
The idea that I’m contributing just because I’m supporting is merely increasing the monster’s health, so it’s better to actually get good at the game.
>>1
I guess it would be nice if there were new weapons that provide full support at a level that doesn’t lead to that…
>>3
Flute
Wide Area 5 One-Handed
>>3
Thought is a parasite.
Someone who is bad at action is also bad at support.
Keep playing the flute.
If you can’t even play the flute, then you’re not suited for Monster Hunter, so don’t play it.
I hope those who think they are contributing by healing with a flute and wide-area effects realize they are just parasites.
Support for cooperative PvE games, not limited to Monster Hunter, is
In fact, in most cases, it requires far more skill than directly dealing damage.
You probably won’t die with just one hand.
Isn’t it better to do it solo?
I’m more of a supportive type by nature right now.
Earplugs 3, Wide Range 5, Item Expansion 3, Mushroom Lover 3, Bomber 2, Fast Eater 2, Destroyer King 3, Double Strike 1, I’m making it!
Wait for me.
>>10
Is there a bomber?
>>18
If you ask whether I need it or not, I don’t really need it.
But… you want to put it on, right?
>>22
I’ve never seen anyone in the wild using bombs…
>>28
Well, that’s true, but…
But there’s not really much need to raise the combo attack…
If you’re bad at action games, why not try a different game?
I feel like support systems can only be mastered by people who are already familiar with them.
Wide-area one-handed is really helpful.
The idea that it’s enough to just spread buffs and healing while being brain-dead is shallow thinking.
If you don’t want to do action in an action game, you might as well die!
In Monster Hunter, support relies heavily on items, so you absolutely have to do the necessary gathering preparation.
Since the anon is having fun talking about it, I wanted to try it too, but should I just buy the most expensive one?
I only have a PS5 and an Xbox Series X… and I’ve never played Monster Hunter.
>>19
Just buy the cheapest one.
It’s expensive because it’s a fan item.
>>25
I did a quick search, but it seems it’s not a bonus that gives an advantage in the game.
Thank you, I will buy the cheapest one.
>>19
It’s quite accommodating for first-time players of Monster Hunter.
I think it’s fine to take it easy since there are many things that are quite lacking in explanation.
Shooting elemental bullets with a light bowgun is the best.
It’s fire support.
Traditionally, the support gun would apply the closest status effects and set traps while contributing properly with damage during the restraint.
If you don’t properly deliver firepower, you can’t call it support.
If you just leave a flute or something, you won’t get caught. It’s really busy when you take it seriously, though.
Isn’t it harder than being a healer or an attacker?
>>24
It can only be described by genre.
It’s okay to be unskilled.
If you practice and become able to do it, that’s all that matters.
Isn’t it better to stop because gunners often get one-shot?
>>30
Wiles doesn’t distinguish between melee and gunner equipment…
>>34
The armor hasn’t changed, but the damage calculation is different, right?
I don’t specifically understand how it’s different, but…
>>34
Isn’t it that whether you hold a close-range or long-range weapon changes the physical cut or attribute cut?
Sapogan is incredibly busy.
It takes more skill than just doing it normally.
Isn’t it fine to use a wide-area with one hand?
Being bad means you’re going to get hit a lot and consume healing items like crazy.
Even putting aside the fact that we can’t increase the types of weapons, isn’t it already impossible to differentiate from the flute and the single-handed weapon?
If someone who is bad at action does support, they will be so terrible at it that it will just cause a huge hassle, so it’s better for them to use simpler weapons.
I’m using a bow, but there are no instant deaths except for the big moves.
And large attacks can also result in instant death in close range.
>>38
The guy in W who only throws dust without attacking with one hand is too annoying and I’ve been troubled by it.
>>39
Thank you, it feels like it could flow infinitely…
This time, the bow is quite support-oriented.
>>40
It’s not so much support…
In multiplayer, it’s at the level where you have to destroy all parts, including the tail.
The increase in support-type combat means that there will be more enemies that require support.
Moreover, it can escalate to the point where there are more troublesome gimmick-type enemies that require support, which is a problem.
Those with Just Evasion are already at the top of survival ability!
I feel like it would be nice if the Gunlance’s movement slash, downward strike, and Wyvern’s Fire could have interactions.
Update it, Capcom.
I have used one hand and a light, so I have done support too, but it’s so much more troublesome that it’s far better to just attack normally.
There are too many things to do and think about.
A true supporter won’t move from the camp.
In Monster Hunter, buffs are basically additive except for the horn, and the proportion of weapon attack power in total damage is extremely large, so support-only players don’t contribute nearly as much damage as one person would.
I’ve often seen gunners getting wiped out by the turn of the seasoned Gore.
