
I expect 200,000 copies will be sold.
The drifting atmosphere of PlatinumGames.
Is there any selling point just because Lysa was at the mutation level?
>>3
I think the main character’s design is completely the same as Ryza in terms of being sexy.
>>3
Rather, if we use that mutated Liza as a standard, then this time too, there are only elements that can sell.
>>40
I have no idea what you’re saying…
Although the gameplay is quite different from Liza.
>>43
Could you explain the sudden mutation of Raiza first?
Are you hiding medicine in your heel?
I’m going to buy an Atelier series game for the first time.
I hope it’s getting better because Liza got so sick from 3D motion sickness.
Was she the long-lost daughter of Bayonetta…?
What is that butt?
At first glance, it might not have as much appeal as Reza, so I wonder how it will do.
Since this is not a title that competes on gameplay, the first impression is very important.
Well, it probably won’t sell as much as Ryza.
I think it will sell just after Liza.
Liza threw it in the middle of 1, but I’ll buy it again this time.
They’re kicking way more than I imagined…
Well, I hope it becomes popular.
It’s not good to be too easygoing about things being above or below that.
If there’s an angle where you can see a panty shot every time you kick, it will sell.
>>15
I wonder how it is because it’s CEROC.
Sales battles are fruitless, so as long as I can play and enjoy the game, that’s all that matters…
It suits a warrior’s kick.
I’m personally glad that battles are no longer turn-based.
Sales battles are just something that idiots in the stands want to make a fuss about, so I don’t care about it at all.
Fun mixing! A great BGM that you want to listen to multiple times! Decent battles! That’s good enough.
I wished the combat motions were a bit better, but this is fine as it is.
It shouldn’t be a title expected to be a mega hit like Atelier.
By the way, is this also a trilogy?
>>24
Well, probably.
Waiting for the NIKKE collaboration.
>>25
You just want to see Yumia’s exaggerated butt, right!?
What will be done about the treatment of the anonymous poster who started talking about sales?
The fact that even second-hand Liza is still expensive is crazy.
All of them cost over 4000 yen.
Don’t let the selling pigs run the bulletin board.
The series continues because it has been selling well since the very beginning.
If the inside is dark, I will despair.
I hope they stop making it so that in 2 or 3, people end up thinking that the outfits from the first game were the best… like with Reisa.
>>33
It’s hard to say, but it’s like there’s a lack of wabi-sabi, or perhaps there are limits.
I haven’t heard anything about the game’s reputation.
>>34
We’re having quite a conversation, but aren’t you just looking at the butt in the thread picture?
Yeah, that’s too much.
It seems that sales threads have started to appear in the atelier, huh?
Isn’t the sequel going to feature a different character in the same world instead of Yumia 2?
Well, but Ryza has become Ryza 2…
I think it will be convenient because you can collect it from a distance.
I’m more concerned about the box capacity.
From what I’ve seen in the PV, it looks really fun as a game.
The content of Liza was properly addressed at the time of its release.
Sea urchin and so on.
I think it might end up being a clunky action game, but that might be something to enjoy as well.
It’s a prejudice, but I think that while Liza has a great character design, the content is somewhat lacking.
I hope it evolves this time.
If we’re talking about mutations, Yumia already knows it’s an amazing mutation just by watching PVs and gameplay videos.
The character’s motion is so solid and unbelievable compared to the previous Gust-chan that it’s surprising.
The lewd protagonist in the thread image
If the gameplay has changed and become more interesting, it seems likely to sell gradually.
Riza had warmed up the atmosphere quite a bit in the year leading up to the release.
I’m sorry to bring this up while we’re having a serious conversation, but how much of a sexual element is there?
>>51
Yumie feels more like a sexy outfit style rather than the straightforward erotic violence like Riza…
A design that looks neat and popular, but is actually like a slutty college student.
You’re so neat and tidy.
Whether the battle is interesting or not.
Appearance isn’t as important as I thought it would be.
>>55
It’s better if the character design is good rather than focusing on erotic elements.
