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[Game] I bought the Wiles you asked for, Nameless-chan J( ‘ー`)し

  • Game
  • March 1, 2025
  • 0 Comments

1: Japan Otaku ReviewsYeahx20

This is fine as it is.

2: Japan Otaku ReviewsYeahx4

I haven’t seen a thread about Hawaii that isn’t the usual images in a while.

3: Japan Otaku Reviews

Mom, give me an umbrella over there too!

4: Japan Otaku Reviews

■■

6: Japan Otaku ReviewsYeahx3

I dream every day of Wild Hearts 2 being announced.

7: Japan Otaku ReviewsYeahx6

It was a game that resonated quite a bit, so in the Musou survey, I indicated that I hope for a sequel or a spiritual sequel in the section for games I hope the developers will consider.

8: Japan Otaku Reviews

I really love anger portrayal and stuff like that.

9: Japan Otaku Reviews

The ability to customize the map conveniently is truly unique.

12: Japan Otaku ReviewsYeahx3

>>9

It’s really fun to be able to place zip lines anywhere.

It’s great that you can visit other people’s homes and get inspiration.

10: Japan Otaku Reviews

Each weapon that can only be used here has its own unique flavor.

11: Japan Otaku Reviews

At the first mouse moment, I was like “What!?” due to the extravagance of the music and the anger portrayal!!?

13: Japan Otaku Reviews

Isn’t it a bit too locked down that there’s no guard function for any weapon type at this point?

15: Japan Otaku Reviews

>>13

Because many invincible evades and tricks share common specifications.

14: Japan Otaku Reviews

I think the mace is the ideal form of hammer-type weapon.

16: Japan Otaku Reviews

>>14

The high power of normal deployment.

High mobility combat with a hammer.

Whichever one you take, the balance is good.

17: Japan Otaku Reviews

If you use the hammer thinking of it as the Monster Hunter hammer, it gets confusing because it’s totally different.

18: Japan Otaku Reviews

Optimization, high difficulty, and lack of tutorials.

The initial feeling of the beast quickly escaping.

There were many elements that I couldn’t fully endorse.

Map customization for entering someone’s home.

Synergy between mechanisms and each type of weapon.

The parts that are carefully thought out and refined truly deserve admiration.

19: Japan Otaku Reviews

The behavior is slow, but there probably aren’t many places where the processing can be reduced.

The only thing that seems like it could be cut is the EA app.

21: Japan Otaku Reviews

The feel of using the no-dachi is just a bit too one-of-a-kind.

I can’t think of any similar games.

Including the reckless use of fire.

24: Japan Otaku ReviewsYeahx2

>>21

This game is full of weapons like that!

22: Japan Otaku Reviews

The Hien knife looks like a dual sword at first glance, but in reality, it’s a transformed chain sickle.

23: Japan Otaku Reviews

I guess it was disappointing that it was different from what Ainrad expected.

I thought it would have more of a sense of speed.

25: Japan Otaku Reviews

Nodachi feels like a combination of a sword and a hammer, right?

26: Japan Otaku Reviews

I really don’t see umbrellas…

A weapon that is completely focused on perfect parrying is strange if you think about it carefully.

27: Japan Otaku ReviewsYeahx1

The single-horned horse is like a stopgap until the flying vine network is completed.

28: Japan Otaku Reviews

Instead of having countermeasure skills for weapons, there is a compromise with the presence of thread walls.

29: Japan Otaku Reviews

The way you set up your base and install the zip really shows people’s personalities, doesn’t it?

But the customizations for Winter Island are generally similar for everyone.

30: Japan Otaku ReviewsYeahx1

I wanted this game to allow me to pull the camera back more.

31: Japan Otaku Reviews

>>30

Is it better than the camera settings after the update?

32: Japan Otaku Reviews

If you want to craft weapons for the update group, make sure to keep farming me!

33: Japan Otaku Reviews

The hammer was sealed away because it was too lawless.

This hammer is just ridiculously strong even when used normally…

34: Japan Otaku Reviews

I want something like G in Monster Hunter…

35: Japan Otaku Reviews

The camera distance during combat feels a bit close, but it’s not too much of a problem for now…

The camera outside of combat is somehow really close.

