
You just want to say “I”!
One-handed sword
One-handed sword
One-handed sword
One-handed sword
Lance
One-handed sword
One-handed sword
>>9
That’s it! They’re coming in!
That’s Guns!
One-handed hammer
It’s deeply moving that one-handed swords can now be genuinely recommended for beginners in situations like this.
I think it’s better to have a weapon with a guard for now.
Raging single-handed sword!
>>13
Because this time, a one-handed sword is really good…
Is a one-handed sword really okay?
Let’s try a one-handed sword.
Also,
Which is more fun, a female hunter or a male hunter?
This time the guard is strong.
My recommendation is the heavy bowgun!
There are counterattacks, deflections, and Gatling too!
The female hunter has eroticism.
It was a story that felt just right, even if I just made an ordinary uncle hunter.
A man silently wields a great sword.
I’m sorry, but I can’t imagine that you can wield a one-handed sword effectively.
>>21
I’ve cleared Sekiro, you know?
Is one of your hands broken?
In this game, you can win by slashing, riding, and guarding at random, so it’s fine because that’s what a one-handed sword is all about!
It’s not a problem even if it’s a man.
Breasts are replenished with Alma.
I want to stick beginners who know nothing with the insect stick and make them not touch other weapons.
The broken one is the bow.
(I do not know the era when the bow was not broken.)
It feels weird to switch to female equipment when I’m male.
I think it’s better to have a female.
>>29
The exposure of cross-dressing outfits is amazing… I can really recognize that (while watching a mini-skirted old man with his back completely exposed).
>>29
On the contrary, it’s often the case that mixing in some male equipment here and there gives a nice effect for females.
The female version’s unnecessarily mini skirt can be swapped for the male version’s long skirt.
This time, I heard that I can participate in a harem of big-breasted older sisters surrounding a shotacon.
This game has relatively good weapon balance, and except for the broken bow and the weak hammer, using any weapon doesn’t make much difference.
Can even an old man wear women’s clothing?
>>33
I will make a breast cup.
It’s tough.
The female Rabana gear looks too good.
I really like the assassin octopus’s equipment too.
Big-breasted older sisters helping a shota together.
But it’s nice that having just the head in female clothing can be cool.
One-handed swords are generally all high performance, but the cheatiness of the guard cut stands out particularly.
As a lance user, I want to recommend the lance, but for beginners, the one-handed sword is seriously good this time.
On the contrary, are there any weapons that are not doing well in this work?
>>40
Hammer
It’s fun to create outfits with less bulky torso gear for female armor, thinking that shoulder pieces can become too chunky!
I’ve heard that women are better.
It seems that if it’s a man, the protagonist becomes somewhat of a social inept.
>>44
Doesn’t it become a woman!?
>>49
I think it’s significant that women simply don’t stand out at parties.
How is Chucks?
>>45
It doesn’t seem like something humans would use…
>>45
If it’s a PT that can share wounds, it’s enjoyable and strong.
If I make her a female hunter, it ends up looking like a harem, and I don’t like it.
Do the lines change between a man and a woman?
I invited a lone wolf with an impressive background to join the expedition team, and they agreed to come! That’s the setting.
You can create your character to match that vibe.
>>50
In other words, it’s Naoko Ken…
>>50
Why is it that I’m so skilled yet my initial equipment is like this?
Because I will become a mysterious female hunter…
Tell me the weapon that is the most fun to use, rather than the strongest one.
>>52
I don’t understand.
>>53
Because each person is different.
>>52
Since you will touch everything from the beginning, decide how you want to live!
>>52
This really differs from person to person…
It’s a good idea to try out all the weapons and check them for yourself!
>>52
You won’t know unless you try it for yourself to some extent.
>>52
The charge axe is fun!
>>52
If you act like that, they’ll call you a flute…
>>52
It looks like it’s fun to mix the gun with the dragon attack combo.
What’s cool is the katana.
Is one hand getting that much better?
I’ve only used it with 4.
Is a club with insects difficult for beginners?
>>64
The controls are top-class difficult, but if you master them, you’ll have great mobility and firepower, making it incredibly strong.
>>64
The operation is difficult, but once you get used to it, it’s the most fun I’ve ever had.
A stunning hunter who is strong, dependable, and a seasoned veteran, yet socially awkward.
Nata-kun’s brain is being burned.
>>65
They started saying everything looks delicious.
Wild has strengths in each weapon, so it really comes down to personal preference.
Is it possible that the Artya is stronger than the production weapons?
Even though I’m using a great sword, I’m not guarding at all.
>>70
When I’m thinking with my head, I guard, but what comes out reflexively is definitely evasion.
If it’s my mistake, that’s fine, but isn’t there a vegetation facility in this work?
