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[Final Fantasy] I never thought Zel would also come for the MTG collaboration.

1: Japan Otaku ReviewsYeahx15

The ability to be mistaken for green overall.

2: Japan Otaku Reviews

If you have that kind of ability, I wanted at least a landing…

3: Japan Otaku Reviews

Whether it’s someone who’s okay with “Stan” or just from the symbol.

4: Japan Otaku ReviewsYeahx4

You can reuse the bojiuka!

5: Japan Otaku ReviewsYeahx7

It’s forced at the very bottom, so it’s barely red.

6: Japan Otaku Reviews

Huh, can I use Valakut today!?

7: Japan Otaku Reviews

It’s fine to be a monk.

8: Japan Otaku Reviews

I can’t do infinite combos, so it’s no good.

9: Japan Otaku Reviews

I may have never seen a capability like Maro’s in red.

10: Japan Otaku ReviewsYeahx2

I don’t think Zel will go into Valakut, will he?

11: Japan Otaku Reviews

I’ve never played FF, but is this person a landowner or something?

14: Japan Otaku ReviewsYeahx1

>>11

I can only think of a performance where I go around the Earth with my own version of Final Heaven.

15: Japan Otaku Reviews

>>11

An experienced rookie mercenary who fights with their fists, particularly knowledgeable, is not really like that.

You can make a girlfriend who is a library committee member in a substory.

12: Japan Otaku Reviews

If it’s red, then put on a quick attack or the teacher too.

13: Japan Otaku Reviews

It’s not that Celis is special, but I actually intended to tease it out for every birthday.

16: Japan Otaku ReviewsYeahx1

Is it the thing where you enter commands?

20: Japan Otaku ReviewsYeahx1

>>16

That’s right.

The one who continuously pulls off small techniques in a loop rather than executing flashy big moves is the stronger one.

17: Japan Otaku Reviews

The cloud is a mercenary, but the seed is not a mercenary…

18: Japan Otaku Reviews

Probably anko.

19: Japan Otaku ReviewsYeahx9

Knowledgeable about various regions! In other words, land skills are great!

So there’s someone in the Wizards who did that…

21: Japan Otaku Reviews

It feels like it’s okay for land to get cluttered with landing support and impulsive draws, rather than being resolved with just one card.

Even if you don’t do anything in particular, you can pseudo-generate mana every turn, but you won’t be able to achieve permanent mana increase.

22: Japan Otaku Reviews

I wanted the combat phase to repeat if I attacked alone.

23: Japan Otaku Reviews

Power fluctuations are often seen with the number of mountains, but any land is fine.

24: Japan Otaku Reviews

Surely, the red-green will be a landing archetype in Limited.

Let’s raise a Chocobo.

25: Japan Otaku Reviews

In terms of the job, it’s a complaint, but when asked if Zel is a monk, I become uncertain about that…

26: Japan Otaku ReviewsYeahx11

It’s quite weak on its own.

However, since this ability is rare in red, there may be some kind of place for it.

27: Japan Otaku Reviews

Is this the first additional set land in red mono?

That’s quite rare.

39: Japan Otaku Reviews

>>27

I looked it up and apparently there is Nahiri’s Lithomancy.

28: Japan Otaku Reviews

Isn’t 3 mana tough?

29: Japan Otaku Reviews

“Is it possible that all eight members have landed on the ark?”

30: Japan Otaku Reviews

It seems like I could make some interesting moves with the commander, but it’s just that it’s single red color.

Is there something interesting we can do within the stun range?

31: Japan Otaku Reviews

If you’re building a landfall deck in red-centric EDH, it feels like it might be worth considering as a candidate.

32: Japan Otaku Reviews

It might have been better to include it in EDH to boost power since it’s not suitable for Standard.

33: Japan Otaku Reviews

I wonder if there are many places that do things when they are put out.

34: Japan Otaku ReviewsYeahx5

Are you saying it’s a temporary mana acceleration since I’m returning the land?

35: Japan Otaku Reviews

Is this where Bahamut is?

36: Japan Otaku Reviews

It’s hard to put it down early because it’s okay to return it, isn’t it?

45: Japan Otaku ReviewsYeahx3

>>36

I told you it’s red!

