Home » Game » Super Robot Wars » I’ve been playing “Super Robot Wars Alpha Gaiden” again recently.

I’ve been playing “Super Robot Wars Alpha Gaiden” again recently.

Japan Otaku Reviews+

Aside from not knowing the proficiency requirements and the quick save being slow, it is still enjoyable to play without any drawbacks.

1: Japan Otaku ReviewsYeahx4

At that time, I was raising Roland without knowing about the bug, but I was able to fight normally and it wasn’t particularly problematic.

11: Japan Otaku Reviews

>>1

The lineup of spirits you have is great.

2: Japan Otaku Reviews

The movement and the effects of the mental commands, as well as the transition from the intermission to the scenario part, all feel heavy overall, don’t they?

9: Japan Otaku Reviews

>>2

It’s optimized for fast loading on Vita, but the clunky parts of the performance can’t be helped.

3: Japan Otaku Reviews

Amidst all that, everyone knew about the DOME bug.

18: Japan Otaku ReviewsYeahx1

>>3

Sending reinforcements means it’s not so much knowing about a guaranteed freeze, but rather being aware of it to prevent it.

27: Japan Otaku Reviews

>>18

Everyone knew about this and the 9 enhancement part bug.

4: Japan Otaku Reviews

The Frost brothers are avoiding too much!

6: Japan Otaku Reviews

I wish they would remake the Alpha series.

But the copyright fees are…

7: Japan Otaku Reviews

If you do it with α’s flair, you might get run over by Adrasteia early on.

8: Japan Otaku ReviewsYeahx1

Even an amateur can tell that a remake doesn’t seem profitable!

10: Japan Otaku Reviews

It’s a side story, but compared to the original α, the production has improved dramatically.

12: Japan Otaku ReviewsYeahx6

>>10

Considering the release intervals, it’s just too crazy.

13: Japan Otaku ReviewsYeahx3

Most of the returning MS are almost the same as alpha, but the expression of the high mega launcher and the thick beams has become cooler, which changes the impression quite a bit…

14: Japan Otaku Reviews

It’s not very strong, but it makes you want to use it, Hi-ν.

15: Japan Otaku ReviewsYeahx1

From the beginning, I thought, “Did I make a wrong choice?” regarding Neo Granzon on my first playthrough.

16: Japan Otaku Reviews

When I compared α’s telekinetic explosion sword with the subsidiary’s cutlass, it was hard to believe they were the same hard type.

17: Japan Otaku Reviews

When I lent it to an acquaintance who has never played Super Robot Wars, it came back stuck at the Festival of Fools.

19: Japan Otaku Reviews

The weapon adaptation isn’t working, right?

21: Japan Otaku Reviews

>>19

Only the weapons are functioning, making the adaptation of the unit and the pilot meaningless.

20: Japan Otaku Reviews

Why has the hyper beam cannon turned out this way?

22: Japan Otaku Reviews

The sub-characters of Sky and Space Adaptation B are too much, and if there weren’t any bugs, the options would have been narrowed down a lot… Even Captain Banning is from Sky B.

23: Japan Otaku ReviewsYeahx2

Was the map combat this sluggish?

25: Japan Otaku ReviewsYeahx1

>>23

The tempo suddenly got worse around here from α.

24: Japan Otaku Reviews

Now I’m using the conversion a lot, but back then, at least the main character was not swapped out, so Roland still had his beard.

…I thought so, but I feel like Uraki was piloting Val Valo.

26: Japan Otaku Reviews

Please port the Alpha series as long as it involves the series with obtainable copyrights.

28: Japan Otaku Reviews

Things with long range are strong.

29: Japan Otaku Reviews

I bought a bunch of high-performance gasoline engines and it glitched out.

31: Japan Otaku Reviews

>>29

I did it with a booster…

30: Japan Otaku Reviews

Although α sold extremely well, the production period and budget were excessive, so to recover costs, we quickly released the sequel that was born from that.

34: Japan Otaku Reviews

>>30

The craftsmanship of quickly creating it and perfectly harmonizing the aftermath of the previous work with this entry is just incredible.

