Home » Fatal Fury » [Unknown] I’m currently in beta testing but I’m blindly competing.

[Unknown] I’m currently in beta testing but I’m blindly competing.

Fatal Fury: The Legend of the Hungry Wolves City of the Wolves

1: Japan Otaku ReviewsYeahx1

I want to check combos and frames in training!

2: Japan Otaku Reviews

Isn’t it hard to jump diagonally?

3: Japan Otaku Reviews

How does it feel to operate without levers?

5: Japan Otaku Reviews

>>3

I was struggling with not being able to perform the Rising move because I was pressing 6 while trying to do the Shoryuken on another game at 22!

4: Japan Otaku Reviews

I feel like it’s been a while since I’ve played a fighting game, but it’s really hard…

6: Japan Otaku Reviews

I can’t get the Shoryuken to come out at all with the lever.

7: Japan Otaku ReviewsYeahx2

Please… just don’t make me do the Terry stage… I’m begging you!!

13: Japan Otaku Reviews

>>7

This is really going to make me feel nauseous, which is bad.

16: Japan Otaku Reviews

>>7

Fighting game train stages are generally terrible.

8: Japan Otaku Reviews

Is there something like, if you rub this, it becomes strong?

9: Japan Otaku Reviews

>>8

Bullets and summer breaking in Cain.

12: Japan Otaku Reviews

>>8

Use Cain’s horizontal and upward attacks to filter out beginners.

10: Japan Otaku Reviews

If it’s 626, then the Rising Dragon will come out.

Is this also KOF?

11: Japan Otaku Reviews

I’m sorry… I ended up standing on the terry stage.

14: Japan Otaku Reviews

>>11

Don’t worry.

15: Japan Otaku Reviews

When should I put in the super move for Cain?

Because I get knocked away after the REV charge shot, there’s no good place to put it in.

17: Japan Otaku Reviews

Compared to MoW, it’s really hard to get a Haria.

18: Japan Otaku ReviewsYeahx1

The brightness of the background in this game is the same as the characters, so it gets tough when the background moves.

19: Japan Otaku Reviews

Isn’t it possible to reflect a specific stage only on my screen?

20: Japan Otaku Reviews

>>19

Surely the final version should be possible, right?

21: Japan Otaku Reviews

The movement feels really heavy and difficult to move…

22: Japan Otaku Reviews

It feels like they don’t move as briskly compared to KOF.

23: Japan Otaku Reviews

It’s a pad, but it sometimes turns vertical when I’m trying to do a diagonal jump.

24: Japan Otaku Reviews

Isn’t Puri-chan cute?

25: Japan Otaku ReviewsYeahx2

>>24

Honestly, it’s tough.

26: Japan Otaku Reviews

I entered a number without a thread name, but it said it couldn’t find the room.

Is it full?

31: Japan Otaku Reviews

>>26

I don’t think it can be considered full since there are only three people.

27: Japan Otaku Reviews

I feel like I’m going to break because I’ve lost three times in a row to the CPU and I think I’m really bad.

28: Japan Otaku Reviews

>>27

After losing three consecutive times, I’ve played 50 matches, but no matter how you look at it, the first CPU was definitely the strongest opponent I’ve faced, so you don’t need to worry about it.

29: Japan Otaku Reviews

>>27

I feel like the CPU in the qualifying matches is quite strong…

30: Japan Otaku Reviews

>>27

It’s more fun to start from the lower levels because if you win there weirdly, you can’t do anything at all.

32: Japan Otaku Reviews

Why isn’t there a training mode… It even had one in Granblue Fantasy.

36: Japan Otaku Reviews

>>32

It’s not particularly strange, I suppose.

I want it, but…

41: Japan Otaku Reviews

>>32

Even though it’s a network test, everyone is holed up in training mode… If there is, I’ll be holed up too.

33: Japan Otaku Reviews

It feels slower compared to KOF.

51: Japan Otaku ReviewsYeahx1

>>33

Well, that’s because it’s not KOF.

34: Japan Otaku Reviews

Is the hitbox of Purichan’s crouching weak punch really there? It was so short that it was no good.

By the way, this kid’s reach is generally short!

38: Japan Otaku Reviews

>>34

Maybe they’ll use K with the same feeling as P for other characters.