If the character design of the protagonist is something you can’t quite put into words, even if the story is good, it can diminish your motivation to play.
Doesn’t the atelier element tend to not suit certain people?
It seems like there are quite a few people who bought it for the erotic content but gave up.
>>56
It feels like the quirky elements of the atelier so far might change this time.
If a male protagonist or a male-female duo comes, I’ll think about buying it.
>>59
If there are romantic elements, I would normally want to have a male protagonist.
It’s not something that can be called a setback, but…
It’s probably the familiar feeling that’s common in the series.
Raiza ended up finishing without really understanding the system until the end.
I watched the PV, but there were moments where I felt the difference in development power compared to large companies, or rather, a lack of polish.
>>62
I think it’s generally from the major side, though.
>>67
Gast-chan says it’s impossible for major companies! Just being bought by a major company.
In today’s era, it’s more common for products to sell well when they improve on the systems of “this series is like this!” and adapt them for general consumers.
And often, that type tends to become more interesting.
>>63
It depends on how to minimize the criticism from traditional fans that will increase before the release.
I don’t need romantic elements.
>>64
It would be fine to have it if it’s interesting.
If it’s interesting even without it, then it doesn’t need to exist.
In the end, it doesn’t matter which one it is as long as it’s interesting.
What kind of personality do you have?
The personality has not yet emerged.
But since I’m 21, I should be a little more composed…
The combat and crafting systems change each time.
It’s a bit sad that the Atelier series changes with each new installment, even if the previous works are well-received.
The impression of the characters has changed drastically since the beginning.
>>72
The impression of the characters in the atelier changes every time, but I’ve always had the image that the main character’s body is slender.
It became a topic of discussion because it was broken by Reiza.
>>77
It’s about as thin as Totori.
It’s not a series you would originally expect much from the game part.
>>73
I think there are extremely high expectations for the mixing part.
>>74
It depends on the work, but the combat is pretty good, especially in Mana Khemia; I think its combat system is one of the best among RPG games.
Personally, I thought that Raiza would be a hindrance, but it was really just my unnecessary worry. Professionals are amazing.
If you’re not going to show that much, then hot pants would be fine, don’t you think?
It seems like the boss is too tough, so we have to break through it, which is a bit tedious.
It’s like with Reisa, but having no deadlines is really grateful because I don’t have to manage my schedule.
It’s surprising how she talks like a gyaru with that appearance.
>>80
Isn’t speaking in a gal slang tough at 21?
I would be happy if there was something like a back spinning kick that explodes with the medicine hidden in this heel.
Is it action this time?
>>84
The combat is an evolved type with added actions like dodging in the style of Ryza.
>>87
Does that mean it’s not a combat or completely action game?
I’m looking forward to the background music too.
>>85
It’s always good.
It looks like Falcom.
I can’t help but empathize with the tight skirt girl…
I can hear the scream of the skirt.
>>89
Compared to Liza’s hot pants, I’m still doing well.
I’m thinking that it moves like Musou… Is this too much Koei bias?
>>92
It’s exactly what it is, biases and all.
It already feels Koei-like even before the release of Nintendo’s Fire Emblem: Three Houses or the Musou version.
Michi michi michi!
The action transformation of RPGs won’t stop!
>>94
It seems that there isn’t much demand for classic RPGs…
I hope exploration is easier this time since the field in Lysa 3 was really wide and difficult.
I like busy command RPGs like FF13.
It’s my first time at the atelier, but I think I’ll give it a try…
Watch the official system introduction video!
The character design feels like an SR character from those gacha games, hmm…
>>100
That’s just because you’re too poisoned by mobile games.
Pudding
I chuckled a bit while on my bike, but it looks like a nice field, UE?
Although it has a heel…
Can you really battle or exercise properly in shoes like these that are so high?
>
I just watched the video for the first time, and it looks really interesting!
I will buy it.
I was only looking at the butt and thighs, but when I saw the video, isn’t the chest big too?
It feels like Esca and Logy are progressing as a survey team while setting a certain purpose as their job.
