
Windy-chan does not know the standard strategy for this scenario.
If it’s the Seiko route, take two bonds.
The first +2 is to do your best.
Even if I can’t get the second +2 before the make debut, it would be fine as long as I can get it in the remaining 3 junior races.
In the classic to early senior phase, I want to obtain the number one☆3 knowledge, so I’m going to unleash the legend here.
Once Seiko-chan’s route is confirmed, the strategy should focus on having a 7/8 hit rate with an emphasis on green.
When the friend gauge is MAX, regardless of how many turns pass, I will continue to take that practice until I step on it, prioritizing the strongest practices that can only be done now.
You can accumulate the friendship gauge with intelligence, which leads to a bonus game.
>>2
So shi
Sorry, but the text you’ve provided does not form a coherent phrase or word in Japanese.
It is.
>>2
Was there an explanation for this somewhere…?
>>131
Yes, it is.
It is explained that with Gauge Max, it will be placed in a favored practice, and since the gauge does not disappear until it reaches the maximum, it is clear that it will remain indefinitely.
I looked it up online, and it seems that with Speed 3 and Wisdom 2, the Speed hit a wall at the end of the race.
I feel like it’s a waste, but is this alright?
>>3
The amount of overflowed speed determines the acquired SP, so the correct approach is to overflow it as much as possible.
>>3
Overflow and stack up power and skip points!
>>5
Thank you.
I whip my inner poverty mentality and overflow it completely.
If you don’t acquire the art of conversation at first, be prepared for a thorny path.
Sp3 is done for the sake of Skippo.
Even when you’ve reached the max level, step on speed for power and skill points.
However, gathering about five people for intense practice is necessary. Since it’s speed 3, it’s not good to do cheap speed training like double friendship.
>>7
Be careful not to accidentally step on it.
I’ve recently been managing outings in blue, red, red, red while leaving the classic behind.
If you can’t get the second bond on your second try, starting from the third try, ☆2 will start coming in, making it even harder to obtain than at the beginning.
In the end, there’s no choice but to take it in the first two times.
I did not release the legend.
I don’t want to put in power, but if I don’t, I won’t be able to get the thrilling heart.
How is the exchanged Kongo Zephyr? Am I honestly better?
>>12
As for Sukibo 2, that’s one thing, but other than that, the output is frankly poor and the skills aren’t particularly impressive either…
>>12
It’s only effective enough to be called a “free-to-play deck!” in the thumbnail.
It is weak.
You don’t have to do the Speed 3 formation unless you have a specialized support or receipt factors.
>>14
The Skipo 6000 is amazing, but at this stage, it seems there are no more skills to acquire…
If the Double Gold Skill Support Cards in the Ai-chan style increase, the true value of the Speed 3 composition is likely to be realized.
I thought that Super 3 was meant for evaluations, but is it okay to use it for the Championship as well?
>>19
With speed 1900, power 1600, stamina 1200, and intelligence 1400, I have a lot of skills, so I can do well in the real event.
>>19
The more valid skills you have, the stronger you are.
>>19
I took various things from the Rumman and practiced running them, and the one that won the most was the one with Speed 3, fully developed stats, and over 40 skills acquired.
The number of skills truly does not betray you, huh? Wahaha!
In the early stages, only green and blue shine.
What Windy-chan wants is red.
I’m trying different routes to avoid getting bored of the factor cycles, but when Saint Light fits in nicely, it’s enjoyable to see the status go up.
On the contrary, Su-san hasn’t leveled up at all, and it’s at a level that makes you wonder what’s going on, wahaha.
I understand that avoiding in the sixth attempt is clear, but how should I get through the lottery for the fifth challenge zone?
The cancellation rate is over 50%, but…
>>21
I’m going to participate in a race.
Is there no suitable race at that timing? Wahaha.
>>26
I can’t possibly see the complete race bonus as a return that matches two consecutive casual races…
>>36
It’s on the left.
The return gained from the thin pachinko performances is a modest +35 for all stages…
If you don’t really understand, is it okay to just think you should aim for a bond level +2?
