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Since it was progressing in a way that was different from the original, wouldn’t it have been better if they could have saved it?
Yeah.
I thought I had dodged it once, but I ended up dying, so it was even worse.
Anyway, the child will end up maintaining their ego and doing this and that within the Lifestream, so if they’re not dead, Jenova is a hassle.
Did they shift it in response to the general expectation that they would change it?
Perhaps they were swayed or succumbed to Huer.
>>4
I think they just wanted to leave it ambiguous and drag it out until the third installment.
The scenario really felt like it was only full of that kind of insincerity, which was truly disappointing.
>>4
They said in numerous interviews that they wouldn’t change the main storyline…
>>29
If that’s the case, I hope you won’t include shallow multiverses that seem like random ideas.
>>34
But it’s kind of interesting that Zack pops up here and there.
Well, it could have been more than just a little interesting, but it didn’t have to be…
Even if I somehow return in the next work, it seems frustrating because I can’t save anyone in the basic timeline.
The fingertip tingling was unexpected.
If we’re going to change it, I understand that we have no choice but to make a significant change from the beginning…
I’m curious about what the reactions were like when CS was released since I did it on Steam.
>>8
It was chaotic with affirmation, defense, damage control, and insults.
The situation surrounding the coupling controversy became quite dire.
It’s still going on over there, though.
“Sorry for the trouble… I guess it’s because I mimicked something like that, which made me even more upset.”
Thanks to that, the cloud has become completely dangerous… or was it like that from the beginning?
I was able to save you, at least…
Even if you follow a different route from the original work, it merely creates a diverged world.
Moreover, the split worlds are just a hopeless setting where they will inevitably crumble into the sky and perish sooner or later.
According to the information I heard, it seems that Aerith can be saved this time! I heard people making a fuss about it and then I stopped.
In the end, will I die?
Is that thing really there since Nanaki was reacting to it?
Bix died in vain, and I really don’t understand what they want.
>>14
Biggs died because of loyal dog Stump; it’s just that the other pug world is nothing to speak of.
Well, in the original world, it remains unchanged that those three returned to the Lifestream.
A brand that can only demonstrate its existence by shifting.
>>15
It’s a secondary creation using our own IP.
It’s a tragedy.
If you follow the original work, there’s a beautiful flow of death and water burial, so it’s fine.
It disappeared with a half-hearted modification…
On one hand, I think the final installment is about somehow dealing with the world setting that branches out but has no meaning.
It seems that Sephiroth is also trying to break that kind of setting and establish a world based on his own survival.
It also feels like it might end with a twist where they deny “if” and kill Sephiroth again.
>>17
There are also statements from the production side that ultimately connect to AC…
No matter how hard we try, we can only interfere to that extent, and perhaps it’s the answer that history cannot be changed.
I was able to bring the white materia from another world, and I also brought Aerith from the living world…
It became clear that Cloud was really impressive, even from the viewpoint of his friends.
Five hundred years from now, that star will also be at peace…
I was disappointed that the high-leg female monsters that fascinated us with their remakes were no longer there.
You’re being wishy-washy…
The water burial will be done in a flashback scene at the beginning of the third work.
Otherwise, we’ll end up like those who abandoned Aerith’s body.
To be honest, the faction that wants to change things was getting too heated.
It’s bad to make changes that stray from the main point just because of external voices.
It’s better not to believe what Kitase says.
At the time of the remake’s development, it was impossible to respect the original and stick to it, so they should have boldly stated that they would pursue their own unique path.
I respect the original work and respect Sakaguchi, so I’m doing it just like the original. I’m only saying that original fans should buy it.
When you open the lid, the reverse is like that.
I personally found it regrettable that I lost my curls.
Well, if you’re saying it’s not the main point, then I suppose that’s true…
If you’re going to change it, just change it.
If you have no intention to change, then don’t change it.
I think it was really good as a second work.
I’m anxious about how the final work will turn out.
Isn’t it consistent that they haven’t changed the main points since the interview during the remake’s release?
In the end, it’s still unclear what the creators actually want to do.
>>38
I wanted to create the ideal FF7 with everything included in a compilation, but it seemed like we were falling apart while making it because everyone’s vision of the ideal FF7 was different—with Tetsuya Nomura, Yoshinori Kitase, and Kazushige Nojima not agreeing, and Hironobu Sakaguchi, the mediator, was not present.
Even when the multiverse goes well or fails, I feel uneasy thinking about other worlds.
I wish they would stop with the multiverse because it makes death feel insignificant.
I wonder who the next magical attacker will be.
>>42
Originally, there are no magic-focused characters other than Aerith.
I think what the staff wants to do is a restructured depiction that includes settings that could not be expressed in the main story and those that were added later.
The second half of Reverse really gave off a strong “What do you even want to do?” vibe, and I couldn’t get into it at all…
Aside from the story, it was really amazing and fun as a game, so I’m really disappointed that it scored lower because of that.
Seriously, the multiverse element is totally unnecessary…
I’m not that dissatisfied with the story so far, so for the final chapter, please adjust the mini-games and review the battle simulation.
Seriously, that place had nothing but stress factors.
Even if Final Fantasy 5 is remade, it’s impossible to change that Galuf dies and that Aerith’s death is one of the nails in the coffin.
>>47
If it’s a 5, I feel like there will be complaints if Galuf doesn’t die.
