
Because of the automatic looping, the child who is supposed to submit the report is not completing it, hahaha.
Grandfather Fevre can’t do it at all…
Due to the fixed factors, I want to use about 20 of them.
I can’t create a good factor with the mountaineer.
I was supposed to just create the mountaineering dragon gate Orpheus and make the mountaineering dragon gate Su-chan…
Did you make a runaway bride flower?
Do climbers originally use the gear they have?
Or is it a secret sauce?
>>7
Windy-chan is picked up along with Naocho from Stacafe.
>>10
(Which is it…?)
Is Orpheus really so tasty as a grandfather?
>>8
The New Year’s CB is tough without a stepping stone.
>>9
I see, so that’s how it is.
…Is it no good to use Orphe?
>>11
From the side, but that guy is actually not very strong at long distances.
>>11
To make it easier to compare, I will line them up with Orphe.
I’ll put everything into the representative kid.
Even if you say you don’t need blue, I don’t really want to borrow a ☆2 or something.
I’m creating a stabilization factor for the Reiwa era, but are there any skills other than the green stabilization skills for Ao Ken’s crisis avoidance position that I want to include?
>>15
What I want with Falco and Dasuka is to escape, so I need something that is strong and versatile.
The café has both mountaineers.
However, there are also long coats that are just cute.
It’s hard to capture the secret flavors that come in about five varieties.
How important is a mountaineer?
>>19
It is about the same as Windy-chan in our company.
>>21
It’s unnecessary.
>>19
In Kyoto during spring, there are a total of 4 sections on the uphill slope, divided into the first and second halves, and among them, about 1/4 are generally valid, with a low probability of being valid within that 1/4, so the effective rate is estimated to be just over 1/4.
It’s probably better than starting randomly at the end.
What is the pre-release buzz like for long-distance?
So you’re saying escape is strong after all?
>>20
It feels like cat Maya, Akakita, CB, and Orphe are strong in theory.
>>25
Thank you very much.
After finishing the red cat, I will think about the new options that might come with Orpheus.
I definitely want a long straight (sword) because Shakar has one that I will use.
Naganao, Haru, and Funtō can be used universally, so it’s fine to farm with Starbright even outside of the strike.
I have many skills related to passing, so it’s hard to get hints for anything other than passing.
Rumma is always having mirror matches with Gran Ruby, wahaha!
I had so much fun with the factor round that I even created a short-distance Unsu.
I don’t want to run around for factors for a while longer…
I thought Palmer’s support card wasn’t strong!? But it seems that you don’t get bonuses unless you acquire recovery skills, so this… will be used for farming traits…
>>29
Having long-range direct communication and good vibes is impressive.
The hint level is already there from the beginning, so it’s nice to have it even at no levels for long-distance traits.
It’s impossible to finish the Akakita, so I’m fleeing to the final push.
Stack the entrance to the dragon gate on CB and load up the Orpheus for a swift breakthrough.
It’s just too difficult to raise a red Kita in Legends…
If you’re going to release, it’s better to either escape with multiple or pursue with multiple.
When I watch Gran, it seems like Mamechin might come and cause environmental destruction in the spring.
>>35
Who would use this? It seems like it might be possible since Starlight is here.
The chase can work relatively well even in solo situations, so there seems to be a lot of combinations like two escapees and one chaser.
Mamechin is on a delicate line between being a front-runner or a closer.
I spun the gacha for 500 stones and Messer came.
Is this an order to create factors from now on?
Is Orpheus strong or not!?
Which one is it?!
>>41
They are strong, but other characters are also normally strong, so it’s evenly matched.
>>41
Is it possible for a gacha to be weak during an anniversary?
That’s not permissible.
>>46
That said, the gorilla was weak against Arima.
The Orglory is probably for mid-range use.
>>41
Based on the numbers, the mid-level skill only appears at the beginning of the mid-game as a 4.5 with 3 seconds, so I think it’s weaker than Curibura Laurel.
