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For example, trying to simultaneously use the “R stick to move the aim in focused mode + hold ◯ + △ for attack” can make it difficult to position your fingers without using the back buttons or motion controller. The insect glaive can perform simultaneous insect attacks in focused mode, making the advantages of focused mode significant for this weapon type.
*There are also unique operations that are difficult to combine with aiming controls, such as the long press of the hunting insect charge and the airborne ink shot with R1+R2.
Additionally, it has become more difficult not only because of the simple actions but also because the operation of the circle button becomes unavailable when charged, leading to an increase in considerations such as “when to start charging.” I don’t think there’s much choice but to use the Surprise Slash, given its high damage and its importance as a follow-up to the Flying Spiral Slash. Including the usage of the Flying Spiral Slash, which consumes all extracts, this game may have turned into a “weapon type with high adaptability but high difficulty when trying to do various things.” On the other hand, this has increased the range of tactics available and made it a weapon type with plenty of room for research.
Personally, I had hoped that the enhanced thrust would return, but there was no change in that regard. I had often used the enhanced thrust for pokes and combo starters, so I think the shift to the movement slash this time is a challenging point due to the changes.
I guess we have no choice but to go like this…
The person in charge of game articles at V Jump really loves insect glaives (and is also skilled at using them).
So I guess there are really some thoughts about this this time.
Sorry, but this time I’m going to wait and see, even for the master.
I can only use this and the Switch Axe, damn it.
>>4
It seems like many people will be taking a wait-and-see approach this time, so I think that’s fine.
I hope the demo will be released before the MR addition.
>>4
Since the great sword became a ritual weapon, there are people like me who have wandered for years without finding a weapon that feels right, so I guess we have reached a stage where such people are starting to emerge on a rotating basis.
The game as a whole has become so inflated that the staff’s manpower cannot keep up.
Get used to it.
>>5
There have been many opinions expressing that the charging part of the surprise attack cut is quite difficult to press.
There were parts that I personally found difficult to push.
We have been discussing and considering whether there is anything we can do.
As you get accustomed to it, the expansion of play through accumulation becomes evident.
Certainly, after weighing the feeling that it does exist against the cost of renovation, I decided to keep it this time.
The writers who came to the media preview tour, who are users of the insect glaive, are…
They were very happy to see that it has become the best insect glaive after being touched.
I hope you can wait for the product version.
Yeah
Oh!
Hmm…?
>>10
It seems that there is no Japanese text provided. Please provide the text you would like to have translated.
>>10
Say your name.
Don’t fabricate.
>>56
Even if it actually exists, from Capcom’s perspective, it seems they prioritize the praise from one writer over the dissatisfaction of tens of thousands of beta testers, doesn’t it?
>>5
It was a cursed word.
Carved into the live broadcast.
Memory of the Manipulative Weapon, the Insect Glaive.
By increasing the number of fingers, one can gain the power of insects.
Additionally, it is possible to achieve immense benefits through usage.
In the eternal pain brought about by the feel of wasteland.
The insect stick user was clinging to Fujioka’s words.
But theoretically, it’s quite strong…
It seems better to use other weapons in Wilds.
I’m going to buy a pad with a back button.
It seems I won’t be able to get used to it.
>>8
Are there any good pads that can be used on PS5?
>>12
When I tried to buy something good, the prices were all pretty much the same, so I decided to just buy the Edge normally.
Other weapons are the same, but the Monster Hunter articles in V Jump are really well done.
Who said the best insect glaive? Come out!
There are too many excuses regarding the charging action.
No, it’s not just a single word…
I know it’s not good, but it costs too much, so I won’t fix it!
Isn’t it just V Jump in each media?
A serious player who can master all weapons.
If it’s really bad when it’s released, adjustments will be made…
Please come in…?
>>21
The numerical aspect will likely come in little by little.
It seems that adjustments that change the controls will be postponed until the major DLC.
I really thought the move slash was unnecessary.
No matter how you think about it, the expansion of play through accumulation is greater than.
I think the narrowing of play due to the difficulty of the controls is stronger.
It’s impossible for an ordinary person to say that being a V-Jump writer is difficult…
Will having a back button make it easier to use?
On the firepower side, it’s not lacking, which ironically makes it seem like they won’t be able to intervene soon…
【Wound Destruction Verification】
– Results of wall training in OBT 2.
– The results vary depending on the monster, situation, and hit location.
