
The fact that identity verification is a jump hits me hard as someone who was a kid.
>>1
Speaking of which, in later Mario & Luigi games, they also had identity verification through jumping…
Mario no longer does the V-sign.
>>2
The V sign, thumbs up, and victory pose become complicated when expanding internationally.
>>14
Maro and Peach also stopped making the V sign.
Bowser changed his pose for the second time.
>>14
Mario stopped doing the peace sign simply because he didn’t want to seem childish; it has nothing to do with international expansion.
Bowser’s victory pose has been changed from the SFC version due to issues.
Mr. Mario tries to raise his hand to the cheeky child.
It seemed like a modification that couldn’t be done with in-house development.
The protagonist is also unique in that they can only attack and cannot use auxiliary healing skills.
Assistance and recovery items are lawless, just like in Mario.
Mr. Mario, who stays for free.
Those who think jumping will serve as identification.
>>8
But everyone understands it’s Mario because of that…
>>35
Marilue is from another country, so the staff who said it won’t work.
Mr. Mario of a generous era.
It seems quite rare to be reacted to as “It’s Mario!” no matter where I go!
Excessively bloodthirsty.
Mr. Mario trying to attack a child from the general public.
There are people who seem to make jumps bigger than Mario, even though they are verifying their identity with Jump.
A type of Mario that can punch little brats.
I’m sorry… this person is a bit strange…
Everyone nodded, but since only Bowser didn’t, Mario got angry.
>>18
I totally forgot, but which scene was it…
Pantomime Mario
Mario with violence as an option and a high priority.
But I have enough capacity to play with dolls.
Were my eyes this wide open?
Fonfonfonfon
There are no lines, but it has a lot of personality.
The 3D models in Mario RPG are quite distinctive, aren’t they?
I was moved by the 3D expression that could be achieved on the Super Famicom…
>>27
Even if they do a remake, the impression won’t change…
There is an attraction that makes you want to add “san.”
It’s understandable that the residents are mostly annoying brats or insensitive and brazen, but Mario’s temper is really too short.
You have great reactions!
I love recreating the scene where the Caliber is stuck in Bowser’s castle.
How was the reception of the remake?
>>37
It was well done.
Maro has become ridiculously strong.
If I were to be greedy, I would want a hard mode.
>>37
The difficulty of the super jump 100 times has decreased significantly.
Let the beard climb the cliff.
My childhood was dominated by Yoko Shimomura… that’s how it was.
>>40
You used to play Yoshi’s Island too, right?
I love the event where I didn’t try to join Peach and return to the castle.
>>41
Mr. Mario!
I like the motion of raising both hands and looking up into the air.
Hmm.
I don’t understand at all.
The downside of the remake is that it’s almost exactly the same except for the crystal.
When you progress quickly, you start to wonder, “Was it this short…?”
Honestly, I like this Mario the most.
It’s a great remake, but the fact that it’s almost the same as the original is both good and bad.
It could have been a bit more exaggerated, don’t you think?
Jump is magic.
The text appears to be a string of characters that does not form meaningful Japanese words. It seems to be a phonetic or nonsensical arrangement rather than a translatable phrase.
Chin te ke ten te ke ten te ke ten te ke.
In the remake, thanks to the ability to switch during battles and the trio skills, Mallow shines prominently.
This guy’s dance when leveling up is so cute…
The remake by Crystal Dynamics felt very much like the recent Final Fantasy, which was nice.
They were saying things like in Dragon Quest, though.
What is the jump attribute…?
It seems there is no boss on the hill where stars fall due to storage limitations.
I think it’s better that rather than fighting all the bosses, we get more variety in the story.
🥸 ≡☁️
🥸…
🧐☔️
>>56
It’s too stylish of a production…
Biri Hya Fire Big Bomb is too strong.
Just using that at the beginning of the Crystaller battle would make it easier, hypothetically.
Doing 100 super jumps was tough, Mario.
I just realized that the intro of the very first song before the title screen is the same as World 1 of Mario 3.
It’s nice to predict when it will rain.
>🥸☔️
I really like it here.
The direction that doesn’t rely on lines like this is well done.
I feel something close to a funny visual work that doesn’t have lines like Chaplin or Tom and Jerry.
I’ve always liked Mario fighting with direct punches since back in the day.
>>65
Jump hammers are always available, but glove punches are only like those in Smash Bros.
>>70
64…
>>72
I had a strong impression of grabbing and throwing, so I forgot, but it was there, sorry.
I was surprised that Bowser became an ally fairly early on.
I think the interestingness of puppetry that expresses emotions through movement is something that only Square at that time could achieve.
The remake was quite an ideal remake, wasn’t it?
The Paper Mario remake that was released afterwards was also good.
When I was a child, I thought that the bosses from past games were appearing as mid-bosses.
I preferred the refreshing sound effects of thunder and fireballs in the Super Famicom.
When you think about it calmly, what is a revival drink? Where did the 1UP mushroom go?
This Mario is quite a brainless configuration with magic and all.
Physical attacker
I recently watched a video of a low-level challenge clear, and it was an incredible struggle.
>>78
The moment you keep drawing blanks after having a lucky draw, it kills your motivation.