Home » Game » Monster Hunter Wilds » I want a new weapon that’s more like a support specialty since I’m not good at action in Monster Hunter World.

I want a new weapon that’s more like a support specialty since I’m not good at action in Monster Hunter World.

1: Japan Otaku ReviewsYeahx55

The idea that I’m contributing just because I’m supporting is merely increasing the monster’s health, so it’s better to actually get good at the game.

3: Japan Otaku ReviewsYeahx6

>>1

I guess it would be nice if there were new weapons that provide full support at a level that doesn’t lead to that…

5: Japan Otaku ReviewsYeahx8

>>3

Flute

Wide Area 5 One-Handed

12: Japan Otaku ReviewsYeahx49

>>3

Thought is a parasite.

2: Japan Otaku ReviewsYeahx60

Someone who is bad at action is also bad at support.

4: Japan Otaku ReviewsYeahx1

Keep playing the flute.

If you can’t even play the flute, then you’re not suited for Monster Hunter, so don’t play it.

6: Japan Otaku ReviewsYeahx12

I hope those who think they are contributing by healing with a flute and wide-area effects realize they are just parasites.

7: Japan Otaku ReviewsYeahx26

Support for cooperative PvE games, not limited to Monster Hunter, is

In fact, in most cases, it requires far more skill than directly dealing damage.

8: Japan Otaku Reviews

You probably won’t die with just one hand.

9: Japan Otaku ReviewsYeahx2

Isn’t it better to do it solo?

10: Japan Otaku Reviews

I’m more of a supportive type by nature right now.

Earplugs 3, Wide Range 5, Item Expansion 3, Mushroom Lover 3, Bomber 2, Fast Eater 2, Destroyer King 3, Double Strike 1, I’m making it!

Wait for me.

18: Japan Otaku Reviews

>>10

Is there a bomber?

22: Japan Otaku ReviewsYeahx1

>>18

If you ask whether I need it or not, I don’t really need it.

But… you want to put it on, right?

28: Japan Otaku Reviews

>>22

I’ve never seen anyone in the wild using bombs…

33: Japan Otaku Reviews

>>28

Well, that’s true, but…

But there’s not really much need to raise the combo attack…

11: Japan Otaku ReviewsYeahx7

If you’re bad at action games, why not try a different game?

13: Japan Otaku ReviewsYeahx10

I feel like support systems can only be mastered by people who are already familiar with them.

14: Japan Otaku Reviews

Wide-area one-handed is really helpful.

15: Japan Otaku ReviewsYeahx14

The idea that it’s enough to just spread buffs and healing while being brain-dead is shallow thinking.

16: Japan Otaku ReviewsYeahx9

If you don’t want to do action in an action game, you might as well die!

17: Japan Otaku Reviews

In Monster Hunter, support relies heavily on items, so you absolutely have to do the necessary gathering preparation.

19: Japan Otaku Reviews

Since the anon is having fun talking about it, I wanted to try it too, but should I just buy the most expensive one?

I only have a PS5 and an Xbox Series X… and I’ve never played Monster Hunter.

25: Japan Otaku ReviewsYeahx7

>>19

Just buy the cheapest one.

It’s expensive because it’s a fan item.

51: Japan Otaku Reviews

>>25

I did a quick search, but it seems it’s not a bonus that gives an advantage in the game.

Thank you, I will buy the cheapest one.

29: Japan Otaku Reviews

>>19

It’s quite accommodating for first-time players of Monster Hunter.

I think it’s fine to take it easy since there are many things that are quite lacking in explanation.

20: Japan Otaku Reviews

Shooting elemental bullets with a light bowgun is the best.

It’s fire support.

21: Japan Otaku Reviews

Traditionally, the support gun would apply the closest status effects and set traps while contributing properly with damage during the restraint.

If you don’t properly deliver firepower, you can’t call it support.

23: Japan Otaku Reviews

If you just leave a flute or something, you won’t get caught. It’s really busy when you take it seriously, though.

24: Japan Otaku Reviews

Isn’t it harder than being a healer or an attacker?

26: Japan Otaku ReviewsYeahx3

>>24

It can only be described by genre.

27: Japan Otaku ReviewsYeahx1

It’s okay to be unskilled.

If you practice and become able to do it, that’s all that matters.

30: Japan Otaku Reviews

Isn’t it better to stop because gunners often get one-shot?

34: Japan Otaku Reviews

>>30

Wiles doesn’t distinguish between melee and gunner equipment…

37: Japan Otaku ReviewsYeahx4

>>34

The armor hasn’t changed, but the damage calculation is different, right?

