Home » Game » Street Fighter » [Street Fighter] I’m going to participate in Street Fighter 6 and revive the Rindōkan Karate!

[Street Fighter] I’m going to participate in Street Fighter 6 and revive the Rindōkan Karate!

1: Japan Otaku Reviews

Tominaga’s turn

12: Japan Otaku ReviewsYeahx1

The commentary system is

>>1

I have confidence that I won’t be able to endure if you say it.

18: Japan Otaku Reviews

>>12

Tocla commentary might be quite good. I want to hear someone say, “The night of ○○ is not over yet!”

21: Japan Otaku ReviewsYeahx3

>>18

It won’t end!! The night of Versus won’t end!!!! Tomi!!!

It’s Tominaga’s turn. Karakusa big pants.

24: Japan Otaku ReviewsYeahx13

>>21

This is so ridiculous that it’s not even a game.

2: Japan Otaku ReviewsYeahx41

What did the frame do?!

39: Japan Otaku ReviewsYeahx1

>>2

It was there.

3: Japan Otaku ReviewsYeahx6

Ah…

5: Japan Otaku Reviews

>>3

No good, no good.

4: Japan Otaku ReviewsYeahx2

If you move your arms, it looks like it has a face like Mozgus.

6: Japan Otaku Reviews

Based on Jamie’s coin toss, it seems that there might still be a pattern even if Street Fighter 6 comes out.

7: Japan Otaku Reviews

Creak.

8: Japan Otaku ReviewsYeahx3

Where is the throat of the topic frame?

9: Japan Otaku Reviews

SA1 Tanden breathing technique…

22: Japan Otaku Reviews

>>9

It seems there will be a debate on whether SA2 is Tosa Wave or Seichuu.

10: Japan Otaku Reviews

The drive arabesque seems like it will warm up.

It seems like Drive Fukiage will also get warm.

11: Japan Otaku Reviews

>>10

People who started with Street Fighter 6 will probably be confused, huh?

13: Japan Otaku Reviews

Is the Rindōkan still desolate?

14: Japan Otaku Reviews

Very very.

15: Japan Otaku Reviews

Chesto

16: Japan Otaku Reviews

How old will you be?

17: Japan Otaku Reviews

It’s a character with a rushing move, walks incredibly slowly, but has an extremely fast forward dash and can throw projectiles.

19: Japan Otaku Reviews

I’m really looking forward to it because it seems to have a performance that goes very well with modernity.

20: Japan Otaku Reviews

Arabesque

Big bread

Tosa Wave Crush

I entered W.

Jump big kick

Big bread

Tosa Wave Breaker

Yes, it’s the end.

77: Japan Otaku Reviews

>>20

If I calmly recite the technique with just sincerity, I am confident I wouldn’t be able to endure it.

79: Japan Otaku ReviewsYeahx1

>>77

The arabesque is decided! Tosa Wave Smash! Blow up! Blow up! Tosa Wave Smash! Player 1 wins! Mastery shines!

82: Japan Otaku ReviewsYeahx1

>>79

There are probably very few players who can listen to this.

23: Japan Otaku Reviews

Isn’t SA3 not in the center?

25: Japan Otaku Reviews

Many people have had their parents killed by Tominaga.

26: Japan Otaku Reviews

If they do something like Tosa Wave Dream in SA2, it would be unbearable.

27: Japan Otaku Reviews

Tocura’s commentary is so funny that I want to watch it regularly.

28: Japan Otaku Reviews

This is dedication (^q^)

31: Japan Otaku Reviews

>>28

This is Street Fighter Six (^q^)

29: Japan Otaku Reviews

The feeling of defeating evil!!

30: Japan Otaku Reviews

The relationship with Stan is changing, so I’m curious about how that will turn out.

32: Japan Otaku Reviews

Justice wins (^q^)

33: Japan Otaku Reviews

If we’re talking about whether it’s something to immerse yourself in, that’s certainly true…

34: Japan Otaku Reviews

Which is harder, Dream or this?

36: Japan Otaku ReviewsYeahx10

>>34

W Fukiage is incomparable.

37: Japan Otaku Reviews

I think W is seriously difficult.

It’s surprisingly stable.

38: Japan Otaku Reviews

It’s undeniable that the charging spinning throw sword and modern go well together, but when it comes to whether it’s easy for beginners to handle, it seems to be a different story.

41: Japan Otaku Reviews

>>38

That’s a character that doesn’t move that briskly… It reminds me of the time I had the same experience with Anacaris.

40: Japan Otaku Reviews

This is what it means to be dedicated.

This is effort.

64: Japan Otaku Reviews

>>40

You did your best.

You were strong, weren’t you?

73: Japan Otaku Reviews

>>64

It’s justice, isn’t it?

Isn’t it justice?

Isn’t it funny?

42: Japan Otaku Reviews

It does look good in videos.

