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School Idol Master HATSUBOSHI GAKUEN THE iDOLM@STER
I feel like I’m going to lose right away!
…Are you Mari-chan?
I was reviewing the First Star community, and it’s amazing how much Tsukimura-san perfectly copies not just the lines but even the poses when cheering on Sakiki Onee-sama. It shows how much she loves Sakiki Onee-sama.
>>3
It’s the same as Rinba’s.
We also want to imitate the girl we like, just like you and Rinba-san.
It’s dry, but somehow there’s a sense of friendship in it, that’s what Liiris is like.
Huh? I’m just using you, not being friends.
Isn’t that not an attitude towards a friend…?
I was thinking of raising the chairman’s affection level since I hadn’t touched it at all, so I proceeded with Chairman R, but then NIA won easily, and I realized the terrifying nature of the anomaly.
It’s not hard to imagine that Rin-chan has always been like this.
When someone says we’re close, we all chime in to say we’re not close, that’s Re;IRIS for you~
Does this mean that NIA Hanamai’s older sister is also getting soft like this behind the scenes…?
>>9
Kiss 💜 Kiss 💜
We are recruiting circle members for both of you!
Everyone is welcome!
I’m currently at P level 47, but I can’t clear NIA because of my lack of skill.
Isn’t it difficult when you only have sense without any firepower?
>>12
It might be difficult at 47.
>>12
Please do your best to raise it by 3 more levels~ You’ll acquire the strongest sense skill~
>>12
For now, I will create a custom passion turn by the first time.
That’s really strong.
There is no strategy other than building up a good momentum and hitting hard while in top form, whether you have a good sense type or a focused type.
You can clear it even at PLv60, but it’s tough to do.
Please don’t worry~
Whether there is entertainment or not, what I will do is to maintain peak condition and actively combo for presence enhancement!
NIA has currently cleared 3 characters, but it was manageable thanks to the strong unique skill, so it’s just not working out at all with other characters that don’t have that.
Plan Four: Tough
Especially for the motivated type NIA section, if the unique cards are not active, you’ll seriously get stuck in the first exam!
The custom buzzword is one of the few sources of firepower that I can use right now, but could it be unnecessary?
>>21
In the end, when it comes to compression, the cards that remain will be deleted…
>>21
In campus mode training, it becomes disadvantageous as the loop cards only increase.
I think the custom buzz is really strong otherwise.
>>21
I haven’t used it, you know.
Sense Active Custom is popular with Passion Turn and such.
Sense is a game that decides national entertainment by deciding on deletions~
Do you like your big sister, Temari-chan?
I made it during CM Temari-san’s time, but I felt that the custom options were easy to use, regardless of Temari-san.
When I suggested it to Mr. Shinozawa, it was quite out of line~
It was good to see the usual lovey-dovey interactions.
>>31
It’s sticking out a bit too much.
I would like to try the NIA contest training soon, but I don’t understand anything at all.
>>32
There are people who explain that around there in videos on platforms like YouTube.
The top-ranking people will show which skills are strong, etc.
The wiki and simulator are also well-developed, so if you’re motivated, you can get started right away!
It’s an era where deleting is everything now.
Having one powerful reusable card is all you need.
Please continue to take away human rights with the other non-vanishing cards.
If there is a national entertainment and a strong presence of shupure.
Any type of firepower card is fine.
The strongest firepower is the custom Passion Turn, so I have succeeded, Passion Turn as well.
>>36
If we don’t have a production plan and stick to our roles, the phenomenon of Tsukimura-sama running out of stamina will occur~
I’ve gotten used to both the sense and logic, but the anomaly is too difficult…
Who was it that said, “If there are shining wastes, it will become easier”?
I often feel that a gold skill that can be customized twice is stronger and more useful than a rainbow skill that can only be customized once.
However, I’m still struggling with a lack of P points.
I recently realized that I don’t have to force myself to maintain a good condition x5.
It’s no problem even if it’s 3 or 4 times.
I use Kawai Cas for the commercial, but the others…
>>43
Is that so!?
What is everyone using!?
>>43
I also use it with CM Hanami.
Are you possibly in the minority?
The fact that past power cards aren’t needed but are disappearing, so I’ll forgive them, is a bit exciting, isn’t it?
>>44
In the next training course, I will likely rely on you again… maybe…
I read episode 10~
Mr. Tsukimura remembers everything, doesn’t he?
The value of memory and support cards that can earn points has increased, hasn’t it?
It’s incredible… an amazing baton!
>>49
It’s amazing, but if you include it, the DaSP lessons will noticeably decrease~
I was able to stay in Grade 6 this time, which I couldn’t do last time! I was only about 200 away from promotion, so I will get promoted next time!
>>54
It’s nice to be cozy at level 6~
>>56
I wanted to stay in Grade 6, but I’ve been promoted to Grade 7 again.
When I came to Grade 7 before, I couldn’t win at all and wasn’t able to collect the 5000-point reward stones, so I don’t have any good memories.
>>56
I aim for the first star.
I haven’t forgotten that during the early scenario era, lessons recovering without SP up were treated as a cascade.
>>55
The environment will change.
I think it’s just because I’m not very good, but when I use the strong and shining trash, my stamina runs out quickly.
It’s not a problem since I have latent potential when I give it my all.
I don’t have enough P points for just raising the VoVi type~
I can’t think of a particular reason not to use “shine.”
Please wait! What is “kasu”?!
>>61
It’s Tam.
I think it’s better to not just shine, but to take a moderate approach and preserve your energy skills.
“Shine, trash, it’s a shine that can be used over and over.”
Will those with these unnecessary strange skill cards also be rescued?
