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If Persona 4 were to be remade, what would change?

Japan Otaku Reviews+

The body proportions and UI may change.

1: Japan Otaku Reviews

Shall we do it… the open-world transformation of Yato Inaba!

2: Japan Otaku ReviewsYeahx15

She increases.

3: Japan Otaku Reviews

Even if it’s impossible for the entire Yatsu Inaba, I want them to make it a Junes open world (?) and allow camera angle manipulation.

33: Japan Otaku Reviews

>>3

It will be filled with suspicious gang leaders climbing utility poles, running across roofs, and swimming in the river while fully dressed.

4: Japan Otaku ReviewsYeahx7

Geez, they already released the remaster, right?

7: Japan Otaku Reviews

>>4

On June 14, 2020, a Windows (Steam) version based on “Golden” was simultaneously released worldwide on Steam.

6: Japan Otaku ReviewsYeahx7

Even if there is a benefit to higher body proportions

I think the charm of P4 lies in its deformed character proportions.

8: Japan Otaku Reviews

The main character will gain a heroine.

9: Japan Otaku Reviews

“Persona 4 is a PlayStation 2 game released by Atlus on July 10, 2008.”

On June 14, 2012, a title called “Persona 4 The Golden” was released for PlayStation Vita.

On June 14, 2020, a Windows (Steam) version based on ‘Golden’ was simultaneously released worldwide on Steam.

Will it be 20 years in 2028?

24: Japan Otaku ReviewsYeahx11

>>9

Only merciless words

10: Japan Otaku Reviews

Got it, I’ll bring out Kumako.

11: Japan Otaku ReviewsYeahx1

I want to be able to play with Nanako a little more…

12: Japan Otaku Reviews

There are so many spin-offs that it doesn’t feel like an old work.

13: Japan Otaku Reviews

I wonder if it will become P4GR.

Great?

14: Japan Otaku Reviews

Yosuke’s teasing of Kanji and Ohtani is likely to become milder.

15: Japan Otaku ReviewsYeahx7

I would like a few people to move to the night community.

During the day it’s too tight, and at night it’s too loose.

16: Japan Otaku ReviewsYeahx7

Please give me P6.

17: Japan Otaku Reviews

Morokin somehow fainted but didn’t die.

104: Japan Otaku ReviewsYeahx6

>>17

I want Morokin to be dead.

“Before dying, the usual unpleasant attitude hides away, and they serve tea and snacks while seriously offering to help with my troubles.”

“I want an event where it’s revealed whether buying Rise’s photo book was simply because I’m a fan or if there was some other intention behind it.”

112: Japan Otaku Reviews

>>17

I don’t want Morokin to die because it would bring salvation to Mitsuo.

118: Japan Otaku Reviews

>>112

I want Morokin to die too, but will living help Mitsuo’s salvation?

Rather, doesn’t it simply increase the sense of disgrace that “I couldn’t even become a copycat of a serial killer”?

18: Japan Otaku ReviewsYeahx5

Did you eat pudding…?

19: Japan Otaku Reviews

Please give me a remake of P1 and P2.

20: Japan Otaku Reviews

What I want in a new work with remade resources is that.

21: Japan Otaku Reviews

I want a festival game that mixes World Tree and Persona.

25: Japan Otaku Reviews

>>21

It’s about which one to base it on.

67: Japan Otaku Reviews

>>21

Is it a metaphor?

22: Japan Otaku ReviewsYeahx3

Even if a new game in the Persona series is being made, it seems like there will be some negative feedback, as expectations are rising too high.

39: Japan Otaku Reviews

>>22

The cost of game production keeps rising, and with that unique UI plus the packed content, it’s impossible to make a sequel without spending a considerable amount of time!

23: Japan Otaku Reviews

I don’t think there’s a need to have titles that can be played on the latest hardware remade.

P3 was fine because the PSP was up to date.

26: Japan Otaku Reviews

Dance the Parapara on the menu screen.

27: Japan Otaku ReviewsYeahx1

I feel good about the metaphor, and I think the new Persona game will turn out alright.

28: Japan Otaku ReviewsYeahx5

Shoutaro Morikubo is changing.

29: Japan Otaku Reviews

Instead of remakes, just release numbered titles at intervals of 1 to 2 years.

30: Japan Otaku ReviewsYeahx6

>>29

Don’t say it so casually…

31: Japan Otaku ReviewsYeahx3

As a result of increasing capabilities, the circular process has become too heavy, and the motivation to choose anything other than the optimal solution is fading, highlighting the downside of the calendar.

