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The reason why it’s disliked more than “Cross” is because they fiddle with the trigger every time they remake it.
Play with the cross, play with the cross.
I’ll give about 10 billion points just for the opening song.
I think the atmosphere of the Dead Sea is still unique.
The packaging looks really nice now…
A game where, when playing the remastered version, the combat feels so lackluster that you wonder, “Was it always like this?”
I like playing both, so I really don’t understand why they get criticized.
It was just that the protagonist from the previous work had died in a parallel world.
In that case, it would be much worse if the protagonist of the sequel took away the heroine from the previous work.
It’s just a story where the scenario picks up and expands on the parts that the writer themselves couldn’t pick up in the previous work.
If someone wanted to expand the world of Chrono with a different writer, they simply should have done it right.
There was no one, but
I cannot forgive the tarnishing of the hard-earned future in the form of “revenge of the killed future.”
>>8
I wonder if they’re criticizing.
Putting aside the additional ending, it might not be good since it doesn’t concern Crono and the others in the completed timeline.
>>13
It’s not about the individual fates of Chrono and the others, but rather the denial of the very actions of the protagonists trying to change the future for the better…
I think I’ve become more able to speak properly compared to before.
At that time, it was bad that they didn’t emphasize that it was a parallel world and not a continuation of the previous work.
>>10
Far from not promoting it, they add scenarios leading to Cross with each Trigger remake.
I think the worldview and visuals are wonderful.
If it wasn’t a series, it might have been more popular.
The combat system is complicated, or rather… messy!
If Lavos appears but is a separate entity in a story of another planet, then…
When you understand the whole picture, it becomes clear that Gash is trying too hard.
The story feels somewhat small-scale despite its scope, perhaps because it cannot leave the El Nido islands.
The added movies in the PS version improved connections in the DS version, so it’s doing the opposite of claiming to be parallel…
It’s normal to be disliked if you kill off characters from the previous work.
Before discussing performance or other matters, that part is the problem.
Is it something like that flow?
That’s a common sequel thing.
The previous protagonist is unhappy.
Why do it when nine times out of ten it’s going to get a bad review?
>>22
Because if something doesn’t happen, there’s nothing to talk about.
When a crisis threatens the world in a future where the main characters from the previous work are no longer around, it seems like all the efforts of the previous protagonists were in vain.
The realization I’ve had recently is that annoying people keep coming endlessly, so maybe I shouldn’t be bothered by each and every one of them.
If you retroactively release a scenario that denies the content of the previous game, all I can say is, “But you were the ones who provided that as entertainment.”
I really like the cross itself, though…
In the end, I never played it, but I listened to the opening song a lot.
If it’s a type of sequel that can completely separate the old and new elements, that’s fine.
The core part of this game is heavily reliant on triggers.
The trigger itself was part of a multi-ending.
I think it’s considered that there is actually only one world, since there has never been any controversy about anything other than the ending of the first round being the true history.
>>27
The content of the ending itself is basically just showing “If you stop the adventure at this stage, this is what will happen.”
[Sensitive]
Holy Dragon Sword
I went through it several times but couldn’t understand the story.
>>29
If you read the explanation, you’ll find yourself going “I see.”
Even so, it’s difficult to the point where you think, “How am I supposed to understand this?”
>>29
It seems that various events have been significantly cut due to the impact of delivery times.
If you want to understand the story, you have no choice but to read the Ultimania.
I think the main reason it didn’t become exciting was due to the game system being harder to engage with than the scenario and the sheer number of companions.
The atmosphere and music score 120 points.
>>30
At first, it said in the Ultimania that there was a plan to create a system where anyone, even people in the city, could become allies…
>>31
Even in Another Eden, which became a gacha game, there are tons of generic mobs and unique but non-playable characters pushing the story forward, so especially with consoles at the time, that would be impossible…!
>>31
I think it would have been safer to limit the number of main characters like Octopath Traveler and have the town people only join as spot participants.
I understand there are too many unnecessary characters and also understand what this one was about.
I liked the main and Jakotsu-related parts.
