
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
Give up.
Ri, Rinkura…
>>2
The screen that was under development looked different.
At the All-Star?
This thread image suggests that you’re saying this after playing the second one, right?
It got better and eventually that happened.
There’s an Ikidzu live, isn’t there?
Regardless of the circumstances, it’s quite difficult after having shut down two games.
Perhaps there isn’t such a strong demand to begin with.
When it comes to the game, it’s tough because Liella! is completely getting the short end of the stick.
>>8
You released a puzzle game alone, didn’t you!
There are jigsaw puzzles that feel like nothingness…
I’ve always thought that rhythm games are the best since they’re music content, and I believe I wouldn’t have gotten into various things without them.
That aside, it’s already impossible, isn’t it?
SIFAS (School Idol Festival All Stars) really has fundamental issues that have led to this situation…
It might have been a low budget, but the quality of the renewal wasn’t good enough to be released.
>>12
It wasn’t just the budget; there was also a lack of time.
In any case, I want constant All-Star content.
>>13
In gacha content, there are too many characters and the waiting time is too long.
>>16
Alternatively, the gacha frequency has become quite extreme.
Rather, the disadvantage of the release of 2 is that the assets of 1 did not remain in archives or similar.
All-star games don’t sell, and even if you prepare a solid 3D presentation nowadays, it’s a world where half-dead, half-alive is the norm for mobile games.
Well, since it’s a crab, there probably wouldn’t have been anything left anyway…
I would be happy if additional content for the home version of Ake fes was released.
I want the all-star content, but in relation to Rennosora, it seems like there will be difficulties handling the graduated school idols and the new school idols who have joined after.
If there was a benefit from SIF, it could be said that μ’s has squeezed it dry, and everything else is just leftover.
When I cut the crab, it didn’t get better; the main body just had no motivation to begin with.
John plays Rockman and card games.
Rainbow is a gal game.
Liella! is a puzzle game.
Ren is planning a card game and a rhythm game.
Official card game overall
>>24
John’s Rockman was quite interesting.
The rhythm game implementation for Linkra hasn’t been done yet.
The game part of Ren no Sora isn’t that much…
>>27
I don’t think even 10% of people who play think Scusate is interesting.
It feels more like I want something that is consistently available rather than just wanting a game, so as long as that is satisfied, I might not care what the game is.
>>29
Do anime every week.
>>29
Well, I think if you want to provide a constant supply these days, social games are the best option.
As long as we just provide inter-series interactions and supply for series that have completed their anime adaptations.
It’s now at a level where games are no longer necessary.
I think it would be great if they released a mobile app version of Loveka.
The rules are interesting.
Puchiguru, huh…
>>36
It came back last year!
You need something like 3DMV, don’t you?
If Bushiroad dies, can we expect new works?
>>39
I don’t think there are any places other than Bushiroad that would step up to produce a new work… Even if there are, they probably wouldn’t be very reliable.
Linkla is a school idol support app, and the fact that the game is just an extra is one of its good points…
Honestly, I didn’t think Loveka would be this popular.
That’s a good thing.
>>41
I don’t know if it’s popular, but it’s actually interesting to touch that thing.
The pack is expensive!
I sometimes think it would be enough to just do withmeets as an all-star event.
>>44
It’s nice that you can say it so casually.
>>44
With around 50 people, the burden can be managed.
>>44
It’s impossible to cram a year and a half of lessons for streaming now…
If it’s about calling Kinako’s cousin, then it should be fine.
>>44
Isn’t it too much of a burden whether you’re training to improvise a character or writing the entire script?
I don’t know very well, but is it because of the expertise in the field of card games?
I haven’t been following the reputation at all, but is Rabuka doing well?
That’s great!
In terms of gameplay, John’s Rockman feels more like Metroid than Rockman.
The Obara area was Crystal My Mind, but…
Honestly, the overall content doesn’t really need interaction with players, as the characters are the main focus, so it seems like the combination with gacha elements might not be great.
Should I focus on the story from the beginning and position Yuu-chan accordingly…?
>>51
Maybe I’ll become the chairman…
I want to see Nico, Yoshiko, Sumire, and Ji talking!
Honestly, if it’s not a rhythm game, I don’t have any interest and I haven’t dug up any information at all.
