
1 Evolution Umitrio ex Evolves from Umididaka HP 140 Jumping out here and there, 3 random opponent’s Pokémon are chosen, and each chosen Pokémon receives damage equal to the number of times chosen × 50. Weakness +20 Retreat ex Rule: When a Pokémon ex is knocked out, the opponent takes 2 points.
They built up such a lame Pokémon…
Huh? Does that mean 150 damage to the chosen ones?
>>2
Pokepoke is ending!
>>4
Sorry, I’m a little tired…
Is it like Dragonite?
We need to cover the board to deal with the Kasumi issue…
It feels like the guard is being boosted because of the game’s performance.
It’s unfair that you can’t defeat HP with Red & old Pika.
From the text, it seems that it deals damage equal to the number of chosen Pokémon multiplied by 50 to each chosen Pokémon…
If there’s only one Pokémon on the field, it will get hit with 50×3.
Escape 1 is impressive.
In the battle arena, was it not acceptable to attack the bench randomly three times for 50 damage each?
Imagining one head popping out from the feet of each of the three Pokémon is gross…
It’s like Dragonite, which has become easier to use instead of taking less damage, so there’s no way it’s weak.
If there’s only one opponent, it’s 150 damage.
Simple Dragonite?
Dragonite is weak.
Aren’t you ashamed of losing to something like Umi Trio?
Mr. Umitorio, who was said to have nothing to praise, has finally…
Aren’t they favoring water a bit too much?
Sometimes you can overkill against HP50 or HP100, right?
150 damage per unit
100 damage each to 2 units.
3 bodies, 50 damage each.
>>22
I can’t do math…
uh
>>22
Don’t make it 200.
It’s a simple Dragonite, right?
It’s fine with one evolution and one less energy in a single color.
…that’s pretty strong, isn’t it?
>>23
All of Dragonite’s bad points are gone!
>>23
Moreover, it’s water…
Due to the haze, there’s a possibility of getting hit suddenly with this, you know…
The era of Umikasu is coming!!
But I don’t have Umtrio in my hand!
I mean, isn’t this one stronger than Dragonite? Considering the evolution stages, energy, and support.
On the second turn, it’s the Kasumi Umitori…
It’s really strange, just water.
If things go badly, I could lose by having both the battle field and the bench taken out by the third turn.
>>33
Sometimes you can hit an opponent with 150 damage and still only end up doing 10 damage in reality.
They’re quite strong even before evolution, what’s up with these guys?
The strength lies in being able to hunt at Akagi after the Umitorio has caused chaos.
Nige-ene 1 is also quietly impressive.
I wonder what combinations would be strong.
If Dragonite falls, it means defeat, so there doesn’t seem to be a downside to being in EX…
Water is not considering being mist, right?
If we’re not careful, the bench’s seeds could all be blown away at once…
If you set everything to EX, you won’t die, so it’s okay.
A pointless game of chance begins with Kasumi and the Rocket Gang’s lackeys!
What is that quite decent stamina of the Diglett family?
Of all things, it’s amazing that it’s water.
Even without removing Kasumi, I can raise this guy in the back with Manaphy and let it rampage.
It’s about time to ban Kasumi.
Only water has its energy acceleration factors favored, Pokémon’s performance is also favored, and trainers are favored as well.
What’s going on?
With Manaphy and Mist, that’s 150 damage with 3 energy…
Accelerate Manaphy energy on the first move with a coin flip.
Next turn, I’ll send out Umittorio, and with Hikari, I’ll manage to use energy to attack on the second turn.
The HP50 seeds are completely just a risk now…
>>50
Manaphy itself has a HP of 50.
>>61
Actually, Manaphy might disappear.
I think the advantages of having succeeded now are far outweighed by the disadvantages of being at 50 HP.
I really wish I could do something about this useless card called Kasumi…
>>51
I think this additional trainer is a card that will likely need to be surpassed sooner rather than later, Kasumi.
I think it would be more stable in ranked matches if we don’t rely on that.
Well then, let’s make the electricity stronger…
>>52
Finally, the long-awaited energy acceleration targeting someone other than myself has arrived.
