
I am the revival of Grace Furniture.
Animal Crossing TM
Adjustment of layout and shape
I want to be able to place buildings sideways or backward.
Increase in conversation patterns
Expansion of the island’s size
Reducing load time
Increase in the population cap.
The candy series is great, isn’t it…?
I would like the ground in my design to be able to change sounds like stone or dirt.
Please stop adding elements that require multiplayer to fully complete.
The number of furniture items you have no intention of completing.
I think it’s something that’s already dead in Animal Crossing.
>>11
Rather, it’s the biggest hit of the series…
Urban elements revival
It’s a small detail, but I hope the fruit mountain makes a comeback.
That is just right as a small gift.
Increase the late-night ordinance by about 6 hours.
Please make it possible to build a character shop on Panie’s Island.
>>15
I want an island, you know.
>>15
Kaizo wants the island too much.
It’s too much of a hassle to go all the way to Pani’s place just to remake furniture.
Make it so that I can place my designs on the ground all at once.
Do not increase the fish fishing trophy acquisition to 5000.
Do you think it’s the same burden as 5000 insects?
I want to place Hakkeymi in a spot where I can use it right at the beginning of the game.
The tool does not break.
>>20
It’s quite stressful that you can no longer do what you used to be able to do.
I’ve completely settled on Shizue, but I really liked Peliko and Pelimi too.
>>22
I want you to release it again.
I want you to climb the cliff like a barbarian.
I found Zelda tedious too, so I want the tools breaking to stop.
>>25
That was easier to understand in terms of gameplay than this.
I want to change the side of the cliff to concrete or something.
In a modern-style island, the cliffs really stand out.
Slope…
Next, I want to create a country, not just an island.
I’m really glad that I can put furniture outside now.
Please do your best with the rest.
I want facilities from the Happy Home Paradise on Panini Island, of course.
Restaurants where you can get recipes are especially…
Sharing a house on my island with myself and the characters, as well as between the characters.
There are so many things that were really great and so many aspects that make me go “hmm…” compared to past works, so it’s difficult to make a judgment.
Looking back, I think Animal Crossing: New Leaf evolved too much.
Importing elements from Tomodachi Collection, maybe?
Increase the number of organisms that can be caught by free diving.
Make sure the tools don’t actually break…
Expansion of the Tanuki Store
This shop is too small.
>>40
The presence was such that it seemed to imply that you could also buy furniture and other items in the store, but it was more about relying on other means.
>>40
I guess there has to be a department store that you can only make after your friend goes shopping.
At least let the metal tools not break…
>>41
What’s terrible about this is that while the normal ones and the ones sold in stores can be remade to restore durability, the gold tools can’t be remade, so it makes you think, why even have gold?
I want to play as one of the villagers again.
It is convenient, but… it can do too much of this and that…
>>42
In a way, the player isn’t a part of this sandbox community.
As I come to understand the system, I feel a sense of loneliness realizing that everything exists to entertain me and behaves conveniently.
Well, I suppose it’s a game, so it should be like that, but…
I realized that being too free isn’t good either.
It’s a hassle to move, but it was just right to be able to keep it open until the desired resident moves out.
The gold ore is too sluggish!
I just want them to stop slowly and gradually adding elements from past works.
>>45
But if we only focus on new ones, the release pace and the pace of additions will slow down even more…
Paving of the river.
I want to create a waterway, but passing through the town has an overwhelming earthiness.
Can I do today’s island diary here?
>>51
Okay.
I don’t feel like going back to the inconvenient times, so I want things to be made more convenient.
I want everything to be about twice as fast.
I feel like I saw it in some Animal Crossing thread before, but I want to change the appearance of the information center.
It’s too rare to meet in a Japanese-style island.
I was able to change it in Animal Crossing: New Leaf, so let me change it in Animal Crossing: New Horizons too…
I love the BGM from around 64, so I want something like that again.
Make it possible to create multiple items in one DIY session.
Things that are abundant take too much time.
It’s you that I’m using as bait.
Forced delay is not something that is linked in real time.
>>60
I think it’s this kind of place.
Rather than playing around too freely
It might be better to work as a member of the real estate community for the sake of the islanders.
