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Tominaga’s turn
The commentary system is
>>1
I have confidence that I won’t be able to endure if you say it.
>>12
Tocla commentary might be quite good. I want to hear someone say, “The night of ○○ is not over yet!”
>>18
It won’t end!! The night of Versus won’t end!!!! Tomi!!!
It’s Tominaga’s turn. Karakusa big pants.
>>21
This is so ridiculous that it’s not even a game.
What did the frame do?!
>>2
It was there.
Ah…
>>3
No good, no good.
If you move your arms, it looks like it has a face like Mozgus.
Based on Jamie’s coin toss, it seems that there might still be a pattern even if Street Fighter 6 comes out.
Creak.
Where is the throat of the topic frame?
SA1 Tanden breathing technique…
>>9
It seems there will be a debate on whether SA2 is Tosa Wave or Seichuu.
The drive arabesque seems like it will warm up.
It seems like Drive Fukiage will also get warm.
>>10
People who started with Street Fighter 6 will probably be confused, huh?
Is the Rindōkan still desolate?
Very very.
Chesto
How old will you be?
It’s a character with a rushing move, walks incredibly slowly, but has an extremely fast forward dash and can throw projectiles.
I’m really looking forward to it because it seems to have a performance that goes very well with modernity.
Arabesque
Big bread
Tosa Wave Crush
I entered W.
Jump big kick
Big bread
Tosa Wave Breaker
Yes, it’s the end.
>>20
If I calmly recite the technique with just sincerity, I am confident I wouldn’t be able to endure it.
>>77
The arabesque is decided! Tosa Wave Smash! Blow up! Blow up! Tosa Wave Smash! Player 1 wins! Mastery shines!
>>79
There are probably very few players who can listen to this.
Isn’t SA3 not in the center?
Many people have had their parents killed by Tominaga.
If they do something like Tosa Wave Dream in SA2, it would be unbearable.
Tocura’s commentary is so funny that I want to watch it regularly.
This is dedication (^q^)
>>28
This is Street Fighter Six (^q^)
The feeling of defeating evil!!
The relationship with Stan is changing, so I’m curious about how that will turn out.
Justice wins (^q^)
If we’re talking about whether it’s something to immerse yourself in, that’s certainly true…
Which is harder, Dream or this?
>>34
W Fukiage is incomparable.
I think W is seriously difficult.
It’s surprisingly stable.
It’s undeniable that the charging spinning throw sword and modern go well together, but when it comes to whether it’s easy for beginners to handle, it seems to be a different story.
>>38
That’s a character that doesn’t move that briskly… It reminds me of the time I had the same experience with Anacaris.
This is what it means to be dedicated.
This is effort.
>>40
You did your best.
You were strong, weren’t you?
>>64
It’s justice, isn’t it?
Isn’t it justice?
Isn’t it funny?
It does look good in videos.
I feel like about 50% of it is due to Tominaga, for better or worse.
The basic W is more doable than I thought, but going all the way to character limit is brutal.
If you get strong with your sword, it seems like you could just focus on that, which makes it seem difficult.
The Seth from 5 and the early days were crazy.
It’s sad that even with all the hard work put in, Tominaga always ends up being cast as the villain…
Since I was using this at 4, I’ll do 6 when it comes back.
The 3rd faction has continued to be heard and seen in games like 4 to 6 and others, but Tominaga has really disappeared.
>>47
Aren’t you playing Hokuto right now?
The steps and walking are so terrible that I can’t go where I want to.
The vine seen from the parent’s vine.
It’s not something anyone can do, you know?
It’s a design flaw if more than 80% is just taken normally.
>>35
“Arabesques are exploding! The true turn is about to begin!”
“Critical Art! Centerline five-strike thrust! This game ends with this!”
“Player 1 wins! This is hardcore gaming! This is Street Fighter 6!”
>>53
This is so unfair, it’s definitely going to make me laugh…
Is self-enhancement not 2?
I think it is about practicing energy in the lower abdomen.
I see the name Tominaga at regular tournaments like Super Street Fighter II and Hokuto no Ken.
I don’t play fighting games, but I like Makoto.
Is the only thing that increases after training the lower abdomen attack power?
>>58
When it turns bright red and boosts attack power, it becomes 3rd, and it cannot be guarded on Makoto’s side.
If I make a lethal mistake, do I get told I don’t need to become a master like this guy?
Dealing with Yan, this means that it can overturn the character difference, and I thought, “What are you saying?”
If you practice in training mode, you can relatively easily learn to play certain specific characters in W-Fukiage.
By the time I was able to do it, I realized painfully that it was still too unstable for me to feel like I could deploy it in actual practice.
Moreover, the way to incorporate all characters changes.
Trash! Complete trash!