6000 is quite a significant overestimate.
It will be around 5500.
As expected, if you can make progress before the route is decided, you’ll grow.
Even if you don’t get angry, you can acquire all the skills you want, which is the selling point of Speed 3.
Speed 3, Intelligence 2 means to pay attention to stamina.
>>30
If it’s Seiko-chan, she’s fine as long as she occasionally steps on friendship.
Three formations have increased in Rumman.
The light woven from bonds.
Gathered Ideals
The harmony played by bonds.
You can take these three as long as the situation doesn’t change the route.
>>32
It’s the kind of thing where either a bunch come out all at once or none at all…
>>55
The frustration when it all comes out at once is immense…
It’s Windy-chan’s first experience being able to take everything that activates on the target course.
I feel that Speed 3 is designed for advanced players who can properly gather both support cards that can acquire skills and the right traits.
The escape character meta’s Balzepher and Bubble.
Release the stray Chiyo.
Isn’t it that many people have strong support characters?
>>38
That is one reason.
Of course, a formation packed with strong supports is definitely stronger, wahaha!
It’s fun to compete right away and see some moderate growth, but creating that balance is difficult even for Cygames, and if you’re just playing normally, you’ll end up going with the High Seiko guaranteed route.
I want you to stop suddenly blinding me.
I’m raising Summer Taiki, but I can’t seem to boost her stamina properly…
Recently, I’m really into the ☆3 doppelganger.
My friend Max sticks to his favorite practice while also splitting himself to join other practices, making it easier to choose strong practices.
>>44
Doppelgangers are quite high priority.
Especially in classic, it’s easier to level up and there’s a chance for a big boost.
Cygames is unnecessarily afraid of race participation due to the failures of TS.
For now, I’ve just collected the tickets for the record, and I haven’t been able to raise my main character at all yet.
Auto training is too comfortable.
When I see other people, I feel like I’ve already lost to the factors…
I believe this, but is it okay to stay like this now?
High Seiko ☆3 S Responsive Self-Destruction: When training is successful, the stamina consumption for the next training decreases by 15%. A Monster Chance Smile: When short distance/mile suitability is effective, the motivation effect for the next training increases by 150%. Twisted Harmony: Increases training participation rate by 7%, and if the number of support trainers decreases by 7%, then PIE increases. Let’s influence each other! Friendship bonus 22%. B Do Not Place the Cradle: When training is successful, the training effect for the next training increases by 25%. Together, we carve out the future: If you see a companion for the first time, the next training has a friend bonus of two people, duration -2 seconds – content increase 120%. Indestructible Determination: Decreases motivation decay by 3%, range increases by 130%. C National Idol Horse: When training is successful with 5 or more supporters, if the achievement bonus for the next training is higher, motivation effect increases by 20%. Realizing Historical Quotes: Affected by motivation, increases effectiveness by 120%. Shaking Vibrations: Involved in training with three AI participants results in the next training’s motion being affected and increased by 130%. P.Lower Z Gathered Ideals: When training is successful, the friendship bonus for the next training is 25%. Unison Performance: When training is successful with three or more supporters, the next training will become a single training session for one, more! Friendship bonus 22%. Daily Progress: Increases training effect by 20%. Landmark of Inspiration: When training is successful with three or more supporters, the next training content receives +1 as an event. When motivation goes down during training, it decreases by 3%. Appeal Great Success! Reach top training, and motivation effect increases by 100. Homeowner Performance: When training is successful with three or more supporters, the next motivation factor increases by 10%.
>>50
To put it bluntly, I don’t need the training consumption down.
Is it better without stubbornness after all?
>>51
If the number of skills is properly balanced, it’s not necessarily a bad thing.
It’s Windy-chan’s hobby to crush overconfident punks who underestimate her in head-to-head matches.
The reduction in consumption allows me to finally practice about one more time after cutting back on practice around 20 times.
If you’re going to take such a long detour, it’s better to just honestly take a break for once.
Even if it’s a strong skill among those obtainable at rank 2, its evaluation might drop when considering rank 3 and above.