At this distance, it’s a bit tough being limited to one spot by the ruling.
How is the rice for the rice balls?
>>43
It’s uncertain how much the leader can strive.
>>43
Just looking at the thumbnail specs, I think it’s strong.
But you won’t know until you actually run it in a real environment.
In long-distance races, there are some horses that seem strong in their respective running styles, but I feel like Cat Maya stands out above the rest.
However, the problem with cat Maya is the partner issue.
I’m too focused on the receipt factors to make a decision…
If there is no one to chase, the leader is strong.
>>48
Rather, if there is no escape, isn’t it weak?
>>62
It was happening in Arima too, but if there’s someone fleeing, the monster doesn’t come out.
Of course, I think it would be strong if it reaches the ultimate finish of Ultimate Ultimate, but if it gets to that point, it would probably be strong no matter where it’s raised.
The disadvantage is that the strength of the support, which is an advantage of going first, doesn’t really come into play in long-distance races.
Is this where we’re going to introduce Spifal into this environment?
>>52
Is it rather not good to have Spifal and Spinareb that have a surplus of SP with a comfortable cap and power growth?
I feel that the cat Maya’s sharpness has declined.
Should I just let Orfe CB and the insurance out on Cat Maya?
I predict that in the 3200m race, it will be popular to outperform Speed Fin without taking the lead.
I feel that Or is suited for long distances like Arima.
I feel like the design is determining a specific activation point.
I don’t want to use a power support for long distances, so I’ll take the skills from either stamina or wisdom.
There aren’t really any factors I want to strengthen that much…
The American rice is too much all-in towards the end, so if you run away, it feels like there’s no end.
While onigiri rice has some golden green, in the middle stages it’s no guard, so if you don’t finish it off really well, you will end up running in the final stages with your butt touched from behind as they catch up to you.
Looking at the specifications for stamina battles, it seems like it could be strong even in the Farmers’ Spring Stakes.
>>63
What does that mean?
>>73
Since stamina battles have become a bit of a topic, you should go and take a look.
>>81
From what I’ve seen, when reaching maximum speed, it’s a battle of stamina.
If you exceed the limit at Orl’s inherent current speed, a stamina contest will ensue.
It feels like that, huh?
The problem is that it appears 6 seconds earlier than the other characters.
I feel like it doesn’t take even 6 seconds to accelerate the unique effect amount of the Oru.
The third member of the team is still uncertain.
I’m thinking about who to choose between LineCraft, Aoi-ojou, and others.
If Oha Mile comes out, I won’t hesitate…
It seems that Orphe may settle into being top-tier like Donna, but not the strongest.
It’s a lie; it seems strong at mid-range.
I think both Orphe and Donna are suitable for the middle-distance course with invalid checks.
>>67
Isn’t it that Orfe is lacking in acceleration with just this reigning one, regardless of the non-stop appearing gorilla?
In spring, I think that just having two creatures hiding means they are not monsters.
Monsters don’t appear when you’re just running away.
This time, the strong pursuit might lead to a reduction in escapes.
Is there any point to debuffs when the distance is as long as spring?
It seems that Dance Unsu is more likely to be finished than Akakita.
In spring, it’s said that if you keep a distance of four bodies with a positive approach, you can absolutely avoid encountering monsters.
Isn’t the final push the strongest?
In other words… is it a game of racing styles…?
>>77
It’s just like always.
Isn’t it that, rather than a dress code, mountaineers are a matter of stamina competition?
What you’re saying is so disjointed that it only looks like an information war.
In the end, it’s always a game of rock-paper-scissors with the distribution, hahaha.
By the way, the commercial isn’t being skipped.
It’s strange.
I want to use the mech sister…
If it’s correct to say that Orphe has a unique ability to move forward in the final stages, then it leads to stamina battles emerging quickly.
I feel like the 5-second advance gold and the 3-second hold of the Chris Labra aren’t really that different from the powerful Laurel that comes all at once.