35: Japan Otaku Reviews

It’s because it’s an online test.

The matching is suspicious, and the connection keeps dropping, causing me to be returned to the top, but…

37: Japan Otaku Reviews

Terry is weak here too.

39: Japan Otaku Reviews

I’m using my invincible move! I can’t tell if it’s not coming out or if it’s coming out but getting crushed, but I’m dead.

47: Japan Otaku Reviews

>>39

It seems that the tribe that can brake is not completely invincible.

40: Japan Otaku Reviews

I thought it was something like Tremor or Modern in Street Fighter 6, so I’m playing smart, but it’s boring that you can only do one type of combo with the combo button in this mode.

43: Japan Otaku ReviewsYeahx1

>>40

I’m using normal controls, but since I haven’t practiced, I can only use one type of combo!

46: Japan Otaku ReviewsYeahx1

>>40

It seems like there might be a different combo when crouching.

42: Japan Otaku Reviews

I wonder if it’s not possible to cancel after weak pp, strong p, and strong k.

55: Japan Otaku Reviews

>>42

If it’s non-derived, can’t it be canceled with a blow?

68: Japan Otaku Reviews

>>55

I made it to the tutorial expert level, sorry about that, thank you.

44: Japan Otaku Reviews

I’m also getting a message that I can’t find a room.

45: Japan Otaku Reviews

I thought there was a backstep harrier! But it won’t come out unless I use REV… Why…

53: Japan Otaku Reviews

>>45

In recent games, it’s a fairly common feature since being able to perform moves from a back jump tends to make players more passive.

56: Japan Otaku Reviews

>>53

I thought it was a technique that represented Jenny…

73: Japan Otaku Reviews

>>56

You can still use it freely since it can be done from a vertical jump.

48: Japan Otaku Reviews

I really like the Teri stage because it’s the brightest, but is it not allowed?

62: Japan Otaku Reviews

>>48

It’s not that it’s a no, but if you can think that you’ll get drunk even if you leave first, that would be great.

49: Japan Otaku Reviews

Thank you, Hotaru Nanashi!

60: Japan Otaku Reviews

>>49

Thank you for the match!

I couldn’t brake or rev at all.

50: Japan Otaku Reviews

It feels like the first day when one side puts up a barrier and the other suddenly remembers to put up a barrier too!

52: Japan Otaku Reviews

The matchmaking is taking too long… Is no one playing ranked matches?

54: Japan Otaku Reviews

When REV or braking are involved, the difficulty definitely increases, but since each hit is heavy, it feels easier to maintain combos.

57: Japan Otaku Reviews

Let me remove the wireless junk.

58: Japan Otaku Reviews

Games that don’t have explanations for getting up in their tutorials should just die!

59: Japan Otaku Reviews

>>58

By the way, is there a way to avoid being knocked down or something like that?

61: Japan Otaku Reviews

I feel like it’s a bit strange that the matching time is so long regardless of the connection.

It’s a test, but is this network code really okay?

63: Japan Otaku Reviews

>>61

It’s crazy that after taking so much time, I end up being matched with an incredibly laggy opponent.

64: Japan Otaku Reviews

I tried to create a room with my friend, but there were a ton of room bugs, and I couldn’t enter the room, so it ended…

70: Japan Otaku Reviews

>>64

Is there a bad connection compatibility? It seems so.

65: Japan Otaku Reviews

If it’s possible to set it in the final product, I think Terry Stage should be included in the NG.

66: Japan Otaku Reviews

Errors and disconnections after matches happen too, so it’s unstable.

It’s better to restart when matching isn’t happening at all.

67: Japan Otaku Reviews

Since I haven’t been matching much after restarting, I guess I’ll take a bath for now… It should definitely be fixed.

69: Japan Otaku Reviews

The button layout was decided in an instant.

It might be a game that is easy to start.

71: Japan Otaku Reviews

What’s interesting about a blow?

72: Japan Otaku Reviews

I wonder if they seriously think this is casual…

74: Japan Otaku Reviews

Is hitting a weak crack shot and following up with a series of small tricks a tradition?

75: Japan Otaku Reviews

>>74

In the history of Fatal Fury, there have been cracks like that as well.

80: Japan Otaku Reviews

>>74

There was a vicious crack setup, but that shouldn’t be counted.

