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That’s really gross.
Was Kimori that tough…?
The Gym Leaders are Fire, Flying, Psychic, Ice, and so on…
It’s quick and Leaf Blade is strong, so it’s not that bad, right?
>>4
It’s like that in oras, but…
Until around 27 or 28, I managed to do something with this guy without remembering Refbre, using the Seed Machine Gun, which at that time had a maximum power of 10 × 5.
If Refbre comes, the crucial point correction and the abundance of seaside areas, along with Furan being essentially a rock user, should work out somehow.
The lead-up to the riff is just too weak and painful.
Even though it’s Tessen and electric, the coil has steel, so it doesn’t take any damage.
Unlike Chikorita, it seems like it isn’t too tough since it has travel-friendly base stats and high damage STAB moves, as long as you don’t try to force it on its own, but I have never chosen Treecko as my first Pokémon.
The seed machine gun will temporarily become the main cannon.
Well, it can be covered by Hariteyama or Rakurai.
The entire story is tough; Chikorita is on a completely different level.
It’s really tough around the mid-game when Grass-type moves are the only ones available, like an all-out attack and a finishing blow.
It’s stressful that the enemy rarely goes down in one hit.
The lineup of moves that Jukain learns after level 40, like Slam, Slash, and Faint Attack, makes you wonder if they’re just messing around.
Chiko is a hellish journey where both the moves and base stats are not suited for a travel party, and the type matchups against enemies are also poor.
It seems that Servine, which has a stat distribution somewhat similar to Chikorita, is also struggling, but how is it?
>>14
The gym is overall at a disadvantage.
The ability to persist like mistletoe and coil up gives it a unique personality among the three travel companions.
I don’t really use this quirky thing for travel.
>>14
It’s definitely better than Chikorita.
Since I can remember excellent stacking techniques, it’s not impossible to stack from the top.
It’s good with things like Drednaw.
Creepy creepy creepy creepy creepy
A collective hallucination called “Leaf Blade” of Jupitor under the bridge.
If I could use Leaf Blade around the level of 20 under the bridge, traveling would be much easier.
>>16
Because my Numaclaw can’t be instantly defeated by a suction with power 20…
There are few Pokémon that can learn moves with just the right power and accuracy for traveling, not just gold and silver.
Although Chikorita is often criticized as being weak only based on type matchups against gyms and Team Rocket, choosing either Cyndaquil or Totodile will still lead to a challenging journey in Johto compared to other regions.
The hardest one I did by myself in the Three Families was the Jade’s Rowlet…
>>19
Pochama was the first starter Pokémon to be dropped from the starting lineup.
Speaking of which, this guy is a single type, huh?
Compared to water, which has many options but boasts consistent stability from the beginning, fire has fewer options.
Grass is unstable, and there are many other options, so it naturally tends to become hard mode.
SV didn’t have such a hard time, lol.
>>24
There are bad techniques that are easy to use as a sub, along with a wealth of sub-weapons, and the stats are efficient.
>>24
It’s fast and can hit from above, and since Trick Flower is a guaranteed critical hit, it ignores the opponent’s defense increase and you can even see the dialogue…
The period of fighting with Sui or the Seed Machine Gun is incredibly tough, but if you learn Refreshing Breeze, it won’t be as difficult, so it’s better than Chikorita.
The value of Chikorita’s existence…
There aren’t many decent grass techniques these days, so even a Leaf Blade with 70 power is appreciated.
Fire and water are 95, but
>>28
It’s terrible that there’s no concept of giving all types a decent move with a power of 80 or higher up until around the fourth generation.
Naitle is slow, but the moves were magnificent.
>>29
The moment it evolved, just remembering the earthquake and being able to crush things makes a difference in stability.
There is quite a difference between Chiko in Gold/Silver and HGSS.
Muskarnai has good skills, but it has many weaknesses and is always a bit scary.
>>35
It’s good, isn’t it? The extremely wide distribution and aggressive Ex-Leg.
I think it’s not good that flames and water are often difficult to catch early on, while grass can be caught relatively easily from the beginning.
>>37
Just like there is usually water in waterfront areas, if there are bushes, there is usually something there too.
Fire has a feeling that there are definitely limited stages here in that sense.
When it comes to tough grass types other than Chiko, it has to be Tsutaja.