It’s a game where hitting is faster than supporting.
The recovery bullet heavy is good.
Let’s use the recovery bullet heavy.
This work is a bit difficult, but it’s okay.
“I’m adding wide-area capability, but it doesn’t really make much sense!”
>>55
If you’re going to do a wide area, it’s either 0 or 5.
I’ve played Support Gun, but it’s quite tricky to figure out the timing for when to paralyze the monster to maximize damage output.
It’s much easier and more relaxed to just have an attacker who simply punches.
>>56
Remember the accumulation of paralysis; it’s fun to alternate between down and restraint neatly.
Wiles usually carry paralysis weapons, so there’s no point in accumulation.
The “supporter” in cooperative play, as ordinary people think of it, is someone who provides support while dealing damage at a normal level.
Those who only support and do nothing are called parasites from everywhere and that’s the end of it.
The powerful pill dissolves at an incredible pace with one hand, but it’s fun.
The encouragement buff icon is too small, I can’t tell the time!
It’s a weapon that can increase the overall firepower of the other three by 33%, including simple buffs and support in positioning, right?
Isn’t it impossible unless we increase the flute’s buff amount to about five times?
Maybe carrying paralysis weapons and fighting normally is the best support.
>>60
(Paralysis immediately after the fall)
Games with strong support tend to create a trend where someone has to take up one slot by obligation, so I think this is just about right…
You don’t have to force yourself to do it.
Both World and Rise and Wilds have different gameplay, and old ones are from the past… so it’s not really a big deal. If it’s your first time, past titles are just fine.
The cost performance is outstanding.
>>66
As long as you know that there’s a big difference between before XX and after W, it doesn’t matter which one you choose to do.
Honestly, even if you’re bad at action games, you can clear this one by just spamming strong moves.
That’s how I am.
In a cooperative game, it’s pretty tough when it ends after three deaths, like in Monster Hunter.
>>68
Honestly, I want things to change…
>>82
A wicked game where the one who fails for the third time ends up worse than anyone else.
>>93
Stopped at 2 deaths when it was about to be 3.
The mental strength to bring about joint responsibility.
>>93
Yuuki, this is reality.
>>121
Finally
What is strength?
>>152
Is it not to die on the third time?
>>171
The mental strength to stop at 2 deaths instead of 3 and bring about collective responsibility.
>>68
Even though it’s for four players, only half of them, just two people, can actually handle it…
In the end, these kinds of games end up being like soccer games.
>>69
If the number of players is fixed in the game and there are specific roles for each, then that’s how it is.
If you’re bad at action, it’s better to do it solo.
In the end, that’s the easiest way.
>>70
I think saying solo is easier is an opinion that doesn’t understand the feelings of people who are really bad at action games too much.
>>113
The support hunter in this game is seriously strong, and monsters have less HP when you’re alone, plus the companion is really excellent, so it’s definitely easier to go solo.
I don’t know how to use the support hunter! If it’s at the level of wanting other players to hit me and finish it in a short time, I think it’s better to just quit.
>>113
If you’re talking about not wanting to bother others, then doing it solo might be a good idea, right?
I was impressed by how you threw the flashbang to match the jump when coming out of the pitfall.
When I think about the times when I used to blow away my teammates with finishing moves, I’ve certainly become more considerate in multiplayer, right? There were even attacks with the one-handed sword that got in the way.
When support-specialized weapons are born.
It will only be that you will attack while fully supporting.
>>73
If it has a name like “Super Flute,” it would just turn into something like “Everyone carrying a Super Flute is a landmine…”
A flute’s true support is one that, while being defenseless right in front of a monster, dodges attacks with a very low maneuverability, supports allies, and manages to stun the opponent while dealing exactly 25% damage.
You can just do mounted heavy.
People who cannot take action may not understand the type of support that is needed at any given moment, even when they are trying to provide assistance.
If there were support weapons that could contribute at least as much as a melee attacker even if they were used poorly, they would probably become a required subject.
>>79
Wasn’t there someone who got first place in the hunting time attack offline during the 2nd Generation era using only two hunting horns?
It’s fine if you just play the flute from the back!
Recently, I’ve been using a heavy weapon as a sub while wielding a great sword, and when I get an opening, I switch to it and shoot the Dragon’s Heat Cannon.
If it’s just about firepower, I can’t help but think it would be better to just hit with a great sword as it is.
I have the impression that people who only want to be healers are a bit risky.
>>84
You will become a presence that can heal while applying buffs and also deal damage, or enable even more damage.
I wonder how long the culture of Support Light has existed.
If a weapon that specializes in support were to be created, when you enter for rescue…
Support specialist weapon
Support specialty weapon
Support specialized weapon
Support specialized weapon
What are you planning to do if it turns into a party like that?
