Home » Game » Dragon Quest » “The disappointing facility known as the Flame Shrine in Dragon Quest 2.”

“The disappointing facility known as the Flame Shrine in Dragon Quest 2.”

1: Japan Otaku ReviewsYeahx1

What is fire?

2: Japan Otaku Reviews

This is a lonely shrine of flames…

3: Japan Otaku ReviewsYeahx1

I like it here.

4: Japan Otaku ReviewsYeahx12

Even if we concede that this is the Flame Sanctuary.

Why is it lying there?

5: Japan Otaku ReviewsYeahx1

It was the basic era where I would try playing the flute anywhere and check every floor…

6: Japan Otaku ReviewsYeahx2

I wanted a kindness that would make the Echo Flute sound automatically when entering a map with a crest.

9: Japan Otaku Reviews

>>6

I tried to say something about how there are elements like this, but there was no room for counterargument.

The enjoyment of exploration is not diminished, and surprises like whether something was here, similar to Moonpeta, stand out even more with audio.

7: Japan Otaku ReviewsYeahx1

The moment you step outside without blacking out is a fundamental suspicion that has been there since day one.

13: Japan Otaku Reviews

>>7

When it was 1, there was a hint about Rimuldar…

Well, I encountered 3 before 1 or 2.

I wander around strange places without any hints and wonder if I might discover something unexpected.

14: Japan Otaku Reviews

>>13

From my play experience up to that point, it seems like…

I can tell that something is different here than usual…

60: Japan Otaku Reviews

>>13

In DQ3, I was confused at first because the grassy field where the old man with the Staff of Change is located had nothing at all.

43: Japan Otaku Reviews

>>7

Is it something like going up into the attic for now with Mario?

8: Japan Otaku Reviews

It is presumptuous to call it a shrine of flames for just one fire.

11: Japan Otaku Reviews

>>8

It seems like a nice kind of flame.

10: Japan Otaku Reviews

However, you know… it’s super cool that such a tiny shrine is called the Shrine of Hope…

12: Japan Otaku Reviews

It’s narrow enough that you can search the entire map.

15: Japan Otaku Reviews

No hints other than a whistle?

16: Japan Otaku ReviewsYeahx1

I think there was a line like “There’s a badge at the Fire Shrine in some town!!”

17: Japan Otaku Reviews

Wasn’t the hint for Dragon Quest in the jump’s sealed envelope or something?

18: Japan Otaku Reviews

Lagos has certainly received a lot of hate, hasn’t it…

21: Japan Otaku Reviews

>>18

Blowing the echo flute, one would move from town to town.

Hurling incredible anger at Lagos.

The 4-panel comic theater filled with anger.

19: Japan Otaku ReviewsYeahx1

I like the emblem section of the status window in 2.

20: Japan Otaku Reviews

In the remake, the ground is sparkling.

22: Japan Otaku Reviews

There aren’t too many shrines, and they aren’t very spacious either…

If you find it, there are hints that make you think, “Could it be here…”

23: Japan Otaku Reviews

A retro game streamer said that the words of a fortune teller were a hint, but if it were that easy to understand, it wouldn’t be difficult.

24: Japan Otaku Reviews

It’s the top-ranked emblem in a place where it shouldn’t be.

27: Japan Otaku Reviews

>>24

I like how the emblem of life is dropped in a place full of zombies.

25: Japan Otaku Reviews

The difficulty was standard for RPGs at the time.

After all, 3 has a solid flow and is amazing…

26: Japan Otaku Reviews

It seems that there is something called the Flame Shrine, but the toughest part is not knowing where it is.

28: Japan Otaku Reviews

Famicom RPGs can be quite ridiculous at times…

Even in Dragon Quest 1, it’s done carefully.

29: Japan Otaku Reviews

I was imagining a place surrounded by a massive amount of fire.

30: Japan Otaku Reviews

The reason why the sub-character holds all the necessary items in the shape of happiness is probably because they couldn’t reveal spoilers, but it also seems that they couldn’t create a storyline where you have to go searching for things everywhere.

31: Japan Otaku Reviews

I think this is the only place that feels fiery among the several shrines.

32: Japan Otaku Reviews

The era when there were many games that were amazing for being able to clear them, like “Wow, it’s amazing you can complete it back in the FC days!”…

33: Japan Otaku Reviews

In DQ1, the route to Merkid is hard to understand.