>>61
But I also feel like going back there now is a bit…
If it’s interesting, people will play it for a long time on their own, so I want the game developers to stop forcing delays in progression.
In the end, it was only the players who didn’t do time travel that ended up suffering from that.
Well, Animal Crossing definitely has a forced delay due to its real-time integration…
I wish toxic texts would make a comeback, but probably due to the recent trends, it’s impossible.
Personally, I want the so-called resident gacha to be abolished.
>>64
It was precisely because of the surreal atmosphere that permeated the subculture scene at the time.
I think it would just be shocking if that kind of conversation vibe were to come back now.
>>64
I think there are probably more players who would dislike that.
>>64
Please buy me an amiibo card.
It’s great that we can place a lot of furniture on the island, but I wish there were more animations for the residents to play with.
I thought while playing Pocket Camp.
In Animal Crossing, even if there are outdoor furniture items, they don’t trigger any actions, so the feeling of them being just for show is empty.
A conversation selling furniture at an abnormal price.
I play instruments and stuff, though.
I hope there will be more.
After completing it, I didn’t think much of it anymore, but I was impressed by how they came up with such insidious systems like fixing furniture colors and the ways to obtain recipes.
>>71
I wanted players to enjoy playing with each other online, but there were times when I got discouraged because I couldn’t easily get what I was after.
Personally, I want a feature that allows me to place furniture at an angle…
Multi-element has been different in past works, and while department store conditions are similar, having two memory cards and two switches is just too different…
Alright, let’s incorporate DIY elements, recipes, and furniture in limited island colors to facilitate interaction among other players.
I understand the intention, but there are too many parts that are just not thorough enough.
I don’t think a slow life is about forcing inconvenience.
>>76
Moreover, if you eliminate inconvenience, it may also be a truth that it doesn’t lead to a slow life…
>>76
But if it’s too convenient, you start to wonder if this is really a slow life?
>>87
At least the island renovation and this poor pace are a terrible match.
I wanted to exchange 5 unnecessary recipes for 1 new one in DIY.
It’s fine if you can summon them just by using your favorite resident amiibo.
It’s gross to see things like face tiers in the resident gacha.
It’s okay to be a little more relaxed.
Everything.
Make Tanuki Shop 24 hours.
It’s tough because we usually do it at night…
>>82
Isn’t there a night owl ordinance?
>>85
I don’t have enough… time…
>>85
It closes at 11 o’clock…
The tempo makes me wonder if it’s sane, like the process until gathering on the island with eight people.
It’s nice that the flowers no longer disappear when running, but I have to dig them up with a shovel… I thought about it, but what I really dislike is the shovel breaking, so it might come down to hoping that the tools don’t break…
I think there are aspects of the UI where we can’t even say it’s inconvenient or anything like that.
>>89
I can see that it draws from past works, but it’s not something so distinctive that you could say, “This is the flavor of it…”
>>95
I haven’t drawn any water!?
However, I do not forget the achievement of having implemented cooking with that type and quality.
Well, I thought this was definitely not going to be ready by the time of the release because the quality is just too high…
There was a game called “Town Forest” where the convenience store was open until 1 o’clock and you could change things back and forth from the department store.
The tools that are mentioned above, which are DIY one by one or break without knowing their durability…
I don’t think it’s even at the level of turning into something that’s not a slow life if I fix this…
When renovating the island, having to open my phone and put on a helmet that I don’t really understand is quite a hassle.
Don’t call yourself a night owl just because you stayed up late for an hour.
Isn’t it fine to let go of the slow life idea?
Let’s shape it to seek more efficiency.
>>98
To make it possible to catch insects and fish all year round.
>>101
I think it’s good.
I think it would be better to make it so that everything can be done from the very beginning.
>>98
Isn’t it good to just play Sims or Cities: Skylines?
Island crafting is tiresome, but I guess they didn’t expect to modify it on such a large scale.
Being able to do what you want, at your own pace, whenever you want is a kind of slow life in gaming, isn’t it?
Even though I have a clear idea of how I want to approach what’s in front of me, a wall unrelated to my play style arises at that point.
On the contrary, isn’t that already unrelated to a slow life?
Animal Crossing has very thin text, anyway.
Before Easter, everyone started saying only template-like things, and I suddenly lost the sense of living within that.
