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PS5 MONSTER HUNTER WILDS CERO C for ages 15 and up CAPCOM
From what I’ve seen in the movements, Redou, Albedo, and the octopus seem weak in the final version.
If we align the standards with the top tier of experienced series players, newcomers won’t be able to join.
The flash resistance is because of Teo…
I can’t allow the creation of slip damage floors.
The range of Muji stories has been relatively gentle lately.
It has started again.
It’s been 15 years.
There’s no doubt it’s Monster Hunter.
The story should be easy enough if you’re just updating your gear.
It seems that overseas reviews are mostly talking about how there’s no volume or strong monsters.
>>15
Overseas reviews are calling it the best masterpiece in Monster Hunter history…
>>47
You probably just saw it in IGN’s review anyway.
It seems that the story part of Rise was really easy.
I need the story part to wrap up quickly.
If you want to do something difficult, go ahead and do it; for players who are used to the series, something easy is fine.
They say that if it gets too difficult, it’s just a matter of frustration.
In recent years, the start is always easy with less volume, so if you want to act like a pro, I wish you’d finally remember that.
I think anyone who complains is undoubtedly a fool.
The old hunter who used to say that the true Monster Hunter is inconvenient and difficult seems to be taking a complete turn.
The achievement acquisition rate on Steam is
Guiding Blue Star (Xeno’jiiva Defeated) 45.1%
Hyakuryu Yako Emaki (Naruhata Defeated) 48.2%
So you see.
Even in Rise World, the difficulty is just too high.
>>24
It’s good that 30% of it is an easy-to-clear RPG, so nearly half is quite high.
>>27
Bring me data from the same genre.
It’s fine to have a grudging approach when Kushala and the extreme ones come.
I’m prepared for the fact that it’s going to become a game that requires skill again.
It’s intentionally made to be a death game with a world theme, right?
>>29
No, the story part of World is not great at all; only a few pieces of content and the latter half of IB are blatantly difficult.
>>31
Nana from IB is clearly here to kill Lance!
Thanks to the difficulty adjustment, even someone untalented like you can say it’s easy and feel proud of it.
Be grateful.
It doesn’t matter what, but since we’re in G-rank now, let’s get started quickly.
There weren’t any bosses that were particularly difficult in the world, but…
Simple does not mean boring.
No matter how ridiculously strong the setting is, if you just do it, you’ll handle it completely without choosing your means.
In other words, I have done it.
Even trophies that you can easily get as soon as you start the game and can begin to play have a trophy rate of only about 5%.
Isn’t it not a basis for judgment for those who couldn’t clear that?
You’re doing it again today, huh?
If there’s no weird DPS check, then it’s fine.
>>38
I hope that difficulty adjustment leans more towards “kill before you get killed” rather than being time-restricted…
>>40
I think that if you pursue that, it will probably turn into a terrible game… the end result will be continuous instant-death attacks.
>>41
The DPS check is more lenient, right?
What is required is to respond to attacks without mistakes while continuously hitting the weak points.
The former allows for receiving blows with armor or using potions for big moves, but the latter is not possible.
Wasn’t the Steam version released quite late to begin with?
Aren’t there some that you just buy on sale and mostly end up stacking up?
In response to your request, I will make an extreme addition.
>>43
It’s fine, but the backlash when you fail is already on a global scale.
Weren’t you saying something like it was definitely going to be a revival to the extreme and a terrible game until the day before yesterday?
Since you’re already at the veteran stage, it’s almost certain that you’re facing the veteran king, so there shouldn’t be any concerns about the difficulty.
>>46
The battle-hardened frenzy will come together first.
The madness dragon transformation has changed to a decrease in health and an increase in attack power.
Seeing the bald heads popping up makes me feel like the release date is finally approaching.
Could you make the power-up form just one type?
I really want the trend of thinking that if something isn’t difficult, it gets a low rating to stop.
Please understand that the momentum is lacking at the point where foreign reviews are coming out.
The fact that the content that can be played is rated highly only at a level of 15 hours until clearing the story in Monster Hunter means it has no real significance.
It seems that clearing all the side quests will take about 30 hours.
>>52
What is a sub-quest?
>>55
You’re going to repeatedly clear it for 30 hours after cutting off the tail, right?
>>55
All quests not required to clear the story.
I don’t really understand what you mean by “sub-quest.”
Isn’t it a mission and a free quest?
That’s strange, I’ve been playing for 40 hours in beta.
I don’t really understand names like Shu-U or Zhou-Xia, which sound like final boss names.
>>57
Chi You!
Rise takes about 8 hours just for the key quests, so it’s about twice that.
Is it already this week?
That’s fast.
What does it mean to clear Monster Hunter, anyway?
>>61
That’s fine as a story…
>>64
In other words, the starting point…
It sounds like the name of a country from a manga.
There’s no point in saying it, but it frustrates me that with half-hearted leveling in terms of timing and challenges, critical hits don’t increase by 5% increments.
The information has already reached the pearl table, that’s fast.
By the way, it looks like the story is fully implemented this time.
