
The appearance of Windy-chan, who had said things like that, was comical.
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
That’s why it was necessary to prepare the factors ourselves.
When doing it manually, I give up at an alarming speed, haha!
I understand that it’s a scenario where you can retry, but using up all these attempts is a bit too much enthusiasm.
Wahaha
When I’m feeling good, I really give up about 10 times in Junior, you know?
Before I knew it, the stock of alarm clocks has become a problem…
Windy-chan’s auto factor grinding life is now over, wahaha!
It’s really better to prepare your own flowers.
What happens to the support card composition if I try to train with Durandal?
I just tried manual training for the first time, and I seriously trembled when I got a UD without any numbers.
The Windy-chan that was able to get UC6 in the field…!! It’s amazing, wahaha!
When the flower auto-plays, it won’t stop at the Oaks, so please spare me from using the alarm fully.
I have zero cards of Ai-chan after two days, but I’m seriously unsure if I should enter the third day…
By the way, I used all the exchanges for legendary ones.
I couldn’t get the bond level 4… → I’ll give up.
The legendary liberation event did not happen… → Giving up
I’ve had a lack of sleep for consecutive days… → I’ll give up.
Is it true that with Kizuna 4, if you can’t get it in a row, it’s stable to just give up?
>>12
It feels too fast, but since the other ☆1 options are all garbage to compromise on, it might be better to cut my losses.
>>12
Continuing with an 80% increase in bond 2 hints, no other options are acceptable.
Is it to be used up 15 times…?
Windy-chan can only do it five times.
The accident rate for juniors at the end of the year is too high.
>>15
The problem of running 2200 or 2400 during the junior period has resurfaced.
The harmony system can still make compromises for a classical camp.
If you can’t achieve it by senior year, it’s over.
It’s seriously so unstable that it’s boring as hell.
Let me choose the route manually.
Even if the first or second move has an 80% hint, it’s still possible to do it.
However, the extreme concentration of the blue mindset will be overlooked, so in the end, it is painful.
I have become quite stable enough to create a short MarUC in the first half.
From here on… well…
By obtaining two Bonds +2,
Going to max gauge in just 2 practice sessions is efficient.
Is that the correct understanding?
>>22
It’s a phrase used for emphasis or explanation in conversation, often translated as “you see” or “you know.”
With a base value of 7 + 4, a hint of 5 + 4 leads to a one-shot gauge of 20.
Once I started this training, the viciousness of this scenario has bared its fangs, wahaha!
It’s really frustrating that if the luck is bad, you won’t even get a ★3.
I’m still doing automatic factor mining.
Don’t scare me like that.
>>26
If you try manual training for the first time, it’s such a terrible game that it can be quite shocking, so I recommend trying it out a bit while you still can.
It is a scenario based on TP15…
If you don’t practice weakly for the sake of color, you’ll die with regret.
When I got a star 3 without going through 8, and it was a good one that survived, it really felt like luck was on my side, wahaha!
Nonstop Auto Content is stopping because the alarm is melting away more and more.
Is this no longer going to be available for rent at 15?
>>31
The rental has become 10, and the +5 is due to a campaign from the update.
The young lady has become stable around UC5 due to her easy training.
When I tried to update my gym level, the red Kita was too difficult, so I threw my phone away, wahaha.
I feel like there’s still a possibility for the green route, especially for Kitachan and the dirt group, since there are many late-season races.
The meaning of rental 10 is minimal because the consumption TP will be 30.
Please request TP15 to be permanent.
There is too much garbage in ☆1☆2… Just let me get ☆3 from the beginning.
I let it run on full auto, and a garbage SS+ with 24 wins out of 30 matches was created, wahaha!
Upon closer inspection, both the junior and senior dream fests have 16 outfits.
Taking this opportunity, it’s fine to make it a permanent 15 consumption rental 15.
So, those who try to bring Kitasan Black to the Spring Championship will die from stress, huh?
>>40
She is strong, but it’s probably impossible to raise her strong, so most people probably just bring out Maya Sei-chan Orphe.
>>40
Those who go to Arima after passing through the autumn and JC are inevitably in for a tough time.
I want something like Mak-chan that can be free in the autumn sky.
I understand what you want to do, but don’t make something that relies on replaying so complicated…
If I get a downgrade in training, I’ll switch to auto mode, so I’ve been spending more time looking at the bulletin board.
