
The defense is dead, so I’m compensating with firepower and stun.
If the firepower decreases, it’s only natural that there would be two downsides and one upside, making it tough…
A weapon that combines high mobility and overwhelming destructive power.
Because there is a feeling of despair…
Reduced pressure
The hammer is totally incompatible with the wound system, isn’t it?
I wonder if they could make it so that the stun value accumulates no matter where you hit.
I don’t think the developers have thought about anything…
By saying that, it actually ends up being a form of protection… Even though it’s weak, they’re nerfing it in the final version and delivering the finishing blow.
It seems like this adjustment was made as a form of harassment because there was a clamor to eliminate the lifting.
>>8
In the first place, there shouldn’t be a system for hunters to fight each other; it would be better to just give up the gems in the early stages.
>>8
In the first place, the replacement for a “kachiage” is a “shirimoti,” so it’s a complete nuisance.
The compatibility with the new system is poor, making it difficult to maneuver, so I’ll keep the firepower moderate.
It’s fine to double all motion values roughly.
You can also make the hit points of all monsters like tofu.
It’s not that I’m weak to the point of being unable to clear it, but the others have become so strong that when I compare myself calmly, reality starts to become clear.
It’s frustrating to think that the developers might feel that using a hammer allows players to enjoy hunting comfortably, without any gimmicks.
The gap when you miss a blow is so big, and it’s really bad to think that it’s fine to just go vertical with three.
If vertical 3 can’t be developed with full effort, it would have been nice to have it anyway.
I saw someone capture a seasoned Chatakabra in one minute, but it’s incredibly strong for being able to do the stun paralysis loop…
Still can’t break a minute, huh…
Weapons that are completely distant from Wiles’ system.
The enemies are still weak, so I can clear it anyway.
I think you shouldn’t just endure it by being able to clear it.
>>19
It’s unlikely that you’ll be too weak to clear it.
Is it hell that an impact crater is waiting, even if I borrow the power of insects?
>>20
It’s not that bad itself, is it?
If that’s the only thing to do, it can be tough, but there is some comfort in having mobility, even if it’s low and lacks firepower.
Let’s reduce the air!!
>>21
After all, if a dragon of ancient caliber or something equivalent comes out, it would just be a meaningless element of death.
First, just do the rider and Stan, then switch to the main weapon.
The advantage of the hammer is completely lost the moment various weapons are given stun attribute actions.
The only people left are those who use it because they like it.
>>25
I feel like there are quite a few people who liked and used it but have somewhat distanced themselves this time.
If the MR band is added and it stays like this, I might leave…
I feel like it was quite filtered out by the time of Sunbreak.
Even if there are adjustments, since it’s the G-rank DLC, it will probably stay like this for about a year and a half.
They say I should be able to clear it.
Many strong monsters will continue to increase from here on out.
>>30
They say they’re going to prepare something quite challenging, right…?
Can I go… ? The hammer…
Isn’t it quite unusual that the hammer isn’t a candidate when I want to aim for a stun while also dealing damage?
What grudge does Capcom have against hammers?
>>32
My boss is using it often.
The hammer user said they prefer the weaker (martial) type even in Sunbreak…
Well, I’ve lost both courage and strength, as well as Claw.
The motion of the weapon was user-friendly.
>>33
It’s great that you can quickly swing and get 400 or 500 when your opponent is off guard.
There are many weapons that can do that with a big move using a gauge.
>>35
Which weapon are you confusing it with?
>>35
(Is it about the great sword…?)
It’s funny that they’re saying Olivia’s only flaw is…
Even if you use it because you like it,
This weapon isn’t fun at all because it can’t do anything unless you use a full charge.
The raw charge level 3 is so weak that it’s driving me crazy.
If you want to balance status and firepower, a Charge Blade is fine, right?
Did you get weakened by the jump spinning?
>>43
It’s been weakened since Rise.
The vertical rotation used to cause problems immediately in the world, but it became ineffective after I started to float a bit and fly forward.
>>53
The terrain for slopes has also decreased, huh?
The development team overly values reduced pressure and stun.
These two aren’t strong enough that you have to trade for firepower.
>>44
By the way, it seems that the reduced air bow is super strong.
>>44
Well, I mean, it’s strong, I guess.
It becomes weak as a result because the management makes it difficult to be effective simply due to its strength.
If Olivia uses a great sword, then the sky and the sea will be cut right through.
I decided to start using a great sword, thinking that hammers are not implemented in this game.
Everyone should do that, right?