32: Japan Otaku Reviews

How long did it take to develop 3 and 4?

49: Japan Otaku Reviews

>>32

Because it’s the PS2, I don’t remember waiting that much, do you?

The sense of the game’s release is about 5 years?

35: Japan Otaku Reviews

It can be somewhat accepted that it takes time for numbering because of the high level of completion.

To some extent!

36: Japan Otaku Reviews

Please improve the usability by not making the save point right before her individual event unnecessarily far away.

37: Japan Otaku Reviews

Hana Ohtani disappears.

38: Japan Otaku Reviews

To be honest, a few years ago I thought it would definitely have come out by now.

40: Japan Otaku ReviewsYeahx1

Kanji’s teasing about being gay will get a little better.

42: Japan Otaku Reviews

>>40

But if that’s gone, the character will be weak, right?

41: Japan Otaku ReviewsYeahx2

I think it’s possible for Yosuke to become a romantic interest.

46: Japan Otaku Reviews

>>41

No good bear—

43: Japan Otaku Reviews

I wondered if some of the voice actors from the community would be considered based on anime standards now.

I wrote it as “Ono D” in the anime version.

44: Japan Otaku Reviews

If we’re talking about the numbering, it’s been 10 years since the release of 5 next year…

57: Japan Otaku Reviews

>>44

Naso

It doesn’t feel that way because there are a lot of things in between.

45: Japan Otaku Reviews

You can only take up to 2 years at most.

If it takes over two years, what I want to do does not match my abilities and performance.

53: Japan Otaku ReviewsYeahx6

>>45

It sounds like a line that would make a game producer’s knees tremble…

47: Japan Otaku Reviews

By preparing to wait for something like Armored Core, I stabilize my mental state.

54: Japan Otaku Reviews

>>47

Wild seeks conflict.

48: Japan Otaku Reviews

The reason it took so long is mainly due to external factors.

50: Japan Otaku Reviews

>>48

Ah, it’s from the company side…

51: Japan Otaku ReviewsYeahx3

In today’s age, the only major series that releases a new game within two years is probably Yakuza.

52: Japan Otaku Reviews

Recently, it has become common for manufacturers to take 4 or 5 years to release new installments in a series.

Even though the dragon at my parent’s place is good at borrowing, it’s just way too fast.

56: Japan Otaku Reviews

I think the UI and design are the result of the time invested, but the flaws from rewriting the scenario are visible here and there, making it hard to say anything.

58: Japan Otaku Reviews

It doesn’t feel like that at all, but it’s a work from before the widespread use of smartphones…

I feel like Naito finally switched to his smartphone around P4U.

61: Japan Otaku Reviews

Since I can no longer use Igor’s one-time-only material, I wonder what I should do next…

65: Japan Otaku Reviews

>>61

Isn’t it already fine to just have Toshii Shimada?

It might also be Hōchū-san in 5X.

68: Japan Otaku Reviews

>>61

I think it’s fine for the character to continue appearing nonchalantly.

62: Japan Otaku Reviews

I can’t hear Mr. Dojima’s voice anymore… it makes me sad.

63: Japan Otaku Reviews

It was talked about during the Persona Club or something around the time of 4 that it changed drastically from 12 to 34, and it seems like they want to make 5 something completely different.

In the end, it didn’t change much for better or worse, but it’s popular, so I wonder how they will steer it.

64: Japan Otaku Reviews

The same goes for game hardware development; if you just blindly add features that can be done now and end up with a console costing 60,000 yen, that’s not acceptable.

One should think of creating the best hardware possible for 20,000 yen, no matter what.

66: Japan Otaku ReviewsYeahx4

You can erase the accomplice route.

69: Japan Otaku Reviews

Series games can take several years, but as a manufacturer, new games are released every year.

70: Japan Otaku ReviewsYeahx1

I don’t care about the manufacturer’s circumstances.

If we don’t create it, users will leave.

73: Japan Otaku ReviewsYeahx3

>>70

He’ll come back when the new work is done…

It’s not like you can only pursue one content your whole life.

75: Japan Otaku Reviews

>>73

Please provide the Japanese text you would like translated.

78: Japan Otaku Reviews

>>73

In a saturated modern world, even if it’s not just one, I wonder if it’s necessary to have value that merely tips the scales.

93: Japan Otaku Reviews

>>70

If you release something bad, users will leave…

Unless the character is really great or something.

71: Japan Otaku Reviews

The reason the next Persona is being delayed is that the staff are creating a metaphor, so it’s not that they are slacking off.

74: Japan Otaku ReviewsYeahx1

I don’t mind if it takes time, but I want you to stop with the complete version.