I don’t specifically understand how it’s different, but…

46: Japan Otaku Reviews

>>34

Isn’t it that whether you hold a close-range or long-range weapon changes the physical cut or attribute cut?

31: Japan Otaku ReviewsYeahx7

Sapogan is incredibly busy.

It takes more skill than just doing it normally.

32: Japan Otaku Reviews

Isn’t it fine to use a wide-area with one hand?

Being bad means you’re going to get hit a lot and consume healing items like crazy.

35: Japan Otaku Reviews

Even putting aside the fact that we can’t increase the types of weapons, isn’t it already impossible to differentiate from the flute and the single-handed weapon?

36: Japan Otaku Reviews

If someone who is bad at action does support, they will be so terrible at it that it will just cause a huge hassle, so it’s better for them to use simpler weapons.

38: Japan Otaku Reviews

I’m using a bow, but there are no instant deaths except for the big moves.

And large attacks can also result in instant death in close range.

49: Japan Otaku Reviews

>>38

39: Japan Otaku ReviewsYeahx1

The guy in W who only throws dust without attacking with one hand is too annoying and I’ve been troubled by it.

44: Japan Otaku Reviews

>>39

Thank you, it feels like it could flow infinitely…

40: Japan Otaku Reviews

This time, the bow is quite support-oriented.

45: Japan Otaku Reviews

>>40

It’s not so much support…

In multiplayer, it’s at the level where you have to destroy all parts, including the tail.

41: Japan Otaku Reviews

The increase in support-type combat means that there will be more enemies that require support.

Moreover, it can escalate to the point where there are more troublesome gimmick-type enemies that require support, which is a problem.

42: Japan Otaku Reviews

Those with Just Evasion are already at the top of survival ability!

43: Japan Otaku ReviewsYeahx1

I feel like it would be nice if the Gunlance’s movement slash, downward strike, and Wyvern’s Fire could have interactions.

Update it, Capcom.

47: Japan Otaku Reviews

I have used one hand and a light, so I have done support too, but it’s so much more troublesome that it’s far better to just attack normally.

There are too many things to do and think about.

48: Japan Otaku Reviews

A true supporter won’t move from the camp.

50: Japan Otaku Reviews

In Monster Hunter, buffs are basically additive except for the horn, and the proportion of weapon attack power in total damage is extremely large, so support-only players don’t contribute nearly as much damage as one person would.

52: Japan Otaku ReviewsYeahx2

I’ve often seen gunners getting wiped out by the turn of the seasoned Gore.

53: Japan Otaku Reviews

It’s a game where hitting is faster than supporting.

54: Japan Otaku Reviews

The recovery bullet heavy is good.

Let’s use the recovery bullet heavy.

This work is a bit difficult, but it’s okay.

55: Japan Otaku Reviews

“I’m adding wide-area capability, but it doesn’t really make much sense!”

63: Japan Otaku Reviews

>>55

If you’re going to do a wide area, it’s either 0 or 5.

56: Japan Otaku Reviews

I’ve played Support Gun, but it’s quite tricky to figure out the timing for when to paralyze the monster to maximize damage output.

It’s much easier and more relaxed to just have an attacker who simply punches.

62: Japan Otaku Reviews

>>56

Remember the accumulation of paralysis; it’s fun to alternate between down and restraint neatly.

Wiles usually carry paralysis weapons, so there’s no point in accumulation.

57: Japan Otaku ReviewsYeahx16

The “supporter” in cooperative play, as ordinary people think of it, is someone who provides support while dealing damage at a normal level.

Those who only support and do nothing are called parasites from everywhere and that’s the end of it.

58: Japan Otaku Reviews

The powerful pill dissolves at an incredible pace with one hand, but it’s fun.

The encouragement buff icon is too small, I can’t tell the time!

59: Japan Otaku Reviews

It’s a weapon that can increase the overall firepower of the other three by 33%, including simple buffs and support in positioning, right?

Isn’t it impossible unless we increase the flute’s buff amount to about five times?

60: Japan Otaku ReviewsYeahx9

Maybe carrying paralysis weapons and fighting normally is the best support.

64: Japan Otaku Reviews

>>60

(Paralysis immediately after the fall)

61: Japan Otaku Reviews

Games with strong support tend to create a trend where someone has to take up one slot by obligation, so I think this is just about right…

65: Japan Otaku Reviews

You don’t have to force yourself to do it.