Tsujimoto probably isn’t using it as much as a favorite anymore, right?
It’s just that it’s easier to bluff about proficiency compared to other weapons, so they reluctantly carry it at showcase events, but they definitely don’t play Monster Hunter regularly.
Was there perhaps someone making a heartfelt effort to match their wound-up energy with a turning move…?
In the Rise Sunbreak era, if you want to stun, it’s fine to just use a light weapon; there really wasn’t a place for hammers.
The mysterious weapon that looks strong when used by Olivia.
>>55
In the end, it turned out to be a misunderstanding that was revealed.
The strange thing about armor-piercing was that it had been like that since the time of World or IB…
Rise’s one-handed Shoryuken is bad.
It seems that Olivia’s firepower is lower than that of the lancer.
A flute that produces no sound or firepower.
>>58
Sound-producing hammer
I don’t need anything extravagant, so just give me a version where I can maintain F’s charge level 4 and level 5.
It’s completely nonsensical to weaken something under the pretext of balance adjustment when it’s not even a multiplayer game to begin with.
Even with 2.5 times the firepower, it’s still weak.
The three basic types of crossbows now have unlimited ammo, but overall, the firing rate has been lowered, and the light bowgun has become gauge-based, so it’s been significantly nerfed.
If you’re ridiculously strong, then it’s fine to weaken you, right?
I’ll kill any other weapons.
Have you done something with a hammer?
You don’t have to sharpen it, right…?
>>66
I understand, I will remove the trimming correction.
Maybe if we had Olivia wield a great sword, she could output more firepower.
>>67
I think the monsters are falling over due to the accumulating offsets.
It’s better if they abolish it because the annihilation vibe is masked by anger, and the special individuals don’t get tired, so they end up deceiving.
>>87
I didn’t like being told that I was a bit too strong…
>>87
Made my ally feel uncomfortable with a hit.
It was a sealing device for Olivia.
>>73
Nostalgic, huh? Handrail gun.
There is a lack of allure despite not being strong.
Even in an environment where decreased air is passing through properly like now, there are still too many other restraint methods, and it really is about the air.
>>76
When you’re fatigued, the restraint period extends, so it has its purpose.
Seasoned warriors get angry quickly, but…
“It’s weakly spicy, about the next level after the muji level of heat.”
In OBT, among the various weapons, it was said that there were some hidden strong weapons, so we balanced them out.
>>79
I don’t know who said it, but you don’t have to take responsibility and commit seppuku; just hit your own stomach with a hammer.
If you’re aiming for a stun, it’s easier with other weapons…
I feel that even Stan is somewhat questionable.
There are various things like the binding power of damage destruction, down from battle scars, and paralysis in the gimmicks.
>>81
It’s the same as 4…
Before the release, make sure to check the wall-busting power and get it roughly sorted out before releasing it.
>>83
In the end, it just means that any weapon other than the one that can be stuck on and the one that can shoot continuously from a distance becomes useless, right?
I get the feeling that the weapon Olivia is carrying can only deliver a peak strike.
It’s fine if you just get the stun once, and you can hit with a one-handed shield.
I mean, strong weapons don’t need a stun.
Why do you think Olivia is holding a hammer?
It’s because other weapons are too strong.
The number of restraints has increased, and because I’m being forced to hit my head, the injury destruction system is hardly functioning.
Did you do something with a hammer?
>>87
The crime of being able to stand.
Isn’t it actually strong to concentrate on injuries or something?
It functions as a receptacle for those who absolutely hate learning new things.
>>89
If you don’t put all your effort into the current hammer, it’s not just a matter of low firepower.
If you don’t try new things, nothing will remain.
>>89
What do you think, One-Handed Sword-kun?
The dragon protector doesn’t get affected by air reduction, right?
I’ve become able to create as many chance times as I want with damage destruction.
Isn’t the conventional restraint system somewhat weakened?
In the first place, there’s no need to get so worked up about strengths and weaknesses; it’s not PVP, after all.
>>94
Absolutely.
All weapons are strong, which is good.
Eye
Well.
i
That’s Aretha sneaking in and hitting while guarded.
If I’m taking the aggro, Rosso provides high firepower and support.
Olivia, who has low firepower, is wandering around with a hammer, wanting to hit heads.
A light punishment like paralysis offense should be enough; something like restraint offense.
How long will we keep repeating getting buffed at G rank and nerfed at the base version?
>>102
If it gets nerfed as a result of being overpowered, then I can somewhat accept that.
I still don’t understand the reason for nerfing weapons to just average levels after being buffed.
