
Seriously, the person who thought up the final boss is really messing around…
PS3 PlayStation Network NINJA 3 GAIDEN RAZOR’S EDGE CERO Z This product is intended for ages 18 and over (Those under 18 cannot purchase it) Published by Koei Tecmo Games PS TECMO
Since I only played the original version of 3, I haven’t played RE…
>>1
There are places where RE is not good, but it’s still really interesting.
There are many things that are not good, but…
What was the alchemist thinking to make such adjustments?
>>3
As long as it’s around hard level, I can manage somehow with an ultimate technique.
That was more than just luck.
If you don’t conserve your health limit before the final boss, you’ll be stuck.
Now, if we do it, we can see various trends in the action of that time.
It becomes nostalgic when I see it.
>>5
The big bosses and the repeated QTEs have been around since the release.
I feel like it was treated as relatively old.
I wonder what will happen with 4.
Platinum doesn’t give off an image of being unreasonable with meanings that are hard to understand.
The current Chi-Ning must have learned their lesson by now.
As long as it properly supplements the recovery elements.
I can manage even if it’s somewhat unreasonable.
The final boss probably wanted a turnaround scene from a pinch, but it’s just too tiresome and full of absurdity.
I seriously wish they would have done something about the goddess’s HP not making sense.
I feel like the camera position in 4 is unusually far away.
Even though 3 was also far away, in multiple battles, I guess it really can’t be helped if it’s that way.
>>12
The downside of 2 is that it was too focused on the camera.
It’s okay to have it like that.
I thought alchemists might be quite enjoyable in a one-on-one setting.
I want a trial version that reflects opinions quickly.
role
The boss of the fighter jet is the worst of the worst.
>>16
Probably the first use of the stamina limit points for most people.
>>20
Alchemists are on the same stage; it’s driving me crazy.
I wanted this black one more than the 2.
>>17
It really needs one more adjustment, right?
Aligning with the current usability standards will significantly elevate the quality.
When I look at the Chi-Ning official page, the reactions of GAIJIN are overwhelmingly strong.
I once again confirmed that Ninja Ga is mainly content from over there.
The quality of Chinin has improved so much since then, it’s hard to believe.
>>21
The adjustment of the ronin brings tears to my eyes.
What were they thinking when they made this… as bosses and enemies keep appearing one after another.
It seems that being heavily criticized in the Nioh: Without a Title DLC really resonated with me.
The sense of balance of Cheenin afterward.
>>24
I was playing a game that was like the pinnacle of difficulty and absurdity, so it’s just…
Nioh 2 became such an amazing game.
Adjustments that frequently utilize the abolition of essence skill dependence, shuriken canceling, and four-way throws, as well as the use of bows.
I quite appreciate the uniqueness of 3RE.
I’m a bit disappointed that I wanted a direct revenge on the current Yasuda D.
They are probably making Nioh 3, the pride of Team Ninja, but…
It feels like the quality suddenly changed from Hyrule Warriors.
I have no idea which way platinum will turn.
Bayonetta 3’s D is being developed, but how was the action part?
>>28
If it’s platinum, it probably won’t get worse.
I will pretend I didn’t see Babylon.
>>28
It was interesting because it evolved properly in a traditional way, with some exceptions.
Some people were really not good.
>>94
In the first place, that D revealed in the interview when joining Platinum that the best action game is Ninja Gaiden 2.
It’s really a common thing to say, but…
Rather than creating a game that only 100 hardcore gamers would enjoy.
It’s better to make a game that appeals to 1 million light users.
It’s correct as a company…
Yasuda D and Hayashi were also involved with 3RE and Nioh: Muji.
Could it be that Hayashi messed up…? That’s what I was thinking.
It seems that Hayashi’s Hyrule Warriors was not that great.
Was it no good when the two of us were together?
>>32
Regarding that, there might have been a trend at the time of creators being criticized due to the popularity of baldness.
Did the staff properly test play the combat helicopter?
But it seems that the Chinin staff generally has crazy play skills.
I guess they made it based on their own standards…
Alchemists easily stand in line with three people.
Even if you defeat one, they will easily replenish.
In the past, Chinin might not have known, but lately they should have understood the level of difficulty that is generally accepted among players, like in Nioh or Wo Long: Fallen Dynasty…
The more difficult it is, the better.
I think it was worth the tuition to have that mindset disappear.
It was often seen here that even cases where everyone made small mistakes and it went wrong were all attributed to the director, treating them as a major criminal.
Thanks to the break bone system, enemies keep escaping combos, so in order to adapt to that, it often ends up being a standoff until I can break a part after cutting once and praying for it to happen.
Muji can’t even properly use the ultimate ninja techniques.
>>40
A powerful counter system will be provided.
Well, if you just focus on that, it won’t be a good way to play, right?
The special skill counter in Nioh 2 has become a good answer.
>>44
I was very pleased that each of the special action skills has a certain level of convenience as a cancel action.
I want more of those…
>>58
Following Sekiro, Wolong: Fallen Dynasty has
Although it’s focused on parrying, the one that burned my brain the most was…
It was a special skill counter from Nioh 2…
I was already struggling with Nioh, but Ninja Gaiden seems to be getting an even worse reputation, so I’m hesitant about buying 4…
I enjoyed all the recent chi-ning games.
