of super strength…
>>81
Well, that’s why it’s rated the lowest in Super Power.
I hope enemies don’t appear during regular walks in the city.
>>83
Since it became a symbol encounter, it might not appear.
>>105
I am grateful…
Why is King Abaddon so dark…?
>>85
When you think of the Taisho era, you think of a village of customs, right?
If the Super Soldier Corps sells well and receives positive feedback, there might be a next one, so Rideau fans, make sure to buy it…
>>86
I wonder if they’ll go ahead and digitize the Dead Station Messenger from Famitsu Bunko if this sells well…
>>100
The novel version of Raidou is naturally cute, isn’t it?
>>86
Even if the Rideau fans buy it, it can only sell 90,000 copies, so that’s not enough…
I hope the GAIJIN mistakenly buys it thinking it’s SEKIRO~
Finn Makkul, Artemis, Zeus, Koryu, Gozuki, and Mezuki are added as DLC.
I love the title of Mikaberu.
Move aside, I’m going to stab you with my sideburns.
I really love Chō Power, but being told to do it again is very tough for me.
The additional elements are helpful…
Since Raido can also perform attribute attacks, a situation where one has to rely on Soma after running out of MAG, like when facing King Abaddon, will no longer occur.
It’s obviously additional DLC…
On the contrary, I was surprised that King Abaddon was having fun in battle.
But it’s not right for the conversation to get really dark instead.
“Super strength is welcome as is in the story.”
If they decide to include King Abaddon in the future, I would like the story to be revised… especially towards the end…
It’s fine if it’s elements that make it easier, like spirits, but adding demons as DLC seems unethical.
Raidu and Shohei look similar, so I wonder if Joker will come out.
I think there are no people to talk to, so I believe it’s something I haven’t touched.
Even if King Abaddon comes, it’s better not to have high expectations…
It was so dark that I wanted to say I don’t want to be in this superstitious village…
If King Abaddon has hope, then he will spend as much money as possible, whether it’s for DLC or anything else.
So please take care of Abachu as well…
Based on the broadcast, the MAG system seems to be somewhat different from King Abaddon.
If it’s a weak attack, it seems like you can always collect MAG, but there doesn’t seem to be a recovery when you hit a weakness?
King Abaddon’s enemy is the young lady who is his sister.
The excitement of being impregnated by these damn flies at the same time.
I felt incredibly unsettled.
They said that the combat system in Abaddon has progressed as much as several entries in the series…
It feels like Ride is a title that hasn’t quite managed to visualize its target audience, so it’s impressive that it decided to go ahead with the release.
I want to connect to King Abaddon and the new work…
Special move “Spirit Sword”!?
However, it’s a theory that superpower stories lack cute heroines.
>>115
Speaking of which, it was really scrutinized before the release…
>>115
I’ll say it loudly, but I really want your part in the operation.
Isn’t the cut-in when entering combat kinda lame!?
>>116
Isn’t it modern?
The superpower had a bad reputation, so I’ve only been doing Abaddon.
>>117
The story itself is really interesting, Super Strength.
The crucial battle, you know.
>>117
The combat is just trash, but everything else is good…
The combat being focused on trash was tough for the game genre.
Let’s bring out the Man of Sin.
>>118
Let’s release it as a bonus for playing True 3.
I don’t really remember anything except for the giant bride Abaddon…
There are parts that were done with overwhelming power, so I don’t dislike the flow of Abaddon either.
I really want to fight Yomikugutsu again, so King Abaddon, I’m counting on you…
First of all, the title has a nice feel to it in this series.
They bombard me with a flood of words at the adjustment points.
When it came to Megaten VV, I thought “darn it” during the update.
In cases like this remake that crosses over hard, it was just fun…
It might be acceptable as a Taisho weird tale.
I honestly didn’t expect something like this from Raido… that’s the real scenario with Abaddon King.
>>127
I feel like this title change is also keeping in mind the connection with King Abaddon.
Izu is quite stylish, isn’t it?
>>129
Was Izun’s first appearance in V? That’s modern.
If they release a DLC scenario like “Kodoku no Marebito,” I’ll be like…!
I’ve always wanted to do the Abaddon King’s system in the story of super power.
I’m happy and I’ll buy it, but I wonder how it is in the eyes of the public… Please, let there be a new release of Abaddon King.
>>136
It’s number one in the remaster survey.
>>136
Both Japan and the United States are divided into personas and everything else, so I want someone to do something about it.
>>136
It seems that if it sells, it will continue.
If it doesn’t sell, it’s over.
The 14th generation Kuzunoha Raido never takes off his hat even at the public bath.
>>137
However, the 14th generation Katsuya Raido will never hide anything.
>>140
(A partition wall that beautifully conceals the lower body)
With DLC, the solitary wanderer…
So, if I count by the number of PlayStations, it means it’s a game from three generations ago for Raido.