32: Japan Otaku Reviews

I have to respect Sinanju for writing the mainline Super Robot Wars scripts nonstop from around this time until turning 30.

33: Japan Otaku Reviews

Even with combat off, the tempo is crazy.

35: Japan Otaku Reviews

I didn’t know that if you sell the machine after enhancing it, you get parts.

42: Japan Otaku Reviews

>>35

I’m told to fully modify a machine with a low modification value and sell it, but…

With that funding, it’s not something I can easily do, wanting to modify a strong machine or my favorite.

36: Japan Otaku Reviews

I like Zabungle, so I like the thread images.

38: Japan Otaku ReviewsYeahx1

>>36

It’s nice to have Walker Galia (BGM).

57: Japan Otaku Reviews

>>36

The only thing that really recreates the original Zambungle is the side story.

The Z series is after the conversation.

37: Japan Otaku Reviews

The strength of the people living in the devastated world was charming.

39: Japan Otaku Reviews

I was told to release a fan disc, but given the failure of Denji Encyclopedia, it wouldn’t sell anyway, so we decided to just go for a new work instead, which led to this.

44: Japan Otaku Reviews

>>39

The encyclopedia didn’t work out… I haven’t bought it though.

40: Japan Otaku Reviews

Support defense

Support Defense Support Defense

Support defense

41: Japan Otaku Reviews

The battle skip is way too long…

45: Japan Otaku Reviews

“I want to modify and sell the Rick Dias for the sake of the Steel Soul! When asked if I’d like to do that, well, yeah.”

47: Japan Otaku Reviews

If it’s just EN and limits, the modification cost is cheap, and getting the A adapter like this is quite advantageous. The damage correction should be around A 100% and B 80%.

Dashi

The mega generator can also be properly operated with Zero Custom.

48: Japan Otaku Reviews

If I could see strategies and tips, I would understand to scatter them with map weapons, but it was difficult for my past self…

49: Japan Otaku Reviews

I wonder what the reputation of the mental rapid-fire below a certain HP level was.

At that time, I could only gather information from around me, but there was a division between the strong rival group and the Dali group.

53: Japan Otaku Reviews

>>49

Looking at how boss characters are treated in subsequent works, it seems they were probably criticized a lot in the previous game.

54: Japan Otaku Reviews

>>49

I think it’s all about not being adopted in later years.

50: Japan Otaku Reviews

Well, there are various ways to reduce damage through counterattacks or support attacks…

51: Japan Otaku Reviews

At that time, I didn’t even know about leveling up through repair supplies.

52: Japan Otaku Reviews

I didn’t even know about inflating firepower through separation.

55: Japan Otaku ReviewsYeahx1

In the final stage, it takes time for one stage, so it becomes an unpredictable war of attrition, and the mental strain of continuous button pressing was honestly tough.

I don’t want to start over…

56: Japan Otaku Reviews

It was too difficult to push through with just spirit strikes, and crossing turns also meant automatic recovery.

58: Japan Otaku ReviewsYeahx1

I don’t like being forced to pass my turn with an impenetrable wall, even if the others are fine with it.

59: Japan Otaku Reviews

Invincible battleship Dai is truly invincible.

60: Japan Otaku Reviews

Is this what makes Captain Banning unusually strong?

61: Japan Otaku Reviews

Banning has guts but doesn’t have support, so Gabain is stronger.

62: Japan Otaku Reviews

I really like the BGM from Blue Flash, but it’s a shame it wasn’t used in the Z series.

63: Japan Otaku Reviews

I prefer the movement of the Zabungle type over Z.

64: Japan Otaku Reviews

I really like it when the boss uses mental powers.

I dislike HP recovery (large).

65: Japan Otaku Reviews

A work that is too harsh on EN consumption.

66: Japan Otaku ReviewsYeahx1

If they can’t be defeated when defended, I think it’s questionable to have them evade and reset repeatedly at a low probability to bring them down.

67: Japan Otaku Reviews

Since the mental state doesn’t recover and the hit rate is low, it turns into a loading game.

68: Japan Otaku Reviews

Maybe it’s because the HP limit was low that things like spirit spam and HP recovery boosts happened?