37: Japan Otaku Reviews

Is this mana acceleration…?

40: Japan Otaku ReviewsYeahx3

>>37

For a moment, at least.

38: Japan Otaku Reviews

Casting it for 3 mana, placing an additional land, and returning a tapped land at the end to have 1 extra mana available might be more versatile than I initially thought.

It seems like nothing would happen if there are no extra lands in hand.

41: Japan Otaku Reviews

It’s nice to be able to reuse the landing.

42: Japan Otaku ReviewsYeahx4

I didn’t expect Zel to come out before Wakka.

44: Japan Otaku ReviewsYeahx4

>>42

It really seems like Wakka might actually have a chance to come out.

50: Japan Otaku Reviews

>>44

The question is how many people really think it’s great that Wakka has been recorded, despite various problems being pushed aside.

58: Japan Otaku Reviews

>>50

Zell is in the same category, right!

48: Japan Otaku Reviews

>>42

Since there is Zel, the possibility of Wakka being there has increased even more.

43: Japan Otaku Reviews

It seems that I can do some clever things like changing the color of the double-sided land.

The main body hits about 3/3 or 4/3, and when it hits, it’s around 5/3?

46: Japan Otaku Reviews

(…Could it be that this guy really knows a lot…?)

A card that will pump it up will come, right?

It’s a yakisoba bread.

47: Japan Otaku Reviews

The illustrations are actually not bad at all.

49: Japan Otaku ReviewsYeahx4

On the contrary, why is it red?

59: Japan Otaku ReviewsYeahx1

>>49

Temporary Mana Acceleration Color

Color that only increases power

The colors of the landing beatdown.

68: Japan Otaku Reviews

>>49

Temporary mana acceleration is the domain of red.

Generating mana from the land is also part of the red domain.

76: Japan Otaku ReviewsYeahx2

>>68

Hmm…?

81: Japan Otaku ReviewsYeahx2

>>76

It’s about overflowing magic power, right?

82: Japan Otaku Reviews

>>76

Cosplay, etc.

83: Japan Otaku Reviews

>>76

There’s a reward for the Iron-faced Admiral, right?

I should have written that it could be done in the red area as well.

70: Japan Otaku Reviews

>>49

It may sound like a matter of perception, but it seems like you can accelerate land! Yet, there’s even a risk that the land is decreasing more and more, doesn’t that sound a bit suspicious?

51: Japan Otaku Reviews

I guess you can enter if it’s the landing deck.

52: Japan Otaku Reviews

Please don’t insert FF right before the preview of Tarkir!

57: Japan Otaku Reviews

>>52

Zel has a birthday today…

53: Japan Otaku Reviews

The mysteriously high-quality GIM47N.

54: Japan Otaku Reviews

That’s a nice design with a reddish mana acceleration expression.

I want them to release a card that lets you sacrifice three Mountains to return three lands to your hand at the end.

55: Japan Otaku Reviews

The theme of the 10 commander decks is the passing game of blitzball, so Wakka will definitely appear 100%.

56: Japan Otaku Reviews

The rare land cycle might be incredibly strong in CIP.

60: Japan Otaku Reviews

There’s also Gau’s birthday by June, but it probably won’t be for Gau…

63: Japan Otaku Reviews

>>60

There is, isn’t there?

What is the purpose of the leader set?

65: Japan Otaku Reviews

>>60

Who else has a birthday coming up?

61: Japan Otaku Reviews

Zel-Din’s name is a little different in English, isn’t it?

62: Japan Otaku Reviews

Considering that land reference heat is generally red, it doesn’t feel too out of place.

64: Japan Otaku ReviewsYeahx6

I was reading and thinking that it was a capability that wasn’t very red up to that point, but then it suddenly became completely red at the end.

69: Japan Otaku Reviews

>>64

The image changes quite a bit all at once, so I think you’re good at creating abilities that match the colors, after all.

66: Japan Otaku Reviews

Which FF characters have their birthdays before the preview starts?

67: Japan Otaku Reviews

There was a good feeling with the red landing.

85: Japan Otaku Reviews

>>67

Additional combat like Moraug or exploring Varakut.

