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[Monster Hunter Rise] I bought it because Monster Hunter is trending.

Japan Otaku Reviews+

I’ve been confused due to having to operate so much…

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1: Japan Otaku ReviewsYeahx8

I really like the Japanese-style feeling! I love the atmosphere.

2: Japan Otaku ReviewsYeahx40

Since Monster Hunter often sells well and is available in the market at lower prices, it’s also good to play the older titles.

3: Japan Otaku ReviewsYeahx4

>>2

Oh right! I thought the Wilds were expensive… so I wasn’t sure if they would suit me, so I bought the previous model.

43: Japan Otaku ReviewsYeahx2

>>3

That judgment isn’t wrong, but if I were to buy one, I should have gone with World instead of Rise because it was more similar…

85: Japan Otaku ReviewsYeahx4

>>43

Well, both sides are interesting, so it’s fine, right?

It’s the same with Zelda and Pokémon.

Because it’s a long series, in order to avoid becoming stagnant, the direction of the action and what can be done within the game should be considered.

Each game becoming completely different in terms of gameplay with every installment is

I think it’s a good trend; the environment to play old games has also been established.

95: Japan Otaku ReviewsYeahx9

>>85

What is that space?

4: Japan Otaku Reviews

It was fun customizing the controls.

If you dig deep, it becomes one pattern.

5: Japan Otaku ReviewsYeahx1

I think it’s okay to join after the G… master class.

6: Japan Otaku ReviewsYeahx3

If it’s about one work prior, it doesn’t feel old and is easy to play, which is nice.

7: Japan Otaku ReviewsYeahx7

Did I end up starting with the most lawless hunter in history…?

8: Japan Otaku Reviews

I hope you do your best because both this and Wiles have become more complex due to the increased range.

Once the combo routes are fixed, there are simple weapons, but the basic controls are complex, right?

9: Japan Otaku Reviews

It’s comfortable, so it’s just right to get started.

End content is a swamp, but…

10: Japan Otaku Reviews

There are still quite a few people in multi-level marketing even now.

14: Japan Otaku Reviews

>>10

This and XX and IB can be done with the latest hardware, so there will be no trouble for people.

18: Japan Otaku ReviewsYeahx1

>>14

Even on old hardware, there’s no other option for the Guild Quest on 4G… and there are people from the return forest as well.

19: Japan Otaku ReviewsYeahx8

>>18

The sea of trees is already…

11: Japan Otaku ReviewsYeahx5

Once you get to know the bug, the bug’s kindness seeps in.

12: Japan Otaku Reviews

Have you downloaded the climbing equipment for streaming?

It’s fine to proceed without using it.

13: Japan Otaku Reviews

I can’t fly around in the air very well… isn’t this difficult?

16: Japan Otaku Reviews

>>13

You can aim precisely, but basically, you fly roughly with X or A.

17: Japan Otaku ReviewsYeahx6

>>13

It’s really difficult.

But even if you can’t fly, there are no problems at all with hunting monsters.

20: Japan Otaku Reviews

>>13

I don’t think I can fly around.

It is assistance when you are blown away, and assistance when you want to jump a little.

25: Japan Otaku Reviews

>>13

So I will stop it with air-to-air or something like that.

If it’s about a conversation during battle, use one hand.

Hiei can be used with the same cooldown as a normal diagonal jump.

I like that I can do a sudden vertical dive from the air, allowing me to drop straight down from any position.

15: Japan Otaku Reviews

That’s good.

21: Japan Otaku ReviewsYeahx5

Muji World and Muji Rise are under 1000 yen on sale, so they’re really easy to pick up.

It’s a bit embarrassing that you can buy it for just 1500 yen even with the DLC included.

26: Japan Otaku ReviewsYeahx4

>>21

It’s probably Capcom’s policy, but once it sells a certain amount…

It’s amazing how much they are reducing the price, almost to an impossible level.

In about three years, Wiles will probably be priced like that too…

30: Japan Otaku ReviewsYeahx8

>>21

I’m impressed by Capcom’s agility in holding sales right after achieving sufficient sales…

22: Japan Otaku ReviewsYeahx1

I’m getting too accustomed to interpreting things through bugs, and it’s becoming troublesome.

23: Japan Otaku Reviews

People have been saying that the operation is complicated lately, so let’s do our best.

24: Japan Otaku Reviews

Skilled people may attack as if they are flying in the sky, but fundamentally, such movements aren’t easily done, so you can relax.