70: Japan Otaku Reviews

I love how every movement of the Masou Kishin faction is just too good.

71: Japan Otaku Reviews

It seems that using Majin Kaiser instantly defeats Tanek and Zanneck 4.

I’ve never tried it, but…

72: Japan Otaku Reviews

If it’s easy to clear, does this become a game of spamming MAP weapons?

74: Japan Otaku Reviews

>>72

It’s too tedious to use support, I don’t want to do it.

73: Japan Otaku Reviews

The support formation should be easy if you use Wing Zero and V2…

75: Japan Otaku ReviewsYeahx4

>>69

That’s definitely a lie.

There’s no one who wouldn’t find support annoying on their first try.

76: Japan Otaku Reviews

There are various ways to separate the Bostes Combatler and use the support count.

77: Japan Otaku Reviews

It’s hard to see that Taurus is stronger than Tallgeese 3.

78: Japan Otaku Reviews

The sense of late bloom in Wing Zero is amazing.

Seriously, it won’t function if you’re not in the right mindset!

79: Japan Otaku Reviews

With a little effort, you can defeat Shuu with the Core Fighter Katsu and level up Garrod and Jamil to level 99 with the sword that scorches heaven and earth, so if you think about it, it can be managed without repairs, making it easier.

80: Japan Otaku Reviews

I think it’s among the more difficult ones, just after AP.

It’s not so much that finishing and impact are difficult, but rather that the balance hasn’t been properly maintained.

82: Japan Otaku Reviews

Turn X and Zanneck are not difficult; they just leave a very strong impression of being annoying.

I won’t say it’s easy, but…

84: Japan Otaku Reviews

Well, I can just leave it to Kaiser after he joins…

85: Japan Otaku ReviewsYeahx1

I’m sorry, I am a traveler from the Far East branch, but I can’t revert the R-Wing back to R-1. I would like your help, please.

86: Japan Otaku ReviewsYeahx1

Obtaining all SR points in the first round of the original Z is harder than AP or F.

87: Japan Otaku Reviews

I liked the parts where the true Getter became the enemy, and Kaiser was always waiting for Koji, or when the invincible battleship Dai was truly invincible.

88: Japan Otaku Reviews

IMPACT is not difficult, it’s just tedious.

89: Japan Otaku Reviews

In the second half, the strength is in place, so it’s easier, but the crowded midfield WM was tough for me.

90: Japan Otaku Reviews

The YF-19 and G-Falcon DX worked well.

91: Japan Otaku Reviews

I don’t really remember using MAP weapons other than the satellite.

100: Japan Otaku Reviews

>>91

So at the Turn X, I’ll hide the moon…

92: Japan Otaku ReviewsYeahx1

The first Z from SRP and the super expert Super Robot Wars T are definitely more difficult than the commonly mentioned ones.

Super Robot Wars isn’t that difficult to begin with.

147: Japan Otaku ReviewsYeahx1

>>92

This is really true.

93: Japan Otaku ReviewsYeahx1

My Yu and Hyuk didn’t… and I lost motivation.

94: Japan Otaku Reviews

Even though it’s an appeal for support implementation, the enemy’s defense setup is annoying!

95: Japan Otaku Reviews

Since I restarted with knowledge this time, I surprisingly won quite easily.

I understand the opinions of those who say it’s not as difficult as it seems.

However, whether one can say that without knowledge at the time…

98: Japan Otaku ReviewsYeahx2

>>95

Even in Winky, there are people who don’t recognize that playing with a complete understanding of the strategies feels different.

113: Japan Otaku Reviews

>>98

It’s not that unusual since I used to read strategy guides and such.

118: Japan Otaku Reviews

>>113

Playing after reading the strategy guide is abnormal.

96: Japan Otaku Reviews

>>69

It’s probably not difficult since I, without much ingenuity, am able to get through it, but there is definitely an impact and a hassle involved.

97: Japan Otaku ReviewsYeahx1

There were definitely people who hated time limits.

99: Japan Otaku Reviews

I kept using it just because it was Amuro and the New.