Well, it’s suitable for EDH.

72: Japan Otaku Reviews

It’s a good card that fits well into the 2-color Omnus and 3-color Omnus.

74: Japan Otaku Reviews

The additional set land has an image of red following green.

If the opponent has more land, white sometimes has a few ramp spells, while blue-black has none.

75: Japan Otaku Reviews

Was there anyone other than the land lizard that had synergy with Stun?

77: Japan Otaku Reviews

Was there a monster that seemed to be the defeated side in FF8…?

Does it end up looking like this when you remove the mask of Belhelm?

86: Japan Otaku Reviews

>>77

It looks like GIM47N.

88: Japan Otaku Reviews

>>86

Ah! Come to think of it, there was this guy! Thank you!

87: Japan Otaku Reviews

>>77

Galbadia’s robot

It appears in places like detention centers.

78: Japan Otaku Reviews

There isn’t a deck that uses this in Standard for now.

If new lands with strong CIP come in, it will be a different story.

79: Japan Otaku ReviewsYeahx2

Non-destructive land destruction that doesn’t raise lands, or temporarily tapping lands for mana acceleration, and then some mana cashback when casting.

Somehow, the red that tries to express a realm that cannot be used with Stan is overflowing with the color of creativity.

80: Japan Otaku Reviews

In three years, it seems likely that there will be at least one feature on the landing.

84: Japan Otaku Reviews

I sometimes see Blue as a leader, managing to run a ramp with cards that share the same name or by copying the activated abilities of fetch lands.

89: Japan Otaku Reviews

It seems there is a very popular character whose birthday is on April 2nd.

90: Japan Otaku Reviews

I don’t want you to make strong land in collaborations.

It seems difficult to reprint.

91: Japan Otaku Reviews

If the land grows steadily, it will survive, and when it’s time to fight, it will be 5/3.

For 3 mana, it has quite a punch.

92: Japan Otaku Reviews

From a limited perspective, Zel seems weak.

If you can play it on the third turn and have a land in your hand, that’s great, but if not, you’ll always be stuck with lands in that mana range. That said, do you really want to play it after the third turn…?

I hope the landing is at a level that establishes itself as a deck.

93: Japan Otaku Reviews

It seems this is about all there is to announce regarding the remaining major characters’ birthdays.

04/02 Gladiolus (FF15)

04/05 Gau (FF6)

04/30 Arden (FF15)

05/03 Tifa (FF7)

05/11 Mog (FF6)

99: Japan Otaku Reviews

>>93

Tifa will definitely come, and I really want to see her.

Get your boobs big!!!!!! 11111

94: Japan Otaku Reviews

That 2 mana land with haste seems to be the best match, right?

95: Japan Otaku ReviewsYeahx2

It’s tough to think of a 3 mana creature that I don’t want to play when I have 0 lands in hand on turns 3 and 4.

113: Japan Otaku Reviews

>>95

It seems like the tempo loss would be tough after being removed even after bouncing on the land…

96: Japan Otaku Reviews

That’s interesting.

I’m interested in the 5th and 3rd.

I have no interest in 53rd place.

97: Japan Otaku Reviews

Tifa and Aerith are myths.

100: Japan Otaku Reviews

>>97

Cloud is rare, so there’s probably none, right?

Good is rare, bad is uncommon.

98: Japan Otaku Reviews

If you take care of Zel before the end step, you can use the additional land.

Putting practicality aside.

101: Japan Otaku Reviews

What pack is this?

103: Japan Otaku Reviews

>>101

FF

104: Japan Otaku Reviews

>>101

FF

105: Japan Otaku Reviews

>>101

FF

106: Japan Otaku Reviews

>>101

FF

108: Japan Otaku Reviews

>>101

FF

102: Japan Otaku Reviews

Tifa is also starting to look forward to the preview of Tarkir, so the timing is good.

107: Japan Otaku Reviews

“Here comes the crazy three consecutive FF…”

109: Japan Otaku ReviewsYeahx2

The crazy 4-man FF has come…

110: Japan Otaku ReviewsYeahx14

I finished FF5!

111: Japan Otaku ReviewsYeahx2

Since there is an extra set right, it shouldn’t be a problem, right?