Especially if Orphe cannot be unique unless it runs 200m, I think the two in the front will activate their skills during that time.
>>85
200→66m
Windy-chan only has a poke attack in her hand, so I have to use Power Creators or Cafe to be effective, and I’m feeling gloomy about it now…
The support card composition for Clibra and Laurel seems to be quite challenging.
>>88
There is also the issue of whether it is power ball or star ball.
I want to use the seemingly strong Kitamaya, and since I pulled Orfe during the anniversary, I want to use him too. I have a lot of favorite characters, so I want to use them first, but I can’t decide on which characters to use.
Is it not allowed to escape in a big way or cover it up?
If possible, I want to leave it to Turbo.
So the support card with all-out stamina has been added.
>>91
(Not particularly different)
>>91
I’m looking forward to the new Laurel.
If you don’t come, it’s fine for me to be buried under the cherry tree.
Speed skills are relatively stronger when activated in the mid-game rather than in the late game.
It’s a wisdom café for when you’re in trouble.
The support card from the Psychic Slash Cafe has dropped to a blue ticket, so use it wisely.
Farmers can balance soaring legs and approaching shadows, but is it okay to abandon the preemptive strike?
>>98
Well, I think the early stages of a long-distance race are not that important if you’re coming from behind.
>>98
In long-distance battles, the outcome in the early stages isn’t that important, so I think it will become a flying step for SP efficiency.
Since I’m using Taishin, I should be getting enough hints about thrust.
>>98
Anyway, it’s fine because if I go too far forward in the early game, I’ll just get positioned.
If you’re going to invest in things like inheriting Bright Laurel, you have to be in the top 7 in the first half, so it’s something to consider if that’s the case.
Currently, there are no characters I want to quickly externalize all at once.
When going uphill, the maximum speed decreases, so even after the acceleration ends, it doesn’t turn into a stamina battle.
Does that mean it activates when you step forward at that time?
I bought an unbranded iPad, but when I tried to play, I couldn’t turn it sideways and I couldn’t make the screen smaller.
I’m disappointed.
>>102
If you want to do that on an iPad, you need to buy a model that supports Stage Manager.
Uma Musume doesn’t even try to adjust to the smartphone display.
The stamina competition mechanics have changed slightly and will not activate unless a certain speed is reached → In the Spring Tenno’s race, the activation point for the stamina competition is on an incline, so if you are not a climber or do not have speed skills activated, the activation of the stamina competition will be delayed.
Wendy-chan has that understanding.
>>107
Is it confirmed that it activates with climbers?
It may sound like I’m interrogating you, but I have no such intention; I apologize for that.
>>113
It’s more of an image that the climber helps to reduce the slope’s deceleration, so they leave early.
I think anything that accelerates is fine, even if you’re not a mountaineer.
If you’re going to use the “chaser,” you need the “dragon gate” and “burdock”~!
In the video where Voilo is providing a temporary explanation, the dance is bringing out the stamina challenge faster than Orphe.
Orphe is exceptionally fast from the back.
With a low upper limit, the breakaway reaches top speed quickly, making it a stamina contest that starts early.
There are various theories about whether being displayed quickly is advantageous.
Why did I suddenly become a mistress of the Dream Group?
However, talking about spring now is looking quite far ahead.
>>112
It’s been a week since the Mile Championship, so it’s probably mostly finished by now.
>>114
Wahaha…
>>112
Miles are nothing more than a back road after all.
>>112
If possible, I want to use the Tachyon Report for the Spring Ten.
I’m wondering if I need gain heels in spring…
I’m happy if 1700+ gold recovery 2 is good.
>>115
Just finishing the race is doable for almost everyone with around 1600 gold.
>>115
In the stamina calculator, with stamina 1600 and a root of 1300 for the late sprint, if gold recovery is 2, then the preservation is 0%.
>>120
It will help!
…I have come to want to take the surging blood.
With a character that has weak traits, in Mile C, I often end up using all my awakening items in the Asahi Cup…
>>117
I hate the bubble…
The New Year’s CB feels a bit less compared to Orpheus, doesn’t it?