“Can’t you use Kururu?!”
>>47
If that’s the case, they should properly have a death scene. In the first installment, they teased the players with a salvation theme, and then in the second installment, it’s just poor taste to create a situation where it’s unclear whether the character is dead or not.
The depiction avoids being thoroughly direct, and since Cloud himself is vague, it can only be said that Aerith’s life or death is uncertain.
Talking to Cloud in the ED might be a hallucination or a being from another world.
There probably won’t be a party character in the third work.
Aeris must die in order to send power through the Lifestream with Zack from a parallel world, so that it connects to ACDC, and Yuffie must end without being able to completely resolve her ties with the DG Soldiers related to Sonon.
Next time, revive with the next-generation materials and make the longtime fans grin.
I’m worried whether I can summarize it, but at this stage, there’s no point in discussing the story.
It was clearly stated that it’s a series.
If this is the case, where we can’t even align on what we want to do, then it’s just too harsh, so I hope there’s a different reason.
I think reverse is fun, but I feel that the settings have some bad habits.
>>56
Seriously, the game part was super interesting, so it would have been better if they didn’t add unnecessary changes to the story from the original…
The physical body in the same dimension has stopped functioning, but the soul is in a different dimension, so it’s still alive—this is just wordplay on the definition of death.
>>57
That originally is
>>57
It’s better than the 10 worlds where you can move around energetically while being dead.
I think it’s better to pursue things with determination, no matter what you do.
It half changes, half doesn’t…
Is there no route for Aerith’s survival?
(Am I the only one really looking forward to the story of the third installment?)
The depiction of Aerith’s final moments is not done well, is it?
Whoa whoa whoa whoa whoa! I thought I was saved, but it turned out it was no good, right?
After that, when I encountered Sephiroth in battle, I thought, “He’s definitely alive!!!” but then it turned out he was dead, right?
What the heck…
In the second installment, it’s a big deal, so wait n years, just like FF13.
>>65
Because the way the second work ends is bad, there’s a common point, so it’s certain that the third work will either be an amazing masterpiece or not sell well at all!
>>70
I don’t particularly think the ending is terrible, but isn’t that a bit of a broad statement?
>>72
I guess there must have been other people who thought the same way at 13.
>>76
Well, what does that matter… I don’t understand because I haven’t played 13.
I think the exploration of the worldviews like the Gil tribe and the Junon Republic, as well as new characters, is quite nice.
I haven’t really gotten into things like parallel worlds or fillers.
>>66
I see.
The additional depth settings are really great, but the feelers and parallel world elements are truly bothersome and a distraction.
I should have put a ring on Aerith’s head to make it easier to understand.
>>67
Isn’t a triangular white cloth good enough?
>>68
Dorifu is a program from Wutai.
The bad parts of the FF scenario team are coming out.
I think it’s an unfinished work, so how it’s wrapped up can completely change the perception and evaluation.
The last part of the development was so complicated that I kept thinking, “What does this mean? What does this mean?!” So I really hope it finishes clearly and understandably, so even a gorilla with an IQ of 5 can understand, and I want it to end abruptly without any spin-off works… Please…!!!!
It felt like I was replaced by Sephiroth in some way, but that guy is really something.
The third installment might be based on the story of Ever Crisis.
>>77
It’s a game that brings out the swordsmith Masamune grandfather, talking about the secret story of acquiring a genuine sword…
If you could consistently release something about once a year, I would be a bit more lenient in my evaluation…
>>78
I understand your feelings, but don’t say crazy things!
>>81
Please don’t design it in a way that is unreasonable from the start!
Personally, I was bothered that Sephiroth was too prominently featured rather than the story itself.
The final boss in the conclusion will obviously be Sephiroth again, so I feel like I might be thinking, “It’s you again…”
Well, I know that it’s technically not the person themselves!
>>80
Well, if you’re going to create Sephiroth exactly as in the original, I think it would undoubtedly have a certain gravitas.
The world of FF7 has a concept of fate, and everything outside that destined path seems to be branches and illusions.
I think it’s more about the situation being crap rather than the work itself being crap.
>>84
What does it mean?
Aren’t there a few people mixed in who just want to ruin things?
>>85
It’s fine to think that I’m garbage, but…
Since I think it’s crap, this work is crap! The public’s evaluation must be the same!!
It’s annoying when people of that level of enthusiasm show up.
The structure that actually brought in a sequel to FF7 while tracing the main points was introduced in REMAKE.
I think the second work could have been even more distant from the original.
>>86
I was surprised that the routes and events were pretty much left as they are, rather than being adjusted more.
>>86
I thought that defeating the filler at the end of the remake had that meaning.
Seems like it was different.
Personally, I was looking forward to how the story would unfold in the third installment.
More than that, the worst tempo of the world report and the mini-games were huge negative points.
The combat was interesting, but compared to 7R, don’t you think the enemy behavior is too annoying?
>>88
The world report is fine, but I’m frustrated that there are a few mini-games with difficulty adjustments that are off.
I think it’s more like there’s no concept of past, present, and future in the realm of information, rather than a sequel, like with Aerith’s memories.
The ending of REMAKE gave a feeling of anticipating changes in the world.
The combat in the remake was too much of a struggle, but is it fun in the reverse version?
The combat has gotten really good.