82: Japan Otaku Reviews

>>80

It’s amazing that a normal hit can lead to a big attack connection, truly beyond the line.

76: Japan Otaku Reviews

It’s no good, the matchmaking is dead. Even after rebooting, it doesn’t match.

77: Japan Otaku ReviewsYeahx1

The man who tries to throw an attack while avoiding it has arrived!

78: Japan Otaku Reviews

There’s a character that looks like a pig, isn’t there?

So you’re strong, huh?

79: Japan Otaku Reviews

JD often occurs, but the power wave released by guard cancel gets crushed! It’s obvious, though!

81: Japan Otaku Reviews

Rock has Rising Tackle, but Terry doesn’t have it.

83: Japan Otaku Reviews

I want to watch it, but is there a stream available?

84: Japan Otaku Reviews

Is this game moving?

88: Japan Otaku Reviews

>>84

I realized for the first time when the CPU came for the ranked match after doing the tutorial.

85: Japan Otaku ReviewsYeahx1

I really can’t accept that Jenny’s Haria has been weakened this much.

86: Japan Otaku Reviews

What is FE in the command list?

94: Japan Otaku Reviews

>>86

Feint

98: Japan Otaku Reviews

>>94

Ah, you’re marking the moves that come out with feint inputs.

87: Japan Otaku Reviews

I clearly think the specifications for the simple input are garbage in this game.

89: Japan Otaku Reviews

Doesn’t it seem like only a weak dash can connect from Firefly’s small technique?

90: Japan Otaku Reviews

I don’t understand the combo!

91: Japan Otaku Reviews

The tutorial suddenly says to press the REV button without any explanation, so there’s just not enough explanation…

97: Japan Otaku ReviewsYeahx1

>>91

The REV button is the REV button, right?

How else can I explain it?

105: Japan Otaku Reviews

>>97

You could at least tell me where it is on the pad…

110: Japan Otaku Reviews

>>105

Pads are different for everyone…

You can check it with the key configuration.

92: Japan Otaku Reviews

Wrap a suitable projectile, perform an anti-air rising dragon, then cancel into a special move from a jumping airborne attack!

I make a living off just this.

93: Japan Otaku Reviews

I love battling when everything is messy and I’m feeling my way through like this…

95: Japan Otaku Reviews

What’s going on with the Rumman UI…?

96: Japan Otaku Reviews

If it’s according to MOW’s specifications, the movement recovery is…

Punch forward, kick backward to get up.

The distance varies depending on the strength.

101: Japan Otaku Reviews

>>96

Oh, I’ll give it a try! Wait, why am I finding out about this here?

119: Japan Otaku Reviews

>>96

It became a directional punch, but I think it’s easier to understand if we either allow the diagonal down or revert to the original MOW!

99: Japan Otaku Reviews

What is REV in the first place?

104: Japan Otaku Reviews

>>99

Is it a drive gauge?

100: Japan Otaku Reviews

I hope I’m not mistaken, but isn’t Lantze not that strong?

102: Japan Otaku Reviews

There are combos besides the basic ones, but I don’t know how to execute them.

The opponent is attacking aggressively, so I can’t win.

103: Japan Otaku ReviewsYeahx3

Isn’t it frustrating that no one points it out, but the ranks aren’t character-specific?

106: Japan Otaku Reviews

I’m a beginner at 2D fighting games, but I think the game itself is interesting!

It’s complex, but the characters have unique personalities, making it fun to use.

I honestly think there are too many problems with the UI and matching… It would be a waste if it were to be released as it is…

107: Japan Otaku Reviews

I think you should check the command list because it includes explanations of common systems in addition to character moves.

It also describes common combos and movement wake-ups.

108: Japan Otaku Reviews

The system isn’t complicated, but I’m not confident that I can use it simply.

It’s definitely fun, no doubt!

109: Japan Otaku Reviews

I’m relieved that Kazunoko is getting beaten by a certified CPU.

111: Japan Otaku Reviews

Why is it that SNK’s online service is always unstable?

114: Japan Otaku Reviews

>>111

Please do something with the invincible oil tycoon power!

112: Japan Otaku Reviews

Anyway, I can’t quickly turn around in the air like Hotaru.