The association with the trigger looked too different, so it was recognized as “if.”
There are quite a few naughty girls.
>>37
Irene, I liked you.
The trigger is a chronological world where the future is overwritten if you change the past.
The result of Lavos altering the past out of resentment for being killed by Chrono and the others created a world where the future branched, leading to Cross.
The scenario of Cross is about discarding all the added-on chronologies that aren’t needed and returning to the original chronology.
>>39
Lavos, you parasite, quit holding grudges!
>>47
A species with the nerve to exist just because it had parasites…
>>52
It seems the settings changed with the cross, which builds up even more hate.
>>52
You reap what you sow.
>>47
Moreover, what was done in that branching world was an act of revenge against Chrono and the others.
An operation to overwrite the timeline of the world where revenge has been fulfilled.
In other words, the PS version porting staff is Lavos.
The story that intertwines elements from the previous work tends to get criticized, but…
Even without that, the story is mediocre and the game system is just plain bad.
Lately, I’ve been feeling a sense of nostalgia and thinking I might want to try it again.
I’m curious about what happened to the claims that the Steam version was sluggish or something, and I can’t take the plunge.
>>41
It has been improved.
Image data is somehow exposed, so you can freely arrange it.
Well, I really think the ones at fault are the people who ported Chrono Trigger to the PS version.
When you reach the ED, it starts playing the Caldia destruction movie without any questions.
>>42
That’s really bad.
Because future-altering types and parallel worlds are inherently easier to eliminate…
A path to avoid the worst future or world.
I don’t dislike it unless it’s tied in with a trigger.
I continued all the way to the end just because of the good background music, and I remember it as a good game.
The atmosphere of the music and each stage is incredibly good.
I only vaguely understand the story.
The more characters were added, the less they were developed, so they didn’t leave much of an impression.
I liked the main story; there were just too many side characters.
I thought the wildcat period was too long.
Even though it has many weaknesses, stop using the Holy Dragon Sword.
I like it so much, it’s as if I’ve been around it many times.
The character performance isn’t well-thought-out and the events aren’t crafted for each individual character, so the unnecessary characters are really unnecessary, which is quite a problem.
Lavos is the one at fault for unnecessarily trying to destroy humanity, when it could have simply utilized or coexisted with humans like in ancient times.
>>56
The fear at the moment when the intelligent ones perish and the lost future is delicious~
It was probably a time when there was backlash against the sequel protagonists cleaning up the mess made by the previous protagonists.
Arc the Lad 3, which was also released in the same year,
>>58
That’s already concluded with 2, so they should just take inspiration from the game system and do whatever they like with the story…
>>58
The story is that thanks to the main character in 2 buying us some time, we were able to properly prepare this time, not that 3 had to cover for us!
I am a time eater, pleased to meet you.
Something like a game nature that’s hard to understand.
For better or worse, it’s a game with atmosphere, but it’s rated highly just for that atmosphere.
I like it!
Until I read the Ultimania, I didn’t know how to use Chrono Cross or even the existence of the true ending. That was me back then.
It’s not that I don’t have any attachment to Sara.
It’s quite confusing to focus on a part that I had almost forgotten.
It seems like you can’t keep up if you’re not an avid trigger fan.
>>68
“The hair color changed too, so it’s like… Sarah?”
>>68
It is not so much about the background itself, but rather the fact that they are the child saved by Sarah.
What is Gash doing…?
>>82
If that guy doesn’t act, time will devour the space-time.
>>102
The creation of this kind of final boss and the decisions made for Gash were all done by the production staff, so it just boils down to asking what the production staff were doing.
>>112
So what did Gash do in return?
>>68
Well, it’s based on the novel game Radical Dreamers, which picked up the trigger setting.
The way of picking up trigger content is a bit too niche, to say the least…
If you list the parts you like, there are many, but if you also list the parts you find annoying, there are also many; it’s that kind of game.
The trigger side, which added bloody cross elements with each remake, isn’t good…
>>71
That’s right.
It feels like they’re adding on as if they’ve got some kind of hold over me.
I like Tsukuyomi and Miguel.
I also dislike Miguel.