>>87
Well, it’s because you can change weapons…
I don’t know if there are only four people who use just that!
Just scattering dust when your allies’ stamina decreases can be a form of support.
In this game, the best support is to deal more damage than anyone else.
If you deal damage, the clearing time will be shortened, and if you’re taking hate and being hit, it gives others more time to attack.
>>89
No, the first thing is to not die, regardless of anything else.
>>100
No, that’s a premise for playing this game.
>>107
If you take that premise for granted, you’ll end up spreading unhappiness to yourself and those around you.
>>127
Well, since there’s a restriction that failing means three deaths, it’s important not to die.
>>139
Important things and obvious things are different, you know.
>>160
I don’t understand what you’re trying to say.
What are the specific misfortunes that end up affecting both myself and those around me?
>>160
Not dying is an important thing and a natural thing in this game.
What I dislike about this kind of thing is not so much the lack of firepower, but rather the fact that if I rush in and die, it causes trouble for everyone. However, if I can’t attack, that in itself is also annoying. The root of the issue is that unless death becomes less serious and we can charge in more casually, it can’t really be resolved.
You can place traps and barrels at lightning speed.
It can be set up for installation.
Is that so?
I want to be a support that can apply an attack buff that doubles when there are 2 people, increases by 1.5 times with 3 people, and increases by 1.33 times with 4 people.
In support specialization, there are various games, but can a Monster Hunter horn support specialization provide enough buffs to cover one person?
>>97
The calipist punches while buffing, you know?
>>97
No way.
This time, the attack has been significantly weakened.
They say they will compensate the main body for that weakening, but it hasn’t been compensated.
I want to play a Monster Hunter like BF.
If you want to provide support, here’s a paralysis Charge Blade for you!
If it goes well, I can immobilize with stun and paralysis endlessly.
If I die, it would be bad, so I’m at camp.
In FF14, where support has its role as support and healer has its role as healer, it was hell.
>>102
FF14 has specific roles for everyone, and it doesn’t work if everyone isn’t doing their part properly…
>>102
Make sure to apply buffs and debuffs to recover at least enough not to die, then just continue attacking.
https://www.monsterhunter.com/wilds/ja-jp/product/
If you want the appearance equipment from the Guild Knight series, you can just buy the one in the middle.
Currently, you can only get it by buying the deluxe version.
I will probably change everything else later.
In games with strong support, it conversely requires mandatory support.
>>106
If we steer in a direction that’s more about support specialization from here on, it will really become a place where someone bad at action can’t operate, right…?
If you want to specialize in support, maybe an MMO?
Support characters in hero shooter games also require quite a bit of skill and knowledge.
The three-death system is the last hardcore line of Monster Hunter.
It should be preserved as a hardcore game.
If you just fight with weapons normally, it’ll be contributing, so that’s good!
If you want to support, spread dust.
I think having just paralysis, traps, and dust is enough…
“One death finish used to exist back in the day.”
In Monster Hunter, what the people fighting together want is for you to deal damage without dying, so being a pure support isn’t realistic.
>>117
When I think about whether I can surpass Ailou, it seems impossible.
I want to give you honey, but I can’t…
There are no cooperative elements other than battles in this game…
Is seismic resistance unnecessary this time? I don’t recall feeling any vibrations so far.
I’m sorry for bringing up a topic unrelated to support.
>>122
Not needed for now.
>>122
Wind pressure and seismic resistance are not needed for now.
Earplugs are a firepower skill.
>>133
If there wasn’t an out for the three, it would just become a simple task without any tension.
Swing the paralysis weapon and keep hitting!
Spread recovery with Wide Area 5!
If I can use the environment, I’ll do it!
I was able to support the half!
Because I’m not good at it, I probably would be better off just playing a different game.
I can relate to that.
What should I do if I want to engage in entertaining play?
It’s something that looks like the main person is really shining!
>>130
How about going to W and taking on Behemoth?
It’s not just Monster Hunter; for beginners, it’s brain-dead attacker, right?
The situation for understanding recovery buff roles will increase many times over.
The three strong support heavy users should be supported in that direction.
In multiplayer, you can just attack casually and if you get knocked back, you can call for a secret every time and make it seem like you’re going through a gulping loop, right?
Thank you, I’ll make equipment by grinding.
Dust clearly changes the survival rate, but it can still be done while dealing damage…
>>140
I’ll just use dust instead of recovery…
In terms of support, I wish the healing bullets were a bit easier to handle…
>>142
Learn from Rosso’s super reactions.
If you want to specialize in support, you have to surpass or at least match your companion.
Do you think you can become that?
Using heavy and light weapons provides a good sense of support and is enjoyable.