27: Japan Otaku ReviewsYeahx1

I’ve been quite dependent on the technique of swinging the axe with the insect in the new game, and I’m reflecting on that a bit.

28: Japan Otaku Reviews

Show me your character.

29: Japan Otaku Reviews

Moving insects is initially confusing, but you’ll get used to it as you move around the field.

31: Japan Otaku ReviewsYeahx4

Honestly, the thread image is more sophisticated in every way than Wiles…

41: Japan Otaku ReviewsYeahx4

>>31

The thread image wasn’t really praised at the time of the original release either.

Works after W are prototypes up to the upper levels, and the game became official after the implementation of the master rank, refined based on user reactions.

33: Japan Otaku ReviewsYeahx2

I like flying around aimlessly using bugs in the village.

35: Japan Otaku Reviews

>>33

It turned out to be quite a good practice.

38: Japan Otaku Reviews

>>35

I got drunk after not doing it for a long time.

37: Japan Otaku Reviews

>>33

I didn’t know I could climb onto the roof and talk to Zenchi-sensei until I cleared Sunbreak.

34: Japan Otaku Reviews

To be honest, Rise-type is quite unique, so it’s questionable whether it will serve as a reference for Wilds.

But eventually, a Rise-style Monster Hunter will probably come out, so it’s a good idea!

36: Japan Otaku Reviews

I’ve been doing it with Sample 01 because it’s bothersome, but I’m in a battle between wanting to create a character and not feeling motivated to waste time on something I haven’t looked at at all.

39: Japan Otaku ReviewsYeahx3

Both Rise and World are on a 1000 yen sale, so the cost performance is really good.

And there are still people.

40: Japan Otaku Reviews

Using the hunting gear creatures that are lying in the field will make the quest easier.

It’s useful because it doesn’t cost anything to start.

42: Japan Otaku Reviews

When you start to get particular about character creation, the grooming tickets can quickly disappear.

Let me buy infinitely.

44: Japan Otaku Reviews

I wonder if there will be a sale on Steam…

63: Japan Otaku ReviewsYeahx2

>>44

Since I do it quite often, you can just wait a little.

45: Japan Otaku Reviews

When starting Wyrm, please don’t say things like, “What about the wirebugs? What about defensive moves? What about insect techniques?”

46: Japan Otaku Reviews

Wilde feels like a legitimate evolution of the World series, so even though it’s the same game series, the feel of the controls and the atmosphere are completely different.

Rise has the flavor of insect techniques, insect movement, and stylish action.

47: Japan Otaku Reviews

The weird alchemy is super annoying.

Well, I’ll let it slide since you can defeat Kyurazena without doing it…

48: Japan Otaku Reviews

It’s interesting and you can play for quite a long time; XX has a lot of quests.

49: Japan Otaku Reviews

It’s a system where you can accept quests from anywhere, so I wonder why they cut it in Wilds.

58: Japan Otaku ReviewsYeahx1

>>49

Aren’t you focusing on the worldview? I think improvements will be made around the time when only serious heavy users remain with the addition of MR-level content.

50: Japan Otaku Reviews

I’m back playing Rise for the first time in a while, and I’m realizing that Wilds is quite different from Rise…

When I watched the video of w, it looks pretty much the same.

52: Japan Otaku Reviews

>>50

The development lines are different for World and Rise.

51: Japan Otaku Reviews

What are weapons with simple operations?

I’m not good at operations like parrying or guarding…

59: Japan Otaku ReviewsYeahx2

>>51

Hammer!

In the early stages, it’s really strong.

61: Japan Otaku ReviewsYeahx3

>>51

This guy is a hammer.

What you do is just hit your head hard, it’s weak.

80: Japan Otaku ReviewsYeahx1

>>51

It’s a switch axe.

It is necessary to acquire the skill of high-speed transformation, but it is a simple weapon that can deal decent damage with rapid transformations and only requires dodging against enemy attacks without parrying or guarding.

88: Japan Otaku Reviews

>>51

All weapons may seem complicated at first glance, but they are actually all complex!

It seems that the appearance and the light touch feel fun and enjoyable, so it’s okay to choose it because the motivation will likely continue. Fun is the most important.

53: Japan Otaku ReviewsYeahx3

It’s great to have fun guns in a different direction, isn’t it?

54: Japan Otaku Reviews

It’s fine to set up a room.

55: Japan Otaku Reviews

I feel like the new title being developed for Switch 2 will likely be more aligned with Rise.