Just the fact that it doesn’t increase.

114: Japan Otaku Reviews

>>111

Is it a matter of not having it?

115: Japan Otaku Reviews

>>111

It meant that with only three pieces of land available, you wouldn’t want to let go of them, right?

If they play a removal spell after I bring the land back at the end of turn 3, I will explode.

120: Japan Otaku Reviews

>>115

Still, even if the next top isn’t about land or anything, it shouldn’t be a loss, but for some reason, it feels like we’re taking more psychological damage than necessary.

125: Japan Otaku Reviews

>>120

I think that switching between taking the first move and responding is definitely a disadvantage.

128: Japan Otaku ReviewsYeahx1

>>125

Aren’t you doing it? It’s already stuck to begin with.

134: Japan Otaku ReviewsYeahx1

>>128

If we place Zel on the third turn as a first move here and it gets removed without being able to place a land, we will bounce the land and place two lands.

If the opponent can place a land during their turn, isn’t it because there are three lands, so they haven’t swapped?

150: Japan Otaku ReviewsYeahx1

>>134

Hmm, wasn’t the discussion that you don’t want to put it out if there are only three pieces of land in the first place?

Well, if that’s the case, then it would still be the same whether you draw a land or not on the next turn, since you’d still be stuck at three cards.

136: Japan Otaku Reviews

>>128

After being removed from a place without additional lands after being put out on the third turn.

If it’s the next top land, you can’t place the fourth land, so you’re a land card behind.

147: Japan Otaku ReviewsYeahx3

>>136

In the original story, it’s excluded when the next top is land, right?

Read more text!

132: Japan Otaku ReviewsYeahx1

>>120

Even though the land is decreasing, how is there no loss…?

139: Japan Otaku ReviewsYeahx1

>>132

If you don’t have lands from the beginning and can’t place two lands, then unless you draw a land in the next turn, it doesn’t change the fact that you’re stuck at three lands by just putting the land that returned to your hand back onto the battlefield.

145: Japan Otaku ReviewsYeahx1

>>139

If you don’t have this, you can pull land from the top and have 4 mana, right?

116: Japan Otaku Reviews

>>111

It would be good if we can survive, but being taken out in a situation where there is no land is the worst.

112: Japan Otaku ReviewsYeahx2

I saw the English spelling of “Zel’s Din” for the first time.

117: Japan Otaku Reviews

Ah, well, if it’s removed, then yes…

127: Japan Otaku ReviewsYeahx1

>>117

Basically, it’ll be removed eventually.

118: Japan Otaku ReviewsYeahx1

The timing for returning the land is just too bad.

119: Japan Otaku Reviews

In the first place, you could question whether there is any real meaning in being able to put down an additional land on the third turn.

From the next turn, you can go up to 5 mana at most, but isn’t the situation where you can place 5 lands in a red deck a losing one?

130: Japan Otaku Reviews

>>119

It’s fine if it’s red; there are decks that want to expand the land, so you can use those…

If you’re going to use it in a red mono deck, then maybe, but you probably won’t use it in a red mono deck.

121: Japan Otaku Reviews

If you’re including this guy, it would likely be in a deck with some kind of land synergy, and if the situation is already land-stuck, it wouldn’t be a disadvantage unless you don’t draw a land next turn.

122: Japan Otaku Reviews

Stan also wants a Spell Land.

123: Japan Otaku Reviews

Isn’t the tempo loss not really related to the deck that this guy uses?

124: Japan Otaku Reviews

It’s not a card that’s strong in Standard, is it?

126: Japan Otaku Reviews

Well, basically it’s a card for landing multiple times in limited events.

It’s based on synergy.

129: Japan Otaku ReviewsYeahx1

Why is red being added as a land set! What happened to the color pie, the color pie!

149: Japan Otaku Reviews

>>129

If you take it as instantaneous mana acceleration, it’s the domain of red.

131: Japan Otaku Reviews

What if FF8’s Draw was an invasion ability…

133: Japan Otaku Reviews

I can only think of reusing the glorious arena mentioned above!

137: Japan Otaku Reviews

>>133

You can return to the desert and commit evil deeds while gaining one point each turn.

