
The body proportions and UI may change.
Shall we do it… the open-world transformation of Yato Inaba!
She increases.
Even if it’s impossible for the entire Yatsu Inaba, I want them to make it a Junes open world (?) and allow camera angle manipulation.
>>3
It will be filled with suspicious gang leaders climbing utility poles, running across roofs, and swimming in the river while fully dressed.
Geez, they already released the remaster, right?
>>4
On June 14, 2020, a Windows (Steam) version based on “Golden” was simultaneously released worldwide on Steam.
Even if there is a benefit to higher body proportions
I think the charm of P4 lies in its deformed character proportions.
The main character will gain a heroine.
“Persona 4 is a PlayStation 2 game released by Atlus on July 10, 2008.”
On June 14, 2012, a title called “Persona 4 The Golden” was released for PlayStation Vita.
On June 14, 2020, a Windows (Steam) version based on ‘Golden’ was simultaneously released worldwide on Steam.
Will it be 20 years in 2028?
>>9
Only merciless words
Got it, I’ll bring out Kumako.
I want to be able to play with Nanako a little more…
There are so many spin-offs that it doesn’t feel like an old work.
I wonder if it will become P4GR.
Great?
Yosuke’s teasing of Kanji and Ohtani is likely to become milder.
I would like a few people to move to the night community.
During the day it’s too tight, and at night it’s too loose.
Please give me P6.
Morokin somehow fainted but didn’t die.
>>17
I want Morokin to be dead.
“Before dying, the usual unpleasant attitude hides away, and they serve tea and snacks while seriously offering to help with my troubles.”
“I want an event where it’s revealed whether buying Rise’s photo book was simply because I’m a fan or if there was some other intention behind it.”
>>17
I don’t want Morokin to die because it would bring salvation to Mitsuo.
>>112
I want Morokin to die too, but will living help Mitsuo’s salvation?
Rather, doesn’t it simply increase the sense of disgrace that “I couldn’t even become a copycat of a serial killer”?
Did you eat pudding…?
Please give me a remake of P1 and P2.
What I want in a new work with remade resources is that.
I want a festival game that mixes World Tree and Persona.
>>21
It’s about which one to base it on.
>>21
Is it a metaphor?
Even if a new game in the Persona series is being made, it seems like there will be some negative feedback, as expectations are rising too high.
>>22
The cost of game production keeps rising, and with that unique UI plus the packed content, it’s impossible to make a sequel without spending a considerable amount of time!
I don’t think there’s a need to have titles that can be played on the latest hardware remade.
P3 was fine because the PSP was up to date.
Dance the Parapara on the menu screen.
I feel good about the metaphor, and I think the new Persona game will turn out alright.
Shoutaro Morikubo is changing.
Instead of remakes, just release numbered titles at intervals of 1 to 2 years.
>>29
Don’t say it so casually…
As a result of increasing capabilities, the circular process has become too heavy, and the motivation to choose anything other than the optimal solution is fading, highlighting the downside of the calendar.
How long did it take to develop 3 and 4?
>>32
Because it’s the PS2, I don’t remember waiting that much, do you?
The sense of the game’s release is about 5 years?
It can be somewhat accepted that it takes time for numbering because of the high level of completion.
To some extent!
Please improve the usability by not making the save point right before her individual event unnecessarily far away.
Hana Ohtani disappears.
To be honest, a few years ago I thought it would definitely have come out by now.
Kanji’s teasing about being gay will get a little better.
>>40
But if that’s gone, the character will be weak, right?
I think it’s possible for Yosuke to become a romantic interest.
>>41
No good bear—
I wondered if some of the voice actors from the community would be considered based on anime standards now.
I wrote it as “Ono D” in the anime version.
If we’re talking about the numbering, it’s been 10 years since the release of 5 next year…
>>44
Naso
It doesn’t feel that way because there are a lot of things in between.
You can only take up to 2 years at most.
If it takes over two years, what I want to do does not match my abilities and performance.
