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SUMMON NIGHT
It seems that there are indeed some people for whom X was the first.
I understand that even that on its own is fun.
There are quite a few side stories.
I mean, it’s more than the numbering.
I can see various opinions outside, so I understand that a wide range of people were playing.
If I could have all regular customers, then.
I started with Craft Sword 1.
Next, in the beginning of Chapter 2, the Magna Warrior and Leshi made choices that were not suitable for beginners and were struggling.
Summon Night X was actually not a bad one, as it is.
>>7
Thinking calmly, I believe it was quite a rock thing to release a new work and a side story in a different genre for the anniversary.
In addition, let’s distribute the bonuses evenly for the rock route.
Looking back now, it was quite a restrictive playthrough.
I wonder what the policy was regarding the fact that there were many side stories in worlds other than Linbaum.
If you don’t know the standard moves, you’ll want to swing evenly, right?
I feel like it was more interesting as a game than as a blank slate from Muji.
It might be a bit odd to compare different genres, but…
I think the strategy aimed at younger users wasn’t so bad, but it feels like it remained a gateway work for otaku and couldn’t retain users for the long term.
Extese is good, isn’t it?
>>14
This guy just casually revealed the core setting of the world…
>>14
The OP’s white night is nice, isn’t it…?
In Twin Age, there was a companion whose affinity remained low because I made the wrong choice at the start…
Extase is too linear and has almost no detours or elements like that, but it’s a game that can be played quickly.
In the DS world, Dragon Quest IX was a huge hit, and there might have been a timeline where Summon Night X was also a big success.
Now that you mention it, I haven’t played X and 6 throughout the entire series.
>>21
I think it’s amazing to have played Twin Age and Granteed.
You chose well.
I like the link with the numbering in the crap.
Why would you quit out of shame…?
What a terrible abbreviation!
I think the uncertainty of round transfer is one of the reasons for the decline.
“Crap is still okay, but ‘crap shame’ is an abbreviation that’s just too much.”
>>26
That’s not good!
I was trying to make it fun and interesting as an action RPG, but it didn’t seem to hook me as much as SRPGs did.
There was quite a bit of flirting that was almost embarrassing for X.
>>28
It feels like there wasn’t enough promotion for a commemorative work.
I was completely buried.
>>33
It’s still better than Granteze.
That is also a 10th-anniversary work.
I think the reason for the decline is that they couldn’t create a world view as captivating as that of Rinbaum, instead of focusing on systems like 5 or 6.
>>29
It’s good that the worldview has been reset (even though it’s in the far future), but won’t numbering it discourage new players from joining? That’s what I thought at 5.
>>55
I think it was significant that they wanted to bring back teachers from 3 and some characters from past works, and also the link with UX, as it had been a long time since the series had a revival.
There are quite a few issues preceding 5…
In its later years, it released a lot of works other than Summon Night.
I think it’s strange that the blacksmith is doing poorly despite the main story.
For fans of craft swords, I recommend Maglarm Road.
For better or for worse, games in the Heisei era are now enjoyable… but the characters and world view have a nostalgic flavor that’s not bad.
The cycle of gathering materials, crafting weapons, and leveling up in Craft Sword was fun.
I graduated with a 3 and an extension, but I think it was a pretty good graduation.
I was satisfied with the UX and was able to attain peace.
The used price of the Granteze is quite high, even if it’s just the asking price.
Did the flight plan die right after this was released?
Because it is what is known as a “isekai” transfer story.
There were people who transitioned to the current main character and thought, “This isn’t it.”
From the late 2000s to the early 2010s, the light novel and the subsequent late-night anime boom made it feel like games were struggling due to their inferior amount of information.
I wanted to watch a TV anime just once.
There is certainly a minor popularity, but adapting a game into a TV anime is quite a high hurdle.
The opening animation made by UFO for Ex-Taze and Gran-Taze was really great.
I really like 2 to 4 in the OP.
Was it IG that made it?
>>47
3 is Studio 4℃.
Studio 4°C was involved with 2, as mentioned in some strategy guide from back then, like V Jump or something.
I think IG passed it on to a subcontractor.
I love the sword fight scenes in 2.
It’s so amazing that it looks like a character design from Werewolf.
When I look at it now, kemorori shota seems to have a strong niche demand.
I wonder if things would have been different if I had aimed for overseas reception…
I think that even if it gets animated, it will only remain in history as one of the cursed works in character design.
The story of the crappy tale is still okay for 1 and 2, but 3 has a somewhat poor story.
It’s not that it’s not interesting, but it’s a bit provocatively immoral, so to speak.
>>51
Even though my partner’s design is the best, it’s tough that they always want to prioritize the girl from Amelu’s frame because she’s a former guardian beast.
She’s cute when she shows her affection, but…
Black Star is not blessed with anime…
The desire to cloud the start stone was too strong.
I dislike Mi-chan, who is unnecessarily putting effort into the dot motion of hitting the shota loli protagonist.
It’s fine to just do something like this 🧍→🧍 with a simple slide.
I like fighting with comrades at a reckless level after clearing the game.
It’s so much fun to level up rapidly!
Honestly, forget about the previous failures and it’s okay to do something like a social game for the new work.
The assets could be utilized as valuable works.
The weapon switch was really exciting, you know?
It was painful that I got too used to the unit summoning beast frenzy and now I have to level up the results.
Isn’t 6 just a failed example of a world view similar to social games?
From just watching the opening, 5 seems really interesting.
I wonder if one day a game similar to Summon Night will be released as an overseas mobile game.
The song of 1 is casually super stylish.
It really matches the Scottish style with the motif of Britain during the Industrial Revolution.
There are guys like me who got into it from Craft Sword 2.
5 really has nothing to praise aside from the character design; both the game and the story are just that bad.
It’s not terrible, it’s just that 5’s scenario hasn’t fully developed and is somewhat lacking.
5 is just that the SRPG is terrible and the volume is garbage…