66: Japan Otaku Reviews

Both World and Rise and Wilds have different gameplay, and old ones are from the past… so it’s not really a big deal. If it’s your first time, past titles are just fine.

The cost performance is outstanding.

75: Japan Otaku Reviews

>>66

As long as you know that there’s a big difference between before XX and after W, it doesn’t matter which one you choose to do.

67: Japan Otaku ReviewsYeahx10

Honestly, even if you’re bad at action games, you can clear this one by just spamming strong moves.

That’s how I am.

68: Japan Otaku ReviewsYeahx5

In a cooperative game, it’s pretty tough when it ends after three deaths, like in Monster Hunter.

82: Japan Otaku Reviews

>>68

Honestly, I want things to change…

93: Japan Otaku ReviewsYeahx8

>>82

A wicked game where the one who fails for the third time ends up worse than anyone else.

104: Japan Otaku ReviewsYeahx1

>>93

Stopped at 2 deaths when it was about to be 3.

The mental strength to bring about joint responsibility.

121: Japan Otaku ReviewsYeahx4

>>93

Yuuki, this is reality.

152: Japan Otaku Reviews

>>121

Finally

What is strength?

171: Japan Otaku Reviews

>>152

Is it not to die on the third time?

185: Japan Otaku ReviewsYeahx7

>>171

The mental strength to stop at 2 deaths instead of 3 and bring about collective responsibility.

96: Japan Otaku Reviews

>>68

Even though it’s for four players, only half of them, just two people, can actually handle it…

69: Japan Otaku Reviews

In the end, these kinds of games end up being like soccer games.

78: Japan Otaku Reviews

>>69

If the number of players is fixed in the game and there are specific roles for each, then that’s how it is.

70: Japan Otaku ReviewsYeahx3

If you’re bad at action, it’s better to do it solo.

In the end, that’s the easiest way.

113: Japan Otaku Reviews

>>70

I think saying solo is easier is an opinion that doesn’t understand the feelings of people who are really bad at action games too much.

129: Japan Otaku ReviewsYeahx11

>>113

The support hunter in this game is seriously strong, and monsters have less HP when you’re alone, plus the companion is really excellent, so it’s definitely easier to go solo.

I don’t know how to use the support hunter! If it’s at the level of wanting other players to hit me and finish it in a short time, I think it’s better to just quit.

138: Japan Otaku ReviewsYeahx6

>>113

If you’re talking about not wanting to bother others, then doing it solo might be a good idea, right?

71: Japan Otaku Reviews

I was impressed by how you threw the flashbang to match the jump when coming out of the pitfall.

72: Japan Otaku Reviews

When I think about the times when I used to blow away my teammates with finishing moves, I’ve certainly become more considerate in multiplayer, right? There were even attacks with the one-handed sword that got in the way.

73: Japan Otaku ReviewsYeahx7

When support-specialized weapons are born.

It will only be that you will attack while fully supporting.

81: Japan Otaku Reviews

>>73

If it has a name like “Super Flute,” it would just turn into something like “Everyone carrying a Super Flute is a landmine…”

74: Japan Otaku Reviews

A flute’s true support is one that, while being defenseless right in front of a monster, dodges attacks with a very low maneuverability, supports allies, and manages to stun the opponent while dealing exactly 25% damage.

76: Japan Otaku Reviews

You can just do mounted heavy.

77: Japan Otaku ReviewsYeahx7

People who cannot take action may not understand the type of support that is needed at any given moment, even when they are trying to provide assistance.

79: Japan Otaku Reviews

If there were support weapons that could contribute at least as much as a melee attacker even if they were used poorly, they would probably become a required subject.

86: Japan Otaku Reviews

>>79

Wasn’t there someone who got first place in the hunting time attack offline during the 2nd Generation era using only two hunting horns?

80: Japan Otaku Reviews

It’s fine if you just play the flute from the back!

83: Japan Otaku Reviews

Recently, I’ve been using a heavy weapon as a sub while wielding a great sword, and when I get an opening, I switch to it and shoot the Dragon’s Heat Cannon.

If it’s just about firepower, I can’t help but think it would be better to just hit with a great sword as it is.

84: Japan Otaku Reviews

I have the impression that people who only want to be healers are a bit risky.

91: Japan Otaku Reviews

>>84

You will become a presence that can heal while applying buffs and also deal damage, or enable even more damage.

85: Japan Otaku Reviews

I wonder how long the culture of Support Light has existed.