>>139
It’s a game from almost 20 years ago.
I wonder which generation, Futurou was…
>>142
40th generation
>>150
It is clear that the 14th generation and beyond have been quite disappointing due to the advancement of generations.
The higher the frequency of dying, the further you progress.
A remake of Avatar: The Last Airbender…
What’s amazing about that is if you improve the usability, I think it can almost be released.
>>145
In terms of combat, it feels like they’ve polished it up more than in Nocturne, and overall, it seems like they’re reaching the completion of the Press Turn system, so it’s Abyss.
I would be happy if that gets ported, but is Atlus in their right mind?
I think the fact that the content was analyzed and it was quickly revealed that the PS and STEAM versions would be released had an impact during MegaTen 5.
The PS2 is no joke, it’s a retro game now.
>>152
It’s a hard product from a quarter of a century ago, so it’s understandable how it’s treated…
I guess I have no choice but to make this…
Remake of Shin Megami Tensei: Persona and Persona 2: Innocent Sin/Punishment!
>>155
I think that’s fine around there…
>>155
The punishment is Ginko’s voice…
The story is more interesting with Abaddon.
Superpower, how shall I put it, skips over various things for the sake of the scenes the creators want to depict.
There are many parts that I can’t keep up with as the conversation progresses.
>>156
Isn’t that where the energy is!?
The only concern is
What if it was written as Megidolaon?
>>157
It seems that the manga is returning to its original purpose and is aware of its negative reception, so it should be okay.
I only knew the goodness of the BGM, but I can finally play it on the current machine.
This.
It seems like the long-awaited simultaneous summoning of eight creatures has been achieved as a special move, doesn’t it?
I wonder if there will be any developments for Devil Survivor…
>>161
Soul Hackers 2 has been released, right?
>>168
…Huh?
>>168
Huh, I haven’t bought it, but does it matter?
>>168
Aren’t you talking about Devil Survivor instead of Devil Summoner?
>>185
Sorry, I made a mistake. I’ll go a week without taking a bath during the summer, so please forgive me.
Wasn’t there a story about being exposed because of titles over here too?
>>162
I accidentally changed the achievements of the true Shin Megami Tensei III Remastered to those of Raidou on Steam.
Abaddon King’s Strange Tale is too tacky, so it might become Tsukigata Village Strange Tale instead.
It was a shame that only the BGM loop for the final boss battle with King Abaddon remained.
What on earth was that rider kick…
The ones that came out on PSP like Persona 1 & 2: Innocent Sin and Devil Summoner (the first one) are…
Can’t we do a straightforward port thanks to Sega’s power?
Upon reflection, I feel that the future situation in the Dou realm was quite a destruction of dignity.
>>181
In a world where angelic forces practically dominate, joining the Temple Knights is the best way to protect lives and maintain order.
Setting aside the intentions of the upper management.
I like Abaddon King, but if the super power system is refreshed, I feel like it might be better to skip Abaddon King and go for a new work instead.
Even if new members join with super strength, it’s uncertain whether they’ll be able to handle King Abaddon, right?
What was title leaking again?
If we’re going to make a sequel now, it should be like Scramble and collaborate with other companies.
It seems like they could release a full-fledged action game, doesn’t it?
>>187
Let’s do it!
Ride with Chienin, Raido Nioh!
Sniffling
>>188
Money… can’t get it… so sad…
I thought it might have slipped away since there was no announcement after the major game event following the delivery error, but I’m glad it was in motion.
On the contrary, isn’t it a time when places like “Inshuu Village” are becoming a topic of discussion and understanding?
I was told that even if I released Raido, no one would buy it, so I need to show them that’s not the case.
The exciting combat makes me think that the superpower is crazy.
Thinking about it now, doesn’t “Nagi” have a design that works quite well even in modern times?
I’m glad that Sugita and George are still discussing it, so I’m happy about the continuation.
It seems that not only the additional element of partners but also the personal specs or combat abilities of Raidou in the game are likely to have increased.
It feels like the characters have solidified through later adaptations and media mixes.
Well, what happens if the superpower that’s said to be interesting outside of combat becomes interesting in battle too?
Since it’s Sega, first we should have something like “Rido.”
There were some inconveniences due to age or just because it was a bit lacking even at the time, but I probably forgot about them.
I wonder how the Taisho Romanticism is perceived internationally.
Recently, there is Demon Slayer, so that era is the setting.
It might be easier to accept if I say it.
I was moved to see Raido pulling off an aerial combo…!?
Speaking of which, I was swinging my sword while standing on the ground even against flying demons…
Is the reason for taking the plunge into this remake partly because there are hopes placed on foreigners?
The Abaddon King’s luck insect was a relief because it didn’t require investing luck points…
Well, I can get some fragrance in conversation, so it’s just a margin of error.