Is there no salvation for the unfortunate attribute…?
Isn’t this Urshifu?
>>54
The idea of water stream rapid-fire doesn’t really give the impression of scattering the target, but I think it would be good as a flavor.
There are too many trainers I want to use this time, like Pokemon Sisters, Red, Nanjiro, and the Grunts, so they won’t fit in the deck.
Thunder is a weakness… Right now, the thunder is just too weak.
Even without Kasumi, Manaphy can come flying in on the second turn with the fastest last move.
You can endure the pain and keep hitting with Kai and the healing medicine.
For now, I can accelerate energy with Pachirisu…
I don’t think I’ll use Pikachu EX…
>>62
Even though I experienced it alone, once you shoot even once, you completely become a mere puppet, right, Shin-Pika?
I have too little means to deal with a non-ex.
>>70
Even with 2 energy for the monkey, it’s tough, but only being able to move with 3 energy seems a bit harsh in the current environment.
If I can send out Kasumi three times in the first half while going second, Palkia will deal 150 damage.
Can you use Sakaki?
Manaphy, Hikari, Umidigda, and Umitori species Pokémon, with 1 Speed, requires 5 cards for a second turn going second to deal 150 damage.
It seems possible to do it quite frequently.
I haven’t played against them recently, but I might have liked Umitorio.
The original game was like this too, but ranked matches are a place to steadily earn win rates.
Unstable elements are mostly eliminated.
Randomness is skill.
I feel like I need to practice reliably choosing the Pokémon I want.
Kasumi shines when the opponent uses it during the winning streak mission.
The back of the first Kasumi card is a magical card that can make you smile brightly.
When water Pokémon start rampaging, be cautious of Pikachu!
I’ll use a subordinate of Team R…
It’s totally possible to deal 150 damage to the wall character’s non-ex and then 0 to the main ex in the back.
I think it only becomes popular at first, so there’s no need to worry.
>>78
Well, if that’s the case with 3 energy, then that’s definitely really strong…
I’ve lost about five times in a row to this expert, and it’s driving me crazy.
Even though I was called trash in the original, I was able to shine in the card version.
>>80
Currently, the easiest dragon to use in the game is Cryogonal.
>>80
Mr. Climgan says so too.
Pika can win if the opponent’s first move is right with a 3 energy cost, but it is quite tough that no matter how much energy is saved, all of it is discarded.
It feels almost certain that we’ve lost now that the Pachinko has been taken down.
I definitely think that single decks will decrease due to this guy’s influence.
The total trash is too restrictive because you can’t even add extra energy and spam.
Even with 3 energy 150, it’s still normally strong…
Did Fricasparcus die?
>>88
Generally, a miss occurs and it ultimately results in a first evolution, so that definitely won’t happen.
Isn’t it strange to have this performance with only one Escape Energy?
Isn’t this new Pika EX not really worth it in various ways?
The support means are either Hikari or Pachirisu, right?
It’s important who you pair this guy with, isn’t it?
Is it because Starmie has a light escape?
>>92
Even if it’s an evolution, mixing two types is a bit much…
>>92
I made it a freezer.
>>92
If Starmie doesn’t have a cape, it can be one-shotted by Arceus, and that’s already quite tough.
The addition of red also increases the firepower level.
I’ll throw Team Rocket at the Freekas and counter luck-based games with luck-based games.
Pikachu ex reminds us that it’s ultimately just a common Pokémon.
Well, it would feel odd if it were made as strong as legendary or mythical seeds…
Pokémon are randomly selected 9 times.
Isn’t that good?
I feel like Kai has really messed up, to be honest.
Non-evolving 50 Pokémon could become a risk.
>>99
Well, since Manaphy can basically log off after their work is done, it should be fine.
I wonder why I thought about distributing recovery items in water…
>>100
It’s unhealthy to rely solely on grass for recovery…
Is it a rescue for the main story?
Isn’t 3 Energy 150 a bit lawless? Moreover, it’s easy to accelerate with water.
>>104
That’s utterly impossible… This is a gambling theme that could directly hit the bench like this.