87: Japan Otaku Reviews

If a weapon that specializes in support were to be created, when you enter for rescue…

Support specialist weapon

Support specialty weapon

Support specialized weapon

Support specialized weapon

What are you planning to do if it turns into a party like that?

94: Japan Otaku Reviews

>>87

Well, it’s because you can change weapons…

I don’t know if there are only four people who use just that!

88: Japan Otaku Reviews

Just scattering dust when your allies’ stamina decreases can be a form of support.

89: Japan Otaku Reviews

In this game, the best support is to deal more damage than anyone else.

If you deal damage, the clearing time will be shortened, and if you’re taking hate and being hit, it gives others more time to attack.

100: Japan Otaku ReviewsYeahx3

>>89

No, the first thing is to not die, regardless of anything else.

107: Japan Otaku ReviewsYeahx2

>>100

No, that’s a premise for playing this game.

127: Japan Otaku ReviewsYeahx1

>>107

If you take that premise for granted, you’ll end up spreading unhappiness to yourself and those around you.

139: Japan Otaku ReviewsYeahx6

>>127

Well, since there’s a restriction that failing means three deaths, it’s important not to die.

160: Japan Otaku ReviewsYeahx1

>>139

Important things and obvious things are different, you know.

178: Japan Otaku ReviewsYeahx4

>>160

I don’t understand what you’re trying to say.

What are the specific misfortunes that end up affecting both myself and those around me?

180: Japan Otaku ReviewsYeahx5

>>160

Not dying is an important thing and a natural thing in this game.

90: Japan Otaku Reviews

What I dislike about this kind of thing is not so much the lack of firepower, but rather the fact that if I rush in and die, it causes trouble for everyone. However, if I can’t attack, that in itself is also annoying. The root of the issue is that unless death becomes less serious and we can charge in more casually, it can’t really be resolved.

92: Japan Otaku Reviews

You can place traps and barrels at lightning speed.

It can be set up for installation.

Is that so?

95: Japan Otaku ReviewsYeahx1

I want to be a support that can apply an attack buff that doubles when there are 2 people, increases by 1.5 times with 3 people, and increases by 1.33 times with 4 people.

97: Japan Otaku Reviews

In support specialization, there are various games, but can a Monster Hunter horn support specialization provide enough buffs to cover one person?

103: Japan Otaku ReviewsYeahx11

>>97

The calipist punches while buffing, you know?

115: Japan Otaku Reviews

>>97

No way.

This time, the attack has been significantly weakened.

They say they will compensate the main body for that weakening, but it hasn’t been compensated.

98: Japan Otaku Reviews

I want to play a Monster Hunter like BF.

99: Japan Otaku Reviews

If you want to provide support, here’s a paralysis Charge Blade for you!

If it goes well, I can immobilize with stun and paralysis endlessly.

101: Japan Otaku Reviews

If I die, it would be bad, so I’m at camp.

102: Japan Otaku Reviews

In FF14, where support has its role as support and healer has its role as healer, it was hell.

119: Japan Otaku Reviews

>>102

FF14 has specific roles for everyone, and it doesn’t work if everyone isn’t doing their part properly…

146: Japan Otaku Reviews

>>102

Make sure to apply buffs and debuffs to recover at least enough not to die, then just continue attacking.

105: Japan Otaku Reviews

https://www.monsterhunter.com/wilds/ja-jp/product/

If you want the appearance equipment from the Guild Knight series, you can just buy the one in the middle.

Currently, you can only get it by buying the deluxe version.

I will probably change everything else later.

106: Japan Otaku ReviewsYeahx14

In games with strong support, it conversely requires mandatory support.

135: Japan Otaku Reviews

>>106

If we steer in a direction that’s more about support specialization from here on, it will really become a place where someone bad at action can’t operate, right…?

110: Japan Otaku Reviews

If you want to specialize in support, maybe an MMO?

Support characters in hero shooter games also require quite a bit of skill and knowledge.

111: Japan Otaku Reviews

The three-death system is the last hardcore line of Monster Hunter.

It should be preserved as a hardcore game.

112: Japan Otaku Reviews

If you just fight with weapons normally, it’ll be contributing, so that’s good!

If you want to support, spread dust.

114: Japan Otaku Reviews

I think having just paralysis, traps, and dust is enough…

116: Japan Otaku Reviews

“One death finish used to exist back in the day.”

117: Japan Otaku Reviews

In Monster Hunter, what the people fighting together want is for you to deal damage without dying, so being a pure support isn’t realistic.