Adjustments based on the premise of being contrarian can be tough on a journey.
The color variations of the incredibly cool Grovyle series.
To be blunt, I don’t really need it if you ask me, but why didn’t I remember the higher-level moves if I don’t stay in a state of Kimiwa?
>>40
I feel like the moves were quite different before and after evolution.
Such as Kinogassa.
>>46
Is it that spores won’t be learned unless it’s between Mushrooms?
At least learn Mega Drain along with evolution.
Jukain clears Kinsel and learns Secret Power, and after that, it’s quite easy.
Nagi is tough, but you can skip past it, so you can progress the scenario, level up, and then come back to win.
You can almost win against the Four Heavenly Kings with Rifu Bure and Dorakuro, as well as Kawaiwari.
Chikorita and Serperior already have high durability as their base stats, and since they are hybrid attackers, their power is just too low.
At least let me lean one way or the other…
The three generations’ starter Pokémon were oddly promoting different moves learned through evolution cancellation.
In an era without experience point adjustments or friendship enhancements, being treated that way is just painful.
Dodaitose really only has one flaw, which is that it is very slow.
Travel has quite heavy drawbacks, though.
>>47
When I was playing Platinum, I got sunk and sent to the box because I couldn’t do anything against Kricketune’s grassy whistle and cross chop spam…
>>47
The bronze bells that keep showing up are tough every time.
Recent ones tend to have strong special moves they learn with evolution, so anything works.
Ruby and Sapphire are amazing because Mizugoro excels in Rock, Electric, Fire, and Psychic types.
Why are you dominating in the electric gym?
>>50
Even though Grass-type has few weaknesses, there aren’t any Grass gyms, and there aren’t that many opponents using Grass moves either.
Moreover, you can buy a blizzard at the mid-game shop.
>>58
The number one rival is the competitor beneath the cycling road.
>>60
If you catch three Gokurin and form a Yawn Squad, you can win easily.
Chikorita is a Grass-type, but it can’t learn Sleep Powder or Leech Seed.
For some reason, I remember the poison powder.
Well, it’s cute, so I suppose that’s fine.
The rare Coil of Tessen is really tough, but I remember that after overcoming it, things got better.
Kimori: “Better than Tsutarja.”
Tsutarja: “Better than Chikorita”
The evil organization entered the toxin-releasing cave, and speaking of which, even if you go to the beach, there are poison jellyfish, making the Pokémon world tough on grass types.
>>54
It’s not so much that grass types have many weaknesses, but rather that water types have too few weaknesses.
I’ve heard that Snivy is tough too, but I wonder if it’s easier than the images in the thread or Chikorita.
>>55
As expected, Kimori is better than Tsutaaja.
>>55
Well, it can output firepower if stacked since it has some coil, but it’s still necessary to stack even against those weak CPUs…
I wonder what Fushigidane is.
Is it admirable that there is poison?
>>56
In Kanto, if you have poison, you’ll be instantly killed by a superpower user, so I’m not very happy about it…
>>56
The early game is difficult, but you can gain an advantage against Onix and Starmie.
>>56
The first generation was strong because of the Leaf Cutter.
Also, sleeping powder.
The memory of how that poison was weak against Espers back then is painful.
I’ve tried soloing with SS Chikorita, but soloing with Jarooda looks tougher.
Before the fourth generation, the struggles of the three starter Pokémon were really tough due to the physical and special move considerations.
I feel like if you let your guard down with Mascarena, you won’t be able to one-shot with Trick Flower in the late game and will end up being one-shot in the counterattack.
I feel that Grass poison is more painful than Ground type being at normal effectiveness against it.
It might just be a feeling.
XY has the first gym focused on bugs, so Harimaron is the easiest to train.
Once you get past the early stages, anything is possible.
It’s terrible that all three Dobe in the story are pure grass type.
Kalos can cover it since it can also get the three Kanto starters.
I chose Harry and Dagne because they are part of the Grass type.
Personally, I found the dual typing of Dodaitos to be annoying.
Perhaps because we played with elimination rules, I couldn’t carelessly switch in despite being a Grass type against a Water type.
Well, Empoleon was more of a hassle…
>>75
Despite being a steel-type Pokémon with high resistance, I don’t really feel any benefits from Empoleon.
Perhaps because Sinnoh has many types that are not compatible with gym leaders.
