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I have no idea what kind of game it is.
I think I’m pretty much the same as you.
I think it’s strange that there are no gameplay videos.
I would be happy if the scenario is easy to understand next time.
>>4
If you are well-versed in mythology, then… I wouldn’t understand.
If it weren’t for the old hag, it would sell a bit more; it’s a game about being an old hag.
>>5
So I made it an uncle!
>>7
Excellent strategy.
>>5
Well, but in this game, being an old woman was actually related to the story…
This time, will it be me?
It’s me, you can’t tell me apart from myself!
I think that the screen is dark, it feels unpleasant, and it’s difficult, so it will definitely choose a lot of people.
>>9
I think it’s a game that definitely selects its players, especially since the difficulty is high and the sudden horror parts are genuinely scary.
“My grandma said, ‘I can’t do it anymore… I’ll live as part of this planet…’ so I want to clear it this time.”
It’s a game where the gameplay is the main focus, so it’s confusing to be shown a scenario teaser!
>>11
It’s the best gaming experience (without gameplay video).
I wish the hits would be cushioned enough for my adrenaline to drop after two shots.
>>15
That’s not true adrenaline, you know.
I thought it was about me, but it was an old man.
Looking at the trophy acquisition rate, I can see everyone’s struggles.
>>17
I often die and break repeatedly in the first forest.
Indeed, it was tough for me during the times when I couldn’t move freely due to my abilities…
>>17
I did it just once and then it was over for me.
The story was so incomprehensible that I couldn’t stand it.
For now, I understand that the bullet hell is coming again.
It’s quite challenging from the start, so it’s pretty tough for me at that point.
But a sequel? I’m happy it’s coming out!
I want a song that clings to my mind like that organ melody again.
For now, it seems that the development is still in the early stages of its announcement…
I wonder if that man will have a terrible experience like me.
I wonder if it’s already quite finished since it’s set to be released in 2026.
I feel like there was something, like a follower, that was crushed by the true new release before its launch, but I’ve forgotten it.
To be honest, I think it’s fine to just play without worrying about the story.
When asked if I focus on the story, it’s not really that…
This is the title that emerged from the PS5, and it was the most fun and mind-blowing for me, so I’m honestly happy.
First of all, the barrier to picking it up is high, and the difficulty level is just too unforgiving for me.
Right now, it’s on the game thumbnail, so the hurdle has been lowered for me.
But there’s nothing I can do about the difficulty.
I would be happy if you ended up thinking that men or beautiful women are better than old women.
That old woman is indeed too sharp.
>>34
Moreover, the story is just an old woman talking to herself the whole time…
It’s really fine to delete the home part.
Just drop the dolls around here.
But I want that relentless difficulty to remain as it is.
That was fun for me.
I believe the atmosphere of Returnal could only be created by me.
>>37
When the second week started, the feeling of “please spare me” completely integrated with me.
I’m the guy who mutters to himself when I talk.
>>39
It’s me, it’s me.
>>39
It’s “Solitary Gourmet.”
I also want to be given a level of despair that resumes the loop after I’ve fulfilled my natural lifespan.
Unlike Retarnal, the title just doesn’t resonate with me at all.
I think the feeling of despair at the end of the third act was because it was the old woman.
I expect my story to be clear and interesting.
I really like how even the ship’s log on page 4 shows its teeth.
Returnal itself is perfect for the old woman, and the Japanese voice acting was flawless.
After defeating the three-faced boss and reviving, my “What the heck…” is just too perfect.
I would be happy if there are reliable weapons waiting, like the Lot Grand Rover.
I was troubled because I couldn’t obtain it until I defeated the final boss, thinking I could clear the third level in one shot after clearing the second level.
The home part was seriously too scary for me.
I’m an emotional old man with an easy-to-understand appearance, making me relatable as an enemy character.
I was able to clear one round, but there were too many errors and I got discouraged.
I’m genuinely happy that there’s a sequel since it was interesting and felt good to operate.
I think it would become more popular if they added an easy mode normally.
>>56
It’s not that the story is particularly appealing, so I wonder about that myself.
“That’s me, you know.”
That’s completely Toshiaki, isn’t it…?
I’m mastering the controller’s functions right after Astro.
>>59
It’s great that the sound comes from the controller, it really gets me excited!
I want my imaginary self to come out and give advice in the story where the protagonist is an uncle.
>>60
Who is this aunt?
At first, you might think, “Is she an aunt…?” but gradually, the calm comments of the early aunt and the increasingly frantic comments of the late aunt become addictive.
>>62
The feeling of being completely out of it when collecting stone slabs is terrifying.
Mr. Koyama is amazing.
I want to appear in a guest role too.
I think it’s fine even if it’s a hidden boss.
>>65
I stand in your way, wearing a spacesuit.
I want you to stop with the insidious weapons.
I cleared it a little late, so I couldn’t talk about it, and I felt lonely.
I’m glad to see a thread being created recently.
I got really hooked, so I’m looking forward to it too.
In my dream? An unknown old lady is endlessly coming to kill me.
I think this loop world is the protagonist’s mental world, but it’s just a prediction.
I watch my junior uncle’s efforts from behind the stage.
>>72
Who? Who is it!?
The story was what it was, but the action felt really good, so I was able to play until the end.
The aunt incorporated extraterrestrial super technology to survive on an alien planet, ultimately becoming alienized and returning to the ancient times of the alien planet in a grand loop to become the ancestor of aliens.