If everyone has properly developed an interesting game, then that’s a good thing.
I think Loveka is far more on track than Reverse, at least in terms of distribution and the event aspect of the shop.
>>56
I’ve never seen someone actually doing a reverse.
I watched today’s Liella live performance.
This song is great… I wanted to dance, but Love Live! School Idol Festival is already gone.
It seems that managing the names for how characters are referred to in the All-Star is also incredibly difficult.
It seems like it was quite tough at the time of ScOUT.
>>58
I really think it was well done as a cross-border event episode or series.
I liked Kasumin, who was always in love with senpai from any group, feeding them with “aa-n♡.”
If it doesn’t exist, then I’ll make it…
All-Star stuff usually just involves a word or two of conversation and then it’s over…
In terms of knowing songs, it was an excellent tool.
It’s about the first one.
An endless gal game might be the optimal solution.
I thought that was the case with Sifas too…
>>64
Let me choose a man from the rainbow map!
>>69
Don’t make unreasonable demands for the manager position at an all-girls school from the start.
Despite being marketed as an all-star event, Scousta didn’t really live up to that either.
>>65
Aside from the main story, it was properly an all-star.
It was fun to mix different series and make them dance and sing.
A game that looks like a gal game is coming out, right?
>>66
In fact, I’m using materials from Love Live! School Superstar!!.
The other day, the stream was interrupted for about 30 minutes due to a serious issue, but that’s about it in these two years.
When it comes to having voice features in the All-Stars, it’s physically difficult for some of the first and second generations…
The All-Star MV of Tokimeki Runners might be at its peak.
It was nice that the footnotes for the two songs were well done and that the songs were collected in one place.
It simply wasn’t worth the money I paid for it.
>>71
Wasn’t it somewhat suspicious that it said Minotaur and dinosaur?
About the size of a hangyasa is just right.
>>73
What is Kozue-senpai…
>>82
It’s just that you’re in the same protective category as Ai.
Why did All-Stars end?
I was genuinely amazed by the number of songs…
The newly drawn illustrations weren’t bad.
It was good that I could choose all the notes from the very first song.
It wasn’t a game that required resetting assets and achievements to start from scratch.
I kept saying I don’t like crabs, and when I stayed away from them, 2 died within a year, which makes me laugh.
Rhythm games are boring, after all.
No matter what I do, it turns into a grind game.
I’m only interested in characters and music, so to be honest, my ideal would be a school mass without card games.
>>80
Well, if you’re not good at rhythm games, that’s the kind of impression you’ll have.
As a rhythm game, it was great; the transcription leaned more towards the band than the vocals and felt really good.
>ID:klT1phbY
Create a game where Yuu-chan becomes a student at various schools and progresses in romance with girls in a parallel world.
Just because 2 died, the All-Star was delayed significantly and the crab that blew up won’t be reevaluated!
>>86
Even if we set aside the matter of achievement, a delay of several years is just…
During the heyday of School Idol Festival, it made hundreds of billions, so come on, developers, give a little more back with some effort!
>>87
What we were mainly doing was crab, so there’s no know-how at the newly established Bushiroad Games.
>>87
I used it all for investing in a new business♡
I envy the IMAS for having the energy to give birth to stillbirths again like in Shanisong.
>>88
Yes
That’s why I think music games aren’t popular these days and should be stopped.
Well, the size of the benefits from the crab is just too big on this sign.
Most of the Love Live games were pretty terrible, wake up!
>>91
I wonder what will happen to the rainbow map…
Since being transferred to the place treated as a terminal ward by the crab, the atmosphere regarding SIFAS has been better.
I thought you were surprisingly motivated, but then you suddenly died.
I want it, but I don’t think I can call μ’s or Aqours now, and Nijigasaki and Liella! have settled down too…
I guess they no longer have the content power to create something like Gakumasu.
I envy that person over there…
>>96
Don’t compare the part that’s the game to the part that isn’t.
There is still a possibility for a social game that somehow addresses the constantly negative characters in the “difficult to live” departments.
It seems like they could make a sellable game by just adjusting the direction of a game like Love Live, but fundamentally, they lack the sense to do it…
>>101
It’s Sunrise, which has failed in the Gundam games multiple times, right?