The Leaf Blade effect is so cool that I was trying hard to use it even in the Emerald Battle Frontier.
I wonder what the usability of Bulbasaur in FRLG is like.
While Leaf Cutter is strong in red and green, in later generations there are only general-purpose Grass-type moves like Solar Beam, right?
>>77
From a personal perspective, it was tough because I had to rely too much on the secret power.
Once you get past the early game, there are fewer situations where you can gain an advantage based on type matchups compared to the other two Pokémon.
>>84
I thought they could at least give us the sludge bomb TM midway through.
That’s the R Gang hideout in Nanashima after clearing that, so it’s almost the last TM you can get…
Rolling around in the bug gym, easy mode Harimaron.
>>78
Fokko has a trap set for a poop explosion, you know.
Empoleon’s Earthquake and Ice Beam combo is extremely painful.
>>79
Being killed by Shirana’s Lucario without being able to do anything is traumatizing.
I was also killed by the Over Booburn.
The barbed wire was tight.
Daigo was completely swept away by Kyogre.
It’s not that Kimori is tough, but rather that Mizugorou is just too easy.
Empoleon has always been used as a secret weapon even when it was not participating in battles.
Until then, I was completely underwhelmed, so I was impressed by the power of Leaf Blade.
During the time of red and green, as well as gold and silver, there were simply too few techniques to remember.
Even after the final evolution, it may still have body tackles or sparks, depending on the situation.
Empoleon is expected to play the role of water type, but its double weakness to fire and ground types is a significant drawback.
The rival under the bridge is quite strong, but…
Aside from that, I think the easiest countermeasure at that point was the type-matching Jupuitoru, which is abundant in weaknesses and can absorb.
When it comes to Emerald, Furan is relatively strong, and I had only raised the one I got from the professor, so I was beaten up by a concentrated attack.
I think the thread image is generally tougher than Chiko until you learn Lift Break.
Sucking it up is out of the question, and at that time, the power of the seed machine gun was also low.
Empoleon has the image of taking a large amount of damage from a counterattack earthquake without being able to one-shot due to its ability Sturdy.
>>91
The newbie has arrived…
The other two are strong as well, but it can even be said that Maaskarna is the rarest grass type among the three starters, the most suited for traveling.
If you’re fast and have high firepower, you don’t have to worry much about weaknesses on your journey!
Choosing Kimori makes Tessin incredibly heavy.
>>94
Wasn’t there a wild Pokémon that had good synergy with Tessen along the way?
>>104
If you raise a Geodude, you can handle anything.
Anyway, Magneton is impossible to deal with.
>>104
The ground is like a Tsuchinin that doesn’t learn ground moves and a Geodude that appears in caves but has a slightly low encounter rate.
Because it’s steel, Machamp has the advantage, but the power of Raikou’s Thunderbolt is usually painful, so it can die.
I feel some kind of intention behind the fact that the path to the grass where I can find Donmer is blocked by the rock that requires the move Rock Smash.
>>119
I thought anyone would be fine on the ground, but there are hardly any RS around.
I wonder why I can’t feel the strength of the steel resistance that much from Empe.
>>95
When trying to operate it as a Water type like in my journey, Steel is actually more of a hindrance.
I wonder why you can’t learn moves like DrPump unless you raise them to a high level in the first stage in Ruby and Sapphire.
Empoleon is pretty strong, right?
In other words, there are no bad choices among the water-type starters.
Surf is a secret technique, yet it’s incredibly strong, and it usually learns moves like Ice Beam or Ice Punch, allowing it to take down rival Grass types.
>>98
That’s true, but it’s painful that I can’t take advantage of my original role of fire and the ground.
>>98
The other Water starter Pokémon are generally excellent, so its relative evaluation is lower.
Kimori still finds it not too tough in the early stages with two gyms.
It’s easier to handle than Chikorita because it has an advantage against Aqua Gang and the like.
Even against the ice Todozelga, which the Four Heavenly Kings should also struggle with, I can fight.
Empoleon may seem strong to children at first glance because of its Steel-type combination, but…
There is also the risk of being affected by the ground or flames that should be advantageous.
It tends to lead to a poor repertoire of skills.
>>105
Forgetting to teach Leafy a biting move is just really terrible.
The grass type moves up to the third generation were desperately weak and tough.