56: Japan Otaku ReviewsYeahx7

What experienced people call “easy” cannot be trusted.

So don’t worry if you struggle; that’s normal.

57: Japan Otaku Reviews

XX has too many things it can do…

60: Japan Otaku Reviews

XX and the SB team

W and the Wilds Team

It’s hard to understand for those who don’t know that the different production teams can change the character of the work.

62: Japan Otaku Reviews

>>60

It’s easy to understand if you think of it as the mobile device line and the console line sliding into place just like that.

66: Japan Otaku ReviewsYeahx2

>>60

That said, after playing W and SB, jumping to XX felt too unkind, and I couldn’t believe that SB and XX were similar at all…

116: Japan Otaku Reviews

>>66

The release date and hardware are different, and since user feedback has been accumulated with W in between, it can’t be helped.

The flashy nature of XX’s hunting techniques and styles, combined with the direction of enhancing the hunter’s strength.

The wild and unrestrained nature of SB’s fierce flames does evoke a sense of lineage.

67: Japan Otaku ReviewsYeahx2

>>60

From the user’s perspective, there’s no need to understand it anyway.

64: Japan Otaku Reviews

I was so moved by the fact that I bought P2G for just a few hundred yen and thought, what an amazing game to play!?

The world is in a period of doing either 3rd or try.

65: Japan Otaku Reviews

I played a lot of Rise, but I haven’t played Sunbreak.

Should I return?

68: Japan Otaku ReviewsYeahx1

When comparing the strength of the protagonists, the strongest is the Fierce Flame.

72: Japan Otaku Reviews

>>68

I suppose the next candidates would be the hunters from Ryurekiin or our guild’s hunters.

74: Japan Otaku ReviewsYeahx1

>>68

First of all, it’s surprising that it wasn’t an evolution of the system that eliminated the need for a hot cooler, but rather just physical.

69: Japan Otaku Reviews

The easiest one is probably a hammer.

70: Japan Otaku Reviews

What weapon is easy to get into in Rise?

Two swords, I wonder?

77: Japan Otaku Reviews

>>70

I think one-handed swords feel good.

79: Japan Otaku Reviews

>>70

Great sword

144: Japan Otaku Reviews

>>70

I think using a lance to guard while looking for an opening to attack is easy even for beginners, but perhaps that’s just because I’m a lancer.

71: Japan Otaku ReviewsYeahx5

It’s not often mentioned, but Monster Hunter is quite a difficult game, isn’t it?

75: Japan Otaku Reviews

>>71

Being suddenly told I can freely use 14 different types of weapons is just crazy.

81: Japan Otaku ReviewsYeahx5

>>71

I think it’s said to be quite a lot.

Veterans forget their initial struggles and brush off the challenges by saying “it’s easy, it’s easy…”

93: Japan Otaku Reviews

>>81

I am exactly the type of person who cleared Tigrex while crying during Second G.

It’s quite scary and doesn’t operate as I expected.

I still think it’s quite a game for advanced players.

89: Japan Otaku Reviews

>>71

The acquaintances I recommended to do Rise together with me all gave up and fell to a lower rank…

115: Japan Otaku Reviews

>>89

I think even experienced people would be most confused in lower ranks.

Once you get used to the controls and gather the skills, it feels easier in the upper levels and beyond.

90: Japan Otaku Reviews

>>71

In the first place, I stumble quite a bit with weapon handling.

Stop making us press the attack button at the same time!

92: Japan Otaku Reviews

>>71

The voices of the TA crowd are loud, so it seems like it might be easy, but…

TA is a different game where you avoid every single attack from the opponent and continue to land your own attacks at the optimal timing.

73: Japan Otaku Reviews

It’s fun to ride around and position yourself even during battle.

78: Japan Otaku Reviews

The switch axe is simple, but it’s all about the skills, you know?

82: Japan Otaku ReviewsYeahx1

For now, I thought the katana matches the Japanese-style atmosphere! But isn’t it hard to charge the gauge…?

Can everyone save up to the max?

83: Japan Otaku Reviews

The sense of control is dominated by the insect.

84: Japan Otaku Reviews

If you’re flying around, there’s a good weapon.

It’s called a Gunlance.

86: Japan Otaku Reviews

It is not an exaggeration to say that Kamura’s fierce flame is the strongest hunter with the lightest physical abilities in history.

87: Japan Otaku Reviews

I don’t use the sword because it’s troublesome.

I don’t understand the meaning of pretending to be a beginner with weapons.

