Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] Isn’t it an essential skill for combo attacks!?

[Monster Hunter Wilds] Isn’t it an essential skill for combo attacks!?

Barrage Multiplier and Effect Increase When an attack hits, attack power +5, attribute value +50. Barrage increases attack power by +5 (without weapon coefficient) and attribute value by +50 when an attack hits at least once. The effect upon hitting an attack does not change from Lv1 to Lv5, so it is a powerful skill even at Lv1. Additionally, while the attack power increase of +5 remains unchanged for bows, the attribute value increase is +30. Attack power and attribute value further increase with 5 or more hits. If you hit an attack 5 times or more, attack power and attribute value will further increase. In the case of Barrage Lv5, the maximum attack power increases by +18 and the attribute value by +120 to +200 (varies by weapon type) from the base status of most weapon types. Particularly, the increase in attribute value is significant, making attribute enhancement easier across all weapon types, not just for attribute-specialized weapons like dual blades and bows, so the benefits of Barrage Lv5 are substantial. The increase in attribute value for dual blades and bows is lower. For dual blades and bows, the attribute value increase at Barrage Lv5 is +120, and for bows, the attack power increase is also +10.

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1: Japan Otaku ReviewsYeahx2

Is it that strong of a specification?

2: Japan Otaku ReviewsYeahx1

I think it’s much more practical than putting on something flashy.

3: Japan Otaku Reviews

1 is something I want to stack up.

4: Japan Otaku Reviews

Do not discriminate against bows.

5: Japan Otaku Reviews

Twin swords: “Don’t mess with me…”

6: Japan Otaku Reviews

Are attribute values really increasing that much?!

7: Japan Otaku Reviews

>>6

If you’re going to go by attributes, it’s a must.

Albedo is hard to get through.

8: Japan Otaku Reviews

I thought that a great sword wouldn’t fit the name, but with this specification, any weapon can be used.

9: Japan Otaku Reviews

It feels like it’s better to stack consecutive attacks rather than counterattack.

10: Japan Otaku Reviews

This attribute value has nothing to do with paralysis, right?

12: Japan Otaku Reviews

>>10

Paralysis is a paralysis attribute.

13: Japan Otaku ReviewsYeahx5

>>12

Then I’ll put it on.

11: Japan Otaku Reviews

Currently, it’s not a skill that can be easily attached even to a bow, so it would be better to investigate properly.

14: Japan Otaku Reviews

I was thinking that even with weapons that don’t have much elemental value, they keep causing paralysis repeatedly, but maybe it’s thanks to this.

16: Japan Otaku ReviewsYeahx1

>>14

It’s not about the combo attacks; it’s just that the overall effectiveness of paralysis is too loose.

15: Japan Otaku Reviews

Today, the gallon is hunted…

17: Japan Otaku Reviews

Is the consecutive attack strong?

Should I reconsider my equipment build…?

18: Japan Otaku ReviewsYeahx6

It’s fine with 1 or 5.

It’s the worst to put in just halfway.

19: Japan Otaku ReviewsYeahx4

Continuous attacks are strong all the time, right?

I can’t remember which work it was, but it left an impression because they were wearing a kimono.

20: Japan Otaku ReviewsYeahx1

You just need to put one in the open spot with the combo jewel.

If you’re going to stack this on equipment or jewels, it’s stronger to include other skills.

21: Japan Otaku Reviews

Can I include Lance as well?

23: Japan Otaku ReviewsYeahx2

>>21

Insertable

26: Japan Otaku ReviewsYeahx1

>>23

Thank you.

I’ll put it in.

22: Japan Otaku Reviews

I want to stack 1.

24: Japan Otaku ReviewsYeahx1

It’s great that it’s a protective armor gem.

25: Japan Otaku Reviews

Being able to stack for defense is really impressive.

27: Japan Otaku Reviews

I’m equipped with Paralysis Boost 3, Critical (Special) 3, Challenger 5, Offensive 5, and Constitution 3.

If I were to remove one from this and add a combo attack, which one would it be?

What seems to be about to escape with a pearl is paralysis, challenger, or offensive.

30: Japan Otaku ReviewsYeahx1

>>27

Paralysis enhancement

Even without reinforcement, it can pass through easily with the current specifications.

31: Japan Otaku Reviews

>>27

It feels like an offensive approach.

35: Japan Otaku Reviews

>>31

I’ll try one of these.

28: Japan Otaku Reviews

Isn’t paralysis enhancement a weapon jewel?

29: Japan Otaku Reviews

>>28

Paralysis Enhancement and Critical (Special) are weapon jewels, right?

Is the consecutive attack a armor jewel?

32: Japan Otaku Reviews

When it comes to one hand, it’s a connection!

33: Japan Otaku Reviews

In Sunbreak, the combination attack was also a skill worth having.

37: Japan Otaku Reviews

>>33

The situation in Sunbreak is completely different, and it’s not as strong as those combo attacks over there.

46: Japan Otaku Reviews

>>37

Sanbre was even more intense than this…

34: Japan Otaku Reviews

I wonder if it goes well with something like Lance?

36: Japan Otaku Reviews

When I use the elemental dual blades with a 5-hit combo, the damage output is insane, so I was really wondering if paralysis is actually stronger.

This twin sword seems good even without paralysis.

38: Japan Otaku Reviews

Anyway, I wonder if I can use it even for the high attack power of Karikaripii.

39: Japan Otaku Reviews

The benefits of going from 0 to 1 are enormous.