I want to increase mushroom production.
>>73
Since I entered the top tier
The flute is great.
You don’t need to think about complicated things like combos.
To be honest, if it’s your first time with the Monster Hunter series, any weapon will feel confusing, so I don’t think there’s a huge difference.
I can recommend the gunlance.
I can really recommend this work.
What about the tachi? Is the tachi no good?
>>77
It’s cool!
And I always think that it’s probably strong, or rather, with this evasion ability, there’s no way it’s weak.
The flute allows for relatively free skill selection in equipment, which is nice.
I’m using the Gunlance for the first time, and it’s really fun!
The guard is solid and easy to use.
>>81
The combination of the guard point added to the reload motion and the just guard system is too good.
Doesn’t Olivia’s hammer seem to have a different usage than the one we’re using?
It’s not as solid as the lance support hand’s Aresa.
Is the Shoryuken still around?
I’ve only used the longsword, but which weapon type is strong in this game?
I heard that Rance ultimately wasn’t saved or something like that.
The thing that got me most excited as a woman was fishnet tights made from spider silk.
Chuck saves up to strengthen the shield.
It’s easy to manage for now by saving up and swinging the concentration axe.
Technical matters will be addressed later.
The katana is strong, but since it can’t be instinctively used for defense and evasion, I don’t think it’s something you should grab at the beginning.
Red Bubbly is strong in Chimp Play as well.
>>91
I miss the times when I was carefully managing the counter, as my IQ gradually melts away.
You only raise your IQ when you bring it to red for the first time.
>>109
You’re using immobilization to counter and bullying weaker opponents to turn red, huh…
The movement up to yellow is too weak!
>>125
Even though there are both miscalculation and Iaido, as well as R2 charge…
Hearing the rumors, I get the impression that the hammer is clearly the weakest.
I upgraded the Geryos to its maximum level for one-handed use, and it’s strong!
I just want to confirm, but the Focus Mode is only for the parts that turn red and when using weak point attacks, right?
If you don’t use it, it won’t get damaged, right?
>>95
I think it’s fine to keep using focus since you can move your viewpoint.
>>101
I see… It’s tough to always have one finger occupied…
>>110
You can now switch to concentration mode using a toggle.
>>110
You can change it as an option.
>>110
You can change it to a toggle style in the settings.
>>110
You can choose between a long press or a switch type in the settings.
>>110
Hey you over there! There’s a button that allows you to switch modes with a single press, so make sure to check it out!
>>119
Shirasan
Is it there? Yay!
>>110
You can switch it every time you press the option!
I feel that the weapons that can be guarded this time are generally strong… The chakras seem questionable though.
Attacking like a sword from Devil May Cry…
It seems that Lancelot is strong, but I won’t use him.
When I took the great sword into battle without practicing at all, I was able to use it normally, so it might be suitable for beginners.
In the past, it was said that great swords were suitable for beginners, but I don’t know how it is now.
Isn’t the highest DPS when you become the red blade with the △ swing?
Thanks to the weakness attack, it’s fun to be able to immediately recover the gauge dropped by the helmet break.
>>102
Isn’t there a feeling that it’s better to go with this instead of breaking the helmet?
The final kabuto splitting is fun.
It’s great that the Full Riri stick has properly become a fun Full Riri stick from beta.
It’s fun to spam full releases after breaking the armor.
>>103
The counter slash has a very generous hit detection and both the slash gauge and awakening gauge build up quickly, it’s way too convenient…
I’m a lance user, but I’ve been in focus mode the whole time.
It’s fun when the sword turns into a red gauge from a weak point attack.
It’s a bit tedious until you break the first weak point.
Having focus makes using a great sword quite enjoyable.
Can you operate the gyro in this game?
One hand isn’t broken, but it’s nice to use and it’s fairly strong.
With my one-handed sword, I just swing it around without thinking, and if I see something, a guard slash usually takes care of everything, so it’s good.
This is for beginners of big swords, about the time of the sword-drawing roll.
Well, when asked what is good, since most weapons have become complicated, trying your best with your favorite weapon is probably the best approach.
The guard slash was supposed to be a useless attack that beginners who didn’t understand the controls would inadvertently use…
Isn’t it common for a lot of people to think that the buddy equipment in Wyrd is a bit too much about the buddies themselves?
Does the one-handed sliding slash apply any evasion-type skills?
Even though I was following a recipe, I was blown away by how well I could create a character that looks like Keanu Reeves…
Thanks to the concentration mode, great sword users have finally become able to aim at their opponents while charging.
The katana is indeed an unbeatable weapon if you can master its techniques without complaints.