114: Japan Otaku Reviews

>>87

Recent tachi (Japanese swords) are quite beginner-friendly if you just focus on the basic movements.

Wiles aside, within the scope of W and SB, it might still be easier than a great sword or a one-handed weapon.

91: Japan Otaku Reviews

It feels like there really aren’t any weapons that can be said to be truly easy with the bug technology settings applied.

94: Japan Otaku ReviewsYeahx1

If you want to know how to use any weapon, it’s better to scour videos than rely on the in-game explanation.

96: Japan Otaku Reviews

Any weapon can become simple if you limit your movements, but if you try to master it or make the most of its strengths, it becomes complicated, so I can’t really say.

Even with dual swords, it’s about alternating between demon transformation and eccentric enhancement while managing stamina.

When it comes to evading attacks with sudden insect techniques, it can be overly complicated for beginners.

97: Japan Otaku Reviews

Chucks doesn’t know what anything is anymore.

112: Japan Otaku Reviews

>>97

If you’re unsure, let’s use a pizza cutter.

121: Japan Otaku Reviews

>>112

Can’t use it in the early game!

126: Japan Otaku ReviewsYeahx6

>>97

Ah-uh-uh!

Opening Roar CFC High Output Cancel Shield Enhancement

CFC sword enhancement (or charge cancel sword enhancement)

Morphing advance (or sword → axe transformation slash or charge release 1 branch by charging sword energy) swift change (or shield enhancement followed by swift change charge cancel axe enhancement)

Air Dash Air Dash Air Dash Instant Release 2 Air Dash Air Dash (Adjust the number of follow-ups according to the enemy’s motion, and then choose to either land, attack with the axe, or use a bottle explosion {If shield enhancement is about to run out and you have 5 bottles stocked, you can cancel into shield enhancement. If you don’t have shield enhancement bottles, either gather 5 bottles with pizza or if you have no leeway, perform an Air Dash with the aerial axe → transform into sword slash to return to sword, gather sword energy for shield enhancement or switch to CFC for shield enhancement})

Airda Elementary School

140: Japan Otaku ReviewsYeahx10

>>126

What?

99: Japan Otaku Reviews

The first time I used the Bushido style, it was so much fun.

100: Japan Otaku ReviewsYeahx1

For simple operation, Lance is a good choice!

As long as you remember the guard dash and the jumping thrust, you’ll be able to get started, at least.

101: Japan Otaku Reviews

The great sword is definitely easy to understand.

120: Japan Otaku Reviews

>>101

I was grateful that I could fight well even with the ancient sword-drawing great sword technique.

103: Japan Otaku Reviews

The hammer can fight primarily using stored power and wire techniques, so I recommend keeping your left thumb free for better flexibility.

104: Japan Otaku Reviews

Press R2 repeatedly while using high-speed transformation! This is it!

105: Japan Otaku Reviews

>>102

If you adopt a business suit, you don’t have to worry about that.

106: Japan Otaku Reviews

One-handed swords are simple and fun.

Shoryu, the windmill, BUMP, and Hie all are easy to use.

107: Japan Otaku Reviews

Before the difficulty, the controls are quite unique, aren’t they, Monster Hunter?

127: Japan Otaku Reviews

>>107

There are hardly any action games nowadays that frequently require simultaneous button presses with the right thumb.

109: Japan Otaku Reviews

I was planning to use the familiar Monster Hunter language since it’s been a while since I got the Switch, but if the RPG elements are stronger than before, maybe it’s better to just stick to Japanese.

The usual noisy person isn’t funny unless it’s in Japanese?

117: Japan Otaku Reviews

>>109

What a noisy person.

153: Japan Otaku ReviewsYeahx1

>>109

In Japanese, when a monster uses a big move, the character gives a warning, so it’s easier to play in Japanese.

161: Japan Otaku ReviewsYeahx1

>>153

(Narga begins to walk)

172: Japan Otaku ReviewsYeahx5

>>161

They’re coming at us!

110: Japan Otaku Reviews

There are many elements other than weapon handling, so it’s complicated.

Beginners wouldn’t understand that at all.

111: Japan Otaku Reviews

The Rise sword was easy to use, you know.

It would have been nice if they had simply returned it to the final stage of Sunble.

113: Japan Otaku Reviews

I end up doing a quick draw roll with a greatsword.

I still have my heart in my gut.

118: Japan Otaku Reviews

If you start from the environment of Rise, you won’t be able to play games led by people who think inconvenient things like Wilds are fun.