It serves as a certain indicator, but that’s about it.
It is said that the Saint Light route changes depending on whether you go with the Compassion axis or the Dear Fellow axis.
Isn’t it better to just take both and get the best of both worlds…?
I don’t feel like I can reach a toughness of 1200 without base determination.
>>60
If you’re really worried, it’s fine to include Shartan and make it 3 Speed, 1 Wisdom, and 1 Stamina.
Even so, you can still earn 5500 Skip and the appearance of the stats improves considerably.
Since I finally fully leveled up Aldan, I will go with Speed 2.
I don’t think it would be bad if Sue’s bonus was dramatically tripled.
If I’m being greedy, I want it to be multiplied by 13.
Still in Love has 1 dupe.
Is it still not enough to adopt Ai-chan as a second lead?
>>65
In terms of value, it’s okay to think that SP is only worth it when fully leveled up.
If you’re going to use undercooked soba noodles, it’s better to go for a fully completed El or Dura instead.
Huh, is Speed 3 and Wisdom 2 the mainstream now?
>>66
Even if the skills increase, it tends to be the case that you don’t have the skills to take, so this is for hardcore players who can prepare factors and speed for running style.
In this scenario, even without Speed 3, it’s already getting questionable to obtain items from around 5000 and above.
In classic, if you can’t acquire various high-performance skills for monsters and harmony, then you might as well give up, give up.
I’m trying to gather support cards to make auto play more comfortable. It’s strange…
>>69
It’s a day in the sky.
You should pour your heart and soul into how to enjoy life in a carefree manner.
I’m doing it with Speed 2, Wisdom 2, and Power 1, but while the stamina is okay, my guts end up around 1000…
If it’s a consumption down type, is Off We Go okay if taken early?
>>71
It’s almost like a failure to have to take such measures early on, haha.
Uma Musume Details UC8 RANK Nickname 46,622 [Flowing Blue] Daiichi Ruby Noble Young Lady Change Speed Skill Track Suitability Distance Suitability Running Style Turf Short Distance U A 9 1893 Victory’s Pulse When Buds Bloom Spring Uma Musume ◎ Professor of Fox Lines Avoiding Weak Horses Mile Straight ◎ Big Sister Type Solid Foundation Playtime is Over! Graceful Footsteps Overflowing Passion Heart Racing Turning Point of Revolution Until Reduced to Ashes Heart’s Thrill High Pitch Power Stamina SS1198 Right Turn ◎ Sunny Weather ◯ Hayate Ichimonji Horse Preference Tail Waterfall Climbing Lightning Wind God Speed Start of Advance Good Conduct Just and Fair Contest Cutting Through The Air Release of Instinct Legendary Descent Essence of Race・Heart One Who Builds a New Legend Aoharu Ignition・Wise U C 1604 G U F 1319 Long Distance Middle Distance Mile ◎ F Front Running Wise S U F 1303 Chase G
If you play Speed 3, it will turn out like this.
What should I do?
>>72
I don’t understand what the dissatisfaction is.
>>72
What does it mean to be doing too well and not knowing what to do?
>>72
What kind of support character formation is that?
>>72
It’s just someone who wants to stretch, wahaha!
>>72
It seems like they received a lot of praise.
It’s disgusting.
>>72
Even the nameless Indy-chan understands.
I have no more skills to take, so I ended up taking the remaining Aoharu Ken and Haru no Hi for now.
Does training with Speed 2 and Wisdom 2 not discourage your determination?
It means you have to step on it moderately; otherwise, it’s no good.
Without the speed and wisdom correction like Gran, Speed 3 and Wisdom 2 is also fine.
There are so many points to give up on that toughness decreases rapidly.
I can’t do it unless it’s my own parent.
Did I do something again?
If you’re happy to be strong, then proudly boast about it.
I see that even though it’s a Mile race, there’s quite a smart Rudolf included, but is it just because the support performance is high and not because of skills?
>>85
If you ask whether Rudolf will fail, it’s not really the case; he’s someone who can handle it, wahaha!
