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The optimal solution for the deck is usually the same composition as always.
Windy-chan will be on auto until the free period ends, wahaha!
It is now the time for automatic factor cycling.
I want to make it so that Ai-chan doesn’t use an alarm clock…
>>4
You can stop at the event with six options, so I’ll use that.
Even though I’ve set a pause in the reserved race, it didn’t stop, and I don’t really understand this automatic mode.
>>5
Is it not about physical strength?
>>9
It won’t stop unless it’s when my stamina is low…?
I want to take skills before the race to prevent accidents, but it’s a hassle…
Automatic play is so comfortable that I’m starting to think this is good enough for my main training, haha.
I’m relieved that Ai-chan didn’t appear on the dirt.
It’s because of High Seiko’s guidance that Su-te isn’t growing.
>>8
Well, it’s just that it’s stable.
I want to throw fanservice.
First, you need to gather the legendary complete duplicates with Ai-chan.
I have no feeling that I can update the team at all, wahaha.
Is it worth raising a legendary character to level 1?
Is the explosive power really Sensational Light?
>>17
Maybe that’s true, but everyone is having trouble dealing with it.
>>20
Is it something that boosts motivation through friendship for continuity?
Once I try auto just once, I feel like I won’t be able to go back…
The leisure time has drastically increased compared to usual, huh? I was like… this much…?
Well, it’s a story about what it means that game time isn’t leisure time.
When I looked at the readings, it turned out that among the top 10, there were 9 High Seiko and 1 Cent Light.
I really understood the feeling of the Chinese who can’t stop because the auto is too comfortable.
It’s like the opium of the Reiwa era.
The auto is amazing, but the combination of specifying factors and re-drawing is also incredible.
Brain juice is coming out.
The report candidate factors are overwhelming and crazy.
Both Speed Symbol and Saint Light are too difficult to use.
I want you not to consume guiding turns when you’re not training for target races.
I tried it to understand the gimmick, and ended up with something extremely weak.
I think it’s okay to just go with auto.
Unlike before, since it ends at the end of December for seniors, I don’t know the timing for finishing the step, haha.
I’m generally feeling a bit down, hahaha.
>>27
This is a bit of a thing.
Also, the stats you can get at milestones are significant, so I don’t know how to adjust it, wahaha.
Aren’t you going to add the URA even now?
The auto-training was smarter than I imagined.
Please set up a condition where my character stops at the time of inheriting skills to win the race, and prepare a setting where I won’t continue with cucumbers.
During the challenge zone of Spivoli’s guidance, being prohibited from taking a break or going out is quite strict…
It’s really inconvenient that even after a race or recovery, the turns in the challenge zone still pass, but you can only recover the zone through training.
I want that sense of exhilaration where I can go crazy during the URA period with Tohto and the mecha.
Looking back, after being freed from individual goals, the G1 plate and super overdrive were straightforward and easy to finish.
In the latter half of the senior year, I will firmly level up.
The new scenario feels very lacking in adjustments.
If you’re aiming for High Seiko, increase the bond gauge by +2.
Is it okay to use the hint probability for targets other than that?
>>37
The bond gauge only needs to increase by +3 with the training of three ☆3 minds.
The reason is that with that amount, the gauge can reach maximum in two training sessions (with a maximum of 20, the base increase value is 7 plus 3, making it 10).
In other words, a bond gauge of +2 is useless and not needed.
In other words, you should work hard to build up bonds in the early stages.
I have a feeling that either Seiko-chan or Su-san would be a good guide.
>>38
Sue’s has significantly reduced energy consumption, and it feels so good…
It’s a hassle because it’s not just a matter of dyeing it with the color you receive guidance about.
It’s quite challenging to standardize to a certain extent, and it also requires improvisation skills, which is a high difficulty for Windy-chan’s intellect…
I tried Kizuna 4 for Seiko, but it was pointless anyway since it takes 2 turns to fill the friendship gauge completely.
Until the classic summer, it is dyed pink, and after that, it is completely dyed green… I don’t know where to use blue.
It is a match after listing the strong mindset you can acquire.
Children who can run long distances typically have goals like the Japan Cup or Arima.
If there are no individual goals, I would like to participate in races only until the senior training camp, and after the senior training camp, I want to focus solely on training.
The exhilaration of a massive stat increase from the activation of guidance! However, I’m so caught up in managing it that I don’t really end up feeling that good, hahaha.