135: Japan Otaku Reviews

I can only think of something like Bojuka Bog.

It would be nice if there were more lands like those that do something when they enter the battlefield untapped, like in Eldraine or something.

138: Japan Otaku Reviews

Even if I try to use it in a strange way, it’s still a bit awkward for the person themselves.

140: Japan Otaku ReviewsYeahx2

Well, given the situation with only three land cards, if you’re asked whether to place a Zelle, you probably wouldn’t. But then, it raises the question of when to put this guy out.

141: Japan Otaku ReviewsYeahx1

A lot of lizard beams are flying around.

142: Japan Otaku Reviews

Ah, it’s a draw and a junction, that’s true.

143: Japan Otaku ReviewsYeahx1

So you want me to recreate the atmosphere of rapid punches and headbutts down to the split second!?

144: Japan Otaku Reviews

Collect it when you want to put in a lot of spell land!

146: Japan Otaku ReviewsYeahx2

It’s not really Anko’s ability, but it makes you think, “Is it rare…?”

148: Japan Otaku Reviews

>>146

Stan’s rare is fine like this…

151: Japan Otaku Reviews

But if this guy is around, you’ll have 5 mana next.

152: Japan Otaku Reviews

I wish I could have played lands from the deck top.

153: Japan Otaku Reviews

Is it advantageous to place additional land as a sacrifice?

158: Japan Otaku Reviews

>>153

Do you really want to place an extra piece of land that much?

160: Japan Otaku Reviews

>>153

If you’re going to do that, you might as well use the one that can place green lands from the start, and there seems to be a synergy in reverting it.

154: Japan Otaku Reviews

It’s bad that Tough is 3.

They’re top-heavy even when fighting and there’s no quick response, what the heck is this guy?

Do a headbutt and a low kick.

155: Japan Otaku ReviewsYeahx1

It seems like a rare ability, but it’s weak.

156: Japan Otaku Reviews

Even if it’s said that you won’t lose if your land is clogged, if you have a deck where you want to include this card and your land is clogged for several turns, isn’t that a problem in itself?

163: Japan Otaku ReviewsYeahx1

>>156

So the argument that if it’s blocked you don’t want to release it is wrong.

You probably won’t use this card in a deck that tends to get clogged.

157: Japan Otaku ReviewsYeahx2

If you mess up, it might actually slow down your mana, so it’s probably not green.

I just said “mana slowdown” for the first time.

159: Japan Otaku ReviewsYeahx1

If you just want to add land, there’s already a treasure that costs the same 3 mana.

If you want to use this deliberately, the point to focus on is returning the land.

164: Japan Otaku ReviewsYeahx1

>>159

It’s a different color.

161: Japan Otaku ReviewsYeahx1

I want a fast attack.

If we take each other out, will it turn into a pants battle? I want to jump in and hit you.

162: Japan Otaku Reviews

I wonder if it would be good to have lands that produce effects when placed, like in the void of Zalfa.

165: Japan Otaku Reviews

Well, as long as you’re not on the field at the end, right?

166: Japan Otaku Reviews

>>165

Shall I throw you with Main 2…?

167: Japan Otaku ReviewsYeahx1

Is this kind of like Zel?

185: Japan Otaku Reviews

>>167

Someone mentioned above, but it seems like it resembles the draw and the reproduction of Natsu, and the other 8 characters might also have abilities related to land.

168: Japan Otaku Reviews

By playing this card and phasing out lands, you can accelerate your red deck’s land.

What’s happening with the teachings?!

169: Japan Otaku ReviewsYeahx2

>>168

This in Legacy!?

170: Japan Otaku Reviews

Knowledgeable Zel, yet not blue! That’s strange!!

171: Japan Otaku Reviews

Is it a good match for a temporary draw?

172: Japan Otaku ReviewsYeahx2

Thank you, knowledgeable Zel.

173: Japan Otaku Reviews

Ah, I can return the land I added to exile back to my hand.

174: Japan Otaku Reviews

It feels good to go in and out of the dwarf’s mine.

175: Japan Otaku ReviewsYeahx1

Should I bring it back to hand at the waiting narrow area?