>>123
I think a center back has the stability in the midfield.
From what I’ve observed a few times, it seems that Orl isn’t that strong unless it’s raised to a certain level, and even if it runs fast, it’s not guaranteed that you’ll catch up.
There are also casual and New Year’s types in CB, huh?
>>127
Can you really mix it in too!?
>>128
If anything, according to calculations, this year’s Spring Festival and New Year’s are the two top events.
Clockwise
Spring Horse Girl
Mountaineer
Long-distance straight section
Horse preference
Essence body
Passing someone easily or just blowing past someone.
Is this all there is?
– The stamina battle is triggered not when you reach the “maximum target speed during the sprint,” but rather when you exceed the “calculated sprint target speed.”
If you haven’t reached the “sprint target speed,” the stamina battle won’t start.
During an uphill climb, the target speed is lowered, so if left as is, you won’t reach the “sprint target speed,” and the stamina challenge won’t activate.
It seems that the adjustment regarding the “skill” to reduce speed during the recent stamina contest training has been made so that it won’t have an effect, but it appears that it still gets impacted by uphill terrain.
Please provide the Japanese text you would like me to translate.
– When you forcibly reach the “sprint target speed” with strong speed skills on an uphill sprint, you can activate the stamina competition earlier.
I recognize that.
>>130
Does that mean what I want is not for climbers, but for foolish people looking for an opportunity?
Since I have an individual for the Mile Championship that is at least decent enough, I’m probably just going around for Spring Tenjin factors, anticipating that I won’t be able to update anyway.
The reason why it hasn’t reached full power until now is simply that its long-distance escape was weak.
At last, the time of richness has arrived.
If it’s no good here, there’s only chrysanthemum left.
I will use a secret sauce for the dragon gate and the burdock root breakthrough, wahaha!
Isn’t it the case that climbers have acceleration skills, so they just reach their target speed faster?
I created a member for miles, but I don’t understand what other factors besides luck determine the outcome in Gran Mirror…
Is there actually a little more leeway during this report period?
Windy-chan used too many confirmed 100 stones + 30 stones × 2 after the rounds.
Is it really okay to spend so much money just for a mere factor?
>>140
If you do it frequently, it’s definitely cheaper to pay for it…
>>140
Why don’t you buy a pass?
>>145
I thought it might be unnecessary since I only do it when I write reports.
I made the first ancestor, but I’m not getting any good traits for the second ancestor at all…
It’s terrible that all that’s needed is to just match the essence body, horse preferences, long-distance straight lines, and mountaineers.
If you don’t fully accelerate to the target speed during the speed skill, it will go to waste, so it’s better to have more acceleration.
The climber has to go up two slopes, so it must be activated with a 50% chance and within the effective range, which makes its importance relatively low.
>>146
Strictly speaking, an uphill slope consists of two separate slopes divided into front and back, each split in two.
The front side is just before the end phase, and if it activates around then, it will be almost effective, so it has about 25% + α.
My favorite is planning to use the cat option at the café.
Teach Windy-chan, who will be the partner, about the parent for inheritance with Orphe.
>>148
It is Barrier Shibalkalore.
It seems like Windy-chan can’t buy a commuter pass because she’s poor.
Regarding horse preference, I thought it might be better to make the second-speed card into a Vibros.
>>150
If there is absolutely no speed suited for the running style, I think it’s fine to change Still to Vib.
But usually, it’s not there?
Does the priority of long-distance first moves drop, doesn’t it?
>>152
There is no particular reason for it to go down.
>>152
There’s no point in talking if there’s no escape.
At any distance
Also, the diagonal set is essential.
That is escape training.
If you do factor reruns about once a day, you can break even by having both passes.
Rather, for those who do it about once a day, factors like re-draws or fixing factors are important due to time-saving concerns.
But if the factor loop is completely 0, there’s no need to buy it.