101: Japan Otaku ReviewsYeahx1

For example, if you invest money into the first-time experience of the Masou Kishin series, you might end up with no money but a high combat power, and it becomes a state of being completely unbothered by it.

102: Japan Otaku Reviews

It might not be difficult if you do it with knowledge, but I think it would be a hassle, Turn X.

Even if I use the Kaiser.

104: Japan Otaku Reviews

I mean, I didn’t actually use it back then, but Hi-ν isn’t all that strong…

Even though he’s so cool.

105: Japan Otaku Reviews

It would be better to create a new work inspired by it rather than just remaking it.

107: Japan Otaku Reviews

>>105

It’s Super Robot Wars β.

112: Japan Otaku Reviews

>>107

I don’t like it that it seems unfinished.

106: Japan Otaku Reviews

Wow! The shadows of the clouds are flowing!

108: Japan Otaku Reviews

HIT

Support defense

I Field

The poor condition of the store.

109: Japan Otaku Reviews

When it comes to online strategies, these days, it’s still the era where fully modified and equipped Halu (a character or item) is strong, but it gets criticized before that.

110: Japan Otaku Reviews

Just make a remake that only fixes the bugs.

111: Japan Otaku Reviews

The enemy’s primary strategy is to “target those who can’t counterattack,” so if we just advance normally together, it becomes extremely difficult to chip away at the long-range Zanneck during a counterattack…

114: Japan Otaku Reviews

In the first few episodes, a bunch of amazing leading robots gather.

(I knew something like this would definitely happen…)

I never thought it would turn into a bizarre adventure of a combat pro from there.

115: Japan Otaku Reviews

I love the Macross City Assault movie.

116: Japan Otaku Reviews

The fact that α was somewhat of a one-hit power game has created a high difficulty image due to the damage deflation from that pendulum adjustment.

Realizing that the damage I take is trivial makes it much easier.

121: Japan Otaku Reviews

>>116

The battle machine was really useful in this game back then!

117: Japan Otaku Reviews

It was a game that had a variety of player age groups, so if someone was a kid at that time, they might not have understood it, and there were possibly those who were traumatized by Turn X.

119: Japan Otaku Reviews

Turn X is divided into easy and difficult factions, even just in this thread…

Interesting…

120: Japan Otaku Reviews

I love the early Macross City entrance movie; it feels so much like Super Robot Wars.

Whoa… NeoGura is too fast at this stage…

122: Japan Otaku Reviews

I was surprised when I saw the Nutcracker for the first time.

123: Japan Otaku Reviews

It seems they made it in a hurry, but I can’t believe they released something with such poor response.

I love Super Robot Wars, but the part about how it fares as a product affects my motivation to play it repeatedly.

130: Japan Otaku Reviews

>>123

At that time, it wasn’t that the response was particularly bad.

Well… even at the time, this and the impact had a bit of a sluggish feel.

139: Japan Otaku ReviewsYeahx1

>>130

There are parts that are worsening while also being improved from α, which can be frustrating! However, it’s not to the extent that I would call out the α side story as something special to be highlighted as a product.

If you’re going to say things like that, then the bugs are more of a problem.

124: Japan Otaku ReviewsYeahx2

If you know how to deal with things or understand strong matters, it’s surprisingly manageable.

At that time, there were just people saying it was tough not knowing right from left.

It’s not a topic that warrants dividing into factions like “easy side” or “difficult side” or anything strange like that.

125: Japan Otaku ReviewsYeahx1

Not knowing the proficiency conditions is just plain annoying.

126: Japan Otaku Reviews

>>125

The ambiguity of the conditions is better than α.

127: Japan Otaku Reviews

After playing various Super Robot Wars, I will do Alpha Gaiden.

I think my impression would change between playing the easy α back then and then playing the latest Super Robot Wars, the α Gaiden, that came out afterward.

128: Japan Otaku Reviews

The defense values have been revised, so both enemies and allies have become tougher.

129: Japan Otaku Reviews

As for the PS, it was moving around like an out-of-place artifact.

I think the hardware performance just couldn’t keep up after all.

140: Japan Otaku ReviewsYeahx1

>>129

That’s a bit too underestimating of the PS, don’t you think?