>>85
If you want to acquire skills, then Lamotan is fine, right?
It’s suffocating to raise legends… you know.
I see, I just need to delete it, haha.
In SP3, all stats can really increase that much, huh?
>>91
If the self-made support card focuses on guts or stamina, it will feel good like this.
In Speed 3, I was so brain-dead from stepping on the speed too much that I had completely maxed out my speed by February of my senior year, wahaha!
>>90
With the implementation of auto farming and the addition of awakening factors, everyone is close to a reset, so it’s a chance.
Is Pawachikezo already outdated?
I’m torn between fully leveling up Smart Rudolf with two stones or just using the 4th anniversary ticket to fully level up Power Ticket Zou.
>>95
It’s.
>>90
So it’s automatic looping.
I can’t let go of this anymore.
>>90
Right now, I’m looking for strong parents in the database, and after that, everything just flows smoothly automatically, so it’s easy…
Using factor paths makes it easy to create ones with many effective skills with blue 2 and red 2 right away.
>>101
Honestly, if it’s not for the purpose of renting, I don’t think having one blue and two red would be particularly problematic for usage.
I want to keep the receipt for the white ones as much as possible.
When you play with a fixed strategy for the High Seiko route, you realize that a rental of 15 is not enough.
Well, if you play without making a specific decision, it just results in something weak, so there’s no point in doing it…
>>102
Well, seeing the auto farming unlocked and the SP overflowing when playing normally makes me think that the intention is to make a lot of factors yourself to create a distinction.
The ideal type for Ken 2 this month would be adding Ikuno’s running style, and isn’t it because most of the horses owned are seen by the president?
While I plan to include 2 in speed and 1 in power, the distribution between wisdom and guts is quite challenging.
I completed a Mile 9 with 7 stacked Mile genes, so I want to rent a turf horse, but there are hardly any good genes on turf, wahaha.
In reality, when you do Sp3, there are so many skill points left over just from the skills you can obtain from support cards.
The premise is to pull a lot of white skills through factor inheritance.
The battle begins with the factor cycle.
If you have 15 rentals, you can easily create a decent one with your own factors.
Blue is just at the point where the appearance of the step gets a little worse.
It’s good to gather a full set of red 3s.
>>165
Thank you for that.
Is it really better to stack things like high pitch and downhill?
>>112
I think there is a part where I’m doing this because I don’t have anything else to do.
Like the essence bodies and inherited traits from a little while ago, it probably won’t be the case that you can’t obtain platinum without stacking.
>>112
I just want anything that can be used because I have extra skip-o.
Running down is ineffective, but it is still sought after because it’s somewhat effective.
>>112
The barrier to creating factors has significantly lowered, so everyone is just aiming for it.
Power Zone is unnecessary from the top gear stage.
High pitch is a valuable midfield with a bit of speed.
Umamusume Details Starlight Beat Oguri Cap Special Title Idol Umamusume 43,894 Speed U1976 Stamina A820 Power U31439 Guts UD1500 Wisdom U21326 Terrain Adaptation Turf A Dirt A Distance Adaptation Short Distance E Mile A Middle Distance A Long Distance A Running Style Adaptation Escape F Early A Middle A Late D Skills Inheritance Training Information Support Cards Lv50 Lv50 Lv50 Lv50 Lv50 Friend Inherited Umamusume 1st SS RANK SS RANK 2nd UF RANK9 A+ RANK Battle Record Overall Record 12 Races 12 Wins Close
I finally started to be able to get UC…
Powazou can be used to get sharp leg traits even without any enhancements.
I finally created a provisional child, so I’m finally going to give factor farming a try now…
I think the final straight speed skill had a rather high inefficiency.
If you bring out the essence of Manri High Pitch Full Throttle, it uses a lot of stamina.
Last year’s Oka Sho Championship, I remember nostalgically having a debate over whether Aoi Ruby needed Top Gear or not.
I feel like there was also a highball.
>>124
Top Gear itself wasn’t very effective.
I put him in because Chikezo gave me a lot of finishing skills.
This time, it’s already a lost cause.