If there are many races for seniors, the level won’t rise.
>>47
It’s the usual thing.
In the early stages, is it good to have a bond +2 and an increase in proficiency rate?
The root part being similar to the Gura’s song gacha is not good…
Seiko-chan has a friendship level of up to 10, but even if I try hard, it doesn’t go above level 5?
Revise the target rotation for Kitassan.
>>53
This is also for Donnaf.
>>55
In other words, asking the question is pointless.
Isn’t it reckless to be without friends?
>>59
Isn’t it rather that you can’t put it in?
Since there are more options than the Gururai song gacha, well…
I want to recover 15% of my stamina quickly, but that’s about the extent of the significant difference.
In the autumn, there are no human rights in the old three crowns, wahaha.
>>61
JBC (Nambu Cup) → CC → The dirt horses following the University of Tokyo rotation are the same as well…
>>79
It’s Windy-chan’s era!
>>90
Isn’t it good to be straightforward and acute?
Windi-chan was puzzled.
I want you to stop having races at the times when I need to try my hardest…
The fact that the best friend gauge is MAX 20 and the base increase value is 7 is true, so the bond +2 is not normally needed for any guidance.
I could make it to UD8 if I leave it up to you.
If you try hard, you might be able to win with a Championship B butt, just leave it to me, wahaha!
Is the restoration of the throne happening this time?
>>66
I want you to tell me why you thought the legendary complete inferior version would make a comeback, wahaha.
For now, I somehow understand that the training effect of 20% is strong.
When it comes to motivation effects and friendship effects, they can be significant in numerical terms, but how do they translate into training effects?
If you don’t have a participation ticket because it’s a legend, please honestly borrow it for four months.
I don’t know if it’s four months, though.
The throne is always being restored.
Of course, there are differences due to color, but in the end, it feels stronger about how much can be compensated by strong passives.
Collecting the Saint Light is also quite difficult, and I don’t want to do it myself, but I can feel a strong aura if it all comes together, wahaha.
Isn’t it the case that the most advantageous target is something like Mar-chan?
>>71
Those with fewer goals, like those who finish races in the fall, also have an advantage.
I think the highest firepower is probably with the blue guidance, but I don’t feel like I can master it…
It’s bothersome to think about which mindset to choose…
The Windy girls are the throne people guided by the progenitor Symboli.
If there are five people, it won’t activate unless we add someone else.
The training schedule for each character progresses in such a way that when you’re raising busy characters in the latter half of their senior year, it feels more frustrating compared to other scenarios.
The efficiency of practice should be fundamentally based on friendship × motivation × training effectiveness.
If I could stretch it, I would want to stretch it.
I understand that it’s about being able to skillfully combine and use it, but…
The activation condition being multiple instances of increased motivation is ridiculous.
>>81
To avoid activating it, we have to take a level 3 passive, which shows that Centlight is a difficult character, wahaha.
I feel like UC would be stable in SP2.
I’m thinking about whether it’s possible to automate the early-stage bond setup somehow.
The St. Light is clearly a part of your excretion.
Wahaha
I was surprised that something like a white distance factor was added along with the red factor.
Is it like a bonus or something?
Why isn’t this a character-specific story?
Mac-chan also seems strong!
I don’t understand what is strong about the guidance that lasts for about 5 turns.
It’s easy to make in the latter half of UC.
Is there a Windy-chan that can create UB?
If having friendship boosts motivation, that’s strong, but it has a cooldown and is balanced, wahaha…
I feel like it’s not Speed 2, but rather Guts 2…
>>94
The second one is only Urara-chan.
If it’s good for evaluation value development, then it can be done.
Umamusume Details [Onyx Line] Mejiro Ramone Name: Legend Connecting to the Future Change 47,775 Speed Stamina Power Guts Intelligence 1916 1377 1561 1216 1305 Terrain Adaptability Turf A Dirt F Distance Adaptability Short Distance B Mile A Middle Distance B Long Distance E Running Style Adaptability Escape C Lead A Squeeze C Chase F Skills Inheritance Training Information Support Cards SSR Lv50 SSR Lv50 SSR Lv50 SSR Lv50 SSR Lv50 SSR Lv50 Friend
>>95
With such a latest support card, anyone can achieve a UB.
>>103
I chuckled.
>>113
What’s so funny?!
>>95
Whoa… it seems like I could imitate that…
No, Baba is exactly the one who does the golden rotation at JBCCC University of Tokyo…
I think it’s better to submit improvement requests for the goal race while we can.