I feel like I’m looking at the bulletin board for 8 hours a day… Auto is a bad civilization.
>>42
I’m all alone with no friends or family all day on the weekend…?
>>46
On Saturday I play with my friends, but on Sunday I stay at home and isolate myself.
Isn’t it super slow to shine compared to Ai-chan’s still…?
>>43
The initial bond level 40 of Still is just too big.
What I understood to some extent after doing it multiple times is
The ideal first move to consistently enter the Seiko route is probably green bonds.
From there, I want to accumulate peach insights while also acquiring strong blue insights.
Also, it’s not a big deal if you don’t go out for the legendary outing during the junior period; in fact, you can even draw it during the junior phase and save it until the classic period.
Is there no valiant soul challenging Platinum in full auto?
>>45
What good does it do to do it when there is no means to prove it?
>>50
As long as you’re recording a video, it’s okay.
It’s for the streamer.
If you aim for an upper hand with Seiko-chan, it really gets ridiculously complicated.
It seems that for children of other colors, it will be necessary to create charts for each character.
What is this?
>>51
In brain death, as long as you step on at least three of the four glowing spots, it’s fine.
>>56
You need to use your head to charge the gauge to stabilize it, po wa wa.
>>51
It’s not as complicated as it sounds, but you struggle until you grasp the trick to chain the best friend gauge in pachinko.
Winky will make a great escape on the pamachin.
I want to play a bit.
I don’t want to go talk to the OB standing alone in a practice that feels like garbage…
I was optimistic that by the time the free trial ended, I would have established a way to clear it.
It seems like that wasn’t the case, huh? Wahaha!
>>58
Since the Seiko gauge fills up in 2 turns, if you look closely, you can predict with about 60% accuracy which spaces will light up next turn based on the spaces you step on. Those who “understand” this official cheat system are producing high averages.
That aside, if we don’t prepare the mindset to easily achieve a high average before the training camp, it will turn into a game of luck, wahaha.
The part that shines with friendship is too big, wahaha!
It requires understanding, and on top of that, there is a significant element of luck from the past.
On the 11th, I will step up one more time before starting the main training.
It’s still a trial training for now…
>>63
Huh? Are you going to pull for a support card?
>>66
I want things like Dorm Leader Type 2 and Brian…
Although Seiko-chan is said to be stable, I’ve been wondering if it’s really true because there are too many necessary insights.
I don’t think it’s at least stable.
>>64
Seiko-chan actually lacks flexibility because she has to aim for bonds from the very first move.
If you stumble at the beginning, it’s impossible to turn it around.
>>64
Compromising with an alternative mindset leads to a higher overall evaluation compared to other routes, resulting in stability.
The strategy is established, but the guidance of training through the friendship gauge and future prediction is crucial, so it cannot be simplified.
There are many things to think about, but the element of luck is also huge, so it’s simply a tiring scenario.
If you include charm, will practicing once with the bond 2×3 + ⭐︎3 cause it to reach MAX?
In this scenario, digging for factors is suffocating…
But it seems like the unique factors of this scenario are strong, so everyone is enduring and doing multiple runs?
>>71
Isn’t it just that there are many players digging in this scenario because it’s a choice between Auto or URA?
At least for Windy-chan, that’s how it is.
>>71
I have never thought that it’s tough to pay 1500 yen for an auto.
>>71
Is there anything other than scenario factors that is unique to this scenario?
>>100
It’s automatic.
>>103
It’s a story about factors.
The basic understanding of the St. Light is basically in a trash state, and when colors come together, it makes me feel fear, wahaha.
>>72
When in peak condition, the hint rate can be 200%, and there are other things that can be used when in peak condition as well.
>>75
I want it to be presented every time, wahaha.
Even someone like Momiko can manage if it’s as sparse as Maruzen in the second half.
Even Seiko finds it tough to run more than three races in the Autumn for seniors.
I feel that the probability of losing motivation is increased in the current scenario.
If you don’t incorporate scenario factors, it won’t be worth discussing.
It’s seriously shit, shit, shit, shit.
>>76
Is the scenario factor that strong?
I seem to take breaks more often than usual…
If the timing for events where you can go out happens too early, it’s a waste, and if it’s too late, it speeds up the game of chance; I want them to come at just the right time.