I feel like I’ve started to talk about various things quite a bit with the update.
Well, it’s just a bunch of stories that are neither a poison nor a medicine.
At the initial release, all residents are player surveillance bots.
When you hit the door of a closed shop with a shovel or an axe, surprisingly!
>>107
The shovel is broken.
I wonder if it’s possible to increase conversation patterns with AI.
It’s really exhausting when rock smashing, which was just a bonus with money and the reset monitoring center, becomes almost mandatory.
When the text is thin, I think, “They’ll probably just use a template line anyway…” and then I stop trying to talk to them.
Gradually, I start to wonder why I’m playing this game… so I really want you to focus on that part.
>>112
I’ve heard that quite a lot was added in the update.
I mean, I have to talk to them twice to get them to talk about something else.
>>141
Why…
It’s tedious to gather stones and wood, and it gets even more tedious because the tools break.
Even if they say that convenient money-making schemes should be stopped for a slow life, it’s not that simple.
I wonder how necessary it is to align with seasonal events and real-time situations.
>>115
As long as it’s a simulated life, isn’t that okay…?
>>115
Rather, games like that are more mainstream.
Let’s set aside the fact that even combined sales might not surpass Animal Crossing: New Horizons.
It was convenient, but I don’t think the compatibility of the tools breaking down and the rings was very good…
There is a cave in the village that has turned into a roguelike dungeon.
>>117
Nice.
“I will also make it possible to marry a resident.”
>>120
Should we also include unscrupulous entrepreneurs aiming for urban development?
>>122
I want to gather pig-like residents to go truffle hunting.
Nostalgia bias
I’m really done with stuff like Daily.
>>119
Don’t make me do social game-like things in CS… that’s really true.
>>130
Digging up three fossils a day, putting them in letters, and sending them to the museum… something like that still strongly remains, and in a way, that’s impressive.
This game started from a sense of emptiness, thinking “Isn’t time travel meaningless? Even though this game is so sparsely made, it still includes elements of regret.”
Increasing the motivation to save money and adding more engaging elements will make it easier to continue.
It’s a casual-oriented title, so balancing it is difficult, isn’t it?
>>123
Well, there are, right? It’s just that many people gave up.
>>123
I think they did quite well in getting us hooked.
As a result, the complaints have gotten really bad.
If you want to facilitate interaction between users, the online environment really needs to be properly organized.
Even light gamers enjoy games like Minecraft and Stardew Valley, so maybe moderation isn’t really necessary.
>>127
Even though Minecraft isn’t on the easiest difficulty and it’s not permadeath these days, it’s quite a design choice for a game to have the possibility of losing everything.
Speaking of seasons, I want them to stop the random acquisition of seasonal recipe balloons.
It feels really laborious…
>>129
I want the stuff you get from otters to stop being random.
I want the Kinmirai series.
Let’s develop the island so that we can automatically gather plenty of materials.
Let’s also make the residents work.
>>135
If I could leave flower pollination and agriculture to someone, I would want to.
I know it’s absolutely impossible, but I wish I could bring furniture from Pocket Camp…
I know it’s impossible…
>>138
If you do it, you’ll understand, but the graphic quality is like that of Animal Crossing: New Leaf.
>>144
I know… but I want to see the residents freely playing with that cute furniture…
The DLC HHP was fun, so please go in this direction for the next installment.
I think there’s a tendency to want to lock the daily progression of users, even when playing a similar game like Splatoon 3.
>>140
I wonder what it is.
It may be to prevent excessive play due to parental consideration.
>>143
It’s named in such a way that it gets cleared immediately and isn’t sold as used.
>>146
Aren’t both of them espers?
I think the intention behind collecting miles in small missions is to provide users with something to do.
There were times when it felt like I was solely focused on it while it was running, balancing the amount obtained and the amount consumed, which made it feel very laborious.
I want to go to a hot spring.
It got in due to a bug, but there’s no sign of it being fixed, huh?
From watching videos, you can see that you can create elaborate islands.
But I have no sense or motivation, so I wanted to live in a town that was created moderately from the beginning.
>>151
Why would you go out of your way to prepare a custom design for the water surface…? That’s what confuses me.
>>154
I cannot float the boat in the river.
→Well, this is a game for people who can think of drawing a river and placing it on top.