>>101
But I feel like rhythm games have reached their limit these days, don’t you think?
>>109
Considering that it is necessary to be a promotion or entry point for idol content, rhythm games are the most suitable.
>>121
I feel that even if idols are attractive, rhythm games are becoming a hurdle in an era where card games and growth games are more appealing to customers.
Well, since there’s been such a gap, it’s a good opportunity to divide it by series.
>>102
Other than μ’s, there are solo games too.
>>107
Um!
>>107
Do not erase from memory.
>>107
μ’s also has a solo game, you know…
I guess it’s tough since they can’t release songs for rough clicker games like Garupuri…
Can’t you hold off on releasing the study materials a little longer?
I feel that, given the frequency of live events and the number of goods, it’s a type of IP that doesn’t easily attract financial resources to the app itself.
Sukista is like an All-Star version with original characters as the main focus, similar to King of Fighters.
It seems like I could create a full-fledged all-star social game with the accumulated illustrations and reused materials.
>>112
μ’s seems to be at a level where it can be realistically reproduced by AI in terms of script quantity for the game.
The quality of the 3D models in the Yohane card game was good.
One good thing about 2 was being able to play with the musical songs.
>>117
Damn judgment~~~!
I think the Love Live management really struggles with placing orders.
As I said before, I really want a Love Live game that focuses on aiming for a Love Live championship using the Power Pro-style training system.
I want to see an if route where Aqours avoids being shut down or an if route where Nijigasaki participates in Love Live.
>>119
The interpretations of Love Live are increasing again!
Well, I think those kinds of raising games are actually more fun.
But when you think about what you want to see in Love Live, isn’t it the music videos and the interactions between the characters? In that case, the anime is fine…
>>122
Then give me the anime!
>>122
So when it comes to “what is desired outside of the anime,” it specifically refers to music-focused content.
Honestly, I’m feeling that I’m done with the All-Star game…
Instead of being fixated on rhythm games, why not just directly copy the systems of popular mobile games like Blue Archive or Power Pro?
I jumped in the game, but the main focus isn’t the game.
I think something like a Prince of Tennis game would be nice.
>>128
K.O.!
>>128
Form the ultimate unit! I want to do it!
The game part of Love Live! School Idol Festival ALL STARS was really half-hearted too.
The event stories and the daily life of the school idols were good.
The volume was insufficient, but…
>>130
If there is something like μ’s from 1, which is “fun despite being empty,” then that could be said…
During the Tsukasa era of SukuSute, the excitement of the 13 episodes and the festival live made it enjoyable to say the least.
Seeing that they’re still releasing birthday goods for School Idol Festival ALL STARS 2…
Despite having no ability at all, I think I intended to continue…
I wanted them to manage Scorfes a little better…
If the real Love Live cards become popular, wouldn’t they be released in the app? Probably not.
Because rhythm games are decreasing, there might be a chance to rise up.
>>140
If it doesn’t have the power to break through the popularity of Pro Sekai among teenagers, it won’t have much impact even if it comes out now.
I thought they would keep going with small-scale promotions and all-star events for ScaFe2 while minimizing running costs, but they just cut it off immediately.
Events are a drag, you know, rhythm games.
The excitement of the Love Live! School Idol Festival Thank You Festival was really amazing, wasn’t it…?
The rhythm game community has become so centered around Project Sekai that it starts and ends with it…
Even with MyGO Muzika, a band where anime is so popular,
The situation with Garupa has become a bit awkward.
>>146
To be honest, I think Bushiroad has become bad at making games.
Other than Scafes 2, there are also those who have finished or moved to other companies.
>>159
The budget was revealed to be ridiculously low, but all the CS game academy titles seem to be in a minefield state…
If it’s a strong visual novel game, it might not be impossible.
>>159
It’s originally no good, right…
>>180
That’s definitely going too far out of hatred for Bushiroad.
Since titles like Tenirabi are still ongoing, even if they come to an end, there are several that have lasted nearly 10 years, so we’re still at the top level.
>>146
It’s like declaring that the game won’t have a lost event for some reason and then going to die on your own…
>>170
I’m doing it, though.
The game part of Linkra is certainly boring, though.
I can endure and continue because others are good.