I think it would be okay to be able to release things like Asuka Culture Attack and Impact Crater from combo derivatives.
>>99
I think this is overly self-conscious.
I don’t care about other people’s weapons.
>>105
Multitasking is being handled easily with a one-handed sword, but even if there were three hammers, it wouldn’t bother me at all…
Slash Bullet-kun and Hammer-kun are friends.
>>108
Could you not compare me to death row inmates?
>>110
(Whose line is it…?)
>>108
There was a time when the bursting and rampaging Zandatsuden-kun was strong, and there’s no way a hammer that remains at a normal level of strength, even in its prime, is a companion.
Seeing a hammer and a light makes me go “oh wow,” it’s that rare.
I do like the full-body charge though.
Refreshing sensation
After the wound destruction due to countering and concentrated attacks, I want a follow-up with the Asuka Culture Attack by hooking the Fuxlinger like a clutch.
The charge step → charge 2 → turnaround behavior can cover a considerable distance and feels nice, so I like it.
I’m swinging my gunlance with a positive mindset, believing that if there are complaints now, an upward revision will eventually come.
I dislike charging up with all my might when there are unnecessary motions.
The addition of the mysterious just element is too diagonal downwards.
The difference in base firepower between heavy and light is too pronounced…
Brave Hammer: “See, I was right after all…”
>>121
I preferred the motions of the martial arts, but I realized how fortunate it is to have decent options available.
It’s foolish to be so particular about it while accumulating stress, so I’m just using strong weapons until the update arrives.
Gunplay is fun! Gunplay is fun!
The slicing rapid fire and armor-piercing rapid fire are turning the environment upside down.
“Olivia has defeated the monkey before the hunter again… There’s still not enough nerfing…”
>>99
To be honest, when I see Hammer-san earnestly hitting his head, it makes me feel warm inside seeing him trying so hard, so it’s okay to keep things as they are for now.
As long as there is firepower, I can still tolerate other things being lousy.
>>126
Well… I think the current axe group is quite lamenting.
Please increase the number of counter techniques.
The motion value of the full charge is 180, so it’s the same as the great sword’s strong charge level 3, meaning that by the time the hammer reaches the full charge, the great sword can easily fit in a charge attack…
I’m saying to increase the just-evade techniques.
Fundamentally, the development team probably doesn’t understand how to improve things in any direction other than increasing the motion value of the hammer.
Increasing the motion value is the minimum requirement.
The limited area for cutting has been increased with tentacles.
It is said that the head destruction of the Rathalos and Rathian, which excel with hammers, will be confiscated.
Even Hammer-kun was quite active around the age of 3!
It was not to the extent of destroying the environment at all.
>>135
How many years ago was it…
In the meantime, many works have been sunk to the bottom of the mire…
>>146
It hasn’t been long since I was sunk to a level of firepower that was as low as a quagmire.
I can understand if it’s something like guns saying it.
>>135
In the first place, at that time, it was too clear which monsters I was bad at, and there were opponents that I had nothing to do against, plus I had the major handicap of being unable to cut tails solo…
>>135
Thanks to the bug where cutting ability correction affects stun value, I was able to get a lot of stuns, so I managed to get by with 3.
It was 3g that looked strong because it had a strong explosion attribute.
The Switch Axe is still quite unfortunate, just because β is too powerful.
The counter is fun, but…
>>136
Over there, it has the beloved point where both chain blades and devouring clothes can be applied to main attacks.
How about having a full-body cancel judgment during the full charge spin attack?
>>137
If you can run up to the opponent’s head after offsetting, that’s fine with me.
>>137
Mr. Hammer, just keep doing that buzzing thing, okay? (laughs)
I don’t want courage without a sense of purpose.
But there are many voices saying that it’s fine because it’s fun…
>>139
Is the hammer weak? I saw a post with a positive reply, so I’m starting to think that maybe everyone else is satisfied except for me.
I saw on a verification site that the motion values have actually increased overall compared to the beta test.
Eh…!? What happened?
>>140
So what about the crowd that’s complaining about being nerfed in the final version?
>>175
The offset accumulation value is weakening, so that’s just a fact.
>>140
It’s only a little bit up.
The Sword and Shield has gone from being absolute trash to being somewhat below average.
I can only think that the beta was an incredible adjustment mistake.
While the flute is creating sound waves and layering them, producing tremendous firepower with a simple procedure, I was left speechless by the meager damage caused by the focus charge, which has time and maneuvering limitations.