The small missions are limited to 5 displayed at a time, so I don’t want to do the usual daily elements until they show up…
It was a hassle that the first loan was fixed in miles for the second person and beyond.
If they could pay with money, the first person could just hand over the money and it would be over quickly.
The one who can wake up Tanukichi in the middle of the night to shop.
It was interesting and a bit expensive, but convenient.
I couldn’t accept that they abolished the series furniture and implemented a lot of half-heartedly realistic furniture instead…
>>156
Are you mocking the Ironwood Series?
>>160
Well… that’s still okay, but that’s not what I mean…
If updates were released as frequently as in Animal Crossing, it could progress smoothly.
I think there are many people who continue to play, but I wonder how it really is…
>>157
I feel like Nintendo has become a company that really makes poor judgments.
>>159
It feels like I don’t trust the basic users.
>>164
Well, that’s exactly like a ban on time travel, isn’t it?
>>159
I think this is a bad point of Nogami-san.
It’s not like Aonuma’s Zelda or anything.
>>165
That’s why Pokémon is really special, just like Zelda.
There isn’t really a line like FE or former Platinum, but it’s not impossible either.
>>165
Games like Zelda tend to overlook some user-friendly cheats.
The proliferation bug that disrupts balance was not good.
The influx of new people has been tremendous, and those who have been doing it for a long time are also growing up, so the real-time, time-linked elements can simply be tough.
Variations of spills for all characters.
I wanted to do more combinations of store-bought furniture and DIY, and I just wish I had more of the furniture from my past works.
If DIY continues, make it possible to create all the furniture on-site.
Please also take care of the fourth-dimensional pocket.
Reimporting Pocket Camp furniture
Zelda really doesn’t adhere to deadlines at all, and because it’s a game that gets special treatment, there are moments when it can be a bit frustrating if you like other Nintendo games.
>>170
Even if we’re betting the company’s future on it, putting in resources from other games is a bit much…
>>189
First of all, I feel that it hasn’t sold enough to stake the company’s fate on it, right?
>>191
Because it is also popular abroad…
These days, it’s fine for individuals to do it, but when it comes to time travel right after a release, it can be disappointing even if it’s communicated.
I think it’s okay to have that.
The newly released threads on the secondary market are basically criticizing the traveler.
>>171
It feels like someone could post a video of completing all elements by time traveling in just seconds right now.
>>181
I think it’s good to have a ban on posting pre-release videos for seasonal events until a year after their release.
Give me a glass partition.
>>172
I thought it was a waste that there wasn’t that really great furniture…
All kinds of fish and seafood can be prepared!
I thought it was pretty good to make the big seasonal events in an update-style.
Give me monochrome furniture.
If there is a concept of color variation in DIY, I wish the feature to change the color variation of furniture was included from the beginning.
If you can’t get the items you want on your own island, you first have to search for other players who have the color variations you’re looking for, and that’s just too much hassle.
Please continue Happy Home Paradise.
There aren’t many decoration games that don’t have collectible elements.
I want them to create a museum with a high quality like Animal Crossing on the positive side!
Since they have prepared detailed comments for the bug and fish animals, it would be great if not only the occasional visitors could come, but also people could come with their favorite ones and listen to those conversations!
I wish there were more variations in the residents’ conversation patterns.
I want to make sushi with tuna and salmon.
>>184
I want to serve food to the residents.
It would be interesting if there were settings for favorite foods.
>>195
That’s great!
I feel that if Kaizo had been there from the beginning, the color variation would have been different.
>>185
Wasn’t it good with Kaizo?
I felt like changing my color was kind of dull.
I mean, it’s a game titled Animal Crossing, yet there’s hardly any conversation with the villagers and I’m just overwhelmed with work; isn’t that strange?
I’m happy if they could increase the number of personality slots a little more, because it only leaves me with 2 free slots after using 8 just to fill all the villagers’ personalities.
>>190
On the contrary, I want my personality to be enhanced within the framework.
The personality overlap that always comes up talks about exactly the same content…
I feel like I’m becoming more lively.
I was envious of how the residents play with the furniture they placed in Pocket Camp, so let the players play too.
It was supposed to be fun, but looking back, all I can remember are the points that seem strange no matter how I think about it.