>>45
It sounds like a line that would make a game producer’s knees tremble…
By preparing to wait for something like Armored Core, I stabilize my mental state.
>>47
Wild seeks conflict.
The reason it took so long is mainly due to external factors.
>>48
Ah, it’s from the company side…
In today’s age, the only major series that releases a new game within two years is probably Yakuza.
Recently, it has become common for manufacturers to take 4 or 5 years to release new installments in a series.
Even though the dragon at my parent’s place is good at borrowing, it’s just way too fast.
I think the UI and design are the result of the time invested, but the flaws from rewriting the scenario are visible here and there, making it hard to say anything.
It doesn’t feel like that at all, but it’s a work from before the widespread use of smartphones…
I feel like Naito finally switched to his smartphone around P4U.
Since I can no longer use Igor’s one-time-only material, I wonder what I should do next…
>>61
Isn’t it already fine to just have Toshii Shimada?
It might also be Hōchū-san in 5X.
>>61
I think it’s fine for the character to continue appearing nonchalantly.
I can’t hear Mr. Dojima’s voice anymore… it makes me sad.
It was talked about during the Persona Club or something around the time of 4 that it changed drastically from 12 to 34, and it seems like they want to make 5 something completely different.
In the end, it didn’t change much for better or worse, but it’s popular, so I wonder how they will steer it.
The same goes for game hardware development; if you just blindly add features that can be done now and end up with a console costing 60,000 yen, that’s not acceptable.
One should think of creating the best hardware possible for 20,000 yen, no matter what.
You can erase the accomplice route.
Series games can take several years, but as a manufacturer, new games are released every year.
I don’t care about the manufacturer’s circumstances.
If we don’t create it, users will leave.
>>70
He’ll come back when the new work is done…
It’s not like you can only pursue one content your whole life.
>>73
Please provide the Japanese text you would like translated.
>>73
In a saturated modern world, even if it’s not just one, I wonder if it’s necessary to have value that merely tips the scales.
>>70
If you release something bad, users will leave…
Unless the character is really great or something.
The reason the next Persona is being delayed is that the staff are creating a metaphor, so it’s not that they are slacking off.
I don’t mind if it takes time, but I want you to stop with the complete version.
Games are something that can be created in 1 to 2 years, which aligns with today’s productivity and scale appropriate for our capabilities.
>>76
I can only think that time has stopped for the last 20 years.
>>76
Even in the case of 4, which had the excuse of being a handheld device,
Even though Devil 3 was fully 3D, it turned into 2D! It’s lazy! Just because of that one point, a mountain of people started criticizing it.
If you were to release something that could be made in a year, no matter how good the content is, it’s clear that the evaluation would be miserable.
It took about 7 to 8 years for the metaphor as well.
The character is totally different from the initial image board.
It’s unavoidable, but I really enjoyed the time when I could play multiple Atlus RPGs every year during the era of the DS and 3DS.
If you can’t change the current long-term development approach, you probably won’t be able to create any more works in your lifetime.
If Mori-Kubo is not continuing, I won’t buy it, ignoring the barbaric countries on the continent.
🤖 If you’re so worried about the gaming industry, why don’t you change it yourself?
Rather than improving the teasing about homosexuality, it wouldn’t be surprising if the entire stage changed.
Changing direction to tease girlish hobbies or interests.
I want to be able to explore the town thoroughly and then say, “There’s nothing in this town!”
>>86
It looks like a leader who catches a lot of beetles and fish is about to be born.
It’s fine to strengthen both regular gay teasing and homophobia.
If it were to be remade, I think the early part would be heavily edited.
This has been said since the time of the game, but it takes about 3 hours to get to the real starting point of the game with the Shadow Yosuke battle without skipping any dialogue.
Even in anime that progresses quickly, it takes until the second episode, and in the manga adaptation, the entire first volume is used for the tutorial, so I think the introduction should be faster, or it won’t work.
>>88
But I feel like 5 took about this long too.