Sukufesu 2 isn’t bad in that regard, but there wasn’t much of it…
>>147
Well, if Linkra isn’t fun, there’s no particular problem with not playing it…
>>152
If that were all, it would be bad, but they are properly creating value for pulling the gacha with illustrations and voices.
>>163
In other words, it would be good to add about three minutes of voice to each card without making the game mandatory.
>>152
I think it might be better to add advantages of playing games, like how it could hinder other content if you don’t play a bit more.
>>172
Having many people makes playing the game beneficial.
>>172
If you don’t do Raigra, you won’t be able to get the distributed cards…
The day of the first anniversary of the death of Love Live! School Idol Festival…
>>148
At least it should end after the anniversary celebration.
As a manager, if I were suddenly shocked to see a school idol’s MV playing for the first time and asked if I wanted to do a social game, I would say yes, I want to do it.
Despite being labeled as “2,” everything was downgraded, and I cut it off immediately; I really don’t understand what they were thinking.
Endure with Aipura.
There are characters in the collaboration too.
>>153
I’m seriously waiting for the other 6 people.
Rhythm games are tough on storage, aren’t they?
>>154
There’s nothing we can do about this, you know.
>>154
Recent apps are basically all heavy, aren’t they?
It feels like Project Sekai is more popular for its solid storyline rather than just for its rhythm game elements.
Rhythm game players are really into the diverse song types and charts of Vocaloid, so they probably excel at Project Sekai as a result.
As long as it falls within the scope of anime, it’s manageable, but in the end, when the story development is brought up, the Love Live series can’t really stand strong.
The crappy location buddy Kanazawa is a prestigious all-girls school with no signs of shutting down… Hey, Kohara.
>>161
Don’t compare it to Kaga, which is worth a million stones even in decay.
>>168
Does the million koku have anything to do with the terrible location…?
>>161
There is no need to revolve around the closed school every time, after all…
If Sunshine had started off with a direction to retain the name from the beginning, like a comic adaptation that couldn’t be helped, it might not have become so scattered.
A game where you randomly select three people from everyone to develop a unit.
Of course, I’ll sing the song in that character’s voice.
>>164
Don’t say it so easily…
>>156
It is an active school, but…
>>167
This is a public one.
It closed once by itself and survived by merging with the elementary school.
>>167
Public schools can’t just be closed down easily.
Rabuka has a clear intention to let people experience it first by distributing sample decks and holding play workshops during the Asia tour, and they are more focused on selling it properly than I expected.
It was just a release on the same day as Linkra that only dragged it down.
>>175
That’s because you were late too.
I don’t really think the asset reset is a big deal, but everything including the controls has deteriorated since it was released. What was that all about…?
I have a feeling that at the last Bushiroad shareholders meeting, they mentioned that there’s a new Love Live! mobile game project in progress.
It is different from the rainbow map.
>>183
Well, I think there are reflections on 2, and I believe there is a desire to get revenge for that.
Whether or not proper development and management can be done is another matter.
When the app disappears, motivation tends to drop quite a bit… It’s important to touch it every day, in one way or another…
>>184
I think the increase in fans of “Ren no Sora” around last spring is not only due to the dimensional effect but also because of the refugee-like effect from the end of “Sukufesu 2.”
I was like that.
If we’re talking about format, I think it would be best to first promote it with anime and then switch to a link-style format.
Is the link format difficult? Yeah
The issue of rising game development costs has been talked about since around 15 years ago when HD development began.
Social games were supposed to be the savior, but now users are no longer interested unless the social games are expensive ones.
The richness of a game doesn’t relate to its fun, but it feels like we’re getting tied up because that type of user has increased.
Ignoring other companies’ IPs, even within the same IP, there can be collaborations if there are games and such.
Regarding the Love Live! School Idol Festival, it all happened during the feeding frenzy period after the interdimensional festival…
I still remember the songs from “Love Live!” that came to School Festival.
It’s off-topic, but…
It seemed like Bandori was losing steam as it was being taken over by the teen demographic with Proseka, but the great success of Maimuji has revived its momentum, making it an interesting movement as an IP.
To be honest, aside from the main story, I could still overlook most things in SukuSuta (including that mysterious rhythm game battle), but it really hit me hard.
I wanted them to continue with things like the 3D music videos, costumes, and character individual episodes, even if it meant forcing it.