I will buy a commuter pass if rice becomes cheaper.
The horse preference is free because Ai has it.
Soo CB is expected to display its powerful legs in a timing close to that of Or’s uniqueness as it soars through the sky.
It is possible to break the taboo of climbing from the very back to suddenly take the lead.
The rear seems to desire a pounding heartbeat, perhaps even white.
It seems like Rice, which is sure to activate in the second half, might somehow be okay?
>>165
I think it’s a strength not to be dependent on monsters.
>>170
That said, the monster is just too well-timed.
Well, if it’s a legendary SP, it doesn’t seem too difficult to set aside a side dish, mountaineer.
However, it’s strange that CB is strong in the Spring Ten, which it hasn’t won.
To be honest, I might end up buying a clock if it’s put up for sale, wahaha!
Slanting has a higher expectation of negative returns when it goes down, so accumulating it is a course that is partly at your own risk.
Basically, it’s something that should be prepared with Aoharu Ken’s secret sauce.
It’s a sad present for the mech sister who no one pays attention to…
The problem is whether rice can maintain its unique rank even if it can accelerate.
>>172
I think if it hadn’t become a fixed lead due to evolution, it would have been possible to lower the running style.
I feel that trying to chase down the escape is too tough with zero skills in the middle of the race.
I have 3000 alarms.
Are you an idiot or something for thinking it’s not enough?
>>174
Four months later…
I’m circling the factors for the last remaining report, but I can’t get that ☆1 no matter what, so it’s all over, wahaha wahaha wahaha wahaha wahaha.
In the final phase, when in a last spurt state and the actual speed exceeds the target speed during the last spurt, a stamina battle will ensue.
In the final stages of the 3200m in Kyoto, there is an uphill section.
Without any measures, the target speed decreases by -0.32 m/s at power 1200 (and -0.28 m/s at power 1600).
Without measures in place, I won’t be able to reach my target speed during the uphill climb, which delays the stamina battle at the final spurt.
>>177
Are you trying to slow down just enough to activate the effect of gold?
>>177
I haven’t heard this before, but does that mean if you don’t have skills, it doesn’t come down to a stamina battle?
>>181
Even without skills, a random adjustment based on intelligence can sometimes result in the [target speed] exceeding the [target speed during the final spurt].
The target speed during the final spurt is basically calculated once when entering the final stage.
The [target speed] fluctuates due to skill effects and such.
The terminology is a bit complicated, but when I try to explain, this is what it looks like…
>>193
Thank you very much!
In other words, it would be fine if the current speed exceeds the maximum speed calculated from the status in some way.
>>177
The decrease is quite drastic, isn’t it?
Tokyo has also been caught up because of the fake straight lines.
I want to use field rice, but it seems like there are a lot of cat Mayas in the front.
Does that mean that Akakita and others might also come out early in a stamina showdown?
The springtime climber is not needed.
In an era with little acceleration, it would be valued.
I think the leading role of a sexy ninja could work out somehow.
How much benefit is there from an early stamina showdown?
>>185
At 3200m, if the stamina is 1700, it would be 0.33m/s.
The speed is 0.35 m/s, so it’s about that.
By the way, if it’s stamina 1500, then it’s 0.25 m/s.
For now, should I just make Winter Toprote and New Year’s Opera O?
I think I have reduced about 100 alarms by doing about 5 factor rounds a day on autopilot.
I think my consumption is actually higher since I buy up to the limit every day, but I felt more of a sense of crisis during the time of the lark.
Seeing the thread, I realized it’s already that time and panicked.
I accidentally used a different version of a character with a similar ☆ composition that I was planning to use for the report.
Since there are no New Year operas, it seems that the only general unique character available suitable for grandparents is Oguri…
Is it okay to use things like parent dirt 6 and self turf when creating for grandparents?
What should I say about the erotic ninja…
The lack of firepower is so severe that even when activating a monster, I still lose easily when trying to escape.
It would be good to change the icons for grandparents’ creation and parents’ creation.