146: Japan Otaku Reviews

>>140

During the PS era, the battle animations in the spin-off were actually lacking in expression.

It’s just that it’s not a combat anime with a sluggish pace, but rather the map part where you move units, so it seems unrelated.

131: Japan Otaku Reviews

It’s terrible that there is almost no space map.

132: Japan Otaku Reviews

I was able to buy the Walker Machine on BS, but…

I felt like it was a weak character, so I never used it even once.

Is that strong?

133: Japan Otaku Reviews

In any case, the slow movement is painful.

134: Japan Otaku Reviews

I like Cross, the executive from Mycenae and the Dinosaur Empire.

137: Japan Otaku Reviews

Back in the PS days, other games were all sluggish too…

138: Japan Otaku Reviews

In Super Robot Wars, the Dinosaur Empire, which was like a synonym for weak enemies, was treated seriously as an antagonist.

141: Japan Otaku Reviews

I have a memory of not being able to clear it when I was a kid, despite having a strong lineup of main characters.

There was no problem when I later played with various support characters.

142: Japan Otaku Reviews

It’s a game where support characters, or those who provide assistance and defense, really shine.

Hey… why can Taurus fight alone?

143: Japan Otaku ReviewsYeahx1

The currently popular Raideen is quite strong too.

144: Japan Otaku Reviews

I wonder what they were thinking when they made it so that the more you try to obtain difficulty, the fewer chances you have to use the satellite cannon.

This is not a treatment for a first-time participant.

145: Japan Otaku ReviewsYeahx1

>>144

Garrod is somehow incredibly strong… he’s just incredibly strong, regardless of guts or anything else.

148: Japan Otaku Reviews

One reason I don’t want to redo it is that the map is divided into the first and second halves.

Now I can do it while looking at a guide, but the painful memories of how frustrating it was during my first playthrough are tough.

149: Japan Otaku Reviews

The combat anime was only elaborate in its direction by Varcione.

The rest is made simply.

I like that kind of dark.

151: Japan Otaku Reviews

>>149

Was that so…?

154: Japan Otaku ReviewsYeahx1

>>149

There are plenty of others besides Diablo, Jaoumu, Macross Plus, Daitarn, Zabungle, and Braiger.

Even though Winky was powered up to α, the combat animation direction quickly evolved significantly in a short period from α, which felt like an incredible advancement at the time.

150: Japan Otaku Reviews

It’s good that α still had a Dreamcast version.

The Alpha extra chapter only exists in the Super Famicom version.

152: Japan Otaku Reviews

That’s nice, isn’t it?

Diablo

155: Japan Otaku Reviews

>>152

I like 2.

3 and 4 didn’t really match.

153: Japan Otaku Reviews

Presea is great, isn’t she…?

156: Japan Otaku Reviews

Oh, that reminds me, the Walker Gairea was making a clanking noise.

It’s a mistake in memory.

157: Japan Otaku Reviews

Lately, every time a new work comes out, the battle animations have been evolving.

I feel a sense of regression now.

158: Japan Otaku Reviews

It feels like all the magic armor-related things were carefully crafted since we’re going all out here.

159: Japan Otaku Reviews

>>158

It might have been towards the end when it was created.

163: Japan Otaku Reviews

>>158

It seems uncertain whether they were planning to release the next one since Ragnarok ended with a half-hearted point where Shu died.

160: Japan Otaku ReviewsYeahx2

The pinpoint barrier punch is so good that I ended up wondering “hmm?” about Sulfa.

161: Japan Otaku Reviews

Daitarn 3 is still using storyboards from that time.

164: Japan Otaku Reviews

I want to fix the bug, but please leave the terrain adaptation as it is! That’s the selfish request.

165: Japan Otaku ReviewsYeahx1

I realize that if I send them out with a light-hearted desire to watch the Diablo anime, I need to protect them quite a bit; otherwise, their morale won’t hold up and they won’t reach the battlefield in good shape.

166: Japan Otaku Reviews

I first found out on the internet that Roland was actually weak.

I was using it normally.