That’s my interpretation.
>>75
Is that what it was about?!
I thought it was all just delusion, a story from my crazy mental world.
They hardly sold around 500,000 copies, yet they keep releasing new titles.
Labor costs in Europe and America are ridiculously high.
>>76
Well, it’s before the acquisition.
If this doesn’t sell, they’ll probably close the studio.
>>76
Is it true that only 500,000 copies have been sold?
Isn’t it that your antenna is low and you can only catch outdated information?
>>79
Since SIE released data of 570,000 units on July 18, 2021, there have been no updates, so there’s no point in catching up or anything.
According to the data released in SIE’s financial report, Bloodborne has only sold 1 million copies.
I can’t believe that so much development cost has gone into Returnal.
There are few characters, and it’s not an open world; it’s a stage clear type.
>>80
Recent game engines and assets have very good textures, so if you play around with the lighting and effects in the air, you can create a feeling similar to that of major games.
Well, it seems like it sold even more after that…
>>83
I need you to talk based on publicly available information, not just delusions…
>>97
I think it’s too difficult to talk about data from four years ago, even if it’s okay to discuss data from a year ago.
Some other sequel titles have actually been canceled, yet this one is still being developed as a sequel.
In this day and age, games from a few years ago have started to sell slowly but steadily, nearing double their sales from the first year…
If it were an aunt from Osaka, it would have been a completely different story…
I thought I would get followers, but I didn’t get any at all.
Is it my fault that the game system was too much of a strong style?
>>88
I feel like I can’t reach a level that looks like I’m properly following through…
>>88
I feel that there’s something about the pleasure of movement that makes it difficult in a way.
I’ll consider getting the Compile Heart stuff if it goes down to about half price.
>>93
I usually start playing party games when they are about 70% off.
>>120
I’ll wait for the free play or the thumbnail.
I feel like the delay in the spread of the PS5 made it likely for people to choose what to play when deciding the timing to purchase the console.
It’s a game specialized in the feel of action, so it can’t be easily imitated.
It’s definitely true that it’s a sharp game no matter where you look when it comes to the launch.
No matter how many interesting 2D shooters I release and get praised for, they just won’t sell!
A change in direction led to the development of a high-difficulty “Baba” roguelike TPS!
I touched on Project Tower, which had been mentioned a little bit, but it definitely felt like they are aware of it, though it didn’t seem like they were at a stage where they could be called followers.
The graphics are beautiful, but as a game, it has a fairly compact style, so I feel like the break-even point might be quite different from so-called AAA games.
I played a few games from the same studio later on, but the obsession with particle effects has been there since long ago.
The feel of operation as a TPS is really good, isn’t it?
In Western countries, the idea that selling 500,000 units means failure is based on a misconception, mainly due to the high labor costs.
>>102
It’s surprisingly fluffy, you know.
Too explicit.
At first, it was so challenging that there wasn’t even a pause function.
It’s an element that utilizes the system that allows for interruptions during PS5 games.
I’ve been struggling a bit since the number of games to play has increased, so I was really grateful for the update addition.
I guess I’m a hitman, but I’m sure I’m not really a hitman.
>>107
I want you to believe in the protagonist this time for sure.
After clearing everything, I realized that my corpse was supposed to attack me.
>>109
In the beginning, there were quite a few bugs, you know.
I feel like there was also a situation where the xenoglyph code could not be collected.
I like the atmosphere.
This ultimately ends up being a dream, right?
I seem like I’m not even an astronaut to begin with…
>>113
That person… is belittling me.
There is a possibility that they are interfering with the past using alien super technology.
If I extract only the seemingly certain elements, I can interpret it as a mental topic, right?
I’m on the side that makes more sense if we went to space.
It’s sad that cute girls come first.
Because from then on, I will continue to feel pitiful.
I don’t think the casting on this side with its emotional depth is bad.
I tried to achieve the trophy completion, but I got stuck with the random collection elements.
I thought the reason the aunt is the main character is because abortion seems to be a hidden theme.
It seems that something not so significant is hinted at in the additional DLC, making it even more confusing for me.
I quite like the ending theme.
I don’t think that feeling of “wow” from the fourth side could have come from any character other than this one.
That story is only relatable if you’re a tired caregiving grandma.
I understand why the old lady is the main character, because the weight and taste can’t be guaranteed.
But I can’t deny that it’s too rock and strong style at all.
From the happy ending of old age.
Seriously… that feeling was a bit too intense for me.
For now, it’s certain that I hated my mom.
Choosing this because I want to sell it is too much of a lock.
I love it, but
Wait a moment, me.
This game is too difficult for me.
I wish they would omit the roguelike part if possible.
Well, that’s enough about that.
I just want it to sell next.
>>128
If you think of it as an extension of STG, then I understand that it’s a roguelike.
But I’m not good at the feeling of losing strength.
>>131
Knowledge and experience are being passed down to me.
With an unbreakable heart, it’s one more try for me.
When it comes to female protagonists in games, there’s a trend of them being strong, independent women!
I think it’s novel to have an aunt who’s mentally affected and unable to achieve emotional independence.
>>133
At first glance, it looks like a psycho horror game to me.
>>133
I am an astronaut.
>>135
Ah… what have I done… this isn’t me at all…
I understand that it’s a dangerous theme to be ambiguous about, feeling fatigued from caregiving but also being dependent.
I’m away from Apollo!