113: Japan Otaku Reviews

Isn’t the UI kind of sluggish or heavy? Is it just my imagination?

115: Japan Otaku Reviews

>>113

No, it’s clearly slow to respond after pressing the button.

An uncle’s reaction similar to the player’s.

116: Japan Otaku Reviews

REV Blow is super boring, and I don’t see any sign of it getting interesting in the future. Is there any chance it could improve?

120: Japan Otaku Reviews

>>116

It seems like various things are connected, but I’m not really sure.

117: Japan Otaku Reviews

I’m compromising with a connection speed of level 3 or higher, so why is it taking so long…

118: Japan Otaku Reviews

Sometimes I encounter some really strong guys who seem like they came from the future, but I’ve realized that they all have a rock vibe! What are these guys doing!

121: Japan Otaku Reviews

Everyone just keeps throwing in combos for rock!

122: Japan Otaku Reviews

Isn’t it crap that even though I got slowed down by a dodge attack, I still get crushed normally?

123: Japan Otaku Reviews

I wonder if I’ll have to listen to this BGM during matchmaking in the final version too…

124: Japan Otaku Reviews

There seems to be a disparity in feints as well…

129: Japan Otaku Reviews

>>124

It’s already there, so it’s alright!

125: Japan Otaku Reviews

I haven’t touched it yet, but how does it compare to MOV?

133: Japan Otaku Reviews

>>125

There are parts that seem like it (strong small panty while walking, weak big feet) and parts that don’t, so I don’t understand anything.

Since I don’t have tremors, I want to win tonight, and there’s a bit of an RTA aspect to finding crappy techniques and crappy combos, so there’s a fun in that which can only be enjoyed now.

136: Japan Otaku ReviewsYeahx1

>>125

There are some controls that haven’t changed and some that have, so you’ll definitely be confused at first.

138: Japan Otaku Reviews

>>125

For now, I think Jenny has become really weak.

The unpleasant aspects have been removed, leaving them as a proper character.

126: Japan Otaku Reviews

I tried to drop by the thread with no name, but it turned out to be an odd number…!

I’m a beginner too, so is anyone coming?!

127: Japan Otaku Reviews

I seriously can’t get a vacuum to come out, what is this game?

128: Japan Otaku Reviews

Because it’s a PS4 Pro, I can only cause trouble for randoms.

130: Japan Otaku Reviews

Isn’t there much vacuum? Or is it just that you’re using a simple input for the leverless joystick?

131: Japan Otaku Reviews

Is there still hair without a thread name?

132: Japan Otaku Reviews

>>131

There’s still more.

134: Japan Otaku Reviews

Well then, shall we go…?

135: Japan Otaku Reviews

It might only be on Steam, but I don’t understand why the menu controls require releasing the stick or button.

137: Japan Otaku ReviewsYeahx1

I’m confused because the firefly’s braking is different from MOV!

139: Japan Otaku Reviews

>>137

Co-bicycle braking, right!!

Well, as long as it leads to riding position, I guess it’s fine.

140: Japan Otaku Reviews

Putting REV Blow aside, when is REV Guard used?

When did you read the ultra must-read?

144: Japan Otaku Reviews

>>140

Countermeasures against shaving death

145: Japan Otaku Reviews

>>140

What you’re doing is advancing guard, so is it when you want to let go?

141: Japan Otaku Reviews

What is strong about fireflies in exchange for their short reach?

146: Japan Otaku Reviews

>>141

Stepping on and turning around

142: Japan Otaku Reviews

My Terry kept getting hit by strong reversal dunks at first and died.

143: Japan Otaku Reviews

Jenny is strong no matter where she goes, but since it’s casual, I can’t tell!

But it might turn into something amazing in the final version…

147: Japan Otaku Reviews

The reach difference is amazing even at this stage.

What will happen when Billy comes?

148: Japan Otaku Reviews

I’m not matching at all on the PS5, but are there people who are matching?

149: Japan Otaku Reviews

>>148

When it doesn’t match, just restart for now!

151: Japan Otaku Reviews

>>149

I thought it was becoming increasingly difficult to match, but maybe I should restart…

150: Japan Otaku Reviews

>>148

Even with a fixed connection, matching can go quite smoothly, so it might be better to restart the game.

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