40: Japan Otaku Reviews

Paralysis will definitely be punished, so I want to enjoy it while I can.

41: Japan Otaku Reviews

>>40

Albedo’s attribute compatibility is not good.

42: Japan Otaku Reviews

Do I need a gunlance for this?

44: Japan Otaku Reviews

>>42

I think the gunlance is the one that should be enhanced.

45: Japan Otaku Reviews

>>42

It’s essential because the attack can easily increase.

43: Japan Otaku Reviews

The status abnormality value of attributes is a different matter…

47: Japan Otaku Reviews

Since Gunlance doesn’t have crit chance, isn’t it better to prioritize the one that increases attack instead?

48: Japan Otaku Reviews

I haven’t gotten a single attacking jewel, so if this continues, I’ll end up turning into Odogaron.

49: Japan Otaku Reviews

Watch me.

The hunter becomes Garon Tsukamoto.

50: Japan Otaku Reviews

Since it’s heavy, 1 is fine.

51: Japan Otaku Reviews

It’s no wonder it’s strong when used with a heavy attribute.

52: Japan Otaku Reviews

I wonder if the skills of sub weapons could also apply to the main ones.

53: Japan Otaku Reviews

Has the attribute value of the attribute bullet stopped applying?

54: Japan Otaku Reviews

Is the Challenger skill the easiest armor skill to boost attack power besides combo attacks?

55: Japan Otaku Reviews

A more easy-to-understand guy. As always, 1 is worth the points.

Weapon Type Skill Level Adjustments after 6 Hits Weapon Type Effect Duration Initial Increase Value 1 2 3 4 5 Effect Duration Initial Increase Value Great Sword Gunlance 5s Attack 5 8 10 12 14 16 5s Attack 5 8 10 12 15 18 Element 50 80 100 120 140 Element 50 60 80 120 140 Long Sword Switch Axe 4s Attack 5 10 12 15 18 20 4s Attack 5 8 10 12 15 18 Element 50 80 100 120 150 Element 50 80 100 120 150 Single Sword Charge Axe 4s Attack 5 10 12 15 18 20 4s Attack 5 10 12 15 18 20 Element 50 80 100 120 150 Element 50 80 100 120 150 Dual Blades Insect Glaive 5s Attack 5 8 10 12 15 18 5s Attack 5 10 12 15 18 20 Element 50 80 100 120 150 Element 50 80 100 120 150 Hammer Light Bowgun 4s Attack 5 8 12 15 18 3s Attack 5 – Element – – – – – – – Element – Hunting Horn Heavy Bowgun 5s Attack 5 10 12 15 18 20 5s Attack 5 6 7 8 9 10 Element 50 80 100 120 20 Element 30 50 60 80 100 Lance Bow 4s Attack 5 8 10 12 15 18 3s Attack 5 6 7 8 9 10 Element 50 80 100 120 150 Element 30 50 60 80 100

A more easy-to-understand guy.

As always, 1 is worth the points.

56: Japan Otaku Reviews

By the way, Sunbreak.

If you multiply the attribute value by 10, it will become Wiles’ coefficient.

By the way, Sunbreak. If you multiply the attribute value by 10, it will become Wiles' coefficient.

Skill Effect Specifications
– With 1 hit: Attack power +5, Attribute value +5
↳ Status effect value does not increase
↳ Damage from elemental bullets increases
– Increases further with 5 hits
↳ Increase value varies by weapon type
– Effect duration is 3 seconds (from the last attack)
⚙ Status effect value does not increase
With the effect of consecutive hits, status effect values like paralysis and sleep do not increase. Only attack power and attributes increase, so be careful.
⚙ Increase value at 5 hits
(*) Varies by weapon, but damage from elemental bullets increases.
Common
Lv1 Attack power +10, Attribute value +8
Lv2 Attack power +12, Attribute value +10
Lv3 Attack power +15, Attribute value +15

57: Japan Otaku Reviews

Huh? Does it also apply to paralysis? Huh?

58: Japan Otaku Reviews

I didn’t know that attributes could grow like that.

59: Japan Otaku Reviews

The defensive skill is too great.

60: Japan Otaku Reviews

It feels a bit difficult to use other damage skills since I lowered the combo attack.

Especially weapons that are difficult to ride with a critical hit.

61: Japan Otaku Reviews

I thought that even with a stick, a consecutive attack should definitely have at least 1.

Slot 3 is quietly tough.

62: Japan Otaku Reviews

I’m going to try hard to collect pollen.

63: Japan Otaku Reviews

The attribute resistance of Tsukamoto equipment is a problem since it’s dead.

64: Japan Otaku Reviews

It can’t be helped, but the crossbow adjustment is terrible…

67: Japan Otaku Reviews

>>64

It’s strange for a weapon that can attack safely from a distance to also have high firepower.

65: Japan Otaku Reviews

The main attack skills for the Gunlance are combos and Challenger, to the extent that there aren’t really any other options.

66: Japan Otaku Reviews

For now, I’ve included 1, but which one do you want to stack 5 of?

Isn’t it just an attribute weapon?

68: Japan Otaku Reviews

With Tsukamoto’s 4 parts, the damage increase for this is further +10.

69: Japan Otaku Reviews

>>68

Tsukamoto’s abbreviation is way too bad, I understand that.

70: Japan Otaku Reviews

If I make it a five-hit combo, I won’t be able to maintain the healing effect when breaking the chain set…

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