Home » Game » Splatoon » [Splatoon 3] I bought it on a whim during New Year’s and got hooked, and now I’ve played for 700 hours, but I finally realized it.

[Splatoon 3] I bought it on a whim during New Year’s and got hooked, and now I’ve played for 700 hours, but I finally realized it.

Japan Otaku Reviews+

I’m not suited for this game.

Can’t go up to A.

1: Japan Otaku Reviews

Was it last New Year’s?

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This year

Because I’m a NEET, every day I eat, play games, and sleep.

3: Japan Otaku ReviewsYeahx12

It’s strange, starting from this New Year, it will be about 11 hours a day… ?

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I’ve been doing about that much.

I am a poop-producing machine.

5: Japan Otaku ReviewsYeahx9

I still think my understanding of the game is lacking.

Are you able to instantly grasp where the enemies and allies are?

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>>5

I don’t know either!

7: Japan Otaku ReviewsYeahx5

It’s better to work moderately.

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It seems that the other person has been starting from rank 1 or 2 and has become a master in the A rank.

They might be a veteran player.

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After getting a random Pablo in a match that required points, I’ve already stopped playing ranked matches.

There’s no point in doing it.

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What weapon are you using?

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>>10

During the area and asari, it’s the Slosher Manuver Collaboration.

During the time of the dust, Borneo.

I don’t play because I can’t win in Yagura.

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>>17

Borneo’s beacon is the main body.

It is essential to always keep track of the map’s coloring and the number of people.

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Just grab a Clubera or Hokusai!

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It’s H3.

H3 solves everything.

13: Japan Otaku ReviewsYeahx17

>>12

What are you trying to solve?!

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>>13

First of all, as a genre, it is a major shooter, so you can learn the basics of Splatoon.

Additionally, since subs and SP do not contribute to damage, the treatment of the main is what matters most.

As a result, you can learn how to maneuver while maintaining the main position with basic tactics.

Furthermore, it boasts a reach with not bad painting performance itself, even over a long distance in a straight line.

And the ultimate appeal is that you can achieve a guaranteed hit with a single shot by aligning your aim.

I think you should let your brain be melted while you’re still a newcomer, and become a splendid squid-chan!

14: Japan Otaku ReviewsYeahx11

If you think it’s fun, then you’re suited for it.

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After being hospitalized for a while, I found that my aim had become terrible, and I could only fight in a really awkward way.

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All you have to do is work with weapons that are advantageous for the rules and the stage.

18: Japan Otaku ReviewsYeahx3

Even if I’m exhausted and it’s a holiday, I can only do about an hour a day now.

I envy you for being able to have so much fun and do it for hours every day.

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I recommend it because you can win just by endlessly throwing torpedoes with the momiji.

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If you carry a blaster type, you’ll manage somehow, right?

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Then let’s have the Yagura carry a Blaster type.

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If you have a Clash Blaster, you can probably win most of the tower control at that rank.

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Kuraneyo: “It’s my turn!”

25: Japan Otaku ReviewsYeahx4

>>23

Even though Kurabura-kun has such a rating with the Splash Bomb + Ultra Shot.

Isn’t it a bit too much to be an SP decoy?

24: Japan Otaku ReviewsYeahx7

I don’t think it’s bad if newcomers can’t become A in the current environment.

Up to 1000 hours, it’s a tutorial.

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There is a prejudice that the B rank currently has a lot of smurfs.

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While the Blaster is busy blasting away, it gets taken down by Sushi and others, you know!

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>>28

If it’s a yagura, it just needs to be pumped up and the opponent will melt away.

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>>31

Even if all allies are fighting in a location unrelated to the tower until the end of the match, I could say that we can win in extreme terms…

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Being not wet and having poor fuel efficiency extinguishes any advantages.

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My feet…

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I think Nova’s painting enhancement in the previous update is really good.

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I understand, I’ll have the new squid hold a bamboo stick.

36: Japan Otaku ReviewsYeahx6

It’s one thing for the first generation or the second’s H3, but the third one is a bit…

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>>36

The range balance is off, isn’t it?