>>91
It’s long, but just by having the operation part at the very beginning, the impression changes quite a bit.
>>92
4 can only move in save mode and battle in dreams at the Dojima house, you know…
I think it would be strange if, in catering to diversity, it doesn’t allow for romantic relationships between men and women.
Persona is a title that finally became famous thanks to that reason in 4.
Morikubo’s withdrawal is likely.
It seems that’s why Yoosuke isn’t in the smartphone version of 5.
>>90
It’s simply because the 4 collaboration isn’t out yet.
Persona 3 to 4 was exceptionally fast.
>>96
3 has been released too frequently in a short period: first 3, then FES, and then P.
If it’s not around 20 hours a week, I won’t feel motivated…
>>97
Isn’t that already a short story?
>>97
Finally, due to aging, I can no longer spend even a year properly.
>>103
Well, there is aging, after all…
In terms of gameplay, it was already completed in Golden, so there isn’t much to do in a remake except make the graphics pretty.
1 to 2 is fairly quick.
If there are elements like becoming a teacher in VR and going on a date with my favorite character, then I’ll buy it.
Make Setsuko and Ketsumi beautiful.
Let’s create a high-resolution gay sauna.
A delinquents who takes a bath at the inn without permission, runs around Juness, and explores the hospital…
>>109
It’s Morokin, who was called out after the leader did whatever he wanted and caused trouble, apologizing sincerely…
The reuse of materials is quite abundant from 3 to 4.
It might mean that one week in the in-game calendar equates to 20 hours.
>>111
Whoa… that’s really an epic masterpiece…
>>111
About 1000 hours, seriously, don’t mess around…
I understand that Fuuun Yukiko Castle is going to be unnecessarily luxurious.
It was the same with P3R, but having many elements that force you to skip several days outside of tests becomes quite a burden.
I wish there was a way to deal with the wasted time, like when Yosuke makes me help with his part-time job.
The character portraits are likely to become beautiful, especially the women who are not party members.
First, it’s a priority to release the complete version of P3R and the metaphor for Switch.
Nakamata becomes a companion.
I wonder what word R would become as P4R.
>>121
Rumor
>>121
●REC
>>121
Rebroadcast
The story is already complete in G, so if they do release something, it should just be additional sub-elements like in 3R, with everything else being system-related.
At the point of G, there are already enough additional elements, and since I’ve been able to do whatever I want during battles, it has become too easy, leaving no options to change anything other than using the current 3D models.
Honestly, I don’t really like the additional story for G, so I would prefer if it were all kept as DLC.
It’s slightly broad, so I’d like to choose either north or south for fast travel.
Isn’t Sega the current parent company of Atlas?
Well… the remake of Panzer Dragoon U should come first! Got it, Sega?
It might be a rebroadcast.
Sega mentioned that one of the areas they are focusing on for resource investment is ATLAS.
>>130
With this, I can do a reload remake of Kowloon Youma Gakuenki.
>>133
Um… remake the Demon Sword X, Atlas-san.
>>130
Doing the supporting of Atlas automatically brings in the support of Vanillaware, which may cause some resource issues.
The addition of G is good for the city-related aspects, but the blatant addition of scenarios around Marie and the awkwardness of the Adachi ending are a bit much. I hope they can rework those parts better.
The cursed sword Shao is not trendy enough to be remade right now.
Last year, I released P3R and Metaphor.
It seems like a teacher of average height could normally be the type to hit women…
>>137
Well, they’re probably hitting…
I understand that it’s unavoidable to change the name because “Ottotto” can’t be used in Golden, but why is the dialogue silent?
As for the Kowloon or Imai works, I’ve already left them to Arc System… the rights notice was still under ATLUS though.
The bear’s voice changes.
>>143
I wonder if I can bring it out now.
>>143
It’s good, isn’t it, the power of the nurse!
Not even hitting.
Sorry BABY… I’m busy for her… that’s why.