There is one spot open.
Anyone is okay.
In the early game, it’s not just about doing this! It’s expected to be somewhat flexible depending on your understanding and approach.
So the timing to give up is quite later, depending on whether you miss the chance to get the monster chance smile.
If Auto supports the mechanics, no one will run factor farms in Legends anymore.
Huh? Is the scenario factor strong?
With 4 Guts cards, the proficiency rate increase is strong.
I have a feeling about it, but I don’t really know how it actually is.
It’s not like Uma Musume is always in a Nakata Kiyoshi state.
Powa wa
With 2 rounds of support cards, a 1-merge Smart-Dasuka has become a 2-merge complete Tai Shin, so Windy-chan wins.
If you rest, the next practice won’t decrease your stamina; it seems like nothing bad will happen if you don’t take intelligence into account.
Windy-chan does not seek strategic elements in mobile games…
Since I’m paying, I want to enjoy playing comfortably…
I’m still going around in auto for factors, wahaha.
It’s really tough when a decline in condition occurs in the late senior years…
The drop in motivation events in the senior stage is too fatal because I’m collecting several excellent gimmicks even though I’m not on the central route…
It’s seriously frustrating how it occurs quite casually even though it’s a fatal injury…
>>97
Because of this, I always have to save my outings…
>>97
Sudden death! That’s all I can say, wahaha!
Windy-chan can’t enter the rainbow, so she’s at legendary 1 descaling. I’ve decided to take it easy for the past four months.
Someone go to the Uima quickly!
Wendy-chan is watching.
>>99
If you haven’t completed it, you can’t participate…
Everyone who goes out with Seiko Junior is an idiot.
Even so, it’s definitely a positive thinking once now, so it’s better than being unguarded…
It’s better than the lack of motivation during the first training session four years ago…
I calm my mind by telling myself that it’s better than the worst.
Dart E is tough if it’s not manual.
I feel like I might be able to win even on auto if it’s D.
>>108
Even with red helicopters and CPU effectiveness, it’s tough without skills for E.
The lack of important principles at the beginning simply means that there’s no difference regardless of which one you choose during the grace period.
So you don’t need to worry too much about it.
>>110
The star 2 segments feel somewhat like that.
But please give me a good guy.
This time, it’s fine to keep the junior sealed away for the outing.
As expected, it was a little too early.
It’s a wild run.
I just realized that additional training has a stress-relieving effect, haha.
This time, it’s become a nonsensical game where the best day to go out is the day of your makeup debut, huh?
The only reason I’m doing the legend is because of the auto feature.
I won’t do it manually.
>>115
If there was an auto mode for mechas, I would probably have been grinding mechas infinitely.
Junior’s outing is sealed off.
I want to get through without the +2 guidance geta that is given at the start of the classic.
I thought I had created a pretty good factor, but I was getting beaten badly in the race during training…
The ideal for juniors is an 80% hint occurrence rate for Bonds 2, what is the last one?
It may just be bad luck, but ever since this scenario started, I’ve been getting a lot of debuffs…
It seems like the factor evaluation meeting will have the right people gathered, hahaha.
>>120
That makes everyone happy, wahaha!
>>126
I can see a conclusion where Oguri and El are covered in each other, haha.
Parents only need two blue, three red, and a few white. That’s enough.
If you’re struggling with inheritance, then you should redo it from the ancestor’s ancestor.
However, when going out for a legendary, you have to make sure to use it properly when there is no gauge boost; otherwise, you won’t be able to learn the good insights…
It’s a decent ☆2 except for the extreme concentration.
>>124
Is this what it means to have extreme concentration that’s too strong?
>>129
It’s like having a ☆3 mixed in with a ☆2.
It’s like Vodka being told not to bring her dad to the derby.
>>129
It is the strongest among hint types.
I don’t have the luxury to get hint-type rewards at level 3, so I’d be super happy if I could get them at level 2.
If I understand the gimmick of Seiko-chan’s route and its friendship points, I can manage somehow.
For example, when there is a character shining with power while the power support is not yet set up, I often wonder what to do about it.
The winning rate is 18.2% at 0 and 30.8% at 100.
If I raise the success rate to 300, does it feel like they’ll come to practice at around 50%?
Thank you for the match.