I feel like about 50% of it is due to Tominaga, for better or worse.

43: Japan Otaku Reviews

The basic W is more doable than I thought, but going all the way to character limit is brutal.

44: Japan Otaku Reviews

If you get strong with your sword, it seems like you could just focus on that, which makes it seem difficult.

The Seth from 5 and the early days were crazy.

45: Japan Otaku Reviews

It’s sad that even with all the hard work put in, Tominaga always ends up being cast as the villain…

46: Japan Otaku Reviews

Since I was using this at 4, I’ll do 6 when it comes back.

47: Japan Otaku Reviews

The 3rd faction has continued to be heard and seen in games like 4 to 6 and others, but Tominaga has really disappeared.

49: Japan Otaku ReviewsYeahx5

>>47

Aren’t you playing Hokuto right now?

48: Japan Otaku Reviews

The steps and walking are so terrible that I can’t go where I want to.

50: Japan Otaku Reviews

The vine seen from the parent’s vine.

51: Japan Otaku Reviews

It’s not something anyone can do, you know?

It’s a design flaw if more than 80% is just taken normally.

53: Japan Otaku ReviewsYeahx5

>>35

“Arabesques are exploding! The true turn is about to begin!”

“Critical Art! Centerline five-strike thrust! This game ends with this!”

“Player 1 wins! This is hardcore gaming! This is Street Fighter 6!”

57: Japan Otaku ReviewsYeahx7

>>53

This is so unfair, it’s definitely going to make me laugh…

54: Japan Otaku Reviews

Is self-enhancement not 2?

I think it is about practicing energy in the lower abdomen.

55: Japan Otaku Reviews

I see the name Tominaga at regular tournaments like Super Street Fighter II and Hokuto no Ken.

56: Japan Otaku Reviews

I don’t play fighting games, but I like Makoto.

58: Japan Otaku Reviews

Is the only thing that increases after training the lower abdomen attack power?

65: Japan Otaku Reviews

>>58

When it turns bright red and boosts attack power, it becomes 3rd, and it cannot be guarded on Makoto’s side.

59: Japan Otaku Reviews

If I make a lethal mistake, do I get told I don’t need to become a master like this guy?

60: Japan Otaku Reviews

Dealing with Yan, this means that it can overturn the character difference, and I thought, “What are you saying?”

61: Japan Otaku Reviews

If you practice in training mode, you can relatively easily learn to play certain specific characters in W-Fukiage.

By the time I was able to do it, I realized painfully that it was still too unstable for me to feel like I could deploy it in actual practice.

Moreover, the way to incorporate all characters changes.

62: Japan Otaku Reviews

Trash! Complete trash!

63: Japan Otaku Reviews

Alright, it’s Player 1’s turn from here! Arabesque! Big punch! Tosa wave break!

66: Japan Otaku Reviews

The fourth shot to the groin in the CA middle seems extremely painful, but it probably won’t be a groin shot anymore.

67: Japan Otaku Reviews

It seems that the vertical five-stage thrust of the 6th graph might penetrate damage to the player as well.

69: Japan Otaku Reviews

>>67

I definitely think that “Baki Baki Baki Baki!!… Don!” is super cool.

70: Japan Otaku Reviews

It looks cool, but it seems way more painful than I remembered, so it’s no good.

71: Japan Otaku Reviews

Chest! The appearance itself is cool.

72: Japan Otaku Reviews

The feeling of defeating evil!

74: Japan Otaku Reviews

I feel like I could get that vibe from the 3rd dot with a 6 graphic. I want to see it!

75: Japan Otaku Reviews

I’m curious about how to handle that slow speed without a previous step.

76: Japan Otaku ReviewsYeahx1

Elena hasn’t been implemented yet, you know…

78: Japan Otaku Reviews

It seems effortless, but the subtle walking and slight delay input vary by character.

Furthermore, if the direction of the drop changes, the recipe will change even more, so it’s really amazing that it can be done with just one character.

80: Japan Otaku Reviews

It makes me want to laugh at the point when they say they are going to use Makoto for serious commentary and grinding, so please nerf it.

81: Japan Otaku Reviews

I’m really excited to see how Elena’s motions will turn out.

I want you to properly do the capoeira movements.

89: Japan Otaku Reviews

>>81

They probably have the studio and are capturing with the players.

83: Japan Otaku ReviewsYeahx1

Honestly, I want to see Haitani Makoto in Street Fighter 6.

84: Japan Otaku Reviews

There’s no point in blowing it up at 6.

90: Japan Otaku Reviews

>>84

It seems likely that there will be a pursuit when dreaming, but since the stun is related to impact, it might not go as far as anarchy.

85: Japan Otaku ReviewsYeahx12

The fact that it’s serious about grinding is really bad.

86: Japan Otaku Reviews

I can’t help but laugh just at the sight of face-to-face Oni.