It’s something obvious, but…
For now, various media are saying the story is questionable, so it seems like the story is not great.
…While allowing those IGN guys to monopolize, they’re calmly criticizing it.
>>69
Isn’t that fine over there?
>>72
Rather, it’s more pathetic to be considerate there.
I wonder what this guy is talking about.
Composite beads are drawn from a predetermined combination, not randomly, up to a total of 4 level points… It doesn’t have as much freedom as I thought.
If the story is mediocre, then the final boss must be LagiaCris.
I’m not saying it’s subtle; I’m just saying it feels the same as usual.
I’m not really looking for a story in the first place! Players don’t need to talk either!
Every media outlet is saying that! (They’re not saying that)
>>77
I didn’t say which media.
It seems that it’s not the hunting time that’s long, but rather the story part, so that might be a bit concerning.
When it comes to praising, IGN can’t be trusted, but when it comes to criticism, IGN is somewhat reliable, which is frustrating.
As long as it doesn’t make me uncomfortable like a partner, the story can be anything…
It might be a drag on the second playthrough if you can’t skip.
In the worst case, you can just ignore the story and focus on harmonizing with the monster right in front of you in Monster Hunter…
The unique skills of the Arshberld armor include a skill that inflicts debuffs on the opponent and a skill that provides buffs after a certain number of attack hits.
Don’t people usually skip the story in Monster Hunter?
>>84
I definitely don’t remember reading anything properly.
>>84
The story events and conversations aren’t usually that long, so I’ll watch them.
>>84
The world’s unskippable events were painful.
It’s hard to create a character that’s more unpleasant than my partner.
IGN gave Rise an 80 out of 100 as well.
It’s fine to spend time on the ecosystem and monster presentations, but I prefer other aspects to be more subdued… However, I guess focusing on that would sell better.
When I see negative campaigns starting for a game that hasn’t even been released yet, I really feel that it is being anticipated.
Are artificial monsters for real… I wonder if they’ll eventually release dragon knights.
I’ve been reading the story, but since there’s about 100 times more time after it’s over, the impression becomes weaker.
It seems that there are more bad feelings than the interesting ones that I thought would come from opening up and creating an ecosystem, and it has turned out exactly as I feared.
If the kidney-related topic is brought up and the story is mediocre, I might be a little disappointed.
In terms of the story, I like the rivalry with Magala from 4.
The Monster Hunter storyline has never been that high in quality anyway…
Number 4 was well received, but it is a rare case.
>>96
They’re trying to make me eat something weird even though I’m not asking for a scenario.
The world’s scenario was about Joe getting complained about or Harmony being made fun of and stuff like that.
The possibility of it being a masterpiece is extremely low.
The only one that is properly giving reviews is IGN, and I don’t think they are negatively campaigning; they are just stating the good and bad points.
>>100
Hmm, it’s rated lower than Dragon Age!
It seems there is one monster that cannot be rematched.
It’s a waste because I can’t make any equipment.
Invasive species are threatening to disrupt the ecosystem, so the relics of ancient civilizations started to fight back, and by chance, a hunter from outside came and subdued them. The end.
Hmm.
I like the story of Moga village.
I’ve been doing it since 2G, but basically, apart from proper nouns, “defeat” and “search,” there’s not much substance.
The story of the scenarios in the stories wasn’t that great either.
I like the mysterious ending of the cat girl.
You’re going to make it G-rank and extreme, right? I know, Capcom!
Can’t we at least play it before saying various things?
So all the weapons for the artificially inflated monsters are just color variations and fixed to dragon attributes, huh? That’s just plain lazy.
I feel like it’s better than a world filled with just skin thinness.
The reason P3rd is the highest rated is that it was thoroughly designed to be advantageous for players and to attract a wide audience, so I hope you don’t forget that.
>>114
Despite being evaluated, there wasn’t any G.
The first story was fine, but I clearly remember the second one being terrible; the main character isn’t me, it’s that old man!
The controls are complicated every time during the game, so having difficult enemies is troublesome.
Alshuberg is Goa’s arch-nemesis, so Shagar cannot appear.
There weren’t many strong enemies in the world, were there?
The only thing that was high was the attack power of the veteran individual, so there was an instant death from one mistake, but that was about it.
There are various reasons being mentioned such as 3rdG being at the capacity limit of UMD and the numbering being released on handheld devices.
The smug face of the Indian guy who is leaking the videos really annoys me.
>>121
Ah, well, India also seems to have low morals…
I don’t mind spoilers, so I took a quick look and it seems like foreigners are mostly wielding dual blades or katanas.
If you’re going to check DPS, at least make sure the enemy’s resistance is settled.
Well, it’s best if there isn’t anything like that at all.
I thought I would see the Steam version of the Hunter at 2 PM, but it was a joke.
The beta version of Albedo is the strongest monster in Wields…
The Artia weapons are lame… this is shocking.
I get jealous and throw a tantrum as soon as I see people having fun, it’s tough, yeah.
It’s seriously a living hell, isn’t it?