Home » Fatal Fury » [Fatal Fury: The Legend of the Hungry Wolf] I wonder how many of the older generation who actually used to enjoy MOW are left now.

[Fatal Fury: The Legend of the Hungry Wolf] I wonder how many of the older generation who actually used to enjoy MOW are left now.

1: Japan Otaku Reviews

Since there are few characters, I ended up playing almost all of them.

Hokutomaru and Hotaru just didn’t feel like using them.

2: Japan Otaku ReviewsYeahx2

This game is already 25 years old.

3: Japan Otaku ReviewsYeahx4

I really love the graphics of Street Fighter and Garou: Mark of the Wolves.

I wish it could evolve like this.

4: Japan Otaku ReviewsYeahx5

I was playing quite a bit at the arcade back then, but since it was the countryside, I was pretty weak.

5: Japan Otaku Reviews

Is it okay to have MOW today?

6: Japan Otaku ReviewsYeahx2

I don’t know to what extent it was being done properly, though.

If they were students at the time, they would be in their 40s now, so they might just be hanging around here.

7: Japan Otaku ReviewsYeahx9

Terry’s makeover was a successful example.

9: Japan Otaku Reviews

At the local arcade, it was really removed at high speed.

11: Japan Otaku Reviews

I’m one of the latecomers who started after watching Nakano TRF’s deathmatch commentary.

I got so hooked that I bought a home version and went to the arcade.

12: Japan Otaku Reviews

Regarding the new generation, there really isn’t any talk about Real Bout, and it’s feeling quite stale, so I wasn’t paying much attention to it and was taking it in a good way.

I wasn’t paying much attention to the line battle.

14: Japan Otaku Reviews

I forgot the name, but I got stuck like in a trap by someone who looked like a police officer, and I got fed up and quit right away.

15: Japan Otaku ReviewsYeahx1

“Watch while I do a hundred million health checks.”

16: Japan Otaku Reviews

I wasn’t used to the landing lag in Jump, so I stopped playing it right away.

17: Japan Otaku Reviews

Former players prefer the previous installment, and for newcomers, JD and guard cancel…

19: Japan Otaku Reviews

The ongoing heated discussion about whether to participate or not is likely about Jaehun and Freeman.

22: Japan Otaku Reviews

I never thought I would see a comment like an uncle who isn’t interested in a new game but wants to join in anyway…

23: Japan Otaku Reviews

There is still a possibility that Cristiano Ronaldo will be included among the remaining three launch playable characters…

24: Japan Otaku Reviews

The just top 0 tech near the frame techniques was nicely simple and good.

I’m not really someone who plays fighting games much, so the demo was a bit tough for me…

26: Japan Otaku Reviews

Although it was generally available in the arcade, the SNK fighting games seemed to have poor customer turnout, and no one was playing them at that time.

I also didn’t play it in arcades, the first time I played was the PS2 version.

29: Japan Otaku Reviews

I was having fun, but I couldn’t keep up with things like Just Guard and braking.

The new work looks more difficult.

31: Japan Otaku Reviews

How was β? Do you think the new release will sell well?

33: Japan Otaku ReviewsYeahx3

>>31

“It’s a game with a feeling of ‘I’m fine with it, you know? I’m okay, but…'”

34: Japan Otaku Reviews

I’m glad they’re going to release a proper sequel.

38: Japan Otaku ReviewsYeahx6

>>34

If this doesn’t work, that would be bad!

35: Japan Otaku ReviewsYeahx1

That Cain guy was still as strong as ever, threatening to lose friends.

56: Japan Otaku Reviews

>>35

A pro gamer somewhere said that as soon as they saw Cain, they almost relapsed into PTSD, and it was just awful.

It doesn’t seem as bad as back then, but it still looked pretty serious.

36: Japan Otaku Reviews

I attempted the entrance exam for Waseda University, but I have a strong feeling that I definitely failed.

I entered an arcade near the university on my way home.

I still remember clearing the game using Cain while emptying my mind.

37: Japan Otaku Reviews

Terry, who has released everything he saved up with his modest performance in Street 6, is now going to make you tremble.

39: Japan Otaku Reviews

Jasuga is still fine, but I didn’t get Hyper Defense.

40: Japan Otaku Reviews

I think the character is popular and I like it too, but…

I do have some thoughts like, “Do you really care about the continuation of the story?”

43: Japan Otaku Reviews

>>40

The story of a fighting game is just an extra, right?

42: Japan Otaku Reviews

>>41

If it were Mow, I feel like people back then would buy it… that’s the impression I get.

44: Japan Otaku Reviews

>>41

If we consider the degree of change, people who like MOW will definitely continue to do MOW.

That said, there hasn’t been a dramatic change from MOW, so it’s a really subtle balance.

45: Japan Otaku Reviews

I was thinking that CotW might just become a single KOF, so I’m glad, but it feels bolder than I expected.

46: Japan Otaku Reviews

In our local arcade, there were only Donfan users back then.

I was doing my best as a freelancer, but it was too much of a thorny path.

47: Japan Otaku Reviews

In the Reiwa era, can we really stop basic combos with big P counterfeits?

48: Japan Otaku Reviews

I’m looking forward to seeing what improvements will be made in the second beta!

That’s my current impression.