119: Japan Otaku Reviews

A man who gets deflated when there’s Aiki in an introduction video for interesting equipment.

I can’t use it…

122: Japan Otaku Reviews

After the update, the weapon hammer really feels like it’s hitting hard, and it’s great!

123: Japan Otaku Reviews

>>102

After clearing, if you stack strong skills vigorously, the difference in effects based on color makes it likely to end up in one of the books for attacks, doesn’t it?

131: Japan Otaku ReviewsYeahx1

>>123

I first hated that kind of thing…

124: Japan Otaku ReviewsYeahx2

People who enjoy XX have probably already bought XX.

125: Japan Otaku ReviewsYeahx3

Because the characters talk a lot, there isn’t any time to read the subtitles in Monster Hunter language.

128: Japan Otaku ReviewsYeahx1

Is Rise that cheap now?

133: Japan Otaku ReviewsYeahx6

>>128

The prices during the sale are super cheap.

129: Japan Otaku Reviews

The katana involves techniques like iaijutsu and unique handling, so it’s definitely not suitable for beginners.

130: Japan Otaku Reviews

Right from the start, the Hunting Edgeman is quite strong.

I don’t think it’s good to have a trend where it seems like you can only play with the strongest theoretical strategy, as if the Great Sword in Sun Breaker is so weak.

132: Japan Otaku Reviews

I used to really like Hyakki Yagyo, but it disappeared completely in Sunbreak, which made me sad.

134: Japan Otaku Reviews

You can’t use various characters in Sunbreak until you enter Rise, right?

135: Japan Otaku ReviewsYeahx2

The Rise is cheap, or rather, the Wilds are too expensive.

136: Japan Otaku ReviewsYeahx1

Whoa!! My beloved disciple!!! My beloved disciple is about to become a hero!!!

137: Japan Otaku Reviews

When I touch a Rise system after a long time, I surprisingly forget and get confused.

138: Japan Otaku Reviews

Since the basic motion is dead, it’s extremely constricting when you can’t wear geta with skills, especially with the katana.

139: Japan Otaku Reviews

Because it’s a game from a few years ago.

141: Japan Otaku ReviewsYeahx7

Wiles is thinking it might be good to wait for a sale.

147: Japan Otaku ReviewsYeahx4

>>141

It’s fine to come after reaching G rank.

168: Japan Otaku ReviewsYeahx1

>>141

Knowing the updates and sale prices after W makes those options come to mind, doesn’t it?

179: Japan Otaku ReviewsYeahx1

>>141

The selling method after World is expanding through DLC and free updates, so the package really feels lacking in volume.

I think it’s better to be able to play in a well-rounded state with various content after the announcement of the expanded version of the G rank or Master rank tier.

If you are strictly a solo player, then…

I buy Monster Hunter on release day because I want to enjoy it with my friends as part of a communication tool to play together.

142: Japan Otaku Reviews

Beginners who didn’t notice the strength of a distance-1 dodge will probably throw.

143: Japan Otaku Reviews

Capcom is always having sales.

145: Japan Otaku Reviews

The hammer’s job seriously never changes.

Unchanging flavor

162: Japan Otaku Reviews

>>145

Three home runs!

Stamp for saving 3!

Mochitsuki!!

Basically, these three are okay.

146: Japan Otaku ReviewsYeahx2

Considering the instability of the operation, it might be better to add MR after that, Wiles.

154: Japan Otaku ReviewsYeahx5

>>146

Honestly, I’ve always thought that it’s fine to just play Monster Hunter starting from G…

148: Japan Otaku Reviews

Realizing that it’s okay to take time as long as you can defeat it makes things a lot easier in various ways.

149: Japan Otaku Reviews

In the rise phase, be careful because you can’t really add many skills due to the circumstances of the slot where you race through with a black belt…

150: Japan Otaku ReviewsYeahx4

Huff…

I couldn’t master the quick change at all.

151: Japan Otaku ReviewsYeahx1

It was fine to wait for Rise and Sunbreak, and maybe that’s just how Monster Hunter is.

166: Japan Otaku ReviewsYeahx6

>>151

But the state of not having all this information out is fun too.

173: Japan Otaku Reviews

>>166

That’s true, it all depends on the hassle of buying the hardware together.

152: Japan Otaku Reviews

Switching was convenient and fun, but now I’m confused about which one it is and often have outbursts.

155: Japan Otaku Reviews

In the old Monster Hunter, you couldn’t fight the true final boss unless you went to the gathering hub.