In 3, 4, and 5, the protagonist does not hit women.
Absolutely
Last year, I played 5 and 3, but the developments in the final stages were almost the same.
Is 4 different?
>>146
The final boss saying that all the events up until now are what you humans have wished for through the collective unconscious is a common theme.
Since we have a two-team system with Metaphor and P3R, I think the development speed will increase.
Well, it’s okay to change the bear’s voice since it’s a lively bear~ and when it’s in human form, it’s annoying, but when it’s in boss form, it’s super cool.
5R is quite different in the later stages, isn’t it?
In the first place, the departments that create MegaTen, Persona, and Metaphorn are each different.
Staff come and go, but…
>>155
As for the P3 remake, it was subcontracted out to another company…
The initial gathering of the full members is so well-balanced that we hardly end up using the additional members!
Well, in the case of 5, depending on the incidents or enemy bosses involved, I feel inclined to change the members.
It simply feels like the 4 is categorized by grade level.
>>158
There aren’t many members with any grudges against the enemies of the time…
>>160
The important person can’t show their persona, after all.
If it’s Adachi, everyone will have a grudge.
I don’t dislike P3R’s art, but I still think I prefer Kojima’s.
>>159
Is it Mr. Shimada from P3R?
Mr. Doi from Shin 5 is nicely unified in the color of Kaneko, which is like Atlas color.
P3R also includes elements from the remake of Romancing SaGa 2, so there’s Gene involved in it, but since it’s noted as development cooperation, I’m not sure about the extent of their involvement.
It feels like they got caught up in things for now, and while shaking off the sparks, they ended up reaching the mastermind without much purpose.
In the end, it seems like the second-year members are the reliable ones…
It probably can’t change its role that much.
If we’re actually going to do it, I feel like it should be 6 instead of a remake.
I just want to see characters that Suetomi likes, so it would be fine if they occasionally draw something new even outside of the game.
It seems that Golden’s voice actor was not in good condition, as the bear’s additional lines were all hoarse, so if there is a remake or something, I want them to re-record it.
I think Megaten has successfully transitioned from the equation of Megaten being equal to Kazuma Kaneko to Doi.
Seeing how 3 is being promoted with all the merchandise from the remake, live events, and collaboration cafes makes me feel envious, but it also feels a bit scary because it seems like if they release the remake, the development might end right there.
I have a feeling that we won’t see a new work starring them anymore.
>>170
It’s been quite a while, and weren’t there really no hopes from the beginning?
>>171
There is a significant difference between being clearly finished off and not being so, right?
That aside, I want a remake.
Well, it’s not like they would release a series where 3 is the main character at this point, right?
There isn’t much demand for 4 already.
I was busy during the anime era, but now I don’t get invited to collaborations much unless it’s an anniversary.
For now, let’s increase the merchandise a bit more.
Somehow, every time we release a new product, our distribution channels expand.
The increasing popularity of the new work is healthy.
We should have released more sequels like the numbering of 5S.
The valuable IP couldn’t be utilized outside of collaborations.
>>177
If you have something to say about Tactica, go ahead and say it.
>>177
Are you saying that just fighting games, dance games, and dungeon games are not enough?
>>177
P4U released two titles, and wasn’t it less invested than S?
Do something about the Naoto spin-off that was abandoned even though 4 created the setting for that game.
>>178
Even with that kind of setting, it’s enough to make a game.
I played it recently, but the battles were tough when I played it now, so I hope they modernize it a little more.
Speaking of which, I haven’t played Tactica.
Tactica is really not good for playing.
I like the story, Tactica.
I feel like 3R will be released on the Switch sooner than this remake.
It seems like NAOTO isn’t really flirting with the teacher and is being taken away by a sudden appearance robot instead.
Which market did you want to target?
Fighting games and dance have a different feel compared to sequels.
I want to properly continue the adventures that follow the main story timeline.
Tactica is cute in its chibi form.
We were able to do a wedding dress-up play with 3 and 4 as Q.