49: Japan Otaku Reviews

I wonder if we could have started the beta a bit earlier…

50: Japan Otaku Reviews

With only two months left, should we do the second beta test, make corrections, and then release it?

51: Japan Otaku Reviews

I was using Freeman, but it wasn’t very strong…

55: Japan Otaku ReviewsYeahx3

>>51

Well, it’s the weakest class…

67: Japan Otaku Reviews

>>55

Is this guy okay even for a first play? I wondered if there was some unknown potential.

52: Japan Otaku Reviews

I was curious about what would happen to Locke, who sided with Cain.

53: Japan Otaku ReviewsYeahx1

Hotaru’s face… ugh… it happened.

54: Japan Otaku ReviewsYeahx1

I’ve started doing it again after watching the TRF performance.

58: Japan Otaku Reviews

>>54

Koba’s commentary was great too, wasn’t it?

57: Japan Otaku ReviewsYeahx1

The state of being warm and cozy can only be seen as a power-up, what is that about…?

59: Japan Otaku Reviews

>>57

The gauge is filled up, and it feels like something amazing is about to happen.

62: Japan Otaku Reviews

>>57

The visual sense, including gauge design, is truly devastating.

The problem is way too big for a fighting game, and realizing that two months ago is really bad.

73: Japan Otaku Reviews

>>62

Well, that’s kind of like a tradition…

There was clearly a difference during the time of Capcom vs. SNK and SVC.

60: Japan Otaku Reviews

It’s a visual like the MAX activation in KOF, isn’t it?

61: Japan Otaku Reviews

Is the braking grace frame character-specific?

Kevin is easy, but Marco makes mistakes often.

64: Japan Otaku Reviews

>>61

There is a difference because input is needed before the technique is executed.

65: Japan Otaku Reviews

>>61

The grace period doesn’t change, does it?

66: Japan Otaku Reviews

I was playing back then, completely clearing everything by using power cheat against the CPU.

68: Japan Otaku Reviews

I was doing the cute firefly thing.

69: Japan Otaku ReviewsYeahx2

It’s painful that Freeman’s lifesline and landmine techniques overlap in command.

71: Japan Otaku Reviews

>>69

It’s literally a nightmare…

70: Japan Otaku ReviewsYeahx1

In the city, it might be different, but at that time, there weren’t many players for SNK’s games other than KOF.

So, regarding KOF, I only had doubts about whether 98 was a serious competitive game, but what about 99?

74: Japan Otaku Reviews

>>70

I feel like fighting games from that era often ended up being about strong characters and forced playstyles, resulting in a kind of indiscriminate competition.

72: Japan Otaku Reviews

Freeman is strong in VOD and Full Blast, you know.

If you mess up the input for the full bra, the worst move comes out, which is quietly annoying.

75: Japan Otaku Reviews

I don’t know what level “decent” refers to, but I was doing it back then anyway.

There was no Cain’s Gakura collaboration, and Lanze was really strong, but compared to the heavens… that was about the level of evaluation it received back then.

76: Japan Otaku ReviewsYeahx1

Just by deleting the Nightmare, it significantly changes how easy it is to move, right Freeman?

77: Japan Otaku Reviews

I think it’s such a waste to leave the story, or rather the rock, hanging at this halfway point.

That’s a character with the best setting!

78: Japan Otaku Reviews

How did it end?

It was like Cain knew where Rock’s mom was and was going with him.

79: Japan Otaku Reviews

I don’t think there are many people who can be called decent at that level.

80: Japan Otaku Reviews

On the first day, I couldn’t escape from Terry’s power charge first dan with a big punch because I was being pressure locked, and I was just thinking, “What is this game?”

81: Japan Otaku ReviewsYeahx2

>>80

Terry was incredibly strong, at least during the initial phase of activity before the countermeasures were found out.

Can’t counter the invincible move! And shining with how much it decreases from the low kick power wave!

82: Japan Otaku ReviewsYeahx1

The upper-level avoidance attack can only be canceled when it hits, and Jayfun’s is long, plus the Phoenix Kick is a good setup, so I was excited thinking, “Is it okay to have such an amazing thing?!”

83: Japan Otaku Reviews

During the first year of operation, we did quite a bit, but it was still a time when research had not advanced much.

My main character, Donphan, wasn’t that notably strong.

Around me, Kevin was mostly rampaging.

84: Japan Otaku Reviews

I hardly have any memories of competing.

I’ve only been playing against the CPU.

86: Japan Otaku ReviewsYeahx1

>>84

If you fly, you’ll get knocked down, but if you challenge the ground battle, you can make some progress, so I was able to have quite a bit of fun.

85: Japan Otaku Reviews

At the local arcade, you can play for 10 yen per game.

Of course, I was playing with my friends until the staff kicked us out.

87: Japan Otaku Reviews

A lot of people have been using Terry, Kevin, and Don Fan since they became available.

It might be natural to consider performance and usability.

88: Japan Otaku Reviews

Wasn’t Cain caught up in the final collapse and died?

Is it like Ruger?

89: Japan Otaku Reviews

When I watched Score’s video, I thought it wasn’t a game from the Reiwa era because it had so many technical elements packed in.

Is this okay?

90: Japan Otaku Reviews

Maybe the creators aren’t aiming for a Reiwa-era game, so that’s okay.

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