I didn’t notice the motivation was random, I’m sorry…
Training Completion Confirmation
Number of Fans: 277,584
Status: Skill
Base Abilities:
Wisdom U
Power
Speed
Training Completed
[Flowing Blue] Daiichi Ruby
Details
Skill Points: 5696
Genetic Aptitude: A
Speed: U
Stamina: A
Guts: U
Track Aptitude: Grass S
Dirt G
Distance Aptitude:
Short Distance C
Mile A
Medium Distance B
Long Distance E
Running Style Aptitude:
Front Runner
Closer
Pursuer
I’m still wavering even with the support formation…
This is one that was trained with 3 Spirit and 2 Wisdom.
>>132
I think it’s a good composition if there is power adjustment.
There are many characters like Spikiki that have similar enhancements, wahaha.
If you have 2 wisdom, do you need 3 speed?
If it can’t be raised to dirt D, then I will recreate the foundation.
Having the Dirt 9 factor along with Aoi Ken and the essence body greatly expands your options.
First, I will use reports for these foundational elements.
I decided to manually adjust the juniors and then switch to auto.
Otherwise, the alarm will turn off.
The frequency of events that definitely lower motivation is increasing.
Aoshikore has quite a lot of useful things.
↓ (Good condition)
Damn it!
Because it’s uns, I can be stable even in Dirt D, but I want to raise it to C.
E is indeed unreasonable, even for Unsu.
I compromised with this level of factor for my own use.
Umamusume Details [Shooting Star Revue] FujikisekI Nickname Invincible Lady Change 28,371 Speed Stamina Power Guts Wisdom UG 1252 A 953 UG 1432 UG 1202 A 812 Race Suitability Grass A Dirt E Distance Suitability Short Distance C Mile A Middle Distance B Long Distance B Running Style Suitability Escape C Lead A Difference C Pursuit G Skills Inheritance Training Information Wisdom Mile Glorious Vaudeville Tenno Sho (Autumn) Mile CS JD Derby Right Turns OK Good at Switching Jockeys Pace Up Preparation for Start Mile Corner OK Competitive Spirit Straight Expert Keeping Stamina Aggressive Stance Back Straight OK Mental State Improvement Straight Glide OK
The auto is overdoing the breaks during the junior period.
I’ve started to understand the St. Light a little bit…
It was unclear what it meant by being stable or how managing motivation would be easier, but now I understand.
It’s interesting that taking a break is a must during the training camp.
I thought Hint +1 was strong, but…
Could it be that the reason you want hints is just to max out the best friend gauge in one shot, so +1 isn’t that important?
>>147
In this training, since I’m using the dorm leader, Ikuno, and Ai-chan, they’re normally strong.
>>147
Hint +1 doesn’t really mean anything if hints don’t occur in the first place, so it’s not that…
It’s a double hint, which is impressive in the factor farming… I want to say, but the support character hints have a judgment for acquisition when obtaining skill points.
>>147
The +1 is strong since you can get one more type, so it’s definitely strong, but the strength of having 2 bonds at 2×2 and instantly becoming close friends with hints is a different kind of strength.
Seikorooto stability means that the other two are garbage compared to it, wahaha.
>>148
It’s miserable to only lower something because you can’t master it…
Windi-chan’s Fuji looks like this.
“It’s not meant to be taken outside, so I can compromise as much as I want, wahaha!”
Uma Musume Details [Shooting Star Revue] Fujikiseki Victory Glory 30,546 Speed UF 1672 Stamina B 751 Power UF 1372 Grit B 748 Wisdom B 779 Distance Suitability Course Suitability Distance Suitability Short Distance Mile ◎ Middle Distance △ Long Distance × Running Style Suitability Escape □ Lead ◎ Catch Up △ Pursuit × Skills Green Leaf Training Information Factors Speed ★★★ Mile ★★★ Yen One Year Speed ★★★★★ Mile ★★★★★ Full of energy! NHK Mile Cup Mile Championship Revue Lovi Ville Cup Corner Expert ○ Straight Acceleration Bad Track ○ Positioning Lift Mile Corner ○ Right Front Foot Escape Racer Pursuing Footsteps Taste Defeat Pioneer Through Cut Guy Man! Ted Beat Bad Track ○ Speed ★★★ Blue Chosen Ones Speed ★★★★ Mile Oka Sho Tenno Sho (Spring) Oaks Corner Acceleration ○ Satsuki Sho Middle Distance Straight Clear Overview Running Together Rising Rear ■ Wisdom Helper ○ Early Start Kick and Wet Comfortable Emperor’s Style Wisdom Equation Firm Speech The Essence of Racing ■ Decisive Blow Fighting Spirit The torrent flows into the ocean Princess Scenario: Carrot Princess Scenario: Garlic Princess Scenario: Strawberry
>>149
Isn’t it enough?