170: Japan Otaku ReviewsYeahx1

>>166

I thought I wasn’t that strong, but I found out much later that it was due to a bug where my late-blooming ability wasn’t working.

182: Japan Otaku Reviews

>>166

Well, the parameters will increase if you use them.

I feel like the spirit wasn’t weak just because it was intertwined with the beard.

185: Japan Otaku Reviews

>>182

It’s a big deal that it can be used from an early stage, after all.

189: Japan Otaku Reviews

>>185

It’s not as much as α, but you will grow if you use it.

At my place, it turned into a kind of evasion shield that avoids things like Raideen.

167: Japan Otaku Reviews

The Sandrock Custom was incredibly cool.

173: Japan Otaku Reviews

>>167

The sparks from that sword were quite impressive…

168: Japan Otaku Reviews

It’s indeed harsh to compare it with the new version of the same hardware.

171: Japan Otaku ReviewsYeahx3

>>168

Well, that’s because the release dates are totally different.

169: Japan Otaku Reviews

I looked into the bugs again and found all sorts of amusing things going on.

172: Japan Otaku Reviews

The Sandrock custom was incredibly cool.

I always liked how cool it was when the cape was fluttering.

174: Japan Otaku ReviewsYeahx2

Turn X can somehow manage if you push through with Val Varo or MAP weapons.

It’s a fact that it’s bothersome.

175: Japan Otaku ReviewsYeahx3

Compared to Alpha, Wing Zero has become weaker, but the importance of MAPW has actually increased, so in the end, it’s still easier to use.

176: Japan Otaku ReviewsYeahx1

I understand it was rushed.

Still, there are too many game-breaking bugs.

193: Japan Otaku Reviews

>>176

I like the story about how Terada almost freaked out when he was told to create a side story just 7 hours after the α release (at 5 PM that day).

195: Japan Otaku ReviewsYeahx1

>>193

To die…

198: Japan Otaku Reviews

>>193

Shirasong…

177: Japan Otaku Reviews

By the way, the reason past works are not being ported is…

If it’s only for PS, I can get it done relatively quickly (since the contract is still active).

It’s difficult to port to Switch or Steam because we need to rewrite the contract.

And I have also lost track of several works’ contacts (it seems to be about G-Robo), so it’s impossible.

They say that.

179: Japan Otaku Reviews

>>177

T hasn’t been under a Steam contract from the beginning, so they can’t be released, I believe.

180: Japan Otaku Reviews

>>177

Do rights issues arise even in transplantation?

183: Japan Otaku Reviews

>>180

There is no problem if it is only ported to PS.

It becomes impossible with more models.

188: Japan Otaku ReviewsYeahx1

>>180

It’s so obvious that I want to ask why I assumed there wouldn’t be any issues with the rights.

178: Japan Otaku Reviews

It seems there is a slim possibility of releasing the Z Complete Box for PS5 or PS4.

181: Japan Otaku Reviews

Did V get permission later?

184: Japan Otaku Reviews

My friend was totally hooked and was doing a no-modification challenge.

I wonder if I was able to clear it…

186: Japan Otaku Reviews

Usually, if you ask, “Can I transplant it?” they would probably say yes without much hesitation.

If you don’t even know what the counter is, then you’re out of luck…

190: Japan Otaku ReviewsYeahx1

>>186

You need a contract for that, and if the number of media increases, you have to pay extra money.

Even so, if it definitely sells worse than the original, then there’s no way they would do it.

192: Japan Otaku Reviews

>>186

It might still be acceptable for additional contracts a few months later, but after 10 or 20 years, it often doesn’t go smoothly for many people.

187: Japan Otaku Reviews

Do I need to pay JASRAC every time I re-release the BGM?

191: Japan Otaku Reviews

The late-blooming bug is said to be a source of uncertainty, and it actually seems correct to have more SP instead of the stage, and I found myself agreeing with that.

194: Japan Otaku ReviewsYeahx3

I feel like I didn’t even know that using it would increase my status.

197: Japan Otaku Reviews

The stage of Turn X was not too bad, as long as there were two Zannecks below ordinary.

The most troublesome thing is that it is made up of two parts, before and after.

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