Alright, it’s Player 1’s turn from here! Arabesque! Big punch! Tosa wave break!
The fourth shot to the groin in the CA middle seems extremely painful, but it probably won’t be a groin shot anymore.
It seems that the vertical five-stage thrust of the 6th graph might penetrate damage to the player as well.
>>67
I definitely think that “Baki Baki Baki Baki!!… Don!” is super cool.
It looks cool, but it seems way more painful than I remembered, so it’s no good.
Chest! The appearance itself is cool.
The feeling of defeating evil!
I feel like I could get that vibe from the 3rd dot with a 6 graphic. I want to see it!
I’m curious about how to handle that slow speed without a previous step.
Elena hasn’t been implemented yet, you know…
It seems effortless, but the subtle walking and slight delay input vary by character.
Furthermore, if the direction of the drop changes, the recipe will change even more, so it’s really amazing that it can be done with just one character.
It makes me want to laugh at the point when they say they are going to use Makoto for serious commentary and grinding, so please nerf it.
I’m really excited to see how Elena’s motions will turn out.
I want you to properly do the capoeira movements.
>>81
They probably have the studio and are capturing with the players.
Honestly, I want to see Haitani Makoto in Street Fighter 6.
There’s no point in blowing it up at 6.
>>84
It seems likely that there will be a pursuit when dreaming, but since the stun is related to impact, it might not go as far as anarchy.
The fact that it’s serious about grinding is really bad.
I can’t help but laugh just at the sight of face-to-face Oni.
It’s a design of a kid who is seriously practicing a traditional martial art in the first place.
I wonder why it ended up with such a weird character performance, with slow walking and fast attacks.
I think the dedication and effort of people doing double blowing is amazing, but that aside, Makoto is awful.
I wonder if they’ll come.
>>91
I wonder if the world president will come too.
>>95
I want them to come because they give off a meaningful vibe in the story, but nothing particularly happens.
Instead of stun value, there might be cases where the drive gauge depletes unusually.
Let’s reduce it by -3 with the big P chest.
Let’s make it so that Fukiage launches one D gauge with a normal hit for some reason.
>>94
It seems more likely that Hayate will have a move similar to Honda’s headbutt.
Isn’t it okay to just wrap it up with CA now, it’s Tominaga’s turn?
I want an unprecedented necro boom to happen.
>>98
How about having various dual-tone techniques with Effie to differentiate from Dhalsim?
By emphasizing the element of a modified human couple, their popularity has increased.
12 “…”
Are the people who play 3rd Strike not playing Street Fighter 6?
>>101
It seems like the person who was the runner-up in the tournament with the best character is doing their best.
I played a little bit of Street Fighter 3, but I had no idea how to use this character at all.
I’ve never seen a character like that in a fighting game before.
I understand that the previous steps were fast and walking is really slow, but I don’t know how the D rush will turn out…
Tominaga Small Foot (Tomikoa)
>>104
It’s just a small foot, right?
I think my slow walking speed will be greatly affected by rush performance.
How much does the OD gale carry?
The feeling of defeating evil!
Completely worthless trash!!!!
If it comes, it will have performance like Ultra Street Fighter 4; it’s the low-air sword man.
The big P has a long reach, right? It has a big gap, but it seems like it could really chip away at the D gauge.
The technique name “Hanging Throat Loop Karakusa” is incredibly cool, regardless of its performance.
>>113
Straight upper punch, blow up.
Downward Chopping Knife – Oroshi
This format is nice, right?
Can we go to Rush from Yamashira?
Whether there is actually a reason to do W Fukiage aside, if it comes out in 6, they will probably include at least a recreation element like, “This character used to do this kind of combo.”
Real arabesque
What will happen to the five-step thrust along the center line performed in the Reiwa style?
I wonder whose voice it will be.
>>119
I heard that they’re doing Wakame-chan now.
I want you to have big breasts.
Last Tomina, Last Samurai
That technique starts with a kick, huh…
>>123
In Street Fighter 4, it often includes the sound effect “keen,” which is a clever touch.
If the previous step is as it has been, then even if the rush is slow, it’s not too big of a deal.
I would be really happy if you actually come.
If I keep losing in reading battles, I want someone to say “It’s a big deal! It’s a big deal!”
Ah, ah, it’s terrible, it’s terrible (Tomiko A rapid wind, Tomiko A cold wind)
Tomicoa is strong because it looks like a joke but functions normally.
A devastating combo mistake~! This is a complete mess! Someone like this doesn’t deserve to win~!!
Does it fit in?
You’ve arrived, haven’t you?
I’m looking forward to the announcement of the next implemented character at EVOJ.
This topic ends here!
The willpower to stick to a single double blow even if it gets dried out.