>>66
Some have been rescued and are actively working on the front lines.
Many support cards are still resting under the grave.
It’s tough to make 100,000 in the finale with an anomaly…
It’s much easier to loop the presence of entertainment through sense.
In any case, full-power types are hindered by spurts, aren’t they?
I can’t get an A+~
I have no idea what to do~
>>69
Let’s study with Hatsumi-chan’s videos.
CM Hanakai is always barely managing his stamina each time, but how is everyone else handling it?
>>70
It’s a 3-color balanced type, and if you want stability, I think it’s okay to include Asari-sensei.
Well, won’t it turn into a general trash or trash declaration?!
>>71
It’s passionate tankas!
Shupre presence custom leap is also fine.
Oh, I didn’t have enough points, and I couldn’t make the deletion in time.
There is Tsumiko there, right?
Contest training will assemble the P items and support characters that I want to use in the contest.
It’s easy to just pick up cards that seem useful for the contest and roll for results!
Confirmation lottery? Just forget it, forget it~
It’s a problem that everyone except Hanami-san basically becomes an obstacle in the contest development of “Shine.”
First of all, it’s said to be a level~ but I’ll put it here just in case~
Anomaly won’t deal decent damage unless you decide on the Idolmaster art…
>>82
Since it’s a two-card combo, the required value is low.
Even if you have a bit of a disadvantage, if you score around 30,000 points on the final exam, you’ll be given consideration.
The anomaly has an excessively strong tendency toward yellow cards overall!
>>85
What’s complicated is “shaking hands and polishing each other,” but other than that, isn’t it relatively simple?
I love the nickname “Kasu Yumemi” because it sounds like a stray bullet.
Once it becomes the HIF edition, the environment for support cards should change again~
I have no idea what kind of new system will be installed~
At first, the ideal ○npo was praised, but…
Now, no one pays any attention.
I’m enjoying my return to the festival, but I’m reluctant to return to the contest.
If I chose it because it was a rough-use storage + full power price tag, my endurance started piling up at an incredible rate!
But I didn’t want to choose any other options~
The full power anomaly and motivation logic have high firepower for a single instance, but it is difficult to consistently produce high firepower.
In the NIA exam, where a certain amount needs to be earned each turn in VoDaVi, it’s a bit of a hassle.
When I’m spinning the CM Hanakai, the Just Appeal doesn’t pick up on the mood and it annoys me!
Please just appeal and communicate!
>>94
Please let me be hit by the rain!
It’s been a while since I developed my sense, but isn’t there a lack of skills that only require sense?
I would like them to merge and become one skill card.
The full-power type has surprisingly strong accumulated debris.
>>99
Being able to enter from the first round is a big advantage!
>>99
The game is tough because it also prohibits any full effort transition!
The art of Aimasu is easy and the score can increase significantly, but managing physical condition is quite crucial.
I often mess up because I’m one stamina short for the last turn when it really counts.
That’s vulgar.
The all-out anomaly seems to feel like the double acceleration is somehow the strongest.
I wanted one more card with “Opening Accumulation+” as an idol.
I recently returned, but isn’t NIA difficult?
I just lost normally with a sense of style!
>>107
It is said that solidifying everything except strong skills in Lesson 1 is the winning strategy for training.
It’s tough until you get used to it.
Anomaly has a clearly strong foundational design, so it seems likely that there will be an increase in more complex and stronger forms compared to existing ones.
I was able to get around 15,000 from the custom stacking carry-in from the first round, and I fell out of my chair.
Although there are many cards for conserving power, with some exceptions, the choices between conserving and going all out are always present in your hand and deck, making it a high hurdle to decide whether to conserve or build up power.
The results of the training are clear, but the lifting of the ban is late.
“`
SS Start Memory Synthesis Produce Reflection Campus mode!! Hanami Yume Produce History Produce Stage Full Power Value +2 In the case of conserving, move to hold oneself In the case of full power, parameter +35 Hand-held parameter value increase +3 Ability Initial visual increase +20 [Anomaly Exclusive] At the start of 2nd Audition, there’s a 45% chance to increase all skill card parameter values by +2 Vocal parameter bonus +2.1% Dance parameter bonus +2.1%
“`
The opening memory of the stack of debris has arrived~! But then I realized the customization details were off…
Anomalies have a limited number of types, so it’s nice that it’s easy to collect the same skills.
Shall we tidy up some obviously unnecessary skills like sense and logic?
Once you get used to anomalies, other plans become way too boring… especially the sense.
Anomaly makes deck building incredibly easy, which is very helpful.
There are many disappearing cards, and since compression happens quickly with guidance, it’s stress-free.
When my basic image gets erased in Anomaly, I feel like I could snap.
There are too many head-watcher nameless people, aren’t there?
The sense of losing is that the number of actions plus one is low, and since there’s no deletion of outings, if the deck expands, accidents happen where I can’t even loop and end up dying. It’s frustrating.
I find that aiming for simple things is the most enjoyable.
Can Misuzu use the Defect?
>>120
Are you going to float the orb?
I really like how the sense of the ending increases in firepower!
The anomaly doesn’t deal any damage even when you touch it, so I feel a gap…
Is it not good to forcefully act aggressively and preserve the order?
Isn’t sense the most complicated thing…?
The anomaly feels fun, like playing with a clattering deformable toy.
The order of accidents is like this: sense >> motivation >> good impression > anomaly.
A good impression is earned, so I’m not being informed!
Is there a strategy page that could be of help somewhere?
>>127
We prepared the lovely wink custom, and then it just kind of flowed from there.
In this type of game, the playing experience varies greatly depending on the level, inventory, and the individual’s sensibility, so there will never be a time when opinions match.