124: Japan Otaku Reviews

>>117

When I think about whether I can surpass Ailou, it seems impossible.

118: Japan Otaku Reviews

I want to give you honey, but I can’t…

120: Japan Otaku Reviews

There are no cooperative elements other than battles in this game…

122: Japan Otaku Reviews

Is seismic resistance unnecessary this time? I don’t recall feeling any vibrations so far.

I’m sorry for bringing up a topic unrelated to support.

132: Japan Otaku Reviews

>>122

Not needed for now.

133: Japan Otaku Reviews

>>122

Wind pressure and seismic resistance are not needed for now.

Earplugs are a firepower skill.

189: Japan Otaku Reviews

>>133

125: Japan Otaku ReviewsYeahx1

If there wasn’t an out for the three, it would just become a simple task without any tension.

126: Japan Otaku Reviews

Swing the paralysis weapon and keep hitting!

Spread recovery with Wide Area 5!

If I can use the environment, I’ll do it!

I was able to support the half!

128: Japan Otaku ReviewsYeahx8

Because I’m not good at it, I probably would be better off just playing a different game.

I can relate to that.

130: Japan Otaku Reviews

What should I do if I want to engage in entertaining play?

It’s something that looks like the main person is really shining!

141: Japan Otaku Reviews

>>130

How about going to W and taking on Behemoth?

131: Japan Otaku Reviews

It’s not just Monster Hunter; for beginners, it’s brain-dead attacker, right?

The situation for understanding recovery buff roles will increase many times over.

134: Japan Otaku Reviews

The three strong support heavy users should be supported in that direction.

136: Japan Otaku Reviews

In multiplayer, you can just attack casually and if you get knocked back, you can call for a secret every time and make it seem like you’re going through a gulping loop, right?

137: Japan Otaku Reviews

Thank you, I’ll make equipment by grinding.

140: Japan Otaku Reviews

Dust clearly changes the survival rate, but it can still be done while dealing damage…

150: Japan Otaku Reviews

>>140

I’ll just use dust instead of recovery…

142: Japan Otaku ReviewsYeahx1

In terms of support, I wish the healing bullets were a bit easier to handle…

153: Japan Otaku Reviews

>>142

Learn from Rosso’s super reactions.

143: Japan Otaku Reviews

If you want to specialize in support, you have to surpass or at least match your companion.

Do you think you can become that?

144: Japan Otaku Reviews

Using heavy and light weapons provides a good sense of support and is enjoyable.

Loaded with armor-piercing shells and shot with paralysis.

145: Japan Otaku Reviews

If you’re not good at Monster Hunter, it’s safer to face monsters with significantly reduced health without using multiplayer or support.

163: Japan Otaku Reviews

>>145

If you want to learn the proper etiquette before going to multiplayer, it seems like there’s no choice but to practice solo.

147: Japan Otaku Reviews

It feels like earthquake resistance has been a non-issue for quite some time now, not just in this work.

We have to resurrect the giant crab…

148: Japan Otaku Reviews

Focusing too much on skills to deal damage and then getting taken down at the front lines is completely missing the point.

Life is what makes the quest possible.

If it’s going to be to the point of dying, then it’s okay to just leave the camp at worst.

155: Japan Otaku ReviewsYeahx11

>>148

Of course, leaving the camp behind means you want to go home, right?

164: Japan Otaku Reviews

>>155

Personally, I believe that even with family, it’s better to dive in and die rather than just leave things as they are; it’s more beneficial to get accustomed to action, even if just a little.

149: Japan Otaku Reviews

People who bind others will do so as they please, so isn’t it better for the rules to be loose?

151: Japan Otaku Reviews

You can immediately tell when the buff wears off or when the healing is slow.

Since you can hardly tell what others are doing in the chaotic battle, just join in and hit.

154: Japan Otaku ReviewsYeahx6

I think it’s better to make friends with whom you can laugh and forgive each other even if you mess up and die.

156: Japan Otaku ReviewsYeahx5

True strength is the mental power that stops 3 deaths at 2 and brings about shared responsibility; don’t forget this wise saying.

157: Japan Otaku Reviews

If you’re not confident in action, just stack up on defense skills and hit hard.

For now, it’s Holy Spirit’s Blessing 3!

158: Japan Otaku Reviews

The cat’s support is too strong.

162: Japan Otaku ReviewsYeahx2

>>158

Getting used to this, I tend to slack off on recovery in the wild and end up in a pinch.

169: Japan Otaku Reviews

>>158

The recovery Mitsumushi is too strong.

