
SUMMON NiGHT
It was a hallucination of a mysterious group.
In five years again.
It was the 25th anniversary…
What was that?
>>4
The RTA of Summon Night was really exciting.
But because of this boom, I played 2 for the first time in a while, and it was fun.
I bought the fifth one I hadn’t done because of this.
It’s hard to just keep dreaming.
>>7
Surely there is.
>>7
While talking about dreams and memories, there were also people who insisted on looking at reality and only expressing negative opinions.
I feel like there was a thread with all the characters, but I don’t think I saw Sonora…
>>8
I’ve seen it several times.
I bought a used one for the price of a brand new vitatv…
I wish they would release a remaster of Suikoden on PC as well…
It’s really something that the threads about strange characters tend to get longer, isn’t it, anonymous?
Last year, Bandai Namco updated the trademark, so there is still some hope.
There are still people who continue to draw Sonora almost every week.
Oh… now that I think about it, there really was nothing, huh?
I just now thought that the character from 4 is pretty lewd.
While talking, the excitement returned and I redid the PSP version of 4.
I was motivated to read through the entire UX and I feel like I’ve accomplished something regarding Summon Night.
I’m glad it became the motivation to play since it was a series I was curious about.
This time, instead of numbering, I plan to do something really crappy.
There may be a revival for the 30th anniversary.
It might not exist.
>>21
It’s okay, let’s believe in it.
My sexual orientation was determined by 3.
I became interested in SRPGs and played FFT, but I couldn’t surpass my daughter, and making money was a hassle, so I’m playing another SRPG.
There are surprisingly few series that you can just play around with like this thread image…
>>25
Things like Luminous Arc and Stella Glow.
It’s hard to find a moderately easy SRPG.
I tried using Shamrock, a character I’ve never used before, in the DS version of 2, and he was actually really strong…
I was surprised by the firepower that surpassed Ruvaido in the final boss battle with Front Attack and Double Attack.
>>29
It must have been exaggerated after the novel was released.
There’s neither on PS.
I really liked Luminous Arc.
It was nice to loosely enjoy the unnecessary bride transformation of 2.
The Mercenary series has been quietly continuing.
I guess 2 and 3 are the most popular after all.
>>33
I thought the evolution of both the characters and the system is amazing when I played 1.
I do like the overly rough unit summoning beast level connection.
I feel like there were a lot of games like that, and there was also Black Matrix.
Isn’t summoning magic pretty useless? What kind of topic is this?
>>35
If anything, the summoner itself is more of a villain in 1…
I’m currently exploring the infinite corridor in 3.
It’s the PS2 version, but…
>>37
It’s fun to tackle challenges with the S summon team.
I knew there was nothing, but it’s really empty, and it feels a bit lonely.
Actually, the system likes 1 the most.
The lack of subtlety ironically adds flavor.
Playing through it really increases comfort and makes me laugh.
Even though it’s a jump from 2 to 3, it’s evolved a lot, hasn’t it?
Well, it seems like from 1 to 4, it was progressing as a game.
I wish they had introduced things like transfers and experience point adjustments at an earlier stage…
Back in the PS1 days, there weren’t even staves, and the only thing that increased with armor was physical defense, so I wondered if this really was a game themed around summoners. When I replayed it…
In other words, there are units using staves in Dot Motion, right?!
A sad future for Rokka, where the weapon exchange system cannot be utilized effectively.
The issue is that it has evolved steadily to the point where looking back at the previous work becomes painful.
Once you reach level 4, it’s really fun to play in terms of combat.
Well, I don’t dislike pondering over the class change conditions before that, either.
Whoever came up with the class change conditions for Leci, what did they want to see in terms of its operation…?
>>48
Companion animals
The rewards for the mini-games you receive in each chapter change, which is quite evil.
>>49
As the number of installments decreases, the mini-games keep increasing, and their importance grows, making them almost essential in 4, which makes me feel somewhat perplexed about why that is…
Put that effort into making an SRPG!
I love the characters in 2 the most, but the system is just no good…
If there is a hero’s biography, you’ll accumulate experience points so easily through transfer that it might be too much.
What I’ve felt once again is that even with the five volumes of secrets to making money, I still don’t seem to save much money!?
The garden puzzle has ventured into a territory that is not permitted for mini-games.
The conversation ran out of topics and started leaning towards complaints.
I’m surprised that the combat part was this interesting.
I have come to realize that it’s actually easier to invest a bit in durability rather than to suffer a fatal wound from a stray bullet while going all out.
>>56
Even when trying to fish from a distance, you’ll get pierced by the spear users, so having a wall role makes it more stable.
>>56
4 especially feels that way.
Falzen, if you can just accept living as a wall, you might be useful…
There are plenty of side stories I don’t know aside from crap…
I’ve seen X in threads a bit, but I’ve never actually seen it stand up anywhere else…
The infinite corridor of 4 is fun, isn’t it?
Those who grow DEF on their own become relatively stable when reinforced with MDF.
Extreme Focus Man becomes “shun” with just one counterattack, so it’s actually too peaky.
When I narrow the night conversation to just one character, I feel that it has the drawback of becoming somewhat of a half-mob character that only occasionally speaks after joining.
If I could create a save right before the battle ends, I could taste it.
>>64
It’s simply because there are many people.
>>64
In addition to nighttime conversations, we talk quite a bit during the exploration part too…
Rather, it’s fine if the already-added hidden characters don’t force their way into the main storyline…
>>67
Got it, got it! The one who says that about the third time.
It was an enjoyable bizarre festival that was fun enough to look back on.
There are sometimes strange festivals like the Triskola Festival that have happened since olden times.
I was surprised to see that there were more anonymous players doing Craft Sword than I expected.
>>70
It’s a masterpiece even though it’s shit, because it’s quite an advanced game.
I feel that the issue of becoming irrelevant after joining an SLG doesn’t happen much in this series.
I thought I didn’t recognize about half of unit 1, so I tried to redo it, but I just ended up thinking that it’s almost no different from the mob, right?
The performance aspect cruelly divides into useful and everything else.
Everything except throwing knives, bows, and summoners is just too lame.
Even if I’m told I’m capable when I CC, it’s a waste of experience points.
There are differences in game design, but it’s not like they suddenly stop talking, like agugugu.
>>74
It seems like the main focus is on holding meetings with a deliberate and steady approach.
When I tried again, Mr. Leonard was really strong.
Even though it’s heavily invested in ATK, it’s incredibly tough.
It was like a mobile fortress that wouldn’t let magic in.
I got caught up in the excitement of the 4-character thread and ended up buying 4.
I might as well buy Archives 1 and 2 as well.
>>76
I think it’s a good deal if you have a download environment.
The incense lamp is surprisingly handsome, so I might give it a try.
When I had the memory desk hold a ZOC returning blade, it felt surprisingly strong!?
>>77
The low TEC might be a bit of a drawback.
>>80
After joining, I was all-in on TEC for a while.
This parameter greatly benefits not only hit rate but also evasion and critical hits…
Because I don’t have any experience points, even if I want to use it, I can never grow.
It was just that there were some restrictions on the allocation in Brave Clear.