Is the Varespi still shorter in range than the GM Wiper?

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The ones that warp keep appearing, and taking a direct hit from H3 is tough.

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The more you ride the yagura, the more special gauge fills up, so it’s worth riding.

It’s fine to get off quickly since you’re being targeted.

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Recently, the tower control has become a bomb-throwing game, so just holding the curling bomb allows me to win consistently, and it’s hilarious.

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I often saw it in official tournaments, but if used correctly, the Rapid Blaster can shine on the tower.

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There are people like me who haven’t ranked up to x even after playing for 5000 hours, so don’t worry about it.

47: Japan Otaku ReviewsYeahx3

>>44

I can’t help but want to ask what kind of play they’re doing.

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>>47

A mediocre person is just like this.

I’ve played Smash Bros for 2000 hours and still can’t reach VIP.

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There are few squids watching the squid lamp.

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Whoa! Three enemies have died!

Where is the roller!? Then…

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It will become a Ulsho device with sushi.

Keep spinning until you draw the great blessing.

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What’s going on with the skills and courage of a sneaky roller…

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The optimal weapon for the tower varies by stage.

It’s usually fine with an S cup, but sometimes it’s a bucket or a plastic collar.

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In this game, the squid is really hard to see, so surprisingly, you might not get noticed even if you charge straight in.

58: Japan Otaku ReviewsYeahx4

>>52

The problem of too much squid that doesn’t break the flow.

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This year alone, 700 hours is a rare talent.

However, since it’s a game whose season has passed, just play through to 4.

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If you ride the platform, you can win! → If I ride the platform, I can’t win… → If I don’t ride the platform, I can’t win… I learned in that order.

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I think it’s good to aim for the green badge and the 50,000 rank badge.

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I love placora…

Well, like many users of Plakora who often face criticism,

I might be seen as the type that hesitates to step forward at the right moment…

57: Japan Otaku ReviewsYeahx1

Weapons that are said to be strong require quick situational judgment, aiming skills, and practice, so they are weak when used by beginners.

Therefore, I recommend the Jet Sweeper Custom for beginners.

It’s fine to just let it flow for now since there aren’t many things we can do, and only use the special when it’s charged.

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>>57

Choosing a weapon that suits you is important, isn’t it?

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I’ve played for 2000 hours and I’ve got the 30,000th place badge.

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Host-favorable p2p

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I want to get the 1000th rank, but since I don’t want to put in the effort, I hope those above me take a break from Splatoon…!

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The X power badge is so far away, over 2000!

Create an X Power 1500+ badge ❤

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Using the cue-in at the perfect timing on the yagura feels absolutely amazing.

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If you want to go to X, I recommend the Yagura.

The game speed is slow, and it’s easy to understand, making it beginner-friendly.

You can throw bombs at the tower and focus on cleaning around the tower, you can also advance with the tower barrier, or you can play as a defender with the Tritel.

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I’m really not good at Yagura… I like how Asari can spread out on the map more.

68: Japan Otaku ReviewsYeahx1

The yagura is the most fun, right!

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>>68

If my allies move at a normal level, it’s fun even if we lose in any rule…

69: Japan Otaku ReviewsYeahx5

The feeling of despair in the area is too intense, it’s painful.

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>>69

Logically speaking, once the area is controlled and everyone has taken their strong positions, it becomes impossible to break out.

Sometimes they come swarming from a strong position, near the respawn area, and I’m like, “Oh? Are you going to move away from there?? Thanks!” and often complete the counterattack like that…

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I like Area and clams.

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It’s fun to do area work with the Stringer collaboration.

If only a pencil wouldn’t come!

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I’m not good at clams because I find them difficult.

XP was highest for clams, which is confusing.

I think it rose strangely because probably there are few people playing it.

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Since I started using a spinner, I’ve been able to enjoy clams more.

75: Japan Otaku ReviewsYeahx3

I think it’s better to quit now while you realize it’s not for you.

Before you quit your real job.