At just Dirt D level, even though it’s said to be automatic, it ends up being manual about 2/5 or 1/3 of the time, so I can’t take my eyes off it.
I want to participate if there is another one.
Windy-chan understands that something will come the day after tomorrow and turn the training upside down.
Seiko has quite a high barrier at the beginning, but you can just give up on the beginning.
I’m tired of not being able to join the training camp after completing the first inheritance of factors.
>>156
At this point, the certainty of inheriting distance S is required, so I have to create factors or I can’t continue…
Factor List [Joyful Jamboree!] Daitaku Helios Possessed Factors Intelligence Mile Let’s go, mash it up! Sprinters S Shuka Sho Mile Championship Nanbu Cup Right Turn ◯ Hanshin Racecourse ◯ Spring Uma Musume ◯ Straight-Line Expert Mile Straight ◯ Mile Corner ◯ Horse Preference Firming Up Slipstream Head-On Showdown Downhill Expert Hang On Virtuous Behavior Middle-Distance Straight ◯ Wind Cutting Honest Step Leg’s Thumping Aggressive Unmatched Race’s Run & Body Mile Gene Awakening of Speed Awakening of Intelligence Awakening of Spring Awakening of Autumn Consecutive Wins East’s Hero West’s Hero Young Lady Winning by Chance Close
A super long one has come out, wow…
Despite being a red helicopter characterized by its exciting nature and confirmed speed eater, the crucial two have disappeared. Wahaha!
Wahaha
The St. Light training is interesting.
I feel like Windy-chan, who is just going through the motions, might not be able to handle planning a trip a few turns ahead.
A +200% (3 times) is numerically stronger than a +1 hint (2 times).
The Central route is the strongest! If only there were no upper limit on the rise… it’s just too cruel.
>>163
Repeating 100 continuously is stronger than repeating 0 and 200. Wahaha…
>>163
It’s good to have the perspective that even a completely useless draw can still hit a value close to the upper limit.
For a compromise, the two dorm leaders above are necessary and well-prepared…
Only a limited number of children can be effectively utilized at full capacity, such as Centlight and Su-san…
A new factor has increased.
Inheritance is just too much fun.
Inherited the will! Oguri Cap’s inheritance effect! Speed factor activated! Front-running factor activated! Skilled trainer factor activated! Pulsation of victory factor activated! Twin Turbo factor activated! Fujikiseki’s inheritance effect! Speed factor activated! Power factor activated! Straight ○ factor activated! Final sprint △ factor activated! Breakout preparation factor activated! Direct drop factor activated! Straight追込 factor activated! Mile factor strength activated! Share B’s straight追込 factor activated! Mile factor strength activated! Make debut! WIT factor activated! Teme Opera O’s inheritance effect! Speed factor activated! Nishino Flower’s inheritance effect! Power factor strength activated! Mile factor activated! Bakushin skilled factor activated! Mile activated! Bakushin container’s factor activated! Left-turning factor strength activated! Late stage strength factor activated! Oguri Cap’s inheritance effect! Speed factor activated! Power factor activated! Hopeful S factor strength activated! Dake wall daughter factor strength activated! Overflowing information factor activated! Race’s sentiment and shared factor activated! Marzensky’s inheritance effect! Speed factor activated! Middle-distance straight station ○ factor activated! Pulse of legs factor strength activated! Speed limit rose by 18. Speed aiming for further heights rose by 47. Stamina rose by 9. Power limit rose by 6. Power aiming for further heights rose by 12. Wisdom rose by 8. Skill P rose by 8. Patience strength was strength. Front-running strength increased by 1. “Middle-distance straight ▼ ○” hint level increased by 1. “Deep breathing magic ○” hint level increased by 1. “Race’s essentials and body” hint level increased by 1. “Pulsation of victory” hint level increased by 1. “Tsubame, three swings” hint level increased by 3. “Skilled trainer” hint level increased by 1. “Young回 strength ○○” hint level increased by 2. “Skilled trainer” hint level increased by 1. “Chasing proficient” hint level increased by 2. “Chasing comfort ○” hint level increased by 2. “Last straight line strength ○○” hint level increased by 2.