76: Japan Otaku Reviews

Games are something that can be created in 1 to 2 years, which aligns with today’s productivity and scale appropriate for our capabilities.

80: Japan Otaku ReviewsYeahx7

>>76

I can only think that time has stopped for the last 20 years.

84: Japan Otaku Reviews

>>76

Even in the case of 4, which had the excuse of being a handheld device,

Even though Devil 3 was fully 3D, it turned into 2D! It’s lazy! Just because of that one point, a mountain of people started criticizing it.

If you were to release something that could be made in a year, no matter how good the content is, it’s clear that the evaluation would be miserable.

77: Japan Otaku Reviews

It took about 7 to 8 years for the metaphor as well.

The character is totally different from the initial image board.

79: Japan Otaku ReviewsYeahx1

It’s unavoidable, but I really enjoyed the time when I could play multiple Atlus RPGs every year during the era of the DS and 3DS.

81: Japan Otaku Reviews

If you can’t change the current long-term development approach, you probably won’t be able to create any more works in your lifetime.

82: Japan Otaku Reviews

If Mori-Kubo is not continuing, I won’t buy it, ignoring the barbaric countries on the continent.

83: Japan Otaku ReviewsYeahx3

🤖 If you’re so worried about the gaming industry, why don’t you change it yourself?

85: Japan Otaku Reviews

Rather than improving the teasing about homosexuality, it wouldn’t be surprising if the entire stage changed.

Changing direction to tease girlish hobbies or interests.

86: Japan Otaku Reviews

I want to be able to explore the town thoroughly and then say, “There’s nothing in this town!”

94: Japan Otaku Reviews

>>86

It looks like a leader who catches a lot of beetles and fish is about to be born.

87: Japan Otaku Reviews

It’s fine to strengthen both regular gay teasing and homophobia.

88: Japan Otaku ReviewsYeahx3

If it were to be remade, I think the early part would be heavily edited.

This has been said since the time of the game, but it takes about 3 hours to get to the real starting point of the game with the Shadow Yosuke battle without skipping any dialogue.

Even in anime that progresses quickly, it takes until the second episode, and in the manga adaptation, the entire first volume is used for the tutorial, so I think the introduction should be faster, or it won’t work.

91: Japan Otaku Reviews

>>88

But I feel like 5 took about this long too.

92: Japan Otaku ReviewsYeahx1

>>91

It’s long, but just by having the operation part at the very beginning, the impression changes quite a bit.

95: Japan Otaku ReviewsYeahx1

>>92

4 can only move in save mode and battle in dreams at the Dojima house, you know…

89: Japan Otaku Reviews

I think it would be strange if, in catering to diversity, it doesn’t allow for romantic relationships between men and women.

Persona is a title that finally became famous thanks to that reason in 4.

90: Japan Otaku Reviews

Morikubo’s withdrawal is likely.

It seems that’s why Yoosuke isn’t in the smartphone version of 5.

99: Japan Otaku ReviewsYeahx2

>>90

It’s simply because the 4 collaboration isn’t out yet.

96: Japan Otaku ReviewsYeahx1

Persona 3 to 4 was exceptionally fast.

100: Japan Otaku Reviews

>>96

3 has been released too frequently in a short period: first 3, then FES, and then P.

97: Japan Otaku Reviews

If it’s not around 20 hours a week, I won’t feel motivated…

98: Japan Otaku ReviewsYeahx1

>>97

Isn’t that already a short story?

103: Japan Otaku Reviews

>>97

Finally, due to aging, I can no longer spend even a year properly.

106: Japan Otaku Reviews

>>103

Well, there is aging, after all…

101: Japan Otaku Reviews

In terms of gameplay, it was already completed in Golden, so there isn’t much to do in a remake except make the graphics pretty.

102: Japan Otaku Reviews

1 to 2 is fairly quick.

105: Japan Otaku Reviews

If there are elements like becoming a teacher in VR and going on a date with my favorite character, then I’ll buy it.

107: Japan Otaku Reviews

Make Setsuko and Ketsumi beautiful.

108: Japan Otaku Reviews

Let’s create a high-resolution gay sauna.

109: Japan Otaku Reviews

A delinquents who takes a bath at the inn without permission, runs around Juness, and explores the hospital…

148: Japan Otaku Reviews

>>109

It’s Morokin, who was called out after the leader did whatever he wanted and caused trouble, apologizing sincerely…

110: Japan Otaku Reviews

The reuse of materials is quite abundant from 3 to 4.

