Home » Game » Final Fantasy » [Final Fantasy] A character I never used back then, but when I tried it, it was interesting…

[Final Fantasy] A character I never used back then, but when I tried it, it was interesting…

Japan Otaku ReviewsYeahx1

But since there’s no list of usable items for Abare, it’s no wonder that many people wouldn’t use it.

2: Japan Otaku ReviewsYeahx8

The only user of shock after Leo’s death.

3: Japan Otaku Reviews

If you’re asking for a list of techniques that can be used in “Abareru,” then there isn’t one, but since the multipliers for FF6 techniques are not visible, knowing them wouldn’t be meaningful anyway…

4: Japan Otaku Reviews

In the first place, one character with one skill is…

5: Japan Otaku ReviewsYeahx11

It’s the kind of thing that’s a hassle to remember and you won’t know the content until you try it, so it’s the ultimate hassle.

6: Japan Otaku Reviews

The flower that can be used for temptation is strong, you know.

It’s a thing that, like the combination in FF5, has effects that are completely mysterious, but once you master it, it becomes insanely powerful.

7: Japan Otaku ReviewsYeahx3

I wish I could register the monsters I use often.

8: Japan Otaku Reviews

The act of rampaging itself is quite an advanced gameplay element for expert players, isn’t it?

9: Japan Otaku Reviews

It’s just an easy element of kicking cats in Stray Cat without any deep gameplay or anything.

12: Japan Otaku Reviews

>>9

There are quite a few diverse talents, such as being able to go unmatched in the first half with a million volts and a variety of excessively high-damage area attacks that are not appropriate for the timing.

14: Japan Otaku Reviews

>>12

Ah, clearing at a low level depends on luck in encounters, but there might be some usefulness around that.

10: Japan Otaku Reviews

The ultimate form of mastering it is strong.

Even if you don’t master it, the Trans is roughly strong.

86: Japan Otaku Reviews

>>10

If you don’t know how to use the trance, it can lose its effect in an instant and end up being like “What is this?” right?

11: Japan Otaku ReviewsYeahx9

I lose the will to use it at the point of diving in to remember each thing and waiting to come back.

13: Japan Otaku Reviews

It’s not a game that’s difficult to clear, so I won’t use it.

15: Japan Otaku Reviews

I haven’t really used Wooma much either.

63: Japan Otaku Reviews

>>15

By the way, who is this Chinese-looking character?

16: Japan Otaku Reviews

I found Berserkers in 5 hard to use, and I didn’t really know they were that strong in the same vein.

Woomaro seemed clearly strong and reliable when equipped with the Blizzard Orb, so I trusted Woomaro more than the other.

17: Japan Otaku ReviewsYeahx6

I have a memory of being angry because I couldn’t complete the list, rather than being able to use it.

Make sure to fill it in properly.

18: Japan Otaku Reviews

At that time, I felt like I could have accepted anyone other than Mash and Edgar.

19: Japan Otaku ReviewsYeahx2

The fact that encounter determination is not based on the type of monster but rather that the encounter pattern must be registered in the Beast’s Origin can be quite tricky.

21: Japan Otaku Reviews

>>19

Is there anything that would be troublesome with this?

Death penalty?

23: Japan Otaku Reviews

>>21

The Aspiration that can learn 1 million volts is uncontrollable and only appears on the Snake’s Path, which has completely random encounters, so if you’re unlucky and don’t know the system, you’ll end up circling half the world just to return to the Snake’s Path again.

24: Japan Otaku Reviews

>>21

Magical factory escape Magna Loaders; depending on the pattern, a certain color was likely not present.

32: Japan Otaku Reviews

>>24

It was troublesome when the beast didn’t come out regardless of the registration of the beast field.

20: Japan Otaku Reviews

As a magician, they are quite strong.

However, if you get confused, you will die.

22: Japan Otaku Reviews

It’s easy to deal with capped damage using controllable characters, so I don’t bother using uncontrollable characters that have weaker moves.

26: Japan Otaku Reviews

>>22

The true essence of Gao is that it can comfortably deal 4-digit damage even before the collapse.

30: Japan Otaku Reviews

>>22

Aside from the continuous attacks that resemble a chaotic barrage, everyone ultimately reaches Ultima.

On top of that, it’s easy to manage the MP for the neck.