I’m playing with a harmful deck called Darkrai, but it’s funny when the opponent disconnects after I win.
I understand…
Frieza is really just perfect for filling in gaps, isn’t it?
If you put it in, you can aim for a higher upside with the risky plays.
In the end, whether I get two EX drops or one EX plus a regular drop is the same!
I wonder if it will be covered in EX.
In ranked matches, it’s fine to have up to 2 EX cards as a rule.
It’s a 2 evolution, but Masquerain is really doing its thing by unleashing 130 with 2 energy this time.
If you include red, there are quite a few that can be significantly reduced.
>>111
Nyaoha having Search is also strong.
I went for sand recovery, but the Spear EX Team Rocket grunt is seriously annoying and I recommend it.
The feeling of being super annoying only when the Team Rocket underling used it.
When I went with a Pachirisu solo, all the attacks were concentrated on Pachirisu and it was intense.
>>115
That’s just obvious…
Isn’t the new Pika CPU deck pretty strong?
>>116
It seems like they brought out an ultimate rare Magneton…
Random systems often beautifully break through the casually placed ex.
If it’s a one-on-one, it seems Frieza would have the advantage.
Kasumi, hurry up and prohibit it.
If you are serious about playing ranked matches.
>>121
(It seems you succeeded…)
>>121
An overperforming trash deck is the charm of card games.
Since I received two, I will gratefully use them.
I started with Diamond and Pearl, so I haven’t gotten Misty yet.
If they ban Kasumi, they’ll probably say to ban Manaphy too.
For some reason, the CPU is being unusually cautious and not attacking, probably to avoid making Heatran angry.
Isn’t it strange that Wumidigda has 60 HP?
How are you jumping out into the opponent’s bench?
Why is such a bad player getting an ex?
Let’s make the triple dive in the main story random, including the bench.
>>131
It’s impossible for a card that can win in one move to be excluded from an event that earns winning rates.
It’s obviously strong to pack support, and this environment where you can’t really deal with two evolutions is just ridiculous.
>>132
Riza can definitely handle it.
I don’t know about the others.
Even without Kasumi, using Manaphy to attach energy on turn 1 and then bringing out Hikari on turn 2 for the fastest Slugma is just too insane.
Personally, I prefer Kai over Kasumi…
If you want to win in ranked matches, unless you’re using a Palfre card, Kasumi is probably one of the first cards you’ll take out.
The bulletin board is the largest anti Umitorio site.
How does the effect of Sakaki apply to this or Gyarados?
>>137
If you read the text, you’ll be able to understand it.
If you can read the text on the battle stage.
>>140
Did you lose to Kasumi?
>>137
Only the first shot.
What if the Pokémon in the battle arena is chosen twice?
>>141
Thank you!
>>141
Different.
Only the ones in the previous battle area take damage, so if only the bench is chosen, it will miss.
>>148
It’s not different.
Even if you hit the Pokémon in the battle area multiple times, only the first hit counts.
>>150
The Japanese response is good now.
Make the original work this strong too.
It’s amazing that it has 140 HP.
It gives the impression of being around 50 in its original state…
If the first move shows Kasumi twice, it generally ends there regardless of what it is, so it’s not a problem…
I just happened to win, but it was just luck and simply pointless.
>>149
It seems like I might actually lose.
When the Pokémon on the battlefield is selected, it seems okay for it to receive a +10 for the first shot only, right?
>>151
Continuous attack types and random selection have always been like that.
It hasn’t changed since the operating day.
It’s not the first shot or anything.
It just adds 10 to the number of times selected multiplied by 50.
>>153
How do you plan to prove whether it’s 100 + 10 or 60 + 50 if chosen twice?
Denying someone’s opinion means that you can provide an explanation that is convincing enough.
>>158
Shut up.
You should just be quiet now.
>>159
It’s amazing that you resort to abusive language just because you lost in words.
Is it Governor Saito?
>>165
Is the boomerang fun?
>>165
You’re something else for suddenly starting to slander individuals.
There’s no way Umitorio has such a high HP!