36: Japan Otaku Reviews

I like the mechanic of avoiding tricks, but I also really like how rolling has a pretty long invincibility time.

37: Japan Otaku Reviews

The feeling of something different about the transforming baton was amazing.

It was fun, but is that how you operate!?

38: Japan Otaku Reviews

The BGM of Onitosaka is so cool!

43: Japan Otaku Reviews

>>38

I didn’t know the composer, so I looked it up and found out they are an amazing person who does a lot of work and is really good at traditional Japanese orchestration.

It’s almost all this person, like Samurem.

39: Japan Otaku Reviews

You can easily dodge most attacks with just basic evasion, except for some charges and projectiles.

40: Japan Otaku Reviews

It was balanced in a way that you couldn’t normally avoid Yamaugachi.

41: Japan Otaku Reviews

In the movie, they were evenly matched in a flashy way, but…

In actual battles, there is a difference in strength between the two bodies…

42: Japan Otaku Reviews

Sliding evasion should become more popular.

Including the false behavior of climbing the slope.

44: Japan Otaku Reviews

Whether it’s a charge attack or a tail spin, the type of attacks with hitboxes that move in a slippery manner can make regular dodging difficult.

It’s definitely a snack from the thread wall.

45: Japan Otaku Reviews

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46: Japan Otaku Reviews

Climb as long as your feet can touch any slope.

The beast hunter’s leg strength is amazing.

47: Japan Otaku ReviewsYeahx2

There are companies that have no sense of cutting this off!!!

48: Japan Otaku ReviewsYeahx1

The sword was a good weapon that could be used widely by beginners to advanced users.

Stacking boxes and splitting them with a sword feels great.

49: Japan Otaku Reviews

Yamauchi is initially scared by the size.

It’s like an event monster level!

50: Japan Otaku Reviews

I recently found out that jumping while sliding restores stamina.

Suzu-suzu pyonn suzu-suzu pyonn… allows for continuous high-speed movement.

51: Japan Otaku Reviews

A rare game where both attributes and physical elements are fun.

52: Japan Otaku ReviewsYeahx2

It seems there are some unscrupulous companies suddenly starting to pull the rug out from under the advertising side.

53: Japan Otaku Reviews

It was a game that almost drove my brain crazy with discomfort when I played it.

54: Japan Otaku Reviews

There was a time when sitting by a box and repeatedly jumping while shooting arrows was surprisingly powerful.

55: Japan Otaku Reviews

Aragane is really big, but Ugachi was even bigger…

By the way, on the first floor of the winter castle, there is a corpse of a much larger Shirogachi.

56: Japan Otaku Reviews

You think the bow is a weapon that switches stance and charges up when you see an opening, right?

You can eliminate all that effort with a mechanism.

57: Japan Otaku Reviews

Every time, please sell me meat, Kōgyoku-san.

58: Japan Otaku ReviewsYeahx2

A game where you can learn the time and effort of preparing preserved foods.

59: Japan Otaku Reviews

Sell me spring, Kōgyoku-san.

60: Japan Otaku Reviews

I remember being taught that instead of maneuvering, I should mainly rely on frame avoidance, but even after that, I couldn’t get used to it at all and was beaten up.

62: Japan Otaku ReviewsYeahx4

Seeing the behavior of Anthem, 2042, and in Hawaii makes it easy to become a solid EA anti.

However, since Waiha has Koeteku, I still have hopes for a sequel.

63: Japan Otaku Reviews

Rasetsuzan is fun.

The tension when jumping up is incredible.

66: Japan Otaku Reviews

>>63

The expression recreating Fujiyama from Waiha Dog was so perfect that my brain was overwhelmed in various ways.

64: Japan Otaku ReviewsYeahx1

It would be such a waste to throw away the gameplay, world-building, beasts, and mechanisms all in one go…!!

65: Japan Otaku Reviews

I was stuck punching a monkey for a long time because the inspiration for the recovery incense just wouldn’t come.

67: Japan Otaku ReviewsYeahx1

It’s impressive that the sign monster is properly cool and fun…

If you think of it as a debut work, it has a miraculous balance.

68: Japan Otaku ReviewsYeahx2

It’s natural to compare it to Monster Hunter, but when it comes to comparing the volume of Iceborne and Sunbreak, you have to pause for a moment.

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