183: Japan Otaku Reviews

>>175

The different color looks like the green major is about three times stronger doing the same thing.

189: Japan Otaku Reviews

>>183

It’s fine even if it’s Azusa-chan.

This isn’t strong.

176: Japan Otaku Reviews

Can you give me the ability to land, no matter what?

Wasteful

177: Japan Otaku Reviews

Every turn I lose cards, and my lands keep decreasing!

178: Japan Otaku Reviews

It looks strong if you can play it for 3 mana, survive, and then use 5 mana next turn to make a nice move without any interference.

That probably happens very rarely.

179: Japan Otaku Reviews

I impulsively drew but didn’t have enough mana, so I temporarily placed the backside land on the field and retrieved it! That’s just skillful.

182: Japan Otaku Reviews

>>179

It looks like a musclehead but has technique, kind of like Zel.

180: Japan Otaku Reviews

If it’s blue-red, I could probably route the land returned in the second half and be happy about it!

It seems like it will become a talk of limited levels.

181: Japan Otaku Reviews

Since it doesn’t mention threats or quick attacks, I’m not expecting much from the Wizards.

184: Japan Otaku Reviews

I thought it was anko and was talking about it, but it’s rare!?

“Give me some kind of evasion ability!!”

186: Japan Otaku Reviews

Well, probably Draw or Junction will be auxiliary cards related to landing abilities.

187: Japan Otaku Reviews

I want to be placed at the top as well.

188: Japan Otaku Reviews

If it’s about upkeep or sending back to the end of my immediate predecessor’s turn, there are some really dangerous lands.

190: Japan Otaku Reviews

It depends on the synergy with the other 8 source characters.

191: Japan Otaku Reviews

I wanted you to return it with the activation ability.

192: Japan Otaku Reviews

A person who finds no meaning in going back from the add-on set.

193: Japan Otaku Reviews

It won’t make sense unless there’s a landing or something.

I don’t really know about leaders and such.

194: Japan Otaku Reviews

One advantage is that a living creature with a clear point can remain as an individual.

No quick attack, just tough 3, huh…

195: Japan Otaku Reviews

The squall is coming ashore, so you probably have a draw.

205: Japan Otaku Reviews

>>195

Draw – Landing – When your land enters the battlefield under your control, draw a card.

It would be interesting if it were written like that.

196: Japan Otaku Reviews

A chance with Amulet Titan… is there?

200: Japan Otaku Reviews

>>196

Not being green is just too big.

197: Japan Otaku Reviews

There’s no way someone with such a ridiculous ability could be an anchor.

198: Japan Otaku Reviews

It’s going to be difficult without a quick response at the very least.

199: Japan Otaku Reviews

It would be interesting if Squall was a solitaire guy, but…

206: Japan Otaku Reviews

>>199

⬜︎

211: Japan Otaku ReviewsYeahx2

>>206

Denden den denden den denden den denden den denden den denden den denden den denden den denden den denden den.

The text does not have a direct translation as it appears to be nonsensical or onomatopoeic.

212: Japan Otaku ReviewsYeahx1

>>206

Dede dede dede dede dede dede dede dede

The text does not have a translatable meaning as it appears to be a phonetic representation or sound effect without specific vocabulary.

Papam pam, papam pam.

201: Japan Otaku Reviews

Such a squall like Ashi or Tatoyova…

202: Japan Otaku ReviewsYeahx1

Should we return to the gem mine every turn?

203: Japan Otaku ReviewsYeahx1

There aren’t many lands where it makes sense to restore.

The era hasn’t caught up yet.

204: Japan Otaku Reviews

Is Zel able to go at that level…?

208: Japan Otaku Reviews

>>204

If you’re not going to use the playable character, who are you going to use?!

209: Japan Otaku Reviews

>>204

I feel like they said there are over 100 legendary creatures.

207: Japan Otaku Reviews

If it’s a draw, I might not be able to bear it.

210: Japan Otaku Reviews

If the Wizards were serious about adopting it, I think it would have at least two of the abilities: Menace, Trample, and Haste.

213: Japan Otaku ReviewsYeahx1

The spells you can draw change depending on the location, so if the land is set up for that reproduction, I think drawing would be quite intuitive.

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