Home » Game » Street Fighter » [Street Fighter 6] It’s been almost two months since I started, but I still haven’t improved.

[Street Fighter 6] It’s been almost two months since I started, but I still haven’t improved.

Japan Otaku Reviews+

I can’t fully remember the button positions on the arcade stick with my fingers, so even though I want to press the heavy punch, I end up pressing the impact button instead.

↘ Charge up and use ↑+Kick for a Somersault Kick! →+Punch for a Sonic Boom!

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For example… After entry, if you purchase an e-book for 3,000 yen※1, you will receive 2,000 points back※3! ※1 This amount is before tax after any coupon discounts. ※2 This applies to the first purchase made within the period. ※3 Points will be awarded around the 25th of the following month.

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1: Japan Otaku ReviewsYeahx1

You should do it in a modern way.

2: Japan Otaku ReviewsYeahx26

Aren’t both of the images in the thread failing to trigger and not launching a normal attack?

3: Japan Otaku Reviews

>>2

Mistakes like this happen quite often.

I want to do an anti-air dragon punch, but I end up doing a crouching heavy punch instead.

25: Japan Otaku ReviewsYeahx7

>>2

Isn’t that a meme image?!

4: Japan Otaku Reviews

It’s tough to be a character who uses casual speech, right?

5: Japan Otaku Reviews

Some people feel that having a character with a laid-back personality is easier because there are fewer commands.

6: Japan Otaku Reviews

Well, I haven’t been using Guile, though…

The hardest part about doing it is the accidental input of crouching medium rush impact.

7: Japan Otaku Reviews

Using a character that allows you to avoid your weak movements is also a strategy.

8: Japan Otaku Reviews

I think it’s amazing that you can continue even if you haven’t felt any progress for almost two months.

9: Japan Otaku ReviewsYeahx1

>>8

It’s thanks to the great feeling of winning and the enjoyment of the game itself.

Because of that, my motivation to get better never runs dry.

10: Japan Otaku Reviews

An arcade controller is just one type of input device, after all.

If it doesn’t go well, isn’t it okay to use a pad?

11: Japan Otaku Reviews

Of course, I was using a pad at first.

There wasn’t a problem with the button layout, but it was painful for my thumb using the commands, so I switched to an arcade stick.

12: Japan Otaku Reviews

I was bad at fighting games, so I only played 4 and then stopped, but watching videos of the current 6 makes it look fun.

13: Japan Otaku ReviewsYeahx3

>>12

4 was a difficult game that required advanced techniques just to stabilize basic combos.

6 is really easy or rather fun to play.

14: Japan Otaku ReviewsYeahx1

The number 6 is really well done in terms of being approachable and allowing for a sense of improvement.

Combo practice is fun.

15: Japan Otaku Reviews

I want to change my tremor self…

16: Japan Otaku ReviewsYeahx4

>>15

Check your skills in ranked matches!

17: Japan Otaku ReviewsYeahx2

At the beginning, it’s easier to use a character that can accumulate power.

Once you get used to command characters, charge characters feel really difficult.

18: Japan Otaku ReviewsYeahx1

Even if you think you’ve started playing fighting games seriously, you can’t input commands or setups at all for a few months, right?

I somehow seem to be able to use techniques instinctively and by habit without even realizing it.

19: Japan Otaku Reviews

Let’s do it.

6 buttons

20: Japan Otaku Reviews

When I started playing Street Fighter 4, getting used to the arcade stick was really tough.

At first, for about a year, I was at the level of Gold or Platinum in Street Fighter 6.

But now I have about three characters at MR1900, so let’s just take our time without letting them go to waste.

21: Japan Otaku Reviews

>>20

It’s a completely different story from me, who gave up because I realized that this game is crap if you don’t buy RAP and can’t stabilize basic combos properly…

Too great.

22: Japan Otaku Reviews

I’ve come to understand that if you keep doing strong actions, you can win, but it becomes difficult when it comes to “doing it until it no longer works.”

“I wonder if this is okay…” There is definitely a feeling that makes you want to add a touch of moderation somewhere.

24: Japan Otaku Reviews

>>22

I totally understand.

I didn’t use strong moves thinking that if I watched videos of skilled players, they were probably countered, but I should just go for it and keep using those moves to mix up the mind games.

23: Japan Otaku Reviews

It’s natural that it takes time to get used to a new device.

If it’s your first arcade stick, it’s even more so.

26: Japan Otaku ReviewsYeahx4

It’s fine to think about it after it no longer passes.

28: Japan Otaku ReviewsYeahx3

>>26

This is really it.

In fighting games, you can’t escape using strong techniques.

