
Fatal Fury: The Legend of the Hungry Wolves City of the Wolves
I want to check combos and frames in training!
Isn’t it hard to jump diagonally?
How does it feel to operate without levers?
>>3
I was struggling with not being able to perform the Rising move because I was pressing 6 while trying to do the Shoryuken on another game at 22!
I feel like it’s been a while since I’ve played a fighting game, but it’s really hard…
I can’t get the Shoryuken to come out at all with the lever.
Please… just don’t make me do the Terry stage… I’m begging you!!
>>7
This is really going to make me feel nauseous, which is bad.
>>7
Fighting game train stages are generally terrible.
Is there something like, if you rub this, it becomes strong?
>>8
Bullets and summer breaking in Cain.
>>8
Use Cain’s horizontal and upward attacks to filter out beginners.
If it’s 626, then the Rising Dragon will come out.
Is this also KOF?
I’m sorry… I ended up standing on the terry stage.
>>11
Don’t worry.
When should I put in the super move for Cain?
Because I get knocked away after the REV charge shot, there’s no good place to put it in.
Compared to MoW, it’s really hard to get a Haria.
The brightness of the background in this game is the same as the characters, so it gets tough when the background moves.
Isn’t it possible to reflect a specific stage only on my screen?
>>19
Surely the final version should be possible, right?
The movement feels really heavy and difficult to move…
It feels like they don’t move as briskly compared to KOF.
It’s a pad, but it sometimes turns vertical when I’m trying to do a diagonal jump.
Isn’t Puri-chan cute?
>>24
Honestly, it’s tough.
I entered a number without a thread name, but it said it couldn’t find the room.
Is it full?
>>26
I don’t think it can be considered full since there are only three people.
I feel like I’m going to break because I’ve lost three times in a row to the CPU and I think I’m really bad.
>>27
After losing three consecutive times, I’ve played 50 matches, but no matter how you look at it, the first CPU was definitely the strongest opponent I’ve faced, so you don’t need to worry about it.
>>27
I feel like the CPU in the qualifying matches is quite strong…
>>27
It’s more fun to start from the lower levels because if you win there weirdly, you can’t do anything at all.
Why isn’t there a training mode… It even had one in Granblue Fantasy.
>>32
It’s not particularly strange, I suppose.
I want it, but…
>>32
Even though it’s a network test, everyone is holed up in training mode… If there is, I’ll be holed up too.
It feels slower compared to KOF.
>>33
Well, that’s because it’s not KOF.
Is the hitbox of Purichan’s crouching weak punch really there? It was so short that it was no good.
By the way, this kid’s reach is generally short!
>>34
Maybe they’ll use K with the same feeling as P for other characters.
It’s because it’s an online test.
The matching is suspicious, and the connection keeps dropping, causing me to be returned to the top, but…
Terry is weak here too.
I’m using my invincible move! I can’t tell if it’s not coming out or if it’s coming out but getting crushed, but I’m dead.
>>39
It seems that the tribe that can brake is not completely invincible.
I thought it was something like Tremor or Modern in Street Fighter 6, so I’m playing smart, but it’s boring that you can only do one type of combo with the combo button in this mode.
>>40
I’m using normal controls, but since I haven’t practiced, I can only use one type of combo!
>>40
It seems like there might be a different combo when crouching.
I wonder if it’s not possible to cancel after weak pp, strong p, and strong k.
>>42
If it’s non-derived, can’t it be canceled with a blow?
>>55
I made it to the tutorial expert level, sorry about that, thank you.
I’m also getting a message that I can’t find a room.
I thought there was a backstep harrier! But it won’t come out unless I use REV… Why…
>>45
In recent games, it’s a fairly common feature since being able to perform moves from a back jump tends to make players more passive.
>>53
I thought it was a technique that represented Jenny…
>>56
You can still use it freely since it can be done from a vertical jump.
I really like the Teri stage because it’s the brightest, but is it not allowed?
>>48
It’s not that it’s a no, but if you can think that you’ll get drunk even if you leave first, that would be great.
Thank you, Hotaru Nanashi!
>>49
Thank you for the match!
I couldn’t brake or rev at all.
It feels like the first day when one side puts up a barrier and the other suddenly remembers to put up a barrier too!
The matchmaking is taking too long… Is no one playing ranked matches?
When REV or braking are involved, the difficulty definitely increases, but since each hit is heavy, it feels easier to maintain combos.
Let me remove the wireless junk.
Games that don’t have explanations for getting up in their tutorials should just die!
>>58
By the way, is there a way to avoid being knocked down or something like that?
I feel like it’s a bit strange that the matching time is so long regardless of the connection.
It’s a test, but is this network code really okay?
>>61
It’s crazy that after taking so much time, I end up being matched with an incredibly laggy opponent.
I tried to create a room with my friend, but there were a ton of room bugs, and I couldn’t enter the room, so it ended…
>>64
Is there a bad connection compatibility? It seems so.
If it’s possible to set it in the final product, I think Terry Stage should be included in the NG.
Errors and disconnections after matches happen too, so it’s unstable.
It’s better to restart when matching isn’t happening at all.
Since I haven’t been matching much after restarting, I guess I’ll take a bath for now… It should definitely be fixed.
The button layout was decided in an instant.
It might be a game that is easy to start.
What’s interesting about a blow?
I wonder if they seriously think this is casual…
Is hitting a weak crack shot and following up with a series of small tricks a tradition?
>>74
In the history of Fatal Fury, there have been cracks like that as well.
>>74
There was a vicious crack setup, but that shouldn’t be counted.
>>80
It’s amazing that a normal hit can lead to a big attack connection, truly beyond the line.