87: Japan Otaku Reviews

It’s a design of a kid who is seriously practicing a traditional martial art in the first place.

I wonder why it ended up with such a weird character performance, with slow walking and fast attacks.

88: Japan Otaku Reviews

I think the dedication and effort of people doing double blowing is amazing, but that aside, Makoto is awful.

91: Japan Otaku Reviews

I wonder if they’ll come.

95: Japan Otaku Reviews

>>91

I wonder if the world president will come too.

97: Japan Otaku ReviewsYeahx1

>>95

I want them to come because they give off a meaningful vibe in the story, but nothing particularly happens.

92: Japan Otaku Reviews

Instead of stun value, there might be cases where the drive gauge depletes unusually.

93: Japan Otaku Reviews

Let’s reduce it by -3 with the big P chest.

94: Japan Otaku Reviews

Let’s make it so that Fukiage launches one D gauge with a normal hit for some reason.

100: Japan Otaku Reviews

>>94

It seems more likely that Hayate will have a move similar to Honda’s headbutt.

96: Japan Otaku Reviews

Isn’t it okay to just wrap it up with CA now, it’s Tominaga’s turn?

98: Japan Otaku Reviews

I want an unprecedented necro boom to happen.

121: Japan Otaku Reviews

>>98

How about having various dual-tone techniques with Effie to differentiate from Dhalsim?

By emphasizing the element of a modified human couple, their popularity has increased.

99: Japan Otaku Reviews

12 “…”

101: Japan Otaku Reviews

Are the people who play 3rd Strike not playing Street Fighter 6?

110: Japan Otaku Reviews

>>101

It seems like the person who was the runner-up in the tournament with the best character is doing their best.

102: Japan Otaku Reviews

I played a little bit of Street Fighter 3, but I had no idea how to use this character at all.

I’ve never seen a character like that in a fighting game before.

103: Japan Otaku Reviews

I understand that the previous steps were fast and walking is really slow, but I don’t know how the D rush will turn out…

104: Japan Otaku Reviews

Tominaga Small Foot (Tomikoa)

109: Japan Otaku Reviews

>>104

It’s just a small foot, right?

105: Japan Otaku Reviews

I think my slow walking speed will be greatly affected by rush performance.

106: Japan Otaku Reviews

How much does the OD gale carry?

107: Japan Otaku Reviews

The feeling of defeating evil!

108: Japan Otaku Reviews

Completely worthless trash!!!!

111: Japan Otaku Reviews

If it comes, it will have performance like Ultra Street Fighter 4; it’s the low-air sword man.

112: Japan Otaku Reviews

The big P has a long reach, right? It has a big gap, but it seems like it could really chip away at the D gauge.

113: Japan Otaku ReviewsYeahx1

The technique name “Hanging Throat Loop Karakusa” is incredibly cool, regardless of its performance.

116: Japan Otaku ReviewsYeahx1

>>113

Straight upper punch, blow up.

Downward Chopping Knife – Oroshi

This format is nice, right?

114: Japan Otaku Reviews

Can we go to Rush from Yamashira?

115: Japan Otaku Reviews

Whether there is actually a reason to do W Fukiage aside, if it comes out in 6, they will probably include at least a recreation element like, “This character used to do this kind of combo.”

117: Japan Otaku Reviews

Real arabesque

118: Japan Otaku Reviews

What will happen to the five-step thrust along the center line performed in the Reiwa style?

119: Japan Otaku Reviews

I wonder whose voice it will be.

124: Japan Otaku Reviews

>>119

I heard that they’re doing Wakame-chan now.

120: Japan Otaku Reviews

I want you to have big breasts.

122: Japan Otaku Reviews

Last Tomina, Last Samurai

123: Japan Otaku Reviews

That technique starts with a kick, huh…

125: Japan Otaku Reviews

>>123

In Street Fighter 4, it often includes the sound effect “keen,” which is a clever touch.

126: Japan Otaku Reviews

If the previous step is as it has been, then even if the rush is slow, it’s not too big of a deal.

127: Japan Otaku Reviews

I would be really happy if you actually come.

128: Japan Otaku Reviews

If I keep losing in reading battles, I want someone to say “It’s a big deal! It’s a big deal!”

129: Japan Otaku Reviews

Ah, ah, it’s terrible, it’s terrible (Tomiko A rapid wind, Tomiko A cold wind)

130: Japan Otaku Reviews

Tomicoa is strong because it looks like a joke but functions normally.

131: Japan Otaku Reviews

A devastating combo mistake~! This is a complete mess! Someone like this doesn’t deserve to win~!!

132: Japan Otaku Reviews

Does it fit in?

You’ve arrived, haven’t you?

133: Japan Otaku Reviews

I’m looking forward to the announcement of the next implemented character at EVOJ.

134: Japan Otaku Reviews

This topic ends here!

135: Japan Otaku Reviews

The willpower to stick to a single double blow even if it gets dried out.

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