Loaded with armor-piercing shells and shot with paralysis.
If you’re not good at Monster Hunter, it’s safer to face monsters with significantly reduced health without using multiplayer or support.
>>145
If you want to learn the proper etiquette before going to multiplayer, it seems like there’s no choice but to practice solo.
It feels like earthquake resistance has been a non-issue for quite some time now, not just in this work.
We have to resurrect the giant crab…
Focusing too much on skills to deal damage and then getting taken down at the front lines is completely missing the point.
Life is what makes the quest possible.
If it’s going to be to the point of dying, then it’s okay to just leave the camp at worst.
>>148
Of course, leaving the camp behind means you want to go home, right?
>>155
Personally, I believe that even with family, it’s better to dive in and die rather than just leave things as they are; it’s more beneficial to get accustomed to action, even if just a little.
People who bind others will do so as they please, so isn’t it better for the rules to be loose?
You can immediately tell when the buff wears off or when the healing is slow.
Since you can hardly tell what others are doing in the chaotic battle, just join in and hit.
I think it’s better to make friends with whom you can laugh and forgive each other even if you mess up and die.
True strength is the mental power that stops 3 deaths at 2 and brings about shared responsibility; don’t forget this wise saying.
If you’re not confident in action, just stack up on defense skills and hit hard.
For now, it’s Holy Spirit’s Blessing 3!
The cat’s support is too strong.
>>158
Getting used to this, I tend to slack off on recovery in the wild and end up in a pinch.
>>158
The recovery Mitsumushi is too strong.
It’s still kind of evil that there’s an atmosphere that only recommends Gore based on firepower.
During the time when I was constantly on the verge of death, the returns were indeed significant.
>>159
That’s certainly a first for me.
My partner is seriously too much of a partner.
Eager to master new skills, this is… a lifelong friend…
>>161
I was surprised when I heard someone say they wanted to learn a new technique at a higher rank, considering they had been strong since their lower ranks and hadn’t used that technique until now.
Since there are four people, isn’t 4 defeats fine?
By the way, if I bring in three support characters, does my health increase?
>>166
It’s increasing.
>>173
Well, that’s right…
I’ve played a healer with a wide area seriously with one hand, but before considering skills or equipment, the number of attacks drops drastically, so you definitely won’t deal any damage.
When allies are too weak, the effort to heal them can prevent me from dealing damage, so in many cases, it’s easier overall to abandon them and just attack normally.
In that regard, full albedo allows for a zombie playstyle that recovers health through training, making it truly beginner-friendly.
I want my companion to just focus on healing.
I’ve been so protected by cats that I’m now a caregiver hunter.
Even though one person’s stamina has increased, since one person isn’t attacking properly, it’s taking longer.
It naturally takes more time, which increases the accident rate and leads to more burnout, so I think the success rate will ultimately decrease.
It’s not something that can be said categorically.
If you wear proper gear like Gore, you won’t die instantly, so there have been quite a few times when I was saved by having someone spread dust or heal me when I was on the brink of death.
You can tell by watching streams of people who are bad at action games that they struggle with situations where the monster’s aggro is directed towards them, making it hard for them to attack or dodge, which is why they’re not good at solo play.
Using a support hunter is the best, but since their health is low, going solo is not the best option.
I’m taking notes of the names of people who died in the wild.
I think that the actual defeat time can be handled efficiently solo, and calling support hunters will only result in a slight increase.
Whether it’s a stray or a family member, to be honest, dying is not a big deal since it’s a difficult game and all.
If you’re just going to die using a crazy aggressive skill build you saw online, you might as well properly invest in defense skills, right?
>>183
Dying reduces your firepower the most.
The power to boost defense skills just enough to avoid dying.
I don’t know why, but the roaring is really annoying in this work.
>>184
It’s like the wind pressure isn’t breathing…
It seems that Hunter 2 Cat 2 is the most efficient.
I want to fix the way I keep getting hit after being hit once.
The companion that used to heal frequently has recently stopped healing altogether, even when it’s on the verge of death.
What’s going on with the trigger?
There are also transforming weapons in Monster Hunter.
Transformable weapons like this typically switch between attack and support or between close-range and long-range.
It’s strangely not like that, is it?
Not dying.
Not giving up.
What happens when everyone is at a party with a flute?
>>194
The screen is noisy.
Well, when you’re not good at something, maybe it’s better to prioritize yourself over others.
It’s nice to be considerate, but…
I think everyone who dies should be holding a gun.
I, Olivia-san, and the cat are stable.
It’s been about 20 years since I’ve been a beginner at Monster Hunter, and since I always play with the same group, it’s refreshing and fun to see the perspective of newcomers experiencing the game for the first time with each new release.