Moreover, the grass-type Pokémon is wandering around.
From the steel side, I don’t think it’s bad, you know, water.
“I’m barely able to fight back with a return favor and burden, but I’m in despair with Matsuba.”
If I were to choose Kimori while playing RS now, I would probably catch Makunoshita for countering Rarecoil…
This is a guy called Mizugorou, who can handle 95% of things in Hoenn.
It’s tough that Empoleon is relatively slow.
There are no Fire-type Pokémon in Sinnoh, so there’s no need to worry about Fire-type opponents.
>>115
It’s definitely true that this contributes to lowering Empoleon’s evaluation as a Water type.
Goron, who tried to gain experience points, was tough and endured, but I didn’t want to see Empoleon being used as bait instead.
Chikorita and Treecko will do well to pick up Geodude on the way!
>>118
The big question is whether Golem’s communication evolution and the desire to use familiar old Pokémon are important.
The same can be said for muscles.
>>123
Cyndaquil will smoothly progress through the scenario if it catches Wooper.
In the end, it became just like a single Pokémon NUO in both Gold and Silver and HGSS…
The difficulty level changes depending on whether you can hunt Tabunne without any hesitation.
When you actually use Empoleon in battles, you realize that it’s common to get instantly knocked out by unexpected ground or fighting-type moves.
Moreover, it’s slow, so even though it’s a water type with sufficient power, it’s exceptionally difficult to use.
If I tried to make a strong starter with just grass types, it would end up being a gorilla.
I raised a perfect Empoleon with Ice Beam for Ground types and Drill Peck to hit Fighting types when I was in elementary school, but I got completely beaten by my brother’s serious team and cried.
>>124
Just having Surf and Waterfall.
Empe’s self-acquisition is too weak…
Simply put, the range of the fire compound is just too excellent.
Please indicate whether the Emperor Story evaluation is for DPt or BDSP.
>>126
I could rely on it until I mastered the gym, but once I entered the Elite Four, I thought… this one is more difficult to use than I expected?
It is platinum.
>>137
When it comes to the manipulated techniques of the Four Heavenly Kings, they at least hold a sub-weapon that’s either Fighting or Ground type at equal effectiveness, so I predict that the old Steel’s unfair resistance won’t work anymore!
Basically, the third one, like platinum, has also improved techniques!
>>126
I played all the games, but I thought BDSP’s treatment of Pachirisu was too extreme.
The platinum that you can receive as a reward immediately might be the best option.
I know that my Geodude won’t evolve all the way, so I don’t want to use it on my journey…
>>127
There may be a lack of appeal in appearance, but if we consider strength, Goro is more than enough.
Dinosaur
Hero
Salamander
Hmm…
Using the Empe, I thought I would easily win against Kikuno, but having two Mizuchi is just terrible…
The Grass starter trio tends to become weak in the strategy department because they don’t learn many moves at all.
>>133
There is a trend that says not remembering the powder is a disgrace to the three great clans of grass…
When I think about it again, is it only Bulbasaur that has a complete set of powder?
BW has a lot of easy-to-find Excadrill thanks to the excellent ground.
>>134
I was part of the Warubiaru faction.
In the end, both are strong.
>>134
I’ve never used it, but I feel like Overconfident Warubiar might be quite suitable for travel.
>>158
It’s super strong!
The number of wild trainers and the number of Pokémon they have in Generation 5 are still too many, damn it.
In a region where the legends of the earth and water clashed (or didn’t clash), there was no reason for a Pokémon possessing both types to be weak!
Bakuuda-kun became an instant counter to Asuna, and the high-level moves at that time were surprisingly well-developed, so he is highly rated as Sceptile’s partner.
Use speed and weakness to push through the level difference.
The third generation fighting types didn’t really have any decent moves aside from Sky Uppercut and breaking tiles, did they?
Is this something that can be solved with Makuhita?
>>139
I’ll be on the back foot, but wasn’t there something like an impact strike…?
>>139
There is a throwing game.
Weak.
>>139
🫷🫷
I got hit twice!
>>139
Well, when it comes to breaking tiles, regardless of its power, having a hit rate of 100 and a decent amount of PP makes it one of the better options in the third generation…
Steel is really hard to obtain, and there wasn’t any joy in the offensive side back then.