I was troubled.
This is the highest motivation I’ve had since the start of the service…
Just when I thought I could finally make something like UC4, now it’s finishing with UE9, what is going on?
>>100
It’s generally one without a sharp edge.
Wendy-chan is suspecting that her Smart 2 is quite strong.
Rudolph is essential, but…
In this scenario, it feels like Orfe will be running in the autumn for the second time, as if it’s doing this.
As expected, it’s Ai-chan… I’ll just “watch” until the free 10 consecutive pulls are over.
>>104
Windi-chan still can’t show her full potential.
Speaking of which, I still haven’t trained Donna in the legend.
Does the forced Arima disappear in this scenario?
It’s tough to see this period when my motivation is at its highest.
I let it run on auto, and when it stopped at the end, I had only assigned my skills and ended up winning against the Moai.
You’re not bad, Omakase Robo.
In auto training, if it’s speed 3, it overflows with speed.
But with Speed 2 and Wisdom 2, I couldn’t fully manage my outings, and my Speed didn’t reach its full potential either.
Finding the right balance is difficult.
Because of auto mode, I can’t remember the training at all.
Was it necessary to make the goals character-specific even though there was no story?
>>112
I feel like the TS method was good.
Well, there will be a disparity in suitability.
If you train for a rating value of Sp2 and St2, it is clearly superior to a mech.
The limit is justice.
If I were to leave the training to auto, who is the one that increases their stats the most easily? I would like to know who to prioritize for AI settings.
>>119
Honestly, make friendship the highest in custom and the others the lowest.
Kids who run middle to long distances usually end up having to run in the Senior Arima, and there are other groups that have G1 goals incorporated after the senior training camp.
If you can’t develop a new scenario that clearly looks strong and has skills, then a mech will do.
>>120
So this is Mejiro McQueen.
Is it true that the attribute for Chanmi is also speed?
I feel like I heard a story that says it seems the acceleration is lacking when it’s close to 2000.
>>122
I feel like I don’t need that much if it’s just miles.
I think that spring has the right spring + speed factor.
>>118
Rather than that, the difference in evaluation points you receive at 1700 and 1400 is much smaller than the difference in evaluation points you receive at 1900 and 1700.
It was disappointing that even though the scenario changed, the fundamental game system remained untouched.
Only Seiko-chan can create the UC late-level…
Windi-chan is clumsy…
Is it okay to use all new scenarios for a while, even for long distances?
It’s originally a punishment game, but some of the out-of-scope Arima participants are crying.
It’s only the second day of implementation, so if you can create the latter half of the UC, that’s enough.
Watch YouTuber explanations to deepen your understanding of the gimmicks.
>>117
For those who want to bring out a character through heavy modifications, that can be tougher.
It was tough.
How can I boost my stamina…?
Is this scenario originally for 4 months? Or is it for 6 months?
I still don’t understand it well, and my stats aren’t improving at all, but I think it’s fine to have a legendary status across all distances because the experience points are overwhelmingly higher than before.
>>135
Is this good thanks to the scenario rather than the latest support card like Ai-chan?
>>157
Strong training means that both special skill points and skill points can be increased, so if you are able to increase skill points without doing strong training, then you should be able to increase them even more with optimal moves.
It’s fine because it’s a turn to make horses for the competition venue and have fun.
If you try to pick up hints properly, it seems like it would be quite difficult, huh? Wahaha!
I felt this during the mecha as well, but honestly, isn’t Shaka’s performance a bit suppressed?
I wanted it to have a bit more exciting performance.
>>137
My friend’s expiration date was four months, and Shaka was just a quasi-friend with a four-month shelf life.
>>144
I feel that as a stamina support, I wanted them to properly overcome the wall.
What Windy-chan is seeking is overwhelming next-generation stamina.
If you win G1, you get Ai-chan points.
In the race where Ai-chan participated, it’s also Ai-chan’s points.
If Ai-chan’s points exceed a certain threshold, there will be a purge.
Is that the kind of understanding we should have?
Who is the strong character in spring?
>>140
It’s McQueen.
Recently, Blast One Piece received an early long-distance enhancement.
This probably means that in the end, the stats can be adjusted in any way, so the one that can break through the limits with speed is the strong one.
I know Windy-chan.
Windy-chan becomes increasingly dissatisfied as a generic optimal solution is found and wishes for a scenario adjustment.