– Damage is important because the number of wounds is limited.
– With attribute weapons, damage varies greatly with the number of hits.
– However, ease of hitting and the shortness of motion are also important.
| Weapon | Damage | HITs | Time | Notes |
|————-|——–|——|——–|——————-|
| Great Sword | 134 | 15 | 3’10” | |
| Long Sword | 148 | 5 | 3’80” | 1 gauge recovery |
| | 163 | 5 | 3’80” | (Red gauge focus) |
| Sword & Shield | 135 | 6 | 3’70” | Additional follow-up |
| | 147 | 20 | 5’00” | |
| Dual Blades | | | | ※ No damage change even in Demon Mode |
| Hammer | 115 | 4 | 3’50” | |
| Hunting Horn| 175 | 8 | 5’50” | Self buff stacking |
| | | | | Attack UP/Small |
| | | | | Includes 5 follow-ups |
| Lance | 223 | 9 | 3’20” | |
| Gunlance | 178 | 24 | 6’60” | |
| Switch Axe | 180 | 8 | 5’20” | Axe enhancement recovery |
| Charge Axe | 223 | 20 | 5’50” | Axe enhancement recovery |
| Insect Glaive| 79 | 7 | 3’50” | 3 extract recovery |
| Light Bowgun| 75 | 2 | 3’00” | Special ammo consumed|
| Heavy Bowgun| 102 | 3 | 1’50” | Special ammo consumed|
| Bow | 349 | 27 | 4’80” | (Power shot shell) |
Firepower is…
>>30
Isn’t the bow’s firepower insane?
Are you saying to press the circle button with my index finger?
I want you to bring out cool bugs.
It’s just a reuse of past works all along.
>>33
I want a dragon and money.
In such cases, it’s better not to mess with everything and just adjust the past ones a little in a positive direction.
They’re going out of their way to make things worse!
Is the mysterious excuse recording broadcast the result of pressure from within Capcom, saying this guy is the main culprit?
I feel like doing something new! I have a desire for new weapon types to be created.
I think it would be pretty good if the controls were decent.
I want the Flying Spiral Slash to fully hit even against shorter opponents.
I’m curious about how it differs with a back pad.
But it feels a bit much to buy something new just for the stick.
It’s impossible to fix this cost-wise now. I can only think to ask what you all (presumably) have been doing for the past 8 years.
You could buy a cheap one with a back support and use it via remote play.
Using a keyboard and mouse solves the problem of not having enough fingers, but anyway, the charge attacks are too annoying, so I ended up using a different weapon.
Since they are going to release a large DLC anyway, I think I’ll wait and see whether they will fix it there.
Once I get used to this operation, it will be harder to play the next Monster Hunter, so I’ll quietly use a different weapon this time.
I want to see a debate between IGN’s insect glaive and V-Jump’s insect glaive.
After considering the possibility of not using the new motion testing, I am very grateful for this comment as someone who uses the same weapon.
The bug stick has an unnecessarily high number of moves with trash-like move values.
How did they hunt with bug sticks in the time of the world with no Kyushu Thrust?
While other weapons seem promising and I’m looking forward to them, the insect glaive just feels… different.
If you hit it, it will fly away, right?
So, I hit, then I fly around, hit again, fly around, and keep hitting and flying around.
I really think the comment about getting used to it is ridiculous, but everything else seems fun, so I will use it.
Well, I still want to differentiate between techniques that can be used normally and those that can be performed with ○…
If you think something is strange while you’re in the process of making it,
I can’t handle the “please endure” kind of thing anymore.
Wasn’t all the weapon playtesting left up to AI?
Stop resetting the advantages of the previous work every time and fixing it in a complete version.
>>58
It would be nice if it were corrected…
I liked the feeling of the assault slash itself!
For example, I want something to be done about being able to start charging by pressing twice in a row while continuously pressing and rotating the camera.
I’ll hold off until I see the modified Lance.
Heavy has changed completely since the days I liked it, and the insect glaive is like this, so the only weapons I can use now are the horn and the lance.
>>61
Lance is looking good!
It seems quite tough if only positive opinions don’t come out due to the strong trust in the VJ.
If you’re making a sequel to 4, then why did you finish the weapon type that symbolizes 4 like this?
There are many IGN exclusive projects…?
IGN primarily uses the insect glaive…?
How strange…
It’s a phrase that stands out only for the bug stick.
It seems that reading everything will make aerial combos interesting.