Whether offline or online, the enemies had stats based on multiplayer, so solo play was tough.

Now it’s possible to clear it solo, so it’s totally fine to play one or two versions of Monster Hunter from before.

156: Japan Otaku Reviews

Wyles is almost ten thousand yen.

The hurdles are too high for newcomers to buy.

157: Japan Otaku Reviews

Try equipping Evade Distance 3.

I’m going to fly (physically).

163: Japan Otaku Reviews

>>157

In the first place, it’s flying! Physically from the start!

169: Japan Otaku Reviews

>>157

I’ve hardly ever stacked it more than twice because sometimes it becomes problematic when I jump too much and try to dodge or step with an attack cancel.

158: Japan Otaku Reviews

It’s interesting, but I feel that getting too accustomed to the bugs is also dangerous.

159: Japan Otaku Reviews

The avoidance distance really changes the world, doesn’t it?

160: Japan Otaku Reviews

If it can’t be done on the Switch, it’s not even an option…

164: Japan Otaku Reviews

Those days when we were buzzing with excitement at Keep Sway

165: Japan Otaku Reviews

The hammer in this game is really reliable at first, but around the Master level, it feels like… I can’t keep up with the enemies’ movements…?

167: Japan Otaku Reviews

But the flute is more fun with Wilds.

170: Japan Otaku Reviews

I’m doing it without using the quick change.

Muhahaha, when it comes to armored attire or madness, I turned blue at the start with a swift change and then stayed that way.

171: Japan Otaku Reviews

When I play Wilds, I wonder why I can’t take a hit with bugs…!

174: Japan Otaku Reviews

In the end, G-rank equipment is the goal, so being stuck in the upper ranks for about 1 to 2 years means that.

Right now, it’s fine to progress rapidly from lower to G rank without playing Wiles after Wiles G is released.

In this case, it will take 2 to 3 weeks of intensive preparation to progress from the lower ranks to G rank.

175: Japan Otaku Reviews

Since I’m an uncle from P2G, it feels really weird to speak Japanese…

177: Japan Otaku ReviewsYeahx9

You can only enjoy the initial release during the initial period of its release…

178: Japan Otaku Reviews

The Charge Axe was too reliant on bug techniques, so Wilds is tough!

Give me a quick response!

180: Japan Otaku Reviews

Could you transfer data from the original game to G during the 3DS era?

187: Japan Otaku ReviewsYeahx1

>>180

I did it!

181: Japan Otaku Reviews

Adding a dodge distance of 3 makes L1 + △ → × faster than a fun Palamute.

182: Japan Otaku ReviewsYeahx1

Right now, I’m steadily working on Wilds, but everyone in Kamura has been doing whatever they want a lot…

183: Japan Otaku Reviews

I understand that the game has been adjusted to be more enjoyable after the major additional content arrived, but I also want to play it during the initial excitement right after its release.

184: Japan Otaku Reviews

It’s a user-friendly Switch Axe, but it’s really satisfying when you can skillfully incorporate axe mode into your playstyle.

185: Japan Otaku Reviews

Not in G rank, but in MR.

186: Japan Otaku Reviews

If you can afford to buy DLC, I recommend Minoto’s character costumes and the SF collaboration costumes.

188: Japan Otaku ReviewsYeahx6

Rise is the village, huh…

It’s nice, isn’t it…?

193: Japan Otaku Reviews

>>188

My childhood friend is strong and really great.

The people in the village are all familiar faces.

189: Japan Otaku Reviews

Seeing that everyone has been doing only god rolls farming for a week.

I think the speed at which we consume content is fast now…

194: Japan Otaku Reviews

>>189

When I was at level 4, it was tough to clear high-level emergency quests in the wild…

190: Japan Otaku Reviews

The swift change ultimately ended up in a skill trigger state.

Using it as a free style change was too heavily influenced by skills.

191: Japan Otaku ReviewsYeahx2

I only have a Switch, so I can’t play Wilds.

198: Japan Otaku ReviewsYeahx1

>>191

Let’s save money before the master rank arrives.

192: Japan Otaku Reviews

There’s not much to do until Tamamitsune arrives, so maybe I’ll go back home for the first time in a while…

195: Japan Otaku Reviews

It’s easier than you might imagine…! The gun lance…!

196: Japan Otaku Reviews

I wonder if they’ll release Wiles on Switch2.

197: Japan Otaku Reviews

Doing the Hyakuryu Night Parade alone is really tedious…

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