While continuing to travel, Phyllis-chan.
So I’m predicting that it will create a gameplay experience that combines these two elements.
The impression is quite different between CG and illustrations.
>>109
What’s going on with the fact that the CG is more exaggerated?
Can I see your pants?
>>110
Maybe it doesn’t look normal.
>>110
It seems to be visible in the action scenes.
For now, the team has matching red bandanas.
I love this kind of thing!!!
They came at me with an astonishingly straightforward approach to eroticism.
It’s common for it to feel a bit lacking as a game, but Koei doesn’t really get involved in that area much.
It doesn’t seem like this will drop in price at all, just like Liza.
Yumia will either make a reservation or buy it on the release date…
I feel like the atelier was initially aimed at women.
>>118
I think it has been aimed at women for quite a long time.
>>119
Whoa… that’s too much…
Good, do more of that.
Maybe my butt is a bit flat?
>>121
I’m being invited!!!
You’re putting too much emphasis on the depiction of the tight skirt from the back…
Should I buy it…?
The bar has been raised quite a bit for the next one after Lysa.
It’s impressive that you’ve come up with something that doesn’t fall short in that regard.
I’m a bit excited because it seems like there hasn’t been a gimmick like this in shoes before.
Attention to the parts you constantly see while playing is important.
>>126
I think the reason characters in 3D social games are popular is probably because we spend a lot of time watching them.
It’s shrewd to have a brown-skinned, voluptuous girl prepared for those who are into Liza.
I felt like the adventure centered around the main series base, but this time it seems we’re going to travel.
From the PV, it looked like my hometown was burning, and with the added battle and action elements, it seemed like a new Tales game.
This breast belt is designed for martial arts, so it’s made to prevent the breasts from bouncing.
Next up after hot pants is a mini skirt, huh…
Is it Koei Ero?
The modeling of the field is completely Gust, but if that changes, it wouldn’t be strange for it to have the appearance of a different work.
Well, it’s not an online game, so it wouldn’t be too late to buy it after watching how it goes after its release…
>>136
Since there will be updates and DLCs anyway, and it will go on sale soon, it’s fine to wait if you’re not a passionate fan.
I am on a delicate line between general commercial works + eroticism and erotic games without the eroticism.
I don’t really understand, but it’s going to be an action, right?
I’m not good at it, so I think I’ll pass this time.
I heard it was originally aimed at women, but looking at the recent trends, wouldn’t it be better to fully commit to the lesbian angle?
This troll just keeps saying the same thing.
The game system of Atelier is really exhausting to play…
>>142
You’re not the type to go all out during the day, right?
>>142
Yeah, let’s play a relaxing farm story then.
“It’s a sign that I’ll give you a handjob later.”
It seems this is a combination used for an orgy at a party.
I just need the characters to be cute, the background music to be good, and the ability to craft. That’s enough for me.
It feels like Ryza has added some things we can do in the ATB, but somehow I think the busyness of 2 was probably the best.
I like costume 3 the most.
Gathering materials for the atelier can be quite tough…
Liza’s crafted weapons are overwhelmingly stronger than the weapons she found, making it very difficult to change her party members.
>>148
In the past, I could get a huge amount just by pressing one button for one day…
I think Japan should keep making more open-world games like this.
>>149
I only have the impression that it’s often created and then dies.
In the first place, open worlds are not something that everyone will necessarily enjoy.
“I’m buying it because it comes to the groin from Liza.”
Atelier is not as much of a sexual content as you might think, Anonymous.
When will you come to Resleriana?
>>154
I guess the information will come out this summer…
But I’m told right away that they don’t want it unless it’s an open world…
Show your panties.
Could it be that motorcycles are meant to be used for admiring butts? Or are they just for those who entered that way?
>>158
The vehicles themselves are a measure to suppress complaints about the field being too big!
There is a possibility that the type of vehicles and how to ride them may be a topic of interest.
I think the system that requires this item for the combination is not a good fit for the vast open world.