It’s great how Dalton has managed to survive and escape into the present day without getting killed.
I can’t shake the feeling that both Sara and Gash are just reuses of character names and settings for something entirely different.
I love both the OP and ED.
I absolutely love the atmosphere, but I couldn’t understand the story at all back then, and I was only vaguely aware that something like “are Chrono and the others dead?” happened.
Enthusiastic Trigger fans will definitely wonder about the color of Sara’s hair!
The decision to cut the demon king’s story while doing Sarah’s story was a mistake.
Sarah forgot, but Grandleon remembered. Praise it.
I think the evaluation would have been a bit milder if unnecessary actions hadn’t been taken every time the trigger was ported.
It feels like Sarah is recognized as someone related to the Demon King.
I really don’t understand why the demon lord is surpassed.
In terms of level-based gameplay, it wasn’t, but it suited having too many companions, and since you could start a new game with your strength and reach the ending midway, I played it many times… I didn’t fully understand the combat mechanics, but I could play it somehow.
It’s just a parallel world story, so if someone doesn’t like the crossover timeline, they can just think of it separately from the Trigger timeline… I wondered if it’s worth criticizing so much…
Stop forcibly adding an ending and determining the future!
When I tried the demo of something, I was really confused by the magic skill being one-time use.
“It wasn’t enough like this, was it!”
But when I actually bought it and played, I was surprised by how well I could do it.
>>88
The battle system was during a period of various experiments.
Just stop because it’s bothersome to capture with the ultimate magic trap!
I played without using triggers.
“I don’t get the talk about graphics looking pretty, I’m just playing a beautiful game for the atmosphere.”
It was fun, like that.
“Right from the start, it’s about ‘using a specific item at a specific point on a specific map’ to surpass dimensions.”
Are you asking me to overcome a gameplay hurdle that feels like it’s from the days of FC games? I really can’t handle that.
>>90
Because I did it in Ocarina of Time, it’s not really…
Compared to Sara, the treatment of the Demon King is too haphazard.
I think making Sarah an important character is an interesting idea, but the design is completely different from the trigger, so it feels really forced.
The system that allows you to recruit even inconsequential mobs is something I’m doing in Radiata Stories, which is completely unrelated.
To be honest, it wasn’t a system that made the game interesting.
The package design atmosphere is amazing, but… but…
There are too many characters that make you think “What the heck is this?”, but when you use them, you somehow grow attached to them.
I kind of like Kabuo or something.
I love it when a plain-looking middle-aged guy suddenly appears and uses an incredibly cool technique to take someone out with one punch.
“Who is this old man?… Oh, it was my father-in-law.”
Wasn’t it okay to just have Sara instead of Kid?
Alf is… a demon king, right!
I think the character design and texture being completely different between Trigger and Cross make it not connect as a series.
I think it would have been better if they had done it as a new original instead of a series…
Don’t casually marry Rena.
Rena is overwhelmingly cuter than Kid, or rather,
At the time when Kid couldn’t handle being too niche.
>>105
The kid at the ending is cute, and…
>>105
It’s Tsukuyomi over Kid, right!
I absolutely think it would have been better to create it as a completely new work, but because the settings are premised on a trigger and are quite complex, I feel it wouldn’t hold together unless it’s a sequel.
I think they should develop the demon lord more rather than adding other characters.
>>107
If you do that, it will turn into the demon king’s story.
>>123
You could say it’s Sara’s counterpart, so if we don’t delve into this one, we won’t understand why it’s there!
I got confused.
Holy Dragon Sword is strong from a completely white field.
Kid Mechashiko, right?! The passion really comes through abundantly, which is a point of appreciation.
The scenes featuring the kid in the movie are unexpectedly intense and make me chuckle.
>>109
Why are they airing the movie where Kid crashes again!
I think it might have served as a study for something like Final Fantasy X or Kingdom Hearts.
What’s going on with Mr. Kato?
Somehow, I’ve gotten a better understanding of “ore-kko” girls.
I also learned about the attribute called “Bokukko”.
Thank you, thanks, merci, it’s me.