111: Japan Otaku Reviews

It might mean that one week in the in-game calendar equates to 20 hours.

114: Japan Otaku Reviews

>>111

Whoa… that’s really an epic masterpiece…

117: Japan Otaku Reviews

>>111

About 1000 hours, seriously, don’t mess around…

113: Japan Otaku Reviews

I understand that Fuuun Yukiko Castle is going to be unnecessarily luxurious.

115: Japan Otaku Reviews

It was the same with P3R, but having many elements that force you to skip several days outside of tests becomes quite a burden.

I wish there was a way to deal with the wasted time, like when Yosuke makes me help with his part-time job.

116: Japan Otaku Reviews

The character portraits are likely to become beautiful, especially the women who are not party members.

119: Japan Otaku Reviews

First, it’s a priority to release the complete version of P3R and the metaphor for Switch.

120: Japan Otaku Reviews

Nakamata becomes a companion.

121: Japan Otaku Reviews

I wonder what word R would become as P4R.

123: Japan Otaku Reviews

>>121

Rumor

125: Japan Otaku ReviewsYeahx4

>>121

●REC

141: Japan Otaku Reviews

>>121

Rebroadcast

122: Japan Otaku Reviews

The story is already complete in G, so if they do release something, it should just be additional sub-elements like in 3R, with everything else being system-related.

124: Japan Otaku Reviews

At the point of G, there are already enough additional elements, and since I’ve been able to do whatever I want during battles, it has become too easy, leaving no options to change anything other than using the current 3D models.

126: Japan Otaku ReviewsYeahx1

Honestly, I don’t really like the additional story for G, so I would prefer if it were all kept as DLC.

127: Japan Otaku Reviews

It’s slightly broad, so I’d like to choose either north or south for fast travel.

128: Japan Otaku Reviews

Isn’t Sega the current parent company of Atlas?

Well… the remake of Panzer Dragoon U should come first! Got it, Sega?

129: Japan Otaku Reviews

It might be a rebroadcast.

130: Japan Otaku Reviews

Sega mentioned that one of the areas they are focusing on for resource investment is ATLAS.

133: Japan Otaku Reviews

>>130

With this, I can do a reload remake of Kowloon Youma Gakuenki.

134: Japan Otaku Reviews

>>133

Um… remake the Demon Sword X, Atlas-san.

138: Japan Otaku Reviews

>>130

Doing the supporting of Atlas automatically brings in the support of Vanillaware, which may cause some resource issues.

132: Japan Otaku Reviews

The addition of G is good for the city-related aspects, but the blatant addition of scenarios around Marie and the awkwardness of the Adachi ending are a bit much. I hope they can rework those parts better.

135: Japan Otaku Reviews

The cursed sword Shao is not trendy enough to be remade right now.

136: Japan Otaku Reviews

Last year, I released P3R and Metaphor.

137: Japan Otaku Reviews

It seems like a teacher of average height could normally be the type to hit women…

139: Japan Otaku Reviews

>>137

Well, they’re probably hitting…

140: Japan Otaku Reviews

I understand that it’s unavoidable to change the name because “Ottotto” can’t be used in Golden, but why is the dialogue silent?

142: Japan Otaku Reviews

As for the Kowloon or Imai works, I’ve already left them to Arc System… the rights notice was still under ATLUS though.

143: Japan Otaku Reviews

The bear’s voice changes.

147: Japan Otaku Reviews

>>143

I wonder if I can bring it out now.

152: Japan Otaku Reviews

>>143

It’s good, isn’t it, the power of the nurse!

144: Japan Otaku Reviews

Not even hitting.

Sorry BABY… I’m busy for her… that’s why.

145: Japan Otaku Reviews

In 3, 4, and 5, the protagonist does not hit women.

Absolutely

146: Japan Otaku Reviews

Last year, I played 5 and 3, but the developments in the final stages were almost the same.

Is 4 different?

151: Japan Otaku Reviews

>>146

The final boss saying that all the events up until now are what you humans have wished for through the collective unconscious is a common theme.

149: Japan Otaku Reviews

Since we have a two-team system with Metaphor and P3R, I think the development speed will increase.

150: Japan Otaku Reviews

Well, it’s okay to change the bear’s voice since it’s a lively bear~ and when it’s in human form, it’s annoying, but when it’s in boss form, it’s super cool.

153: Japan Otaku ReviewsYeahx2

5R is quite different in the later stages, isn’t it?

155: Japan Otaku Reviews

In the first place, the departments that create MegaTen, Persona, and Metaphorn are each different.