>>143
I would like you to refrain from saying things like “it’s easy” or “incredible power” since Fue-kun is also struggling.
“I don’t mind because full releases are fun.”
Actually, the hammer was only strong at most until around series 3, and since 4 it has been in a dark period of being at best mid-tier or lower.
There were many times when I looked into the lobby and saw that I was the only one holding a hammer.
In front of the monster, the only evasive action available is that clumsy counter that just rolls around.
Moreover, having fewer choices for firepower and struggling to increase that firepower is more than just bullying…
>>150
There is a slinger step, but…
Yuu thought, “Is it really necessary to do this with a hammer?” so please give Buki back to me.
You’ve lost your mobility…
You’ve lost your fire…
>>154
What is even left now…?
>>165
Harassment from the development staff.
>>165
Since I have lost my courage, I have no choice but to uphold my righteousness.
>>165
A thing like a cage with thorns and a stick.
I removed the impact crater because you said you didn’t like it, but…
>>157
Why didn’t you strengthen the others? (Field Cat)
It’s really funny how Yu-chan, despite the current situation, still isn’t being recognized and is so pitiful.
What Wyles’ hammer lacks is firepower and a flashy big technique.
>>159
As I thought, it’s a crater.
>>162
Did you not understand that it was a one-shot?
>>162
If the full-powered charge had turned into a crater, it might have been fun outside of sleep time.
IB was fun, but it wasn’t especially strong or anything.
Fue-kun’s firepower just doesn’t increase, so to be clear, this time’s recovery-related lawlessness is undeniable.
>>163
While recovering the surroundings and being a zombie myself, the expected firepower is somewhat lawless.
It was amazing how the hammer had no hunting arts that would let you use even 1mm of X.
Gunso was able to do it in W and at the end of IB too!
Rise is… that…
Fundamentally, the unique ability to stun or knock down has become less of an advantage due to the addition of various other methods to achieve those effects.
In the past, you could get by with just a relatively fast sheathing movement as a weapon, but now you can’t keep up with the monsters’ speed increase.
“It’s really just a weapon that was used in the past, isn’t it? A hammer.”
Right now, I want surface strikes more than cancellation.
Yu was strong.
Takeshi was hammering.
It seems that Wylde’s hunter has forgotten how to use the hammer.
Guns are always afraid of strange gauges and strange stakes being added.
>>174
It’s sad that it’s reached the level of PTSD regarding the strange gauge.
The motion value for mochi pounding has increased, but the early release vertical 3 adjustment and the just right hit have been nerfed, right?
I don’t understand why they didn’t just settle for a motion value adjustment.
Crater isn’t really that difficult to use; it’s just that being forced into a crater isn’t fun and it also brings about a hatred for sleep. Plus, there was some firepower there, right?
There’s not even that.
Great Sword-kun and One-handed Sword-kun are fine, I mean they’re like the face of the work.
That guy Lance is always sitting in his safe zone with that plain look on his face…!
I really want them to stop constantly adding strange gauges to the Charge Blade.
This time too, since I’ll die quickly, I won’t really feel the effect of reducing stamina, right?
The improvements in maneuverability, such as adjusting positions vertically and making sharp turns while concentrating during rice cake making, are genuinely commendable, but the fundamental issue is that there isn’t enough power.
The person who thought up the power of “Tame 3” must be crazy.
>>187
Great swords also receive the same adjustments, so it’s only natural to have changes in direction…
I’ve been traumatized twice by hair and boogers, you know, Gun.
Shoot a beam or something.
At this rate, it seems like they’ll make it so that the slinger consumption at master rank will double the hit count for a certain amount of time.
I heard that Wiles Hammer is made by removing the impact crater from Rise Hammer, and I’m in despair.
Nose picking turned out to be surprisingly strong, which is actually quite terrible, man.
In a way, it may be a reflection of the rage, but it’s too far out there.
Well, it’s more accurate to say that 3g was stronger as an explosive poop rather than a hammer…
I feel like Gantz would be happy even if a booger came back with the current usability of the stake.
Are you still rambling on with a hammer?
I haven’t heard any talk about the power being nerfed.
It was called something like “nose booger,” but it was fun when I threw in Fullmetal Alchemist…
The hammer is easy for beginners.
Changes from the open beta
– Plan to implement upper body relaxation for the hammer.
The sadness of the hammer that was only used is immeasurable.
Lance is always an honor student, isn’t he?
Even when everyone is doing flashy things, I’m just doing little by little and sometimes I wonder if it’s really okay for me… but instead, I definitely have an image of not sinking.