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>>75

I don’t think I’m working 11 hours a day…

76: Japan Otaku ReviewsYeahx1

When the unspoken teamwork of the clams comes together, it feels really good.

It’s as if we can’t sync our breathing, and sometimes we pass clams to each other while chuckling awkwardly.

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It’s not that it’s super strong when held by skilled people.

Something that is easy to handle and reasonably strong suits me, I guess…

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>>77

When I have a Nova that isn’t rated highly, for some reason I can get a lot of kills, so it’s fine to stick with this until it gets tough…

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>>77

Wakaba Shooter is great, isn’t it! I love it too!

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When in doubt, they say sushi.

It’s difficult to go to the front line… too difficult…

81: Japan Otaku ReviewsYeahx7

If you’re in doubt, sushi is just what the skilled ones say.

They completely don’t understand the feelings of bad players…

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>>81

I really can’t hit the main sushi.

A gold model that has been refusing face-to-face interactions for a lifetime will definitely gain more power.

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>>81

Those with strong physical abilities who can win at sushi don’t really need advice to have a certain level of power…

Aha, I see, you think I’m weak? If you think that, it’s easier to win by using something other than a shooter.

Also, the Ulshock can pass through if the opponent is lagging even a little, so I can’t trust this SP!

Stop making the judgment dependent on the other party.

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I like that even if we’re significantly losing in kills and deaths, there’s still a chance to win if we somehow hold out with the tower.

I hate that the area ends up as it was after the encounter.

85: Japan Otaku ReviewsYeahx2

I started again a little while ago, and Sushi is strong! Rather, applying it like crazy to build up SP and then unleashing it works really well with Ulusho and is strong! Ulusho itself is strong in the first place!

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The sadness of not being able to catch the dust thief.

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The only reason they’re getting hit by Uru-sho is that they have a good sense.

107: Japan Otaku ReviewsYeahx3

>>89

It was impossible to hit distant enemies like those skilled in videos, but I equipped the SP gear to increase the duration, created some time to dive and search for enemies, and I couldn’t hit at mid-range… so I lost.

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Please introduce me to jobs that even a useless poop-producing machine can do!

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>>90

Mario’s Super Picross

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>>90

Kumasan Trading Company…?

97: Japan Otaku ReviewsYeahx2

>>93

If you’re going to work as a poop manufacturing machine, just quit because it’s annoying.

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>>90

If you’re really incompetent, I think the only strategy left is the Masato-sama method.

Even so, there may still be a difference in character control and the like.

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>>90

Aim to use your special 1.5 times in a match at the timing when you can support your teammates with the red ZAP.

91: Japan Otaku ReviewsYeahx1

Since I still don’t understand the feelings of being completely dominated by a Clubra player, I don’t need to listen to advice from skilled players.

133: Japan Otaku ReviewsYeahx3

>>91

When I watched the video from the Area Cup, Robusta said that the Clash Blaster was the strongest and they won all matches while using it for a full hour, so I decided to ignore whatever the top players say from now on.

94: Japan Otaku ReviewsYeahx1

I have also been stuck at S+ and can’t reach +10.

…Well, it requires skill, but more than that, don’t you need to spend a considerable amount of time on it to catch up?

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Aim for a lucky kill stacking with 52 gallons.

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>>96

It’s a strategy for those with talent, as you need the ability to assess the situation and face opponents effectively to pull it off.

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Today’s Kumasan Trading Company is a bit tough.

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It’s sad that the opponent has a long-range shooter while we don’t.

102: Japan Otaku ReviewsYeahx4

Because I was frustrated and kept losing, I ended up ruining the part-time job I had finally found by playing until around four in the morning.

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If you only play by the rules you can win, your skill level will rise endlessly.

Also, X Match.

104: Japan Otaku ReviewsYeahx6

Indeed, Splatoon is a dangerous game…!

106: Japan Otaku ReviewsYeahx2

Being able to play a game for 2 months and 11 hours is a talent, so it would be nice if you could monetize it by combining it with some other skill.

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I can only say that if I really had to choose right now, it would either be the sushi series or Prime Placola.

These two cards have their kill speed increased, so they’re strong.