It seems that St. Light can be activated naturally if friends are included.
Since Mei-chan can create clones, this scenario seems to match well, so I’m sure someone has already tried it.
Level 2 intelligence is easy to develop, but it is not strong.
…Is it the inheritance of the opera?
>>170
I think they’re probably reusing it because it’s a hassle for grandparents to make it.
I’ve never done the St. Light, but it seems like the growth in speed and power during stamina training is amazing.
I love.
Power Dan
Ikuno Ramone
Legend
I plan to go with this support card.
>>174
It looks like it will become around 900 in determination. Poyowa.
>>180
I rely on factors and Seiko-chan’s mood, wahaha!
The fun of when everything aligns perfectly in an incredible state is indeed enjoyable.
Speaking of which, there is no mass cutting in the new scenario?
Reusing rented items is a common occurrence.
>>178
Don’t recycle taxes, wahaha!
Even struggling to match the colors of Haiseiko makes it impossible for me to take other routes…
If you don’t research it, with this course, it’s hard to know that there are almost no Umaverses like Balcarole for the 400m type, and that’s the difficult part of learning about Uma Musume.
Uma Musume Details 42,654 UC2 RANK [Flowing Blue] Daiichi Ruby Title Elegant Young Lady Speed 1859 Stamina 934 Power 1621 Guts 1376 Wisdom 1220 A+ U2C U5A U7F U6G Race Suitability Grass A Dirt F Distance Suitability Short Distance A Mile S Mid Distance C Long Distance G Running Style Suitability Escape E Advance B Close A Chase A Skills Inheritance Training Information Records Total Results 12 Races 12 Wins Number of Fans Acquired 263,335 Main Victory History Spring Autumn Mile Training Scenario The Twinkle Legends Guidance Sent Light Evaluation Points 42,654 Registration Date 2025/03/09 Rental UE2 RANK UE2 RANK UE8 RANK Close
I just managed to get my first UC at the St. Light.
I just couldn’t use the super amazing condition at all, wahaha.
Junior wants to take two bonds, then pick a random red buff and hint, and freely choose a level 3 character to some extent.
Number of fans: 396,312 Status Skills Basic abilities Speed: 1676 Stamina: 1046 Power: 1320 Guts: 1501 Intelligence: 1241 Turf suitability: Grass, Dirt G Distance suitability: Short distance F Mile B Middle distance A Long distance G Running style suitability: Escape ◎ Lead G Squeeze A Pursue A [Dream Road’s Anchor] Dream Journey Skill Skill Points: 4 pts Training completed!
It feels like if I can tighten things up after making about seven mistakes, it might work out somehow.
>>186
Windi-chan knows.
Trying to achieve better results than those 7 mistakes over the next 2 weeks of training, but in the end, I still can’t update it.
The “Sent Light” not only requires luck but also the fact that the opportunities for effective training itself are decreasing, so after going out, the helplessness when facing poor training requires more luck power.
Training 7 turns left until DreamFest Goal: Stamina Level 5 Tire Pull Details: Super Excited 2 turns left Failure Rate 0% 3 turns until end Senior Class Early September 1st place in the Arima Kinen Physical Condition Requirement Met! Knowledge: Speed Stamina Power Stamina Humility Speed Level 5 +3 Stamina Level 4 +1 +1 Power Level 5 +3 Stamina Level 5 +3 Humility Level 5 +1 Skill Points +82 Speed Level 5 Confirm Return SKIP Shortened Version Log Speed Stamina UE 1475/1857 UB 759/1656 UP 1337/1634 A 859/1500 Rate 1068/1450 3129 +24 +5 +20 +4 +100 +34 +18
This is funny with the friendship of the preacher Solomon.
I realized after starting this training that this time, UC5 to UB1 will be the main focus.
It’s impossible for me to manage something like a UB mid-game.
I’m thinking of making Taiki the smart one instead of Ikuno.
The skills I possess are too precious.
If Sue can lucky overcome the tough zone continuation conditions and finish the race, the result will be no different from other routes.