Even if you completely ignore it, you can still clear it.

34: Japan Otaku Reviews

It’s tough that you can’t even get hints unless you search everywhere in the world, but that’s part of what makes it interesting.

Recently, in DQ, it’s a bit unsatisfying that dungeons and events are set right in the center of each town.

35: Japan Otaku Reviews

If you ignore Melkid, won’t you not know the whereabouts of the Mark of Loto?

36: Japan Otaku Reviews

>>35

It is not necessarily required to go to Melkid.

37: Japan Otaku Reviews

>>35

The direct hint for that is the love of the princess, right?

44: Japan Otaku Reviews

>>37

The princess’s love is understood merely by knowing one’s current position.

Aren’t the coordinates of the Lotto symbol taught by the old man in Melkid?

I think that if you count each step from the castle, it’s the princess’s love that is unnecessary.

38: Japan Otaku Reviews

I don’t remember if it was a strategy guide or a manual that had hints for places that are prone to getting stuck…

42: Japan Otaku Reviews

>>38

I remember that the official strategy guide contained hints about Lagoss and using the statue of the evil god in Hargon Castle.

39: Japan Otaku Reviews

Well, among the hardcore gamers of that time who did thorough research, I suppose there were some who managed to get key items that were missing or hard to find without any hints.

41: Japan Otaku Reviews

>>39

And that is conveyed through a friend’s older brother.

40: Japan Otaku Reviews

It’s safe because you can find it by using the echo on all maps.

46: Japan Otaku Reviews

The boss’s castle has been empty since the beginning…

48: Japan Otaku Reviews

>>46

There’s no message on my end even after searching…

47: Japan Otaku Reviews

The statue of the evil god seemed to have information coming in on its own that everyone around already knew.

49: Japan Otaku Reviews

Wasn’t there some hint at the shrine of Rondalcia?

50: Japan Otaku Reviews

In the remake, it shines for some reason, so you can obtain the fairy’s flute before the hint.

51: Japan Otaku Reviews

It’s so obviously patterned on the castle floor.

There must be something… I feel that way, but…

There aren’t many items that seem similar aside from the statue of the evil god, so I guess it might be limited in a trial-and-error approach…?

52: Japan Otaku Reviews

In games like Dragon Quest 1 and 2, there are explanations within the game, so that’s still okay, but there were quite a few Famicom games that would just throw you into the field right when you started the game.

In games like Zelda, there are strategy guides that say, “You can go anywhere, but it’s best to go here first,” and I feel like if you don’t know that, you wouldn’t know what to do.

59: Japan Otaku Reviews

>>52

A person who looks at the stars, that’s it.

There is a town nearby, but we don’t have graphics prepared.

It even has the setting that it’s hidden with ESP in a careful manner.

61: Japan Otaku Reviews

>>59

When I first touched it, I thought it was a shitty game where you die before reaching the town above.

53: Japan Otaku Reviews

How will it turn out in the remake?

55: Japan Otaku Reviews

>>53

It looks like it might shine.

69: Japan Otaku Reviews

>>55

It seems that the smartphone version’s sea treasure is always shining…

54: Japan Otaku Reviews

The fact that I can walk one square outside makes me wonder if there’s something there, and then I noticed things one by one.

56: Japan Otaku Reviews

I think that the fact that the game doesn’t just end there serves, in a way, as a form of copy protection.

I think it would be nice if the instruction manual included some hints.

62: Japan Otaku Reviews

>>56

It’s that thing where a hint map is included in the package for the computer.

57: Japan Otaku Reviews

I don’t get the Sun Stone in 3 more than this, you bald!

58: Japan Otaku Reviews

This flame graphic has always had an image of a spirit.

63: Japan Otaku Reviews

>>58

Yeah, it’s being used in exactly that way at the ruins of Moonburk, so it fits.

64: Japan Otaku ReviewsYeahx1

It doesn’t make sense that this is not allowed while nothing is said about the Water Emblem.

65: Japan Otaku Reviews

>>64

That over there is clearly suspicious.

66: Japan Otaku Reviews

I don’t remember how much the in-game hints were at the time of the Ra’s mirror…

68: Japan Otaku Reviews

>>66

A marsh with four visible bridges.

67: Japan Otaku Reviews

The instruction manual for DQ2 mentioned something like, “If you take notes on everyone’s conversations at the end, you can solve it. Good luck!”

I can’t solve it.

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