25: Japan Otaku Reviews

I often added it because the regular base was mash cayenne.

27: Japan Otaku Reviews

Before the collapse, techniques with the power of a galactic type have a romantic appeal, don’t they?

28: Japan Otaku Reviews

The type who suddenly loses motivation when they miss out on Magna Rovers.

29: Japan Otaku ReviewsYeahx6

This game was much harder before the collapse.

39: Japan Otaku Reviews

>>29

It’s a common trope in RPGs that the first half, where managing resources is difficult, is harder than the second half, where inflation progresses.

31: Japan Otaku Reviews

No, it’s not realistic because the methods to learn Ultima are too limited for everyone and the speed is slow.

44: Japan Otaku Reviews

>>31

If you’re going to level up casually to the max, then Ultima is the shortcut.

It’s that powerful.

If you’re aiming for a critical hit with a lock, it could be done faster.

33: Japan Otaku Reviews

It’s bad that there are only strong guys who don’t require effort.

Considering everything around it, 1 million volts isn’t really that outrageous.

34: Japan Otaku Reviews

Characters that can use monster techniques became a staple of RPGs around this time, but I didn’t really use them much.

35: Japan Otaku Reviews

Tina is the only one who can achieve damage efficiency comparable to 1 million volts with her easy-to-use character.

36: Japan Otaku Reviews

It’s annoying to scroll to the desired place after selecting it.

37: Japan Otaku Reviews

The convenience of a skill like that of level 7 enemies is just right.

45: Japan Otaku ReviewsYeahx1

>>37

Aren’t you leaning a bit towards the stronger side?

38: Japan Otaku Reviews

Even if something is strong or convenient, if the hurdle is too high, it will negate those advantages.

40: Japan Otaku ReviewsYeahx2

Even if there are strong techniques, whether they’ll be used is random.

41: Japan Otaku Reviews

It’s a pain in the ass.

42: Japan Otaku ReviewsYeahx2

Before the collapse, I worried if this game was alright when I saw 9999 on the mechanical enemies with Trans Thunder.

48: Japan Otaku Reviews

>>42

The balance of ease of learning and firepower in Ra-type magic is good, isn’t it?

43: Japan Otaku Reviews

If you unleash Kefka, it’s really funny.

46: Japan Otaku Reviews

It’s certainly a hassle.

It seems like it’s a way to differentiate from Strago’s blue magic.

47: Japan Otaku Reviews

I was a brat who only played around by diving in and then using Dejon to blast everything away when I came back.

49: Japan Otaku Reviews

Anyway, it’s a hassle, but I kind of like how it suddenly starts to shine in a restricted play environment.

50: Japan Otaku Reviews

It was too strong that you could easily perform continuous attacks just by equipping accessories.

51: Japan Otaku Reviews

It’s no surprise that the evaluation of machines and special techniques is high.

52: Japan Otaku Reviews

In reality, machines don’t suffer that kind of damage unless they’re conscious.

The special move is undoubtedly lawless.

56: Japan Otaku Reviews

>>52

Since there’s the hassle of inputting every time, it should be that strong.

Pikiin

53: Japan Otaku Reviews

Scared of the power of a cat kick.

54: Japan Otaku ReviewsYeahx1

You can use it to casually snack on a bit of something strong.

When aiming for completion, the Beast Plains table becomes hateful.

55: Japan Otaku Reviews

They didn’t use any impressive skills, so I stopped using it quickly.

I don’t understand how to use this!

57: Japan Otaku Reviews

Special move key input error!

58: Japan Otaku Reviews

>>57

Who made this game!

59: Japan Otaku Reviews

I liked that they used techniques that you wouldn’t see from our side, so they were in the starting lineup.

60: Japan Otaku Reviews

Mashu… Aren’t you relying too much on your magical power?

61: Japan Otaku Reviews

The impression that remains for most people is probably the phantom beast defense battle.

It seems that the ones chosen over there have become quite widespread.

62: Japan Otaku ReviewsYeahx1

I couldn’t master the magic wand when I was a kid.

64: Japan Otaku Reviews

>>62

Oh Dig… It just sucks up the armor and ends.

66: Japan Otaku Reviews

>>62

Sealed in the tower of the most lively fanatic.

67: Japan Otaku Reviews

>>62

Don’t worry, because unless it’s a constraint play, adults can’t handle it either.