Staff come and go, but…

157: Japan Otaku ReviewsYeahx1

>>155

As for the P3 remake, it was subcontracted out to another company…

156: Japan Otaku ReviewsYeahx2

The initial gathering of the full members is so well-balanced that we hardly end up using the additional members!

158: Japan Otaku Reviews

Well, in the case of 5, depending on the incidents or enemy bosses involved, I feel inclined to change the members.

It simply feels like the 4 is categorized by grade level.

160: Japan Otaku Reviews

>>158

There aren’t many members with any grudges against the enemies of the time…

162: Japan Otaku Reviews

>>160

The important person can’t show their persona, after all.

If it’s Adachi, everyone will have a grudge.

159: Japan Otaku Reviews

I don’t dislike P3R’s art, but I still think I prefer Kojima’s.

165: Japan Otaku Reviews

>>159

Is it Mr. Shimada from P3R?

Mr. Doi from Shin 5 is nicely unified in the color of Kaneko, which is like Atlas color.

161: Japan Otaku Reviews

P3R also includes elements from the remake of Romancing SaGa 2, so there’s Gene involved in it, but since it’s noted as development cooperation, I’m not sure about the extent of their involvement.

163: Japan Otaku Reviews

It feels like they got caught up in things for now, and while shaking off the sparks, they ended up reaching the mastermind without much purpose.

164: Japan Otaku Reviews

In the end, it seems like the second-year members are the reliable ones…

It probably can’t change its role that much.

166: Japan Otaku Reviews

If we’re actually going to do it, I feel like it should be 6 instead of a remake.

167: Japan Otaku Reviews

I just want to see characters that Suetomi likes, so it would be fine if they occasionally draw something new even outside of the game.

168: Japan Otaku Reviews

It seems that Golden’s voice actor was not in good condition, as the bear’s additional lines were all hoarse, so if there is a remake or something, I want them to re-record it.

169: Japan Otaku Reviews

I think Megaten has successfully transitioned from the equation of Megaten being equal to Kazuma Kaneko to Doi.

170: Japan Otaku Reviews

Seeing how 3 is being promoted with all the merchandise from the remake, live events, and collaboration cafes makes me feel envious, but it also feels a bit scary because it seems like if they release the remake, the development might end right there.

I have a feeling that we won’t see a new work starring them anymore.

171: Japan Otaku Reviews

>>170

It’s been quite a while, and weren’t there really no hopes from the beginning?

172: Japan Otaku Reviews

>>171

There is a significant difference between being clearly finished off and not being so, right?

That aside, I want a remake.

173: Japan Otaku Reviews

Well, it’s not like they would release a series where 3 is the main character at this point, right?

174: Japan Otaku Reviews

There isn’t much demand for 4 already.

I was busy during the anime era, but now I don’t get invited to collaborations much unless it’s an anniversary.

175: Japan Otaku Reviews

For now, let’s increase the merchandise a bit more.

176: Japan Otaku Reviews

Somehow, every time we release a new product, our distribution channels expand.

The increasing popularity of the new work is healthy.

177: Japan Otaku Reviews

We should have released more sequels like the numbering of 5S.

The valuable IP couldn’t be utilized outside of collaborations.

180: Japan Otaku Reviews

>>177

If you have something to say about Tactica, go ahead and say it.

183: Japan Otaku Reviews

>>177

Are you saying that just fighting games, dance games, and dungeon games are not enough?

188: Japan Otaku Reviews

>>177

P4U released two titles, and wasn’t it less invested than S?

178: Japan Otaku ReviewsYeahx3

Do something about the Naoto spin-off that was abandoned even though 4 created the setting for that game.

185: Japan Otaku Reviews

>>178

Even with that kind of setting, it’s enough to make a game.

179: Japan Otaku Reviews

I played it recently, but the battles were tough when I played it now, so I hope they modernize it a little more.

181: Japan Otaku Reviews

Speaking of which, I haven’t played Tactica.

182: Japan Otaku Reviews

Tactica is really not good for playing.

184: Japan Otaku Reviews

I like the story, Tactica.

186: Japan Otaku Reviews

I feel like 3R will be released on the Switch sooner than this remake.

187: Japan Otaku Reviews

It seems like NAOTO isn’t really flirting with the teacher and is being taken away by a sudden appearance robot instead.

Which market did you want to target?

189: Japan Otaku Reviews

Fighting games and dance have a different feel compared to sequels.

I want to properly continue the adventures that follow the main story timeline.

190: Japan Otaku Reviews

Tactica is cute in its chibi form.

We were able to do a wedding dress-up play with 3 and 4 as Q.

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