
Goukazaru eX HP 170 Flare Drive 140 Discard all Energy cards attached to this Pokémon. +20 Retreat. Illustration: PLANETA CG Works eX Rules When a Pokémon eX is knocked out, your opponent takes 2 Prize cards.
Well, I’m constantly winning overseas and such.
Since it’s 0 for escaping, I’ll switch if I use a technique.
If there is light, get energy from the bench and perform a continuous attack.
It’s not just that it hits twice with crazy high stamina, but it also has a 0 for escaping, so isn’t there a way to deal with it?
You can kill Nassy, right?
If there is light, I can normally attack again on the next turn.
The different designs are super cool, and I kind of want one.
You can hit with the seed and its first evolution for 1 energy, so it’s definitely useful with that damage included.
I want to build a deck with only Escape Energy 0 cards.
It’s not bad at all when you stack two communication cards.
Somehow, evolving as quickly as possible and using Flamethrower often results in a hit.
It’s definitely scary that a Flamethrower could come in on the third turn of the first attack.
I’m pairing it with Matadogas to break through the 150 line.
I love the idea of teaming up with Dodrio.
More than that, it wasn’t starting from today for the five-game winning streak, I’m glad.
Can it barely withstand one attack from Gyarados?
Aren’t only the Fire starters being favored?
It means to say how to use it is like saying something similar to “Dodaitosu.”
>>16
It can be used if you set up Jellicent, but having two evolutions on two lines is difficult…
The three great houses will eventually release an EX, so I’m not worried.
…Even considering that, I thought they could have made it a bit better in terms of performance.
Stage 2 Goukazaru ex HP170 Evolves from Moukazaru Flare Drive 140 Trash all Energy from this Pokémon. Weakness +20 Retreat Cost illus. nagimiso eX rule When a Pokémon ex is knocked out, your opponent takes 2 prize cards.
Often, they wait for surrender, thinking this is the finish.
It wasn’t like that with Palkia.
There are many cool pictures in the rainbow frame, right?
>>20
Darkrai was a little disappointed.
If it were like this with evolution, it would have been perfect.
Energy Hikozaru Tatsuku 20 Hikozaru Tatsuku 20 Mokazaru Hageshii Bonda Ja 80 Goukazaru Furea Doraiufu 140 Goukazaru Furea Doraiufu 140 Kuitaran Gasuke 30 Monster Ball Monster Ball Boss’s Order Speeda Big Cape Big Cape Professor’s Research Professor’s Research Sakaki Akaki Dex Simulator (GameWith)
I’ve been using a deck that hits hard in the daily matches lately.
To be honest, it’s not that strong, and I can’t recommend using it, even though it has a slight edge in wins.
>>22
Wouldn’t it be easier to use Quitalan as a wall with Giratina?
If you make the Speeder into Hikari, you can supply energy after escaping from Giratina.
>>26
If it develops into a situation where I’m growing quietly behind the wall, I will lose, so it was better to attack even with smaller hits.
By continuously striking, you can win quite a lot, especially against water-type opponents.
It’s really impossible to deal with a Dracozolt as a first move, but I feel like my opponent has weakened.
Thanks to this guy, I learned that Dodrio has zero retreat cost.
Empoleon has also produced results, hasn’t it?
Empoleon has relatively good durability and can potentially knock out Sawamurā with a kick, so I think it’s quite strong.
Both of this guy’s evolution sources have a 1 energy attack point, which is a subtle but high merit.
There are parts that shine because of Nassy’s presence.
I was pairing it with a low-energy Ennuut that can spread poison.
Well, it felt like a decent level of strength.
If it’s a deck that wins by preparing from the back, then I’ll use Fire Lizard.
I think a structure focused on aggro is stronger as a base.
A strong seed of fire should shine when it comes.
I feel like I’m winning fairly often even though I’m using it.
Since 140 is the damage output that matches Darkrai and Jibakoil perfectly, it’s necessary to chip away at them so that just holding a cape doesn’t mean losing.
If you make it a deck that can’t hit until it grows, it won’t be enough for Palkia either.
A surprise attack, another one is good, right…?
If you put fire on this, it completely ruins its goodness.
Give that technique to Emurit too.
It seems I have no choice but to fully commit to speed…
If you attach energy to the back with Fire, it will be easier to trigger repeatedly.
>>42
Should I unleash 200 attacks with Charizard…?
>>56
“200 consecutive shots?!”
Let’s team up with Starmie and focus on escaping.
If I team up with Hikari, I can probably do rapid attacks.
Let’s do it, someone.
Whenever I end up needing to put out Hikozaru first after surpassing Speeder, it always troubles me.
If you put it in, it will rot.
It’s effectively the same, so instead of trashing 2 energy, it’s designed to discard all energy, which shows a sense of balance adjustment.
Isn’t it super hard to beat a solo Infernape deck with a Grass deck?
>>48
“Be willing to just wait for the swing to succeed when the opponent messes up after grabbing onto Nassy.”
>>48
For now, I tried it out and Nassy managed to send out 3 out of 4 times, completely scattering the opponent’s Seed Pokémon and ended it.
It’s Emrit, and I can use all trash techniques up to two hits, but once it reaches three hits, it suddenly becomes difficult, so even if the opponent doesn’t have EX or if their EX is at 170 or 180, it’s still tough.
Since there are many opponents that can’t be defeated with just 140 from the monkey, I want a partner who can hit lightly, and that leaves me with almost no options other than something like Quitalons.
Mikarge isn’t bad, but when it comes to a score of 10, it can be frustrating that it sometimes lacks punch.
I’m not asking for much, but I want a fire version of Airamude.
Mikarge is painfully spicy to the point that Gourgeist would die…
When facing a Manafy-using type, even with a type disadvantage, I can win quite a bit with the Quetarun type.
If you’re going to use Fire, isn’t Charizard a better choice? That’s why the deck construction is fundamentally different from that one.
Even though we’re stuck alone, it’s super annoying when Akagi comes and messes up the mission by knocking down this weakened bench without us scoring a single point.
The Charizard-based fire deck struggles against Nassy because Charizard has 90 HP, but the Infernape-based deck often manages to work out with Natsume since Monferno has 80 HP.
I think it’s pretty bad to think that this can’t be used…
>>61
There are quite a few people who seem to think that it can only be used by the environment top.
>>61
At first, it wasn’t popular.
Rose to prominence alongside Nassy.
It is a card that desires a true partner.
High durability with no escape.
I feel the possibility, but with the current card pool, it seems like it’s good enough with Liza.
>>65
If there’s a Fire-type with the same evolution stage, it seems like Charizard has more stability in being able to one-hit KO almost guaranteed.
Our fire layer is thin, damn it!
Gallop is strong!
The lizard is too much of a factor of anxiety.
Expert Sardek is normally strong.
The HP 170 of 2 Ene 140 is quite a strain to deal with.
It’s good for the environment because there’s a lot of grass, isn’t it, monkey?
If you’re going to focus on 2nd evolution main firepower, it’s less stressful to go with Charizard, which can reliably sweep opponents when fully evolved, rather than going with Infernape, which might not be able to finish them off.
The win rate is probably not that different.
If the popular deck didn’t have a cloak, it would be right at the kill line, so I think we could do it if we can make use of our speed.
It looks tough against Palkia.
The performance of Tane I is overwhelmingly superior to Lizard Line.
Both Charmander and Lizardon are too awful.
Charizard has a weak evolutionary process, so if the meta doesn’t align, it can become quite a luck-based battle…
Charmander is forgivable because it can burn Tamata.
Lizard, put in a little more effort.
Fire is the strongest! Let’s flip a coin.