I speculate that they probably like trigger crosses and blond hair to begin with.
The satisfaction when a critical hit lands from a normal attack is something quite special.
I’ve ended up having a lot of characters like Mushroom Man and Lucky Dan as allies.
When people say it feels like an episode of ALF has been trimmed, I just can’t say anything…
>>122
It seems like we were supposed to be able to recruit more allies.
Come to think of it, there are a few of Rena’s cousins whose face graphics you can see…
The name value of “Chrono” is so strong that it’s causing a backlash.
It might have been better if we were actually connected under another name.
I remember that the Grand Lion was misused and turned into an evil sword, but how was it misused if the Grand Lion can choose its owner?
People always just talk about the wildcat enforcement period.
The longer period of not being able to use Kid was more unbearable.
The replacement character is a middle-aged man… well, he is strong though.
>>126
The captain is a good character with quite a deep backstory, but it’s not the type I want to use all the time.
I’m not sure if I can get agreement, but this part also overlaps with Trigger’s Ayla.
Thanks to having many unnecessary companions, Janess was able to exist, so I feel like I can’t speak ill of that.
Maybe it would have been better if it could have been released as a separate work like Xenogears, which originally was planned as Chrono Trigger 2, but if the writer loves Sara, then maybe it’s impossible.
I like the Jako kindergarten with Kid and Tsukuyomi attending.
If it were Radical Dreamers 2, it might have been evaluated calmly.
Marcella or Lia, I wonder…
>>131
Lolicon!
I really think it’s wrong that while Sarah’s story is being developed, Jaki is only a supporting character who joins as a companion in a free scenario at the beginning!
“It’s a trap that Glen won’t join unless you abandon Kid!”
How many people have played Radical Dreamers?
>>136
I think someone who was playing on the actual machine back then is a weirdo.
>>139
It means that it’s equipped with Satellaview…
>>136
It was only distributed via Satellaview…
>>136
Is that actually interesting?
>>159
It’s not the type for playing, it’s more like a reading material.
>>159
There’s not even enough volume to evaluate.
It’s become legendary due to its history of being extremely rare content, but…
The picture in the thread isn’t directly at fault, but…
Chrono Trigger remake on the DS
Defeat the additional hidden boss → Chrono and the others suddenly line up in a row in front of the additional hidden boss → Instantly killed by the sweeping beam of the additional hidden boss.
→ The additional secret boss is the final boss of Chrono (in its previous form), so it’s invincible! Chrono and the others can’t defeat it!
Ending it was simply amazing in many ways.
After that forced defeat ending, it was surreal how, when the event ended, Chrono and the others were perfectly fine with no explanation or dramatization, and you could obtain the strongest sword as the reward for defeating the secret boss.
>>137
The part about delving into the Demon King = Arf is fine, but I thought it would have been better if the Demon King just faced them alone and simply lost.
This game music is seriously amazing, isn’t it?
The opening movie and music together really elevate the excitement.
>>138
The atmosphere of the BGM perfectly matches the fields and dungeons, which is also nice…
Regarding the BGM, there’s no surprise that Mitsuda-san considers it an outstanding success.
I really have nothing to throw away.
Even though there are a lot of companions, there are hardly any events, there are few collaborative techniques, and too few people can use stealing.
But I like you.
I like Mitsuda’s music from the time of Chrono Cross and Xenogears the best.
No wonder, given that I was on the brink of death.
Not being able to listen to the OP on DISC2 was torture.
The music and visual expression were seriously good.
The only game soundtrack I ever bought.
Sara’s involvement in the Cross story has nothing to do with the Demon King, so it’s okay if there are misunderstandings and it ends up differently.
There is not a single flaw in the piece of music.
Therefore, it’s regrettable.
X Slash yes, Z Slash no…
I think that in places, the roughness of the scenarios in Cross and Geass is forcibly managed by the power of the BGM.
Which one would you choose as a companion, the annoying bald kid Korucha or the pig aunt Mamacha? Even if you ask me…
I don’t need either… won’t use them… that’s all there is to it.