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Beginners should start with Sushikora.

That side can be painted.

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Dual or quad is good.

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If you roughly decide the position to hit with Ulshou, one of them will hit.

The steel plate shielding is mostly determined.

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Well, if you try to aim for the top forcefully, you’ll end up suffering in a strange way.

It’s not about just raising it after all.

Doing your best in a match is good for your mental health.

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The specs of Sushi, along with enhancements, are close to being the strongest.

However, there are too many things to do, and the enemies also tend to have sushi, which greatly impacts my own skill level…

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Isn’t Mopurin not suitable for beginners?

This game-specific roller slosher weapon can cover the most area.

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>>115

The weapon power itself is on one side, you know, Mopurin… XP4000 has been released.

Sharks need to accumulate a lot of special traits, you know…

125: Japan Otaku ReviewsYeahx1

>>115

Isn’t it not suitable for beginners because you need to learn the slight side-swinging motion to apply it efficiently?

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>>115

Moplin is surprisingly a weapon that requires a certain level of skill…

Sweeping sideways to release two strokes may have a slow rate of fire, but it has minimal recovery time, allowing for frequent use of squid state for hit-and-away tactics.

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This game isn’t as hectic as I expected, so it would be good to play while keeping that in mind.

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>>116

Rather, I feel that realizing that constantly exposing yourself in a busily frantic manner is a weak action is the first step.

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>>119

That’s not right; showing yourself and not dying easily is the starting line, isn’t it?

117: Japan Otaku ReviewsYeahx3

Be careful not to aim high.

If you do that, the controller easily breaks due to stress.

118: Japan Otaku ReviewsYeahx1

If you have the same weapon, the difference in skill will just be laid bare.

Choosing items with sharp performance and emphasizing their strengths to aim for an upside still has a better chance of winning.

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Stop aiming higher with your part-time job.

I’m playing back and forth with an experienced person.

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If you’re in the A rank, there aren’t many players who think about spacing, so I think you can do quite well with the Inkling Ninja’s stealth club, right?

122: Japan Otaku Reviews

I suddenly realized that my lurking ability is really strong, and my power increased by 200.

124: Japan Otaku Reviews

Only when I’m playing this game do unlimited broadcast banned words come out.

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Indeed, Splatoon is a dangerous game…!

127: Japan Otaku Reviews

That’s nice, isn’t it?

Moprin D

129: Japan Otaku ReviewsYeahx3

The danger level of this thread is rising!

130: Japan Otaku Reviews

I feel like hunting in the A rank at Clubra forever was the most fun.

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Beginners should paint so much it feels like they’re dying and wait in hiding to gauge the opponent’s intentions.

It’s not our area; it’s around the routes of the area and the splat zones.

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I used to love Hissenhyu, but isn’t he not strong now?

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>>132

Since I was made SPp210, the tansu got heavier, so my right hand and left foot were taken away a bit.

Still strong.

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>>132

At one point, they were at the top class, but now they have a strength that feels like they’re not weak.

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>>132

I don’t understand.

I feel like the Hissen-Hyu facing me has a longer range than I do.

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>>132

Other than the nerf to the main, the main itself is strong, so it’s not a big problem.

It’s just that carbonated drinks are a bit tough right now.

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>>132

Just because it’s not particularly strong doesn’t mean it’s weak.

Sukusuro is the same.

135: Japan Otaku ReviewsYeahx1

In the top tier, there are video players.

I can’t tell how serious you’re being anymore!

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Spacha is fun, Spacha!

Even if you can’t maneuver face-to-face, you can still push through and shoot each other to some extent.

It’s weak with one shot, so some ingenuity is needed.

137: Japan Otaku ReviewsYeahx4

No SP is strong until you get used to using it, so all you can do is practice.

But Decoi Chira, you are no good.

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Decochi is quite strong, and I’ve used it enough to get the Decochi gold badge.

I’m basically weak, but

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Moplin is using it in a way where the shark’s top jumps short and packs a lot of special traits, then if it doesn’t work, it seems to run away.