In this work, the delays and preliminary actions before the attacks land are unusually fast, making it hard to predict them.
To be honest, having a shield offers more stability.
The hammer in this installment has a bad reputation, but I quite like it.
Somehow or other, I’m able to use offsets too.
I want the activation of the concentrated weak point to have a longer reach.
>>130
Isn’t it just that you are really good at it?
>>133
Thank you.
It’s fun.
Isn’t it easier to hit with a whistle than with a hammer?
The monster’s attack detection is really close to how it looks, so if I try to anticipate it, I feel like I’ll frequently miss.
I’m so focused on playing the flute that I can’t see the screen well…
The great sword has strong counterattack abilities, but it’s also strong enough even without aiming for counters, so you can just swing it around randomly, and if you injure the enemy, you can keep performing penetrating cuts to hunt down enemies easily.
Because the reach is long, it’s easier to execute a penetrating cut.
I feel like the camera sensitivity decreases a bit in focus mode, so when I want to rotate it 180 degrees, I switch back to normal mode once.
Also, when trying to sheathe my weapon, the weak point attack misfires.
I wonder which vial is good for this weapon in the current game.
>>138
Around here, strong attacks are unpopular, but I personally like strong attacks.
Using the counter frequently makes the difficulty of accumulation less noticeable.
Well, I don’t know if it’s strong, but it’s cool, so that’s fine! Is it okay for the double swords to be the favorites to win the division?
>>139
Okay.
And you’re really strong, right?
Option L1 All CAMERA Camera Reset Vertical Movement Type Target Camera Vertical Movement Type Target Selection Filtering Linked Target Selection and Self-Selection Monster Initial Discovery Camera Effects Camera Control via Motion Sensor Enable Operation Scene Operation Sensitivity – Normal (Vertical) Operation Sensitivity – Normal (Horizontal) Operation Sensitivity – L2 Input (Vertical) Operation Sensitivity – L2 Input (Horizontal) Operation Sensitivity – Extend Tool Detailed Settings L2 Input with Melee Weapon (Horizontal) L2 Input with Melee Weapon (Vertical) Confirm Back Sub Menu R1 Reset to Horizontal Intermediate Between Target and Horizontal Large Monsters Only Active Only When Targeting ON Active Only When L2 Input 8 8 8 8 ON 19 10 < 4/5 > Camera Reset Vertical Movement Type When resetting the camera, set whether to reset the vertical direction. Reset to Horizontal Resets the camera’s vertical direction when resetting the camera. Do Not Move Does not reset the vertical direction of the camera when resetting, leaving it as is.
You can enable the gyro only while in focus mode from the camera (during L2 input) under Options.
Even in Wiles, the edge was really useful.
Holding down while moving the viewpoint is significantly easier.
I spent 2 hours on character creation because Alma’s preferences were a perfect match, and then immediately turned the character into a TS.
I feel like the gun and lance are ridiculously strong in this game.
>>143
Thanks to the small attack hitbox of the monsters, I can become a bomber that keeps exploding right at my feet.
Strong even when guarded.
I reviewed the flute from this work.
The initial weapon has a cool saxophone-like appearance.
>>144
Is it a weapon?
I don’t think it’s something that humans can handle.
The katana’s timing is easy to use with short attacks like thrusts or forward input blade cuts, but it’s rare for the iai draw to connect…
>>145
It’s not that tough, so all you need to do is practice.
>>157
I’m not sure if this is a common experience, but there are times when I sheathe my weapon too early to distract my opponent, but usually, it doesn’t work in time and I end up getting hit.
>>171
If it were the Rise sheathing technique, I might have made it in time.
The sheathing technique in this work is not fast enough to be used for adjusting the timing of the parry.
It feels like a speed sufficient to anticipate and be ready for the pattern.
Failing to cut losses can only be honestly avoided.
Even though I’m pushing for the scattershot, the recoil is so strong that I don’t feel like I can use it effectively.
I just found out while researching that the PS5 controller has a gyro function.
I don’t have enough materials for the special medicine and honey overall!
The monsters in this game are all friendly, so when you ask for a weapon, they come to stack the attack hitboxes while you’re doing a great sword counterattack.
Gunplay is a golden era that is fun and strong, isn’t it?
I feel like the crossbow in this work has been tinkered with too much to even want to touch it.
It looks like guns are fun, so I want to try them, but they seem difficult.
I miss the days when one-handed swords were weak yet versatile.
In the past, they were used for status ailments or as healers.
If Wyles is all messed up, he’ll take damage.
Remove the charge time for the big sword’s counter slash! I want to counter more and more!
I’m doing it as a cute girl.
In terms of story, the seasoned old man fits better, right…
Conversations with Nata-kun and such.