It’s no good, the matchmaking is dead. Even after rebooting, it doesn’t match.
The man who tries to throw an attack while avoiding it has arrived!
There’s a character that looks like a pig, isn’t there?
So you’re strong, huh?
JD often occurs, but the power wave released by guard cancel gets crushed! It’s obvious, though!
Rock has Rising Tackle, but Terry doesn’t have it.
I want to watch it, but is there a stream available?
Is this game moving?
>>84
I realized for the first time when the CPU came for the ranked match after doing the tutorial.
I really can’t accept that Jenny’s Haria has been weakened this much.
What is FE in the command list?
>>86
Feint
>>94
Ah, you’re marking the moves that come out with feint inputs.
I clearly think the specifications for the simple input are garbage in this game.
Doesn’t it seem like only a weak dash can connect from Firefly’s small technique?
I don’t understand the combo!
The tutorial suddenly says to press the REV button without any explanation, so there’s just not enough explanation…
>>91
The REV button is the REV button, right?
How else can I explain it?
>>97
You could at least tell me where it is on the pad…
>>105
Pads are different for everyone…
You can check it with the key configuration.
Wrap a suitable projectile, perform an anti-air rising dragon, then cancel into a special move from a jumping airborne attack!
I make a living off just this.
I love battling when everything is messy and I’m feeling my way through like this…
What’s going on with the Rumman UI…?
If it’s according to MOW’s specifications, the movement recovery is…
Punch forward, kick backward to get up.
The distance varies depending on the strength.
>>96
Oh, I’ll give it a try! Wait, why am I finding out about this here?
>>96
It became a directional punch, but I think it’s easier to understand if we either allow the diagonal down or revert to the original MOW!
What is REV in the first place?
>>99
Is it a drive gauge?
I hope I’m not mistaken, but isn’t Lantze not that strong?
There are combos besides the basic ones, but I don’t know how to execute them.
The opponent is attacking aggressively, so I can’t win.
Isn’t it frustrating that no one points it out, but the ranks aren’t character-specific?
I’m a beginner at 2D fighting games, but I think the game itself is interesting!
It’s complex, but the characters have unique personalities, making it fun to use.
I honestly think there are too many problems with the UI and matching… It would be a waste if it were to be released as it is…
I think you should check the command list because it includes explanations of common systems in addition to character moves.
It also describes common combos and movement wake-ups.
The system isn’t complicated, but I’m not confident that I can use it simply.
It’s definitely fun, no doubt!
I’m relieved that Kazunoko is getting beaten by a certified CPU.
Why is it that SNK’s online service is always unstable?
>>111
Please do something with the invincible oil tycoon power!
Anyway, I can’t quickly turn around in the air like Hotaru.
Isn’t the UI kind of sluggish or heavy? Is it just my imagination?
>>113
No, it’s clearly slow to respond after pressing the button.
An uncle’s reaction similar to the player’s.
REV Blow is super boring, and I don’t see any sign of it getting interesting in the future. Is there any chance it could improve?
>>116
It seems like various things are connected, but I’m not really sure.
I’m compromising with a connection speed of level 3 or higher, so why is it taking so long…
Sometimes I encounter some really strong guys who seem like they came from the future, but I’ve realized that they all have a rock vibe! What are these guys doing!
Everyone just keeps throwing in combos for rock!
Isn’t it crap that even though I got slowed down by a dodge attack, I still get crushed normally?
I wonder if I’ll have to listen to this BGM during matchmaking in the final version too…
There seems to be a disparity in feints as well…
>>124
It’s already there, so it’s alright!
I haven’t touched it yet, but how does it compare to MOV?
>>125
There are parts that seem like it (strong small panty while walking, weak big feet) and parts that don’t, so I don’t understand anything.
Since I don’t have tremors, I want to win tonight, and there’s a bit of an RTA aspect to finding crappy techniques and crappy combos, so there’s a fun in that which can only be enjoyed now.
>>125
There are some controls that haven’t changed and some that have, so you’ll definitely be confused at first.
>>125
For now, I think Jenny has become really weak.
The unpleasant aspects have been removed, leaving them as a proper character.
I tried to drop by the thread with no name, but it turned out to be an odd number…!
I’m a beginner too, so is anyone coming?!
I seriously can’t get a vacuum to come out, what is this game?
Because it’s a PS4 Pro, I can only cause trouble for randoms.
Isn’t there much vacuum? Or is it just that you’re using a simple input for the leverless joystick?
Is there still hair without a thread name?
>>131
There’s still more.
Well then, shall we go…?
It might only be on Steam, but I don’t understand why the menu controls require releasing the stick or button.
I’m confused because the firefly’s braking is different from MOV!
>>137
Co-bicycle braking, right!!
Well, as long as it leads to riding position, I guess it’s fine.
Putting REV Blow aside, when is REV Guard used?
When did you read the ultra must-read?
>>140
Countermeasures against shaving death
>>140
What you’re doing is advancing guard, so is it when you want to let go?
What is strong about fireflies in exchange for their short reach?
>>141
Stepping on and turning around
My Terry kept getting hit by strong reversal dunks at first and died.
Jenny is strong no matter where she goes, but since it’s casual, I can’t tell!
But it might turn into something amazing in the final version…
The reach difference is amazing even at this stage.
What will happen when Billy comes?
I’m not matching at all on the PS5, but are there people who are matching?
>>148
When it doesn’t match, just restart for now!
>>149
I thought it was becoming increasingly difficult to match, but maybe I should restart…
>>148
Even with a fixed connection, matching can go quite smoothly, so it might be better to restart the game.