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The inn I stayed at yesterday was like the first Resident Evil.
A dog looks like it’s about to jump in.
Maybe there’s a typewriter room if you go down the stairs.
The placement of zombies is terrible.
The doorknob is broken.
I looked into the hexagonal thing hanging on the wall, and it seems like there’s something to it.
The fixed camera perspective control is too difficult!
>>5
Is it the place where there is a fireplace in the back room and you use a lighter?
I wonder why it looks so much like an old video game screen.
The stairs have a very low-poly feel.
The guy standing by the back hallway.
The second half is where it changes to a hunter.
What is this feeling of CG made with old software and PCs…
I want to walk in a way that feels like a remote-controlled car, with that clunky clack clack sound.
Famous places where you die instantly as a hunter.
>>14
They weren’t here when I arrived…
Catadikeid
I want to move while getting stuck on the wall~
Isn’t that over there on the second floor?
Director’s Cut of Fast Zombies
It seems like plant roots would be growing if I opened the door.
It’s the place where tofu rushes through.
In the early stages, there are mainly zombies, but around the middle, they are replaced by hunters.
This makes it clear that it’s an impressive game that immediately becomes bio.
Someone is likely to die at 12 o’clock.
There is a sense of the building, but the way it’s taken is also bio.
Tap tap tap
The location is superb, and the framing is exquisite as well.
If I place a camera on the floor, it seems like it will become a night of the Kamaitachi.
But I feel like this kind of scene is relatively common at inns at night.
Is the lighting too dim?
What’s important is the angle of the camera.
In a game, you can’t see that side!
At a time when everyone is sound asleep, the lights should be like this.
The artificiality of the shadow is amazing.
“I won’t let it end in a dream.”
This isn’t CGI.
Crimson Head is crap.
>>37
The speed and durability with that remote control operation, if multiple come at once, the intent to kill is too high!!!
It seems fine even if a rocket launcher hits.
When I look at this image, doesn’t something come from deep within?
The building itself is simply constructed with minimal decorations, and the interior color scheme is entirely monochrome, which, coupled with the fact that there is only one strong light source from the left, seems to create a simplicity that resembles the graphic style of older games that had limitations in expression.
It seems like there will be hunters positioned when I return from the public bath.
Fwaaaaaan
fooooooon
Wada Mansion
The staircase has a CG-like feel to it.
If you search the body again, you can find some bullets.
Is it an inn where you have to drain the fountain water and go through a secret staircase when going to another area?
Tap tap tap (hard floor)
Thud thud thud (carpet)
Clatter clatter (stairs)
The graphics feel amazing on the PS.
It seems like typewriters are placed everywhere.