>>160
If we’re going to do it, I think it would be great if we could directly teleport to the places we’ve found so far.
>>160
It seems that there is a system that guides users from the encyclopedia to the collection points, but it’s uncertain how much it can alleviate the situation.
If we don’t prohibit looking up from below, it will sell.
Vehicles are essential in OW.
Why a skirt like this for a main focus on leg techniques…
Aren’t your thighs too thin? Let’s make them fuller!
>>167
I’m chasing after the treasure.
>>167
Because my butt has gotten bigger.
I think it would be tough to gather resources in a quite vast area without the ability to fly.
>>168
If there’s an alchemy bike, I think there should be an alchemy helicopter too!
>>169
After all, alchemy is taboo.
>>169
It’s almost there.
>>169
If you’re going this far, wouldn’t it be better to just wear pants normally?
If there wasn’t a panty shot, that would be a lie.
I wasn’t really inclined to buy it just because I was interested in the character, but after watching the trailer, the gameplay looks interesting and I’m starting to have doubts.
>>174
Maybe a review thread will be created here too, so if you don’t mind spoilers, you could check that out before buying it.
>>174
The combat balance in Atelier is generally pretty messed up, so be prepared for that.
>>186
Rosenblum three hits!
The enemy will die!
Well, this feels nice in its own way.
I wonder what the current sales target for the studio is.
I remember that in an interview, they said that if the Atelier before Ryza sells 50,000 copies in the first week, it would be considered a great success.
>>175
It seems like they’re putting a lot of effort into advertising based on what I see in the ads, so I’m not sure.
Big butt.
As long as it’s erotic, I don’t mind anything.
>>179
In the atelier, we can’t respond to that except for packages and store bonuses.
Unlike Liza, the atmosphere here makes it feel like if I lose, I might get raped, and it’s really irritating me.
Although everyone is talking about Yumia, it seems that another Atelier will be released this year.
I am thinking of trying the Atelier series for the first time this time.
Do you already know the design of the reward costume?
That changes whether I buy the digital version or the one with bonuses.
>>187
Images are already out in various forms.
Since a Koei Tecmo employee is starting a thread like this, it must mean that the reservation situation is quite tough.
>>188
Amazon’s benefits are just kind of sitting around… that’s what I thought.
Personally, the biggest problem is that it releases the day after Xenoblade DE.
I cleared Xenoblade in one day and starting the next day, it’s Yumia.
>>189
It seems like they enjoy chasing only what might become a topic of conversation, rather than actually enjoying the game.
>>193
As long as it contributes to the sales of the series, anything is fine.
In the first game, while Lysa could jump, there were few places to fly, and she couldn’t jump down from high places to lower ones, which gave it a bit of an Atelier feel… But I felt there had been significant improvements starting from the second game, so I think the budget might have increased.
I, on the contrary, played Xenoblade Chronicles a long time ago, so I’ll play Yumia first.
After that, maybe Xenoblade Chronicles.
I was curious after watching the PV, but is this series originally supposed to have elements like a crafting game?
>>194
If anything, crafting was the main topic.
>>194
This is probably the first time that such serious housing elements are present.
It is a series that originally features distinctive item generation.
There are too many games released at the end of the fiscal year…
These days, employees don’t even create threads or provoke on game forums…
>>198
Regardless of whether they are an employee or not, when I see threads about social games that aren’t very popular, I can’t help but think they might be from a company.
Despite not being released yet, I’ve already jerked off to the ass and breasts in the special illustrations 30 times.
It’s a game where you craft the strongest items and throw them at enemies.
Sometimes, depending on the work, levels and equipment don’t even matter.
I don’t know what will happen to Yumia.
I mean, even now, crafting is still the main focus, and that hasn’t changed.
I saw an image of Yumiakick and made a reservation.
In the beginning, there was even a protagonist who would say, “This is a failure…” and throw away items on their own if they didn’t make it according to the recipe.
In the latest works, like Lysa 3, the alchemy is too lawless.
It’s not a bug or anything; you can make endgame equipment within 1.2 hours of starting.