>>160
Even if a woman has lines that are manly, making it a soft and fluffy style feels out of place.
No, could it be the opposite…?
>>160
I ended up creating a colorful, flashy makeup gal who is really upbeat, so the gap is incredible.
There is someone using a gun next to me, and it keeps making a grinding noise.
I felt like the Charge Blade was somewhat stupidly strong.
>>162
You can’t become strong without taking a Jasuk, so it’s not casual.
I wish GP had perfect guard judgment.
>>168
I wonder why there isn’t a GP, really…
>>162
I thought it was an amazing weapon when my friend kept getting stunned and falling over while carrying it.
I managed to take down Gore Magala with the crossbow, but it felt tough this time.
I just think I’m the only one who’s bad at it.
The great sword is quite easy to handle, and thanks to the upper attacks and countering other than the true charge, the sense of exhilaration has increased, but conversely, that’s all there is to it.
It might be because I don’t have G rank yet, but everything is strong.
A large amount of discarded rags.
Those who want to use a one-handed sword just remember ⚪︎→⚪︎→△+⚪︎!
One hand is repeatedly performing guard cuts while observing, which looks like Sekiro and is a bit uncool from the side, but other than that, I have nothing else to say.
>>174
Let’s equip evasive performance and keep doing sliding slashes!
This is cool… no, but the movement is annoying.
I made the character into a handsome guy like Ansbach from Elden Ring, so he was at a level of coolness that could fry your brain in the story.
The guard cut can seriously connect from anywhere; this is just lawless.
>>177
It’s funny that even if an attack comes at a timing I don’t understand, just spamming the button will result in a perfect guard.
How have you been lately?
Was the one-handed sword such a weapon that had no gaps between attacks?
The sword requires sheathing level 3 in certain areas.
If you don’t get greedy with your attacks and sheathe your weapon frequently, you’ll be fine.
If you do that, the foresight will succeed.
>>181
I’m failing…
If you wait and make a mistake, the damage is painful, and so is the heart.
Chucks is strong in solo because it’s easy to perform perfect guards, rides, and weak point attacks.
When it’s multiplayer, everything becomes difficult and I can’t enhance my axe, so I end up lacking firepower.
I worked hard on character creation, so every time I pose cool in a key scene, I’m like, “Wow… my hunter’s too good-looking… Natakun’s preferences are done for…”
I found a character creation asset that looked like Takemura from Cyberpunk 2077, so I adjusted it for use, but it felt off when I put on the headgear…
Is the one-handed guard slash not constantly producing GP?
The reach seems longer than it appears.
>>188
Yes… that’s why I’m being envied by the Charge Axe users.
I’m really glad I got the fix from beta with one hand.
If it had that clunky motion, it wouldn’t be this popular.
It’s helpful that the sheathing ability is included in the early game equipment.
>>192
Alois is great…
I got carried away with the good handling and kept progressing the story without strengthening my armor, and ended up getting schooled by a squid.
Is the one-handed sword that strong now?!
At the time of beta, it was in complete wake mode.
>>193
I think it was significant that all the weapons that were at the wake raised their voices.
>>200
The hammer users who did not raise their voices with half-hearted strength…
>>193
High physical firepower.
Guard slash that can be executed from anywhere is GP + Just Guard.
Concentrated attacks on white wounds cause a strong slash that becomes a red wound.
It’s an amazing weapon, even if its shield bashing is a bit weak.
>>203
It’s said that it deals more damage than a dual-wielded sword without a shield, and that’s just not good.
>>193
The speed has increased, firepower has grown, and thanks to just guard, I’ve become tougher and can close the distance with the opponent without consuming stamina, along with a high-damage sliding slash with invincibility frames and a guard slash that has a constant guard hitbox.
One hand wanted a guard slash upward! But everyone just started doing guard slashes instead.
The guard slash is just a normal guard even if you fail the just guard, so it’s really worth using.
I heard that insect rods are difficult, but I wonder how it is.
This time, the light is quite uninteresting.
I feel that the judgment for iai-mikiri is stricter compared to normal mikiri, but it’s a bit sad that the return is only one level of the ki blade gauge.
It’s not that the motion value is particularly high, right?
>>198
It’s cool and a step ahead to move forward, so there might be fewer openings?
Also cool.
The power and evasion performance of the second hit of the one-handed sliding slash is really good!
It can also be used for adjusting distance and movement.
>>202
I was surprised to see damage around 60 to 80.
One hand is slicing through the void and dealing damage, which makes me chuckle a little.
When I was told that adjustments related to the gauge would make the cycle of shooting more enjoyable, it felt like a wake.
I really adjusted it properly, and it’s become fun for full recycling, so I’ve reviewed it.