65: Japan Otaku Reviews

The machine has high power, but isn’t there another evaluation point besides power?

“Drill’s guaranteed hit, saw’s instant death, and weak maker.”

75: Japan Otaku Reviews

>>65

I think it gives the impression that it’s not a patented technology of the machine, so it was used as a no-cost area attack from the beginning.

68: Japan Otaku Reviews

Despite there being already a lot of other dangerous means of attack.

There are times when you might want to jump into a troublesome situation without meaning to, just to feel the shock.

69: Japan Otaku Reviews

It was easy to leave the Yeti alone.

The firepower is reasonably good.

70: Japan Otaku Reviews

I feel that the machine has a significant presence in the early stages, like with the auto crossbow and the factory’s sunbeam.

71: Japan Otaku Reviews

I’ll jump at the special move that deals damage in a way that’s easy to understand and feels good.

73: Japan Otaku Reviews

In the first Kefka battle, the magic-sealing sword is still shining…

74: Japan Otaku Reviews

The Final Attack Ultima is far too mean while being sealed by commands.

76: Japan Otaku ReviewsYeahx2

I was using this.

I really didn’t use Stragos.

77: Japan Otaku Reviews

I didn’t use the old man, the old man, or the little girl at all.

81: Japan Otaku Reviews

>>77

Rilmu was used because it was convenient for dinosaur hunting.

78: Japan Otaku ReviewsYeahx2

I really like the idea of just diving right in!

79: Japan Otaku Reviews

Better than Umaro.

80: Japan Otaku Reviews

The tactics mash after the collapse is terrible.

The decisive factor in the Funbaba battle is whether or not Mugen Toubu Mash is present; everything else doesn’t really matter.

82: Japan Otaku Reviews

The sketch lacked differentiation.

83: Japan Otaku Reviews

Back then, I thought Gogo only had mimicry commands, so I hardly used it.

84: Japan Otaku Reviews

I liked monsters in my childhood, so I used them casually.

I don’t understand the post-change status or skills at all, so it’s too much for professionals.

92: Japan Otaku Reviews

>>84

This system has no information about which monsters are strong or which techniques are strong.

85: Japan Otaku Reviews

I didn’t really use young girls much because I didn’t know how to handle them.

87: Japan Otaku Reviews

Was the Yeti strong?

At that time, I might not have noticed because I made Mash too strong with the magic stone bonus.

88: Japan Otaku Reviews

I feel like the techniques I’ve learned have become less interesting compared to the blue magic from the previous game.

95: Japan Otaku Reviews

>>88

Blue magic is so broken that it reflects too much and performs a subtle lateral jump.

6 and 9 are on the fringe side.

97: Japan Otaku ReviewsYeahx1

>>95

10 is not just subtle; it’s something else entirely.

Don’t let me do it in the OD frame.

103: Japan Otaku Reviews

>>97

I was only able to rotate it cautiously because I felt like the controller was about to break…

I thought I would get scolded because it’s my dad’s PS2…

104: Japan Otaku Reviews

>>103

That’s Rululu.

110: Japan Otaku Reviews

>>104

I completely forgot about Kimari, I’m sorry.

89: Japan Otaku Reviews

The Grand Trine is cool, but I can’t help but think that isn’t the Ultima better?

93: Japan Otaku Reviews

>>89

Because it’s cheaper than Altema…

90: Japan Otaku Reviews

In the beginning, I was like “Wow, the Empire soldier using Fire is really strong!” and ended up only using Empire soldiers.

I found out that cat kicks are stronger about 10 years later.

91: Japan Otaku Reviews

I was using Shadow Realm just because of its appearance.

Tactics don’t matter since you can use various magic with magic stones anyway.

94: Japan Otaku Reviews

It was a hassle to learn the magic for 6, so it’s great that I can easily switch it in 7.

96: Japan Otaku Reviews

I love blue magic and learning so much that I want to buy RPGs that have similar systems.

102: Japan Otaku Reviews

>>96

Have you played The Legend of the Great Sea Beast?

98: Japan Otaku Reviews

It’s a benefit that you can learn attack methods comparable to Ultima at events because mastering Ultima is tedious.

99: Japan Otaku Reviews

I just wanted to get Ragnarok quickly, so I thought there would be an event for the blood-stained shield and left it alone.