“I was about to say that Fisherman’s Horizon is nice, but that’s from FF8.”
Since I played Chrono Cross first, an unknown Stand suddenly appeared with the Sky Arrow, and I was like, “Who is this fat guy?”
I don’t quite understand it, but an OP that starts with a profound text is incredibly cool.
>>158
I want to whisper that into Kid’s ear after the wedding.
Zervan
It’s okay to have a lot of people adding liveliness even if there’s no event.
Apart from that, I would like you to prepare something with a proper event.
The element connecting from Trigger to Cross is sufficiently covered by the Guardia Kingdom Collapse movie added in the PS remake of Trigger.
If they add more elements to DS, I wanted to see a future where it doesn’t connect with Cross.
The first game I bought with my own money as a child.
Of course, since I didn’t know about the trigger, I enjoyed it a lot.
I didn’t really understand the story, but I still think the world and music are the best.
The wildcat segment was too bold; first, you switch to controlling a wildcat and feel shocked, then you’re transported to a creepy space, and on top of that, the first companion is a smelly-looking old woman…
>>165
And then the glide hook is just too cool… it becomes
>>165
The BGM in this space is really great…
>>171
This apple…
Apples…
An apple?
>>165
The cuteness of Tsummaru who follows without hesitation while other friends turn away.
>>165
If Tsukuyomi had come along first… but Tsukuyomi has a striking visual too… cute though.
These days, it seems like the harder a story is to understand, the better it’s considered.
Was there anyone who was happy that the sequel featured the demon king who lost his memory and whose personality also changed?
The only thing that’s the same is the setting; the characters that appear are different people.
I like the settings around Chronopolis, Dinopolis, and the Time Crash.
There’s no way I could understand using elements in order~
It’s probably due to adult circumstances like character design that they can’t release the trigger character as is.
I like using different tricks, such as appearing in the form of a child, coming out with lost memories, or being one of those three demon knights.
>>176
So that’s what it was.
If you take the “dream” out of the Dream Project, it becomes just a project, so it’s natural for it to become something different.
>>185
However, unlike triggers that couldn’t be picked up in later years because they were made into dreams, it has been clearly established that crosses can be brought into collaborations if the opportunity arises.
The first time I saw the Dead Sea, combined with the background music, it gave me goosebumps.
>>177
I like that kind of BGM too much…
>>177
When it comes to the chorus, I feel the strength of creatures living even in such a world.
Well, it’s about Kevin and Stacey, you know.
The order of the elements had some hints, so I could make a guess.
I didn’t feel motivated because it seemed too troublesome to try without having confirmed information…
When Disc 1 was filled with scattered mysteries, I wondered what would happen.
When entering Disc 2, the story progresses quickly, so it’s hard to keep up with understanding.
>>181
“I’m doing the same thing as Xenogears.”
What the heck, this old lady → She’s transforming?! Cool! → What, she’s strong?!!
Turns into an old lady
I thought that connecting it firmly with the trigger would break the concept.
If you think of it as something different, the scenario is fine, but aside from that, I think the game system is a bit iffy.
At the time, I was excited to have so many comrades, but in the end, I’d use Serge and Glenn Leá anyway.
The more difficult it is to understand, the better.
As demand for sophisticated scenarios arose, the know-how for scenario construction was still immature.
It tended to not be expressed well or wasn’t done properly…
I got curious and searched because of this thread, and found out for the first time that he was the demon king!?!?!
>>189
If you’re talking about Chrono Cross alone, it was supposed to come out as the Demon King.
Since the concept was abandoned, it’s fine to be someone I don’t really understand.
“I ended up thinking that the female clown in Tsukuyomi is really nice…”
It’s great that SF wants to do SF, but…
It’s really tough to present science fiction in a way that’s easy to understand while also fitting it into the format of a game!
I don’t understand… there is some hinting.
I was quite shocked as a kid when the Grand Lyon turned into an evil sword.
Well, it was Kato who was writing the scenarios for both Trigger and Cross…
Science fiction fans have a bad habit of wanting to punish changes to the future.
Darren couldn’t defeat it without a combo, could he?