The most dangerous thing is that it’s a Water type.
I pulled two cards from the series, so should I assemble them?
Is there really someone who doesn’t even understand Sakaki’s effect…?
The water is already pretty bad with just Kasumi, but now Kai has joined in…
I would like you to learn from Seki’s modesty.
Is it 60 at the beginning or 60 at the end?
>>163
I don’t really care.
Since simultaneous damage appears in DCG.
Is there no salvation for anything other than Mew San, which is just a bit better, while the rest are trash!!
>>164
I felt nostalgic seeing Mewtwo’s stance in Expert for the first time in a while.
Giratina accelerated and ended the turn, causing Mewtwo to become a punching bag for Sudowoodo…
>>164
I think this time the Giratina ex is quite outstanding.
>>172
I feel like it would be great if it were 3 energy.
4 energy is tough no matter what you do.
>>172
What can you pair that with to make it strong?
Let me know because it’s over.
>>164
Togekiss is strong, and Giratina is also strong.
Before getting negative, update your information a little.
Is there no hope for free-to-play players who can’t build anything?
>>166
Why don’t you make a payment?
Even middle school students are spending money these days.
Katohassum
This is great, this is exactly what Pokepoke is!
Isn’t this AR Pukurin kind of strange?
When it comes to card games, they tend to heavily rely on random judgments in electronic form, don’t they?
Right now, with the current pulls, it’s a three-choice between Doou, Spearow, and Lucario…
Is it a spear…?
Settle it with cards.
>>177
Kasumi, the surface, surface, surface—yes, I win! Your claim is wrong, right?
The world being like this is just too messed up.
Giratina’s tactics might not be bad.
Considering the acceleration, is Origin Giratina a good partner?
Either that or Crimgan.
It’s the first time I’ve seen a TCG get so tense over questions about card specifications!
>>185
It’s spring break, after all…
>>185
It’s not tense or awkward, is it?
A fool is just screaming.
Giratina going first is trash.
Giratina can use Energy Boost for the first time at the beginning of turn 1, allowing it to hit 150 times from turn 3, which is strong.
150 damage from the three bodies is strong, isn’t it?
>>188
There is a possibility of being hit three times by someone with only 50 HP, so it could be a weak point depending on luck.
Hoikasumi
Hoiu Mitorio
Although there are drawbacks, I think Giratina is subtly accelerating energy from the first turn ahead.
I was startled by Giratina’s immersive experience.
It moves there…
Manaphy goes well with anything.
Isn’t Team Rocket’s low-ranking member intense?
>>197
It’s definitely annoying.
If this gets flipped over, it would be silly in a way.
I wonder how Jigglypuff is doing…
Since it’s evolution and the bench can’t recover, I think two Shaymin are fine.
It’s not just brutal, it’s beyond that, lower-ranked guy…
It’s like Kasumi was distributed to all types…
>>200
That’s totally different.
Kakumi is also… part of Team Rocket, right!?
Both the lower-ranked and Kasumi think it’s natural that their opponent would pull out a trump card, you know.
Aren’t they ruining Getchare somehow…?
>>204
The battles have surprisingly become faster, but for some reason, the GETCHA game has slowed down…
Well, it’s tough, but I think there are limited decks that have space for low-ranking cards.
Is that really FreePal?
Should we put a subordinate in the fighting aggro?
It was nice to see Giratina’s immersive experience in motion, but I wonder what was up with Dialga being so mediocre.
It’s the first time I’ve seen energy acceleration and energy trash combined.
It’s good to actually try putting it in all the decks of Team Rocket’s underlings.
Maybe it will turn out to be useless and become an accident report as soon as it slips out.
The only thing that can be used is a single-character deck that has excess cards like fricas.
I wanted to choose and use a lower-ranking target…
The Rocket Gang is several times below Kasumi because there are many situations where it doesn’t go up and it doesn’t make sense unless you get two or more cards.
It’s more annoying.
This time, all the trainers are strong, so beginners can get a deck from the deck mission, draw this, and pack it in.
At first, I found Giratina’s immersive design to be a bit questionable…
It was bad when I moved.