159: Japan Otaku ReviewsYeahx2

It’s still kind of evil that there’s an atmosphere that only recommends Gore based on firepower.

During the time when I was constantly on the verge of death, the returns were indeed significant.

168: Japan Otaku Reviews

>>159

That’s certainly a first for me.

161: Japan Otaku Reviews

My partner is seriously too much of a partner.

Eager to master new skills, this is… a lifelong friend…

170: Japan Otaku Reviews

>>161

I was surprised when I heard someone say they wanted to learn a new technique at a higher rank, considering they had been strong since their lower ranks and hadn’t used that technique until now.

165: Japan Otaku ReviewsYeahx1

Since there are four people, isn’t 4 defeats fine?

166: Japan Otaku Reviews

By the way, if I bring in three support characters, does my health increase?

173: Japan Otaku Reviews

>>166

It’s increasing.

186: Japan Otaku Reviews

>>173

Well, that’s right…

167: Japan Otaku Reviews

I’ve played a healer with a wide area seriously with one hand, but before considering skills or equipment, the number of attacks drops drastically, so you definitely won’t deal any damage.

When allies are too weak, the effort to heal them can prevent me from dealing damage, so in many cases, it’s easier overall to abandon them and just attack normally.

172: Japan Otaku Reviews

In that regard, full albedo allows for a zombie playstyle that recovers health through training, making it truly beginner-friendly.

174: Japan Otaku Reviews

I want my companion to just focus on healing.

175: Japan Otaku ReviewsYeahx2

I’ve been so protected by cats that I’m now a caregiver hunter.

176: Japan Otaku Reviews

Even though one person’s stamina has increased, since one person isn’t attacking properly, it’s taking longer.

It naturally takes more time, which increases the accident rate and leads to more burnout, so I think the success rate will ultimately decrease.

It’s not something that can be said categorically.

177: Japan Otaku Reviews

If you wear proper gear like Gore, you won’t die instantly, so there have been quite a few times when I was saved by having someone spread dust or heal me when I was on the brink of death.

179: Japan Otaku Reviews

You can tell by watching streams of people who are bad at action games that they struggle with situations where the monster’s aggro is directed towards them, making it hard for them to attack or dodge, which is why they’re not good at solo play.

Using a support hunter is the best, but since their health is low, going solo is not the best option.

181: Japan Otaku ReviewsYeahx1

I’m taking notes of the names of people who died in the wild.

182: Japan Otaku Reviews

I think that the actual defeat time can be handled efficiently solo, and calling support hunters will only result in a slight increase.

183: Japan Otaku ReviewsYeahx2

Whether it’s a stray or a family member, to be honest, dying is not a big deal since it’s a difficult game and all.

If you’re just going to die using a crazy aggressive skill build you saw online, you might as well properly invest in defense skills, right?

191: Japan Otaku Reviews

>>183

Dying reduces your firepower the most.

The power to boost defense skills just enough to avoid dying.

184: Japan Otaku Reviews

I don’t know why, but the roaring is really annoying in this work.

196: Japan Otaku Reviews

>>184

It’s like the wind pressure isn’t breathing…

187: Japan Otaku Reviews

It seems that Hunter 2 Cat 2 is the most efficient.

188: Japan Otaku Reviews

I want to fix the way I keep getting hit after being hit once.

190: Japan Otaku Reviews

The companion that used to heal frequently has recently stopped healing altogether, even when it’s on the verge of death.

What’s going on with the trigger?

192: Japan Otaku Reviews

There are also transforming weapons in Monster Hunter.

Transformable weapons like this typically switch between attack and support or between close-range and long-range.

It’s strangely not like that, is it?

193: Japan Otaku ReviewsYeahx3

Not dying.

Not giving up.

194: Japan Otaku ReviewsYeahx1

What happens when everyone is at a party with a flute?

197: Japan Otaku Reviews

>>194

The screen is noisy.

195: Japan Otaku ReviewsYeahx5

Well, when you’re not good at something, maybe it’s better to prioritize yourself over others.

It’s nice to be considerate, but…

198: Japan Otaku Reviews

I think everyone who dies should be holding a gun.

199: Japan Otaku ReviewsYeahx1

I, Olivia-san, and the cat are stable.

200: Japan Otaku Reviews

It’s been about 20 years since I’ve been a beginner at Monster Hunter, and since I always play with the same group, it’s refreshing and fun to see the perspective of newcomers experiencing the game for the first time with each new release.

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