>>142
It would be nice if Empoleon had as much durability as Duraludon, but…
Please do something about the fact that TMs in Ruby and Sapphire are consumable, Vegeta!
Mascarena often gets one-punched unexpectedly, so I had it hold a Focus Sash even though it’s meant for a travel party.
Choosing Kimori makes Tessen’s Rare Coil too tough.
There should have been a revenge, but is this all there is?
The old specifications make back attack techniques too unreliable…
Cocodora looks strong but is too weak to use in the story…
>>153
In the remake, it has been improved, though.
>>153
Steel technique? Choose between Metal Claw and Iron Tail.
Rock move? It only has Rock Tomb with power 50 and accuracy 80.
>>153
It looks extremely strong, but it can be instantly killed by Blaziken and Swampert, providing an exhilarating experience.
In BW, no matter which of the three major families you choose, Milhogg will break your heart.
Despite being early in the game, it quickly uses hypnosis from above and deals significant damage with its matching-type attacks, beating the player up quite a bit.
The most comfortable among the historical grass types might be Brigalon…
If you have the feeling that you’re strong because you’re hitting on your weaknesses, then even Makunoshita’s thrusting is seriously strong.
I challenged Raikou with four times the Mud-Slap and got crushed…
The power is too low…
Empoleon having type overlap with both Dialga and Palkia slightly bothered me as I started to become aware of team balance as a kid.
>>161
In that sense, there is too much of a difference in brilliance compared to my previous senior, Luragaji…
I think that by advancing mostly with Kimoori alone, Tessenshould be able to absorb all the experience points from the trainers along the way and reach a level where it can learn Leaf Blade.
The only way to deal with Magnezone is to use a pushy Leaf Blade to cut it down.
Recently, it’s impressive that the three royal families learn special moves when they evolve.
Well, PP10 is not reliable…
While Hoenn base stats are often ridiculed, Hariyama is in a decent category.
>>168
Hmm… It’s a go-getter…
The downside is that it appears at level 42 on Champion Road.
Just by making a few adjustments, you can take on the Four Heavenly Kings, so I’m debating whether to use it on the way…
>>168
Isn’t it a distribution that is quite ahead of its time, rather than just being a decent one?
The initial struggles of the Fire Starter Trio are tough.
After gold and silver, it gives a relaxed image.
>>169
Miltank is equally tough, you know…
>>172
Realizing the salvation of muscles makes it easier.
If there is also a female Geodude, then the attraction won’t work.
You can reduce rolling to a quarter.
It’s suffocating around Kinsetsu because there’s nowhere to escape if we can’t break through the Tessen.
>>173
It feels like about a third of the time until entering the RSE Hall of Fame is spent around Kinsetsu.
I wonder if three consecutive flame fights are really okay.
It’s not interesting…
>>174
Both evil and spirits.
Jaro feels somewhat unsatisfied because the AC75’s raw abilities and the snake-like advantage are due to the return of contributions from the ref blade.
Even so, it’s not weak, but in terms of usability for traveling, C110’s Drednaw with its butterfly dance and flower petal dance is better.
Bulbasaur is useful in a journey party too.
Erika will continue to be active.
I have enough confidence to conquer the Isshu region just with that desert Daruma and Warubiaru.
Boss Godra definitely looks like it could be a 600-level Pokémon…
>>180
Later, it became a pair with Tyranitar.
>>180
It’s been a while since I started using Tyranitar, but it’s really weak.
In GO, even with Mega Evolution, the types decrease, so it’s useless because it can’t be boosted for obtaining Rock Candy…
In BW, I remember that if you cancel the evolution, Moguryuu learns Earthquake earlier.
Catching them is a bit of a hassle, though.
After losing Repayment and Mega Power, Normal types can’t do anything at all.
>>187
I want my strength back, regardless of the repayment.
It’s definitely the Tessen who placed the rock on the path to Mount Entotsu.
Donmel-kun remembers Ember at level 14, and if you raise it to around level 20, it will learn Magnitude.
It’s really unacceptable that they’re trying to hinder my ability to obtain a Pokémon that would be a counter right nearby.
Water steel seems incredibly strong, but it surprisingly doesn’t pair well, does it?
Jalorda simply gives the impression that it has become relatively tougher since the NPCs have gotten stronger.
I feel like Gross was really strong before the weakening of steel’s resistance.