
You came!?
Here it comes! The original source of Pizza Tower!
A game where you intentionally miss one treasure chest during the final boss battle has arrived…
>>4
If you’re going to make that official later, then you should have made it a reward for completing it from the beginning…
It’s short but interesting…
Is it finally coming?
Wario was originally a crude character who was rightly depicted searching for treasure through various physical actions, and the recent portrayal of Wario managing a company and playing only mini-games has deviated significantly from his original stance, leaving us with no choice but to demand the revival of the Wario Land series.
>>7
It’s someone who seriously hates WarioWare!!
>>7
Mona’s response
>>7
This is it for me… When it comes to Wario, it’s all about tackles and reactions…
Recently, it seems like only the president is doing it.
Let’s go treasure hunting together!
I see, so if I collect these CDs, I can listen to the BGM?
Huh, what is this…?
>>10
Music that is too early for humanity
Thank you for the amazing game.
Let’s listen to the soft shell.
💣⏱02:30:00
>>12
Hahaha! Re-up!!
Wario, you’ve changed since you got money…
In the past, you weren’t so spineless as to care about being the president or following the rules.
Recently, Wario takes employees on trips and also washes his hands…
I think it’s surprisingly well-made for an early title in the Advance series.
I received it as an ambassador for the 3DS.
It was interesting.
I want a new game featuring Wario vs. the evil villains.
WarioWare: Get It Together! didn’t quite have the refreshing feeling, which is not good.
It’s definitely a masterpiece, and I want to say this with the premise that I also love it now, but…
This is what came out after 3, so this isn’t what I was looking for from Wario!!!!1
Back then, it became that way…
>>22
I understand how you feel because at that time, people thought it wasn’t exploration-oriented since it had good physical strength.
When I think about it now, it must have been difficult to create a sequel that surpasses Wario Land 3 with the same system.
The game speed in Pizza Tower is a bit too fast…
>>23
It seems to be influenced by Sonic as well…
It’s good because I’ll get the treasure, cash it in, and have a blast.
I couldn’t get the treasure for a trivial reason, but I’m satisfied! No punchline needed.
There are several songs and BGM that have also been repurposed in WarioWare.
>>27
If anything, you should be able to listen to the song from Ocarina of Time on the original WarioWare website.
It seems like it’s impossible right now.
I was only playing the GB version, but this one has a concept of stamina, huh?
The smell of WarioWare after the mini-game is intense.
I heard that the hard mode has a time limit that is so strict it’s no joke.
>>32
The boss battle becomes just short enough to barely make it using a trick.
I heard that Wario Land Shake for Wii was made with an outrageous number of frames of animation, and I thought to myself, why did they go to such lengths…?
I want new releases consistently, even if they are low cost.
Wasn’t it amazing that there were vocal songs on the GBA?
>>35
It’s amazing for a software from 2001.
>>35
I melt the dream I saw with you and let it soak into the pillow.
Make up with the time I’ve left behind.
The story written in the sand plays with the wind.
>>35
Golden colored
>>35
Even though KH was pre-rendered, it had movies and lighting, and various things were just incredible.
Forget the details, just bring Princess Chocolat to Made in Space.
I want to play as Wario in another action game too!
The original Mario Land 3 and Wario Land 2 are still not here…
It was a game that made me think, “I want to play Mario Land 3, but it’s Mario, right?”
Isn’t it already Wario’s style?
I felt like finding CDs was normally difficult.
I’m pretty sure the first boss has a 10-second timer in hard mode.
>>43
It’s extremely difficult, only 15 seconds.
If it’s difficult, it takes 30 seconds.
“Extreme difficulty is seriously extreme difficulty.”
I like the ones where if you sleep through the game from the beginning, it branches off.
Let’s take a trip like a ukulele.
WarioWare usually has some kind of song included as well.
After pressing the switch, the exhilarating feeling of rushing back to the stage, coupled with the background music, is incredibly refreshing.
>>51
Hey… why are you making me push it from the start…?
The GBA sometimes releases software that allows for singing.
Like Klonoa.
Ufu.
I remember putting in extra effort to change the enemy’s color and increase the hearts first to reach the maximum coin value.
The thrill of the dash is great, isn’t it?
There was a tribute work called Pizza Tower on Steam.
>>59
There are quite a few kids who know about that over there, but don’t know about this over here… It’s only natural after all these years!
>>70
A quarter of a century, huh…
The action element that connects to Stafi can be enjoyed as a set.
>>60
Stafie 3 is great, isn’t it?
I really think the time setting for the extremely difficult Shikky is insane.
>>61
I guess I have no choice but to use the item.
The mini-game is way too difficult.
>>66
Prices are rising, and it’s just tough.
I feel like the evolution from GBC to GBA was the greatest among all gaming hardware.
The background music on the way back is nice, isn’t it?
>>64
I like the incredibly unsettling atmosphere of the intro.