That color doesn’t need to shine! When all the colors that accumulate are just like that, it makes me want to snap.
I’ve seen that the Sue route is for people with weak support cards, but if that’s the case, it seems like training with Mecha would yield stronger results.
I don’t really understand the laws that serve as guidance.
What happens if you take the same number?
When there are only two friends with max gauge other than intelligence, I sometimes keep it that way until it increases to four.
>>165
The practice with about three support cards at a friend gauge of 50% is the most intense.
If that was determination, then it would be the best.
I was assembling a team for Chanmi mindlessly with Speed 2, Power, Toughness, and Wisdom legends, but I thought it was strange that I couldn’t reach UC5 or higher. I was surprised to find that everyone was trying out various support combinations.
It’s possible to combine Wisdom 2, but there aren’t many stamina and guts traits for the tournament-use factors…
>>133
Even if it’s not a factor root, it will still take shape properly, so it’s good to give it a try. Sui 3
>>142
If the Speed 3 Wisdom Legend is fixed, what would be the best remaining card for a dash use?
>>146
It depends on the conditions, but isn’t it about having the desired skills or showing off rather than just being stubborn?
>>150
With the blue ruby, I have a wise president with still Vibros, but assuming I borrow the wisdom from O-Deji, it seems that what I can use in hand is Power and Conformity Orfe.
I’m wondering whether to obediently use the chairman to borrow a power bully or not.
>>159
I don’t think Powerwa and Ol look that inferior, so I think it’s totally fine.
There is an overwhelming sense of a shining scenario of determination.
Speed 2, Power 1, Root 1, Wisdom 1 isn’t bad, but it feels like it’s not mainstream.
>>136
In the first place, it all started from the feeling that Seiko-chan doesn’t really get along well with spreading colors, so I thought I’d make it a Speed 3!
When the colors are scattered on the Seiko-chan route, the number of times you have to step on it to make the friend gauge spit out increases, which dilutes the overall effect.
It doesn’t seem like the deck composition is fixed or that there are types of support cards that won’t be used, so personally, I think it looks well-balanced.
When using a tenacity helper, is it better to aggressively spin the gauge level or to maintain the level until it solidifies?
Is it correct to understand that the idea is to involve other characters with low gauges in the next double friendship practice?
There are many Wudindi-chan who can’t read the explanation.
Isn’t the most common thing this time around the hardcore players around UC5?
The help section is written in quite a lot of detail.
Help / Glossary Help Glossary ・”Chairman Akikawa” and “Reporter Otonashi” have appeared in training. The Friendship Level grants additional bonus effects to training based on the value of the Friendship Level for the Uma Musume. The Friendship Gauge increases when the corresponding Uma Musume gains bond points in training or events. Uma Musume with a full Friendship Gauge will be assigned to their favored training. Additionally, training partners with a full Friendship Gauge will trigger Friendship Training. The Friendship Gauge resets when performing Friendship Training together at MAX, and the Friendship Level will increase. *If Friendship Training is not triggered even when the Friendship Gauge is MAX, resetting the gauge and increasing the Friendship Level will not occur. When the Friendship Gauge is MAX, if there are a certain number of characters with the same favored training, some characters may not be placed in their favored training. *In the unique bonuses of support cards, when referring to “support cards in the lineup” or “support cards participating in training,” “training partners” are not treated as support cards. Close
If you try, you can max out speed even with 0 in Speed and 4 in Grit.
Just reaching 1800 is already quite a feat; reaching 1900 is beyond reach.
In Speed 3, chase the characters gathered in Speed out to other practices.
>>145
No, you should first look at the colors, then compare them with other practices to consider whether to consume them now or pass them to the next.
I want to use the report for long distances, so I’m putting off miles and digging into the factors instead.
I haven’t decided who to use, but it should be fine to just pack in some general-purpose ones for the New Year’s operation.
It’s like a GL scenario with 3 speed and 2 wisdom.
It seems that SP18 will be optimal for long-distance blue.
>>152
It’s probably Speed 2, Stamina 2, and Intelligence 1, so won’t it be lacking in power?