If you play at the lowest difficulty level, I don’t think there’s any problem with any of them.
I only have experience with 3RE on the WiiU, but is 2BLACK more interesting?
>>43
It’s quite a matter of personal preference.
Personally, I think the enjoyment of fighting weak enemies is better in 3RE.
Overall, many people say that the second series is more interesting.
Most people tend to deify Muji.
I think playing it on normal mode might be the most interesting way to do it.
>>45
2 is just barely at the level of normal hard enlightenment, right…?
The improvement of 3 might slow down the surroundings when drawing the bow.
The previous two works were tough because accuracy was required in parts unrelated to the main action.
A festival of explosive shuriken and rocket launchers is good, right?
There are some people who think 1BLACK is the best!
>>50
The ninja community is really too troublesome…
I often think that Chinin really delivered well.
>>52
In the troublesome world, this is still the less troublesome side…
I haven’t tried Muji, but it was fun trying BLACK.
I’m only doing airship stages.
I also think that 1black has the best balance.
It’s a hassle to explore right now, but…
It may be a personal preference, but I don’t really like the returning blood system in 3.
No matter how much one scatters bodily fluids and organs with their incredible techniques, I interpreted it as a typical ninja trait that they wouldn’t get a single drop of their own blood in return.
“While the No. 2 version is fun, that essence skill is just too strong.”
The total number of enemies that depend on it is as follows.
It’s almost fundamentally different from 1…
If it’s a normal ninja, then…
It’s not that difficult of a task.
I think I’m the only one playing Devil’s Third among these.
>>59
I did it, but the boss battle made me completely laugh like Ninja Ga.
>>59
I want to try it out of curiosity to see something scary…
>>70
Since multi is the main focus, it has no value even if you buy it now.
What I thought was the most absurd about 3 was the part in the demo where you have to slash mobs that plead “Please don’t kill me!”
I thought I could just ignore it without cutting, but being forced to cut and even to operate is really frustrating.
I don’t really like switching to a different character while playing as Busasan during the addition of elements like Σ.
I was thinking about something like DMC4.
>>66
It would be nice if you could choose one and play through the entire game as a playable character…
It would be nice if there was such a mode after clearing it once.
Multiple combat actions with parrying are
I think the ronin has been completed.
It will no longer be possible to say that you will include the yokai enemies, yokai techniques, and special skill counters in that.
Nioh has actually become kinder than the beta test, so seriously, the old Team Ninja had a weird sense of difficulty.
“I’m in the mood to slash down the enemy executives, so let’s take down the next one too!”
At that point, the feeling of being a little discouraged was stronger, meanwhile, on the other character’s stage.
Not many people talk about it, but I really liked the DS version.
It’s super short, but…
The murderous event of the killer who was still alive with a razor.
What is that really…
I wonder what Yasuda D is really doing right now.
There were hints like Akagi’s spirit and others.
I can’t remember if it was an elephant or a dinosaur, but I have a vivid memory of being really frustrated with some large boss.
>>76
It’s a mechanical dinosaur from the jungle base.
He was also terrible at the marathon.
Repeatedly avoid running endlessly and hit the head.
Muji 2: Chou-nin has a significant increase in throwing weapons, and while things like werewolves and centaurs are also quite a lot, what I really like is the strong feeling of really doing something super ninja!
The mobs in number 3 don’t feel good even when their body parts are destroyed, and their voices are so annoying… Look at the cave spiders; even if their arms are flying off, they continue to fight calmly.
So far, the action in 4 seems good, but the sound effects are a bit concerning.
Doesn’t it sound like a bludgeon when you’re cutting with a sword?
The downside of 3 is that it casually avoids superhuman attacks.
Well, if you’re just going to wait for the bones to heal, that’s really not good, right?
>>81
I wish the basic action of Utsusemi could target bone-breaking while attacking.
YAIBA was quite interesting, and as a side story to a side story, it had just the right amount of volume.
I, who love DmC, can say for sure that it’s not wrong.
>>82
I love it, so I think I’ll give it a try…
I wonder if that’s true…
That might be true…
>>82
If it’s the DE version, I love it just as much as the numbered ones, but maybe the original…?
The concept of the “hollow cicada” itself is good, but…
The recovery method and the gauge are dependent on each other, you know…
As expected, the recovery method was the bottleneck.
It seems they reconsidered and realized that there’s definitely no point in having Kunai Crime, but they shouldn’t have included such a thing from the start.
>>87
Everyone was thinking there would be a return of Asuka…
>>90
In reality, in 3RE, the location of the Kunai Crime can be accessed by using the Asuka return, and it was no good.
The fact that rejecting invitations has become a basic technique is a bit of a joke.
I couldn’t bring myself to buy 3 when it was first reported…
I realized how much fun it was when I played the recently released 2.
3 only brings hardship from the beginning.
Babylon was made into an online title, and since Platinum’s strengths in action didn’t mesh well, it was no good; the problem was more in the planning than in adjustments.
I’ve only played Ninja Gaiden 3, but what was the part with the stealth kill using sneaking in the first level?