I don’t know any BGM that makes me more anxious than this escape BGM.
Princess Chocolat is super cute, so why doesn’t Nintendo give her more screen time?
>>67
Is it because I attained Buddhahood?
About 20% of the manual is about poop talk or the absurdity of the CD.
I think this and WarioWare have become a dumping ground for the staff’s sense of style.
When it comes to Wario, he’s known for mini-games, right?
I really liked how the flame stage would flip to the ice stage when you pressed the switch; it had a huge impact.
>>72
I think that short performance where the world changes in an instant is perfect.
>>78
It’s great how the enemy characters are positioned to show changes, isn’t it?
It seems that it’s treated as a continuation of the numbering overseas.
I love the stage where I switch from a volcano to an ice age!!
Hahaha, I love voices like “Hurry up!” or “Hehehe!”
Speaking of Wario, many people might be more familiar with Made In…
I wonder if they will release this line again…
The game of Sugoroku that I was forced to play anxiously in the land of Sugoroku was very tough.
If I calm down, hitting the target will be easy.
I just thought that Wario in Smash Bros. has a thin action element, but on the other hand, the Made in element isn’t very strong either, making it a somewhat mysterious character.
Originally, Pizza Tower has a strong respect for Metroid and Sonic…
What, you don’t know Metroid and Sonic because they’re old games?
>>83
You guys are doing well since you have new works coming out!
The Wario Land series hasn’t had a release in 17 years since Shake!!
I didn’t know that some items work on certain bosses while others don’t.
I truly believe the escape BGM has an incredible level of completeness.
You could even say that this song elevates the game’s enjoyment to another level.
>>86
Instead of a simple loop, it’s too powerful to enter the intro, verse A, verse B, and then loop after the chorus.
I like 2 and 3 Advances too, but my favorite is the original…
>>87
Press select 16 times while in a pose…
In my memory, it is beautified.
I think the unpleasantness of the zombie-themed gimmick stage was incredible.
When asked if there are no exploration elements, it’s not quite that simple; it’s quite difficult, and if you’re aiming for full completion of the CD collection, you definitely need to explore thoroughly.
I remember throwing it away back then because it was seriously too hard.
>>91
The positions of things like treasure chests also change…
I love Wario’s tackle.
It’s easy to focus on the bizarre character design, but the quality of the pixels is surprisingly high…
It’s Wario Land that I couldn’t buy and play back then.
This side has a stamina system, huh?
It was a fun game for exploration.
It’s the one that’s on my 3DS.
>>98
Ambassador guy!
In extreme difficulty, it’s almost impossible to achieve the highest rank unless you maintain full HP for score reasons.
It’s tough to defeat even in the game mode if the bosses are not optimized.
Especially Pinky and Shikky.
Even though he’s a sudden appearance as the final boss, Yorkey leaves a tremendous impression.
It’s too much of an impact.
>>103
I love the descent from “dedededan!”
Well, since there are strong competitors like Mario for regular 2D action and Metroid for exploration within the company, it must be tough…
It’s like F-ZERO being eaten up by Mario Kart.
All the spin-offs of the Mario family have more or less gone quiet…
>>105
There hasn’t been a new Yoshi game since Yoshi’s Crafted World…
Instead, it became playable in the main series.
I wonder if there were any other ways to collect coins for taking items to the boss battle besides the mini-games.
I thought it might be the case, but in the end, I couldn’t understand it.
At that time, I really envied the ambassador.
The escape BGM is so cool that I listen to it often.
I was playing the mini-game baseball and the one where you ride a tire and dodge obstacles for a long time.
There are several background music tracks with songs.
>>111
I dissolve the dream I saw yesterday and let it seep into my pillow.
Wario = A pioneering work that became high-sense.
I like the mysterious elephant and the ugly middle-aged final boss.
I like the part where you immediately get stepped on by a frog as a form of entertainment right from the start.
I dislike the stage.
I wonder if they will release a second one… the last time attack stage is really interesting.
>>117
It’s nice that it’s a multi-end or omnibus style, so you can play through it quickly.
Your golden-colored coupe.
I’ll spread plenty of butter on it.
When you enter the command in the sound room, you can listen to the song from the green first stage.
The second CD of the red one is the reverse playback of that.
I like Wario World too.
>>121
This guy… is eating the treasure…
The first time I saw the mysterious elephant was in Dr. Mario, so I was like, where’s the elephant…?
>>122
It’s funny that domestically it wasn’t named, and even my subordinates call it “mysterious elephant.”
Although I was given the name Rudy the Crown overseas…
I want to play the ukulele.
The ending of Land 2 is nice, it’s just a video of someone going home.
The ending theme of 3 is just too much of a masterpiece…
Since it’s the same place that made Metroid for Game Boy Advance, the rock blocks are being reused.
>>127
Wario Land and Metroid 2 had the same sound effects.
The very first boss is quite scary.
It’s Wario Time
Yay!