It’s really tough to imitate that.

146: Japan Otaku ReviewsYeahx1

>>143

If you can’t use the main weapon well in the end, the mop will just end up shooting the splat bomb, so it’s tough if you don’t get used to that unique main weapon.

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The decoy doesn’t have sensors, but it’s a sprayable super sensor.

There is no way I am weak.

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>>145

Well, if someone like you, a nameless one, is saying that…

…I won’t use it though.

151: Japan Otaku ReviewsYeahx3

>>145

First and foremost, if there’s even a slight gap in activation, isn’t it not a Super Skill?

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>>151

If there were no gaps, streamers would be treated as strong SP and it would be flooded with kids copying them!

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The shock button is usually a suicide switch, though.

Sometimes we click perfectly and get consecutive kills.

I can’t stop because I can often get decisive counts.

148: Japan Otaku ReviewsYeahx2

I have two feelings: one is that my game console has gone missing, and the other is that a game as intense as that is bound to perish, so it can’t be helped.

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I don’t hate sharks right now, but if the timing is right, I can take advantage of their feet and shoot them with almost a guaranteed kill.

Though the timing is very small compared to Urusho and crabs.

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>>149

Personally, I like sharks more than Urushokani.

If you can’t get a kill with Urushokani after this, that’s going to be tough, and it requires skill after activating SP.

A shark is a shark, and once the SP is activated, it’s just a matter of when it will stop.

152: Japan Otaku ReviewsYeahx2

The spa center is going too big, isn’t it?

153: Japan Otaku ReviewsYeahx3

If weapons that completely ignore shielding, like Sucrose, are too strong, then there’s really nothing we can do about it…

154: Japan Otaku Reviews

I’m hovering around 2500, but I don’t feel like I can go any higher, yet I’m somehow having fun.

155: Japan Otaku ReviewsYeahx1

Isn’t a weapon with a decoy somewhat lackluster?

About the size of a duacast?

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>>155

Due to the connection with Exlo, Toracola often causes it to rain.

I think we have good compatibility.

157: Japan Otaku Reviews

I heard that the trick is to adjust the mop’s gear so that the main range and the shark’s explosion have the same distance.

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>>157

I generally want a special property of 1.3 to 2.4.

Having a Cuban with a sub characteristic of 0.2 perfectly aligns the main tip and long-range blast.

As a result, this puts pressure on 2.6/3.9…

158: Japan Otaku Reviews

When you don’t know what to do, it’s really better to hold a wakaba.

159: Japan Otaku Reviews

I just thought, wouldn’t it have been better if Deco-chi could shoot by herself?

It should be fun, regardless of whether it’s strong or not.

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Hihyuu will always be highly regarded because energy drinks are consistently strong, so there will be no change in evaluation going forward.

It seems that the squid research lab is also trying not to adjust energy drinks.

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I don’t think there are many weapons that are as strong as duals in the hands of some users.

I seriously don’t feel any weapon power from that guy.

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>>162

There are many weapons that feel weak when I use them, but the dual-wielding ones stand out among them.

It’s seriously difficult, the ink runs out quickly, and the range is half-assed.

163: Japan Otaku Reviews

I like painting the shark’s feet to eliminate its escape route and ensure a kill.

When it happens to me, I feel frustrated…

164: Japan Otaku Reviews

Decoys are so unobtrusive that you can shoot them even at the moment death is certain, so just placing one toward the enemy base at the end of a turf war can suddenly turn the tide.

165: Japan Otaku Reviews

I liked the versatile but somewhat clumsy dual-wielding style from the first game, but after losing that sense of all-round capability in the second game, the weapons feel like a jack-of-all-trades that you can’t use well unless you have a deep understanding of them, and it’s disappointing for me.

167: Japan Otaku Reviews

It’s quite fun to shoot it out in the place where you scattered the decoys.

There are few weapons with decoys that can engage in shootouts.

169: Japan Otaku ReviewsYeahx1

A certain top player said that the decoy is stronger than the trust, but I decided to ignore it.

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>>169

At least (if I’m carrying in the area), I prefer collaborations over the standard ones.