100: Japan Otaku Reviews

The shuriken, or rather the throwing, is still highly efficient, and the price has become almost free.

Maybe the reason we don’t hear that it’s very strong is that the period when the shadow exists is short to begin with.

101: Japan Otaku Reviews

Just by encountering the Stray Cat right before this and registering the Guard Leader and Stray Cat (and maybe a heavy soldier), you can be a regular member for a while.

105: Japan Otaku Reviews

The SFC didn’t fill in the gaps and there was no rearrangement, right?

108: Japan Otaku Reviews

>>105

Yes.

That’s why it’s easy to tell which ones I don’t remember.

109: Japan Otaku Reviews

>>105

The staff was busy with deadlines, so they couldn’t take that extra time.

Instead, the player should put in the effort.

117: Japan Otaku Reviews

>>109

Hey, this isn’t going to fill up!

106: Japan Otaku Reviews

I really loved the beams shooting from behind the magic armor.

107: Japan Otaku Reviews

Unlike blue magic, when there’s a target enemy, I have to go to the Beast Mountain and jump in to learn it… it’s a hassle.

112: Japan Otaku ReviewsYeahx1

>>107

When I was just a kid, I really felt a sense of training from all that trouble and enjoyed it…

I understand that it can be a hassle if I bring it up now.

111: Japan Otaku Reviews

Mog might be less needed than this guy.

113: Japan Otaku ReviewsYeahx1

>>111

Precious amulet keeper

119: Japan Otaku Reviews

>>113

Dancing is not very convenient to use, so feel free to also use the kappa.

114: Japan Otaku Reviews

>>111

No one can fulfill the role of a protector.

If used seriously, things like continuous jumpers.

115: Japan Otaku Reviews

Playing around without prior information is the most fun in 6.

Suddenly barging into a tower of rubble and getting beaten up.

116: Japan Otaku ReviewsYeahx1

Once I became part of the group, I could use all the R-type magic, so it got interesting and I had them learn various things.

118: Japan Otaku Reviews

Ten-Sou-Hei! Dark Side! Cloud!

It was interesting that you could use the three attribute Magic from the moment you joined.

120: Japan Otaku Reviews

When I look back, FF6 is quite considerate in that characters become allies in order from those who are generally just strong and have few quirks.

121: Japan Otaku Reviews

It’s fine if it takes time to dive in.

It’s terrible that you need luck for completing it.

122: Japan Otaku ReviewsYeahx1

I don’t particularly care about completion or anything.

123: Japan Otaku Reviews

I think it would have been more convenient if there was a sort for the fighting.

124: Japan Otaku Reviews

As expected, there weren’t any tedious collection elements like this in the later series… probably.

125: Japan Otaku Reviews

Italians have strong quirks, but if used properly, they also possess strength.

128: Japan Otaku Reviews

>>125

That said, in the end, I can’t do much; being a run-of-the-mill Altima role is the best I can manage.

I use it because it’s cool, but it’s just playing a role that takes the tasty parts of the story.

134: Japan Otaku Reviews

>>125

If you infiltrate the Tower of Ruins early, you’ll pick up the cheating dice.

It’s fine even if it hasn’t grown much, as it becomes less relevant.

126: Japan Otaku Reviews

In my childhood, it was justice to strengthen power with magic stones and hit, so being unable to do that meant I was relegated to the second string…

127: Japan Otaku Reviews

>>126

The cat kick is seriously strong when trained with strength.

It’s not a definite activation, but…

129: Japan Otaku Reviews

The strategy guide said to hit it with a machine, a special move, or magic! It didn’t teach me anything about how to rampage…

130: Japan Otaku Reviews

In fact, they have high magical power, so they could also be a wizard.

131: Japan Otaku Reviews

A wild child equipped with drills all over their body.

132: Japan Otaku Reviews

At that time, which monster could use what?

I didn’t use it at all because I have no idea how strong it is.

133: Japan Otaku Reviews

I remember that heavy infantry Fira was very reliable in the demon beast defense battle.

135: Japan Otaku Reviews

It’s not so much that it’s impossible to complete; it’s designed in a way that makes it fundamentally difficult. However, it is possible with knowledge and perseverance.

What tried to make it impossible to complete at all costs was 12.

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