High Pitch Full Throttle Suspicious Strategy
In the middle phase, having as many white skills with speed as possible is good.
I don’t need Suu’s guidance, just send me the knowledge.
If you don’t get the initial hand with Bond +2 for swapping and friendship farming, then it’s a reset.
Next is the blue motivation effect of 15 and proficiency rate of 30.
In the second half of the junior year, consider building synergy with either Green Future + Blue Limit Break for hint farming, or Blue Pride + around 60 skill proficiency for practice performance.
In the first half of the classic, I must pull Aoji Ai no matter what; if I can’t, it’s a reset.
Whether to continue with breaks after the second half of the classic or extend it to continue practicing makes a big difference.
Both Blue Loved One and Blue Soul are effective in either case.
I feel like Sue’s strong understanding but weak guidance is an intentional design to prevent her from taking on too much knowledge.
>>157
I feel like it’s contradictory that it ends up being that guidance is unnecessary.
>>157
It might be designed for beginners since it doesn’t have any complicated gimmick requirements.
The strongest is a mountain of skills at Speed 3.
I pulled over 5 SSRs in Steppō!
Is it okay to win?
Blue Ruby Ivy Vivid Doll Orpheus, with wisdom like a diamond, has an average of 5000 in SP.
I have recently come to realize that Almond Eye’s performance is so outstanding that just by stalking her, I am naturally able to do the best training, and I have also started to accumulate experience.
>>164
Even with sp5000, I haven’t fully acquired the skills, so I’m currently in a reroll waiting for a powerful character.
Su-san: There isn’t much to choose when it comes to strategies, and if you take a stable approach, it becomes quite stable, but the bonuses are fixed and the explosive power is weak.
Koiwai: There are several important points to keep in mind, and since turn judgment becomes crucial, it’s peaky but has decent explosive power.
Seiko: It’s a hassle because the most crucial patterns with important insights will result in severe rerolling, but once you’re prepared, the latter half will be almost smooth and have an extremely high explosive power.
It’s a phrase often used for emphasis or clarification.
If a beginner is raising it, it seems stronger to train with a mech rather than aiming for Su-san’s route.
>>167
It seems like that might happen in long distances, but I wonder how it will be in miles.
>>167
It has a strong element of luck, but since it’s simpler, I think it would be better to train here in Legends.
It’s a runaway, but what kind of speed should I put next after Falco and Aichan?
>>169
Is it still SP or is it not Vivlos with a tail of gold?
By the third piece, it’s indeed scary to trace back to Maruzen.
>>169
If you put in a child suitable for the horse’s running style, or if you put in strong ones from the top down, it will be fine.
>>169
If you want to boost SP, it’s best to be straightforward and go with Still; it’s fine to cancel the consecutive events.
>>174
Thank you.
I just had it.
I feel that Su-san’s continuous practice bonus being fixed makes it feel aimed at the beginner support card underpowered tier.
There’s no way a beginner would have a Shaka, are you stupid?
>>177
There’s no other essential support for the machine, so can’t we just borrow it?
>>177
Do you have the legend?
>>177
Well then, you can just borrow it.
I have now realized that being a legend doesn’t mean you can just borrow a legend and gain entry; it doesn’t automatically make you noteworthy.
I plan to try training a stubborn Orpheus with wisdom in the legendary Still Vibrato Amo Ai.
I’m not really sure whether Smart Degi or the chairman is better (powawa).
Things that require meeting complicated conditions to activate only on the next turn, or those that are based on combining with other principles.
Excluding those, it’s like combining the effects of motivation, working individually, friendship bonuses, and traits to become stronger, which gives a nostalgic feeling similar to old card games.
>>181
A simple and strong approach is the best, rather than being noisy and messy, wahaha.
If you’re doing Speed 3, it has to be fixed until Ice Tilt.
How do you raise your stamina to 1000 or so with three speed support cards and speed factors?
I finally managed to collect everything that seems usable with the trainer medal.
I want to save 100,000 by next month.
Is this Speed 3!? No way…