The bow that became the one carrying has a megaphone, which still allows for more kills.

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I haven’t done it for about a year, but has anything outrageous changed in the environment?

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>>170

The splatter shot was buffed.

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>>170

– Sushi is the strongest.

– Crab is the strongest.

– Shark, the strongest

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Toracola received a little praise from the melon as a result.

It’s really exploding in numbers.

173: Japan Otaku Reviews

Decoy… It really is red ZAP, isn’t it?!

181: Japan Otaku ReviewsYeahx1

>>173

If the sub was a bomb, I think it would have had its own appeal by being able to shoot ink at a distance.

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>>173

Actually, the red ZAP is a weapon that’s ranked in the top 100 of the festival.

Territory is seriously strong.

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The red ZAP and gold model feel like 100% landmine rates, it’s amazing.

178: Japan Otaku Reviews

The other members of the team with the decoy weapon.

Red ZAP, Tesla, Dyuakas, Takeotsu, Kuraneo, Tri-Slinger collaboration.

You six, huh…

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>>178

The decoy already feels weak, and the weapon attached to it is also on the weaker side, so this is…

179: Japan Otaku Reviews

Wouldn’t it be great if Skuslo gave us a decoy?

Cuban decoy is fine.

180: Japan Otaku Reviews

When I find a crab, I just want to throw a bomb at it and play, I might be beyond help.

183: Japan Otaku Reviews

It’s been about 10 years since people started saying that the gold model is a landmine, and I’m happy about it.

184: Japan Otaku Reviews

Isn’t the decoy going to get a buff?

They might not come…

185: Japan Otaku Reviews

There seems to be a somewhat problematic environment right now with a mid-range environment prime having S-bras attached.

Short range is divided into up and down, but sushi is consistently strong.

If it’s above, it will be Sushi Shapuma; if it’s below, it will only be Sushi 52.

186: Japan Otaku ReviewsYeahx1

Let’s do it, Hiromo.

Both 2 and 3 are interesting.

187: Japan Otaku Reviews

Gold models can also shine in certain areas.

Well, generally that’s a physical gorilla…

189: Japan Otaku Reviews

People holding a ZAP seem reliable, but those holding a Silver Model give off the feeling that you shouldn’t depend on them for better or worse.

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>>189

The only ones who are strong in silver mode are those with specialized traits, specialized traits, specialized traits.

190: Japan Otaku Reviews

Let’s take a break and get a part-time job.

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>>190

Taking a break with Donburako is heavy!!!

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>>190

It’s after the Kuma Festival now!

191: Japan Otaku ReviewsYeahx2

I think it’s pointless to have high expectations from now on, especially since there was nothing at the start of this season.

194: Japan Otaku Reviews

Suminaga is fun!

Sometimes there are squids that take 40 damage and die quickly!

195: Japan Otaku Reviews

It seems like the environment has changed, but it hasn’t really.

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>>195

Perhaps Jim Hugh quietly passed away.

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>>188

Sorry, I mistook it for a beacon.

The main with insufficient power and the sub and SP that activate slowly have a bad compatibility…

198: Japan Otaku ReviewsYeahx1

Bottle Geyser is no longer at the top of the environmental rankings.

I’m really glad. A game that is too strong is not good.

204: Japan Otaku ReviewsYeahx2

>>198

Just becoming strong from being the strongest isn’t enough.

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>>204

I can forgive that much!

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If I worked part-time with today’s setup, I would earn around 2000, but I didn’t succeed even once until I got to Joe.

201: Japan Otaku ReviewsYeahx2

There are sometimes strange gold models that keep painting on the front lines without dying.

There are times when I think that someone who isn’t a modeler is stronger, right?

203: Japan Otaku ReviewsYeahx1

When I was in 2nd grade, I used to work part-time every day, but in 3rd grade, I suddenly stopped doing it…

I think it’s probably because of the weak SP and the scales.

205: Japan Otaku Reviews

Since the top weapon for Kuahowa in the early stages was XP2500, is there a chance I could sneak in…?

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