The one who can use strong techniques powerfully is the strongest.

27: Japan Otaku Reviews

It’s nice, isn’t it? The vertical JK delivering the final blow while both are holding their heads in despair.

37: Japan Otaku Reviews

>>27

This attack lasts incredibly long… you can’t help but think that when you see it.

29: Japan Otaku Reviews

When I play Street Fighter 2 in the battle hub, I’m really surprised that I can’t pull off special moves.

30: Japan Otaku Reviews

When I warm up, I keep losing, so I’ve been training my mental state to avoid getting angry lately.

31: Japan Otaku Reviews

I’ve recently returned to Street Fighter 6 and I’m pretty constipated.

Is it stress?

32: Japan Otaku Reviews

Even people who compete in world championships can be thrown repeatedly if they can’t defend against wake-up throws; it’s a game where you can just keep throwing and even finish them off that way, you know?

33: Japan Otaku Reviews

I want to create a battle room in Street Fighter 6.

40: Japan Otaku ReviewsYeahx2

>>33

If it’s tonight.

34: Japan Otaku Reviews

Guile is strong even when the thread image appears, which is troubling.

35: Japan Otaku Reviews

If you’re scared of playing rank matches or fighting against full teams in the hub, let’s play with Manemon-kun.

It’s an incredibly good system, so please use it!

36: Japan Otaku Reviews

Thinking about it like that, it really is a game that requires quite a stoic spirit.

38: Japan Otaku Reviews

>>36

Because you’ll end up playing a game with no clear conclusion.

39: Japan Otaku Reviews

Fighting games are fun just by flailing around and using techniques!

If you are aiming to seriously pursue the upper levels of MR, it requires serious classroom study and diligent practice.

41: Japan Otaku Reviews

If you’re guarding on the edge, I’ll throw you! I’ll keep throwing you until you die!

42: Japan Otaku Reviews

>>41

You probably don’t want to go through this kind of mind game again.

Next is the shimmy for the lethal, right? It’s the shimmy this time!

43: Japan Otaku Reviews

S-she’s dead…

44: Japan Otaku ReviewsYeahx2

Recently, Vtubers who had never touched fighting games before are all reaching MASTER level one after another, and I feel my own lack of skill more strongly than ever.

As expected, streamers are basically really good at games…

45: Japan Otaku Reviews

>>44

I feel that the concentration is different.

“7 hours on the same game…?”

46: Japan Otaku Reviews

Even though I’m getting coaching from a pro, I don’t think it’s usually that easy to improve.

As expected, the gaming sense I have is on a different level.

47: Japan Otaku ReviewsYeahx1

For now, it feels like I’ll be receiving feedback from the viewers about various mistakes during the stream and getting new weapons from my mentors.

I still think it’s an environment that makes you far better than the average person.

48: Japan Otaku Reviews

The need to research from scratch by yourself and being taught through comments makes a huge difference in improvement.

49: Japan Otaku Reviews

Ordinary people often continue to repeat bad behaviors without understanding what is wrong.

That’s why you improve quickly, as I’ll correct that.

50: Japan Otaku ReviewsYeahx1

Well, they’re just people who play games to make a living, so they’ll just play around casually. They can’t really improve, and they can’t just quit, so of course they’re desperate.

54: Japan Otaku Reviews

>>50

Only fighting game old-timers say things like that.

51: Japan Otaku Reviews

In the past, characters that stored power and characters that could spam moves were ideal for beginners.

The combo and combos have become standardized with dashes and frames, making it more difficult instead.

52: Japan Otaku Reviews

Ordinary people are doing it after work or school, so their concentration might be lower.

53: Japan Otaku Reviews

I wonder if I can become part of the Haitani clan too~~~

55: Japan Otaku Reviews

It’s interesting how one can suddenly go on a 10-game winning streak when things start to improve.

56: Japan Otaku Reviews

When a game I used to play a lot comes out with a new release, my fingers automatically input the old controls.

57: Japan Otaku Reviews

As long as I can continue doing it funnily, even if I’m not good at it, that’s fine~

I thought that, but I couldn’t get out of Silver for half a year, went crazy, self-harmed, and swore I would never do it again.

If I had continued like that, I really might have committed suicide.

58: Japan Otaku Reviews

As long as I understand what is wrong, I can figure it out with some time.

I was able to go the other day too.

59: Japan Otaku Reviews

It seems like the absence of pure charge characters has made it easier to play, but with the increase of things like Fiardown and Kōun, it feels more difficult than before.

60: Japan Otaku ReviewsYeahx1

I feel like throws are really strong in Street Fighter 6…

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