It’s a hassle to set up the long-distance Stella.
But if I don’t take care of it now, it will become even more troublesome later.
>>143
Isn’t it just a matter of setting up a rotation to participate in all the long-distance events and then sleeping automatically until it’s over?
>>150
Windy-chan’s head had become quite stiff…
>>143
If you just book long-distance races and run them automatically, it will be quick.
The era of distance-based URA3 turns is super! Exciting!!!! The period of growth has ended.
It feels like I want to steadily improve over three years instead, but I don’t really understand how to go about that.
>>149
The basic principle is to maximize everyone’s gauge, broaden the options, and acquire strong insights.
Junior can be casual, but it’s better to be careful with classical.
The scenario itself is extremely interesting, at a level that surpasses the past.
The only current dissatisfaction is that I can’t pile up my food.
>>151
The event chart is overflowing with UB Mayano, so it’s not going well with the budget management.
>>151
It’s a bit cliché, but it’s nice that more people are gathering in front of the monitor little by little.
You can see the deck by looking at the rankings.
…Is this the same deck?
>>146
When I receive the motivation effects from Monster-chan and two others, I can shine alone and get scores like 80/100, wahaha!
I thought raising bonds was useless, but there are people saying it should be taken first, so it seems like it’s going to be chaotic.
>>156
If it’s Seiko-chan, it won’t become garbage.
>>145
Putting aside whether there will be an opportunity soon, the strong ones in Chanmi and Riguhi were Marchan, Ayabe-san, and Ace.
It seems that it is said to be strong in the future, and it seems to be related to CB.
What I thought in this scenario was
Around the training center academy, a distortion in space-time is definitely occurring.
I can’t help but watch the fan service every time.
The person in charge is cute… wow, their breasts are huge…!
>>165
This guy is a gorilla keeper.
If it’s the factor round, I don’t mind, but for the main training, it depends on whether I can draw this improvement and self-discipline early… ?
If it’s possible to target them in horse racing, I want to aim for a remarkable record of three wins in the autumn G1 races with older horses!
I think it’s better to address the adjustment that continues to suggest that not doing it makes you stronger.
Or I want you to greatly increase the return of the target race.
>>170
In reality, it’s about earning returns through breeding rather than the Triple Crown for older horses, wahaha.
When Sue-san is on the screen, I somehow get a sweet erection.
I don’t dislike the feeling of collecting things along the way.
If you’re going with the route of St. Light or Speed Symbol, I think it’s fine to include Tsurugi-san.
Increasing motivation and the appearance rate of support horse girls is effective.
Wendy-chan likes the robot girl scenario the most.
The project is not progressing solely based on the personal dreams of the doctor; it is well-organized and compact, avoiding unnecessary expansion despite being for everyone’s benefit.
It seems like something is being pushed quite hard, and there’s a possibility that Mamechin will come before the Spring Festival.
>>176
There are almost no stayers left, so it seems likely they’ll come in the immediate previous frame.
I think it’s not good for the race to become a hindrance, even if being too strong in a race is questionable.
>>178
Is there actually an increase in the SP we can earn compared to usual?
It’s unrelated, but GameWith’s access has drastically decreased and it’s on its last legs…
>>179
It’s the consequence of the strategy articles being haphazard every time.
Symboli has a weak judgment for going out, so it’s difficult.
>>181
With Symboli Rudolf, going out is not necessary at all.
Reduce stamina consumption and recover 11 times to manipulate the odds of winning in pachinko.
Ricky’s fan service is so intense that I was shocked.
The fan service in swimsuits just looks like bad marketing…
>>188
The vaccine hit my head.
I like that fan service because it’s elaborate.
I honestly enjoyed seeing the early crappy company wiki engaging in a ranking war under its banner.
GameWith was merely a place to experience joy and sorrow through gacha simulations.
It seems that Taiho-kun will also become a member of the disciplinary committee once implemented.
It seems that Windy-chan has been unable to properly read the explanation of the guidelines for a while, and it’s quite amusing… haha!
>>192
The Windy-chan who can read the explanation is the top-tier Windy-chan.
>>192
The text is usually strong when it’s short at level 3.
I feel like things that seem small are not really that strong.
I don’t really understand the specifications of the symbol.
Anyway, keep going, haha!
It feels somewhat like a setup where you take the ones that easily raise bonds first and then swap them with different ones